Friends and Raiders: Raider Accountability

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So, it’s a topic that is always present but not a lot of people seem to want to touch on is disciplining raiders. It’s a topic most people hope to never deal with, but inevitably it comes up, how do you discipline your raiders? My guild has several ranks, the hierarchy goes like this.

GM

Officer

Class Lead

Raider

Veteran

Applicant

The raider rank offers free consumables for raids and a guaranteed raid spot on our 25 man raid nights. Pretty sweet deal right? The officers thought so too, but we felt it had to come with some requirements. Last year at Blizzcon 08 my guild was lucky enough that almost all the officers were able to attend. We hit up a pub, ordered a few pints and decided to hash out ground rules. We understand everyone has off days, so with that in mind how do we evaluate our raiders? We have three categories which we judge our raiders. Performance, Attendance and Attitude.

Performance

This is judged by varying degrees depending on class and role. We divided out the basic archetypes into 4 groups and an officer looks over each group one for melee, one for hunters, one for casters and one for healers (guess which one I take care of). We don’t set hard numbers but we look for a couple things. Is the player performing well based on assignment and others of their class? Is the player prepared with proper gems, enchants, talent spec and consumables (and using the provided consumables)? Does the player have their resistance gear(if applicable)? Is the player following assignments (healers on their target, interrupts doing what they need to do, the right sheeps going out)? Is the player consistently dying to void zones for no good reason? Is the person looting / herbing / mining etc instead of doing what they are supposed to be doing (ex: picking flowers instead of healing the tank)

That’s a rough sketch but you get the idea.
Attendance

This one is a hard number. We require that those of the raider rank attend 75% of the main raids (we only count our 25 man raids since for us that’s the focus) if you are not going to be able to make an official raid we expect you to give us notice so we can prepare. We understand that life happens and well, real life is more important then the game. We just ask that our raiders give us notification so we can bring in a replacement and keep the raid going for those that are on.

We also require that raiders be at the instance at the time of raid invites. This is not too much to ask, log out at the instance the night before if you have to. We don’t want to keep an entire raid waiting because one or two people are horsing around in Dalaran, or are always waiting for a Warlock to summon them.

Attitude

This one’s a bit of a wild card for some people, but the basics of the concept is as follows. Is the player badgering other players? (this includes harassing classes on the same token if they are going to drop or pass the token to the player) Is the person constantly in a sour mood and taking it out on the raid? Is the person ignoring assignments? Is the person acting like they just don’t want to be there? This also includes personal grievances between players. If one player has a problem with another we investigate it.

For this one it’s more the temper tantrum rule. If you’re being pissy, expect to be called on it.

Punitive Measures

So, now that we’ve metered out the 3 categories to go by how does one go about reprimanding offenders? For attendance issues we review the monthly numbers and people below the 75% mark are brought to the attention of the raid officers. If we see that there is sufficient reason for a demotion (ie skipped two weeks of raids for beer blasts) we will demote the person from raider status. We understand that real life happens and of course won’t hold unavoidable events against our raiders.

For performance and attitude we follow the Three Strike Rule. Each time a raider breaks one of the rules they receive a strike. Along with the strike comes a warning, usually handled in whispers during a break in the raid or if its severe enough during the encounter. We try to avoid public defamation on vent (but that doesn’t keep us from screaming to get out of the damned void zones when needed). Attitude problems are dealt with swiftly and on the spot. Informing the raider that they can and will be removed if the behavior continues (and following through with it). There is an officer in every class channel and usually one per group in 25 mans, so we have a good idea when someone is acting up. When a raider reaches three strikes they will receive two treatments. First is a docking of DKP. My guild still uses the DKP system so this is a major check point for most of our raiders. The degree of the docking depends on the severity of the strikes to be decided by the raid officers. Along with that comes the evaluation of the person’s raider status.  The raid officers decide if the person should be demoted.

Personal grievances are set for investigation. Officers will step in and separate the people in question, find out whats happening and determine what needs to be done, if anything.

To be honest we’ve never gotten to the third strike for anyone. DKP docking and removal of rank act as great deterrents and our raiders are generally pretty adult about most things, our officers are pretty proactive as well. We hold clinics and workshops as necessary if a player decides they need help. An officer is almost always on in game and class leaders are always afoot. We are very active as a guild and work together to bring everyone up, as well as weed out anything that might threaten the stability of our raid and guild.

You’ll find most raiding guilds have something like this set up. Ours is probably more lenient then some, but it works for us. We have a pretty long app process so people who make it through generally are good seeds and mesh well with the way we do things, so disciplining raiders doesn’t come up very often.

So how about you? How does your guild handle your raider? Do you Handle them at all? How do you handle personal grievances among guildies/raiders?

Until next time, Happy Healing

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Image courtesy of Guardian.co.uk

How Matt Almost Lost 22000 Gold

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I forgot I had this post sitting in my drafts. It was written a few weeks ago. Here it is now with an important message to guild masters everywhere.

It was a warm and breezy Tuesday. Raid invites had been sent out. It’s the grace period where players are busy wrapping up their affairs and getting prepped for the raid. I slammed down a Coke because I had a feeling it was going to be one of those nights. Groups were organized during the preparation period with players specifically assigned to their vehicles and their roles.

Quick work. Next!

After toasting Flame Leviathan, the pull was set up for Razorscale. A quick countdown ensued and the Dwarven expedition team began placing their Dwarven engineering skills at work charged with getting harpoon turrets up quickly.

This is where the fun happened.

A level 1 Gnome Rogue messaged me.

“hey, its maddawg. can i get a ginvite?”

“Standby. Doing Razor.”

“o, ok.”

A few minutes later, we wrecked him and started opening up on Ignis trash.

“you guys all done in there?”

“Yeah, Razor down. Hop on vent for a sec, need to ask you something.”

“sry cant. at a friends house right now.”

I thought nothing of it and wired out the invite.

Of course, when you give an inch…

“hey, can i get promoted to officer? need to organize some stuff for the bank.”

This was followed by one of the swiftest guild kicks in the history of guild kickingness.

The vault of Conquest would not be breached today! We had around 22000 gold. That amount is just in hard currency and in the main bank (Offshore guild bank accounts? I wouldn’t be that paranoid. Right?) Including various raiding materials such as flasks, enchants, gems, and other things, the amount would have been colossal. It would have been enough to request a bailout anyway.

So what gave it away?

In one of the most failed social engineering tactics of this century, the Maddawg impersonator made several mistakes. More importantly, I had various defenses in place to protect against such infiltration.

Bad target

He didn’t exactly pick the most ideal target. I am perhaps the most paranoid guild master on the planet. That would be a result of Criminology program I’m enrolled in.

Restricted bank access

Freshly invited players do not get access to the bank. They can see everything but they can’t withdraw out of it. No cash, no flasks, and not even a single grey item can be pulled out without an officer signing off on it.

Authentication fail

The first warning sign I received was when he said he was unable to get on vent. Yeah sure there’s a multitude of reasons for that. Policy is still policy. I get instantly suspicious if I don’t hear a player asking for an invite.

Officer alt policy

No alts of any of the leadership including myself are promoted past a social rank for any reason. They are all aware of this and they agreed to it.

What was even funnier was just minutes ago Maddawg had said he was going to head out and to not expect to see him on for the rest of the evening. He wasn’t able to raid that night.

Image courtesy of woodsy

My Definition of a Good Priest Redux

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Almost two years ago, I wrote a post about the definition of a good Priest. It was one of the questions posed by Ego back then (to which I’ve lost the original link to).

The Priest class has evolved over the past two years. We’ve gained some and we’ve lost some. Has my stance on the subject changed?

Overall Awareness: This has not changed much. If anything, the amount of information needed to make the right choice at the right time has gone down slightly. With the removal of downranking, gauging the health of a player and then responding with the appropriate rank is no longer necessary. We’re still watching out for fires and health bars. I daresay the number one killer of Priests everywhere is getting out of dangerous stuff too slowly or not at all. We’ve moved from Nightbane’s fires to Sartharion’s Flame Walls to Kel’Thuzad’s Void Zones to Mimiron’s Rocket Strikes.

Perseverance: The bosses are different. The spells and tools have become increasingly diverse. I don’t like giving up. No one likes to lose. I may not express it, but I do chase after that “high” I get after taking down a boss. It’s a great feeling knowing that you played a key role. Good Priests know when to take risks to keep tanks alive. Most fights have one or two tanks that are involved with doing something. When the tanks are down, the game is over.

Clairvoyance: Can you predict incoming damage before it lands? Can you react to the little DBM mark that gets placed on a player which signifies the ensuing Shadow Crash? When Flash Freeze hits, do you know who is going to make it and who isn’t going to make it? These are the little things that separate great healers from okay healers. Your reaction time isn’t going to increase. But spotting these small details sooner will help you make your decisions quicker. One DoT tick is enough to kill a player. How many last second saves have you made on players? Ever received slaps on the back after a kill when a raid member thought they were done for only to be saved from the jaws of death with a last second shield, or instant heal to pull them out from the red health bar?

Preparation: One thing I am glad that has changed is the amount of preparation. I used to bring 20-40 potions every raid night. Brilliant Mana Oil was in my inventory. Flasks were supplied with Illidari Marks or were farmed for on my Elemental Shaman. The reduction of chain potting has dropped potion consumption drastically. I go through about one to two injectors a month instead of per raid. I lock myself in Howling Fjord and shoot enough fish to keep myself stockpiled (MP5 fish).

Openness: Always keep an open mind. Don’t shut down everything you hear. Feedback is feedback. It’s up to you to discern between valuable and useless. But outright rejection should come after you examine it. What are other people saying about you? Does it have merit? What information is missing from their perspective? What do they see when they watch you? I can’t emphasize critical thinking enough.

All in all, it seems my stance hasn’t changed much over the past two years. It’s been refined a little by the different class changes and from my forays into the different raids. When I wrote the original post, I had just finished wrapping up Gruul’s and Mag’s. Opening into SSC started a month after that post. Man how that time flies by, eh?

How about your class? Has your definition of a good <class> changed?

Restoration Shaman – Ulduar 10 Gear

It was requested that I do a post highlighting the gear for the 10 man raiders, so here it is!

It’s often easily looked over when your focus is on 25 man raiding, but 10 mans are there and are a wonderful thing. They allow smaller guilds to still be able to see endgame content and to be honest some of the best loot comes from 10 man raids. Lets take a look at the toys a shaman has available to him running around in 10 man Ulduar!

Head – Couple good pieces for your head come from 10 man Uld First up is [Helm of Veiled Energies] (XT-002) Haste, Crit and good spellpower, can’t really go wrong there. Second choice is your tier piece [Valorous Worldbreaker Headpiece] (Mimron). Your tier pieces are always a good pick up

Neck[Pendant of Endless Despair] (General Vezax) is a good pickup Crit and MP5 will help keep those mana stores filled and it has decent spell power to boot. Another choice is [Pendant of the Shallow Grave] (Thorim) Haste, Crit and Spellpower as well as a yellow socket. Not bad at all.

Shoulders – Not much for us unless you have some odd obsession with spirit (let’s hope you don’t) so I would say just snag your [Valorous Worldbreaker Spaulders] (Thorim) and say thank you =D

Back -  Here we have three choices, two of which are zone wide drops from trash. First up is [Cloak of the Dormant Blaze] crit and MP5 make this an attractive pickup if you’re lucky enough to see it drop. [Drape of the Spellweaver] this one has Haste and Crit. It’s a bit more of a dps cloak but it’s still good for us. If you don’t want to wait for trash to drop it, you can take a gander at [Shawl of the Caretaker] (Ignis). Good stats, if you see it drop I suggest trying to snag it.

Chest – Obvious choice would be the tier 8 chest piece [Valorous Worldbreaker Tunic] (Yogg). If you’re find yourself with time before you get to yogg you can always opt for [Firestrider Chestguard] (Flame Leviathan). Haste and Crit, its a good pickup.

Waist [Belt of the Iron Servant] (Iron Council) is a great belt from the 10 man. Great smattering of stats, good regen. Well worth the pickup. Another option if you have the cash to burn, you can pick up [Blue Belt of Chaos]. Crit and MP5 as well as two sockets make for a good belt. Toss a belt buckle on there and it’s even better.

Wrist[Armbraces of the Vibrant Flame] (Ignis) are BoE so you can probably snag them on the AH if you don’t see them drop. Another option is after you snag 60 Emblems of Valor to pick up [Pigmented Clan Bindings], they should last you a long while.

Legs[Ironscale Leggins] (Razorscale) has good MP5, a nice smattering of haste and some good spell power. Worth the pickup while you wait for [Valorous Worldbreaker Kilt] (Hodir)

Feet [Greaves of the Earthbinder] (Thorim) are a good pickup. Crit and MP5 as well as a blue socket make these very nice.

Main Hand – First up is [Pulse Baton] (Mimron) A solid main hand weapon and well worth picking up. Less conventional options are [Stormtip] (IC) and [Plasma Foil] (XT-002) they pack good spell power with either Haste or Crit respectively. The only problem with them is that they pack spirit, which is wasted on a shaman. If these are going to be sharded or offer a significant boost in spell power and either crit or haste they are worth grabbing as a transition piece. But its something I would avoid if possible.

Offhand[Ice Layered Barrier] (Hodir hardmode) is a best in slot item for even heroic level. It’s a rock solid shield with great stats. If you can get this get it! Another very solid option is [Pulsing Spellshield] (XT-002) Crit and Haste help it be a very nice shaman shield.

Rings -  [Fire Orchid Signet] (Freya) is a great pick up. The ring has all the right stats and a socket to boot. Another good option is to get [Renewal of Life] (25 Emblem of Valor) with your badges. It’s a solid ring and will last you a while.

Trinkets – There are three trinkets from 10 man ulduar that are worth looking at. [Energy Siphon] (FL) has great MP5 and the on use effect is nothing to scoff at.  [Eye of the Broodmother] (Razor) 87 crit (almost 2%) combined with essentially a 125 sp boost makes this an amazing trinket to grab if you can. Last up is [Sif’s Rememberance] (Thorim) Good spell power and it gives you a chance to proc more MP5. If it drops there is no good reason not to take it.

Well thats it for today. Those are the items you can look forward to from Ulduar 10. They are really nice, and in serveral cases comparable to gear from Heroic Ulduar.

Until next time, Happy Healing.

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Restoration Shaman – Best in Slot 3.1

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Once again we find ourselves with new content and as a result new upgrades. Our tier sets await us as well as many more foes that must be conquered. That means it’s time for another best in slot post for my fellow raiding restoration shamans. Before we get started I would like to say just a couple things.

  • First, this is my opinion. Use this as a guide or not at all, but this is based on my value of the stats we use.
  • Second, please feel free to make your own list or suggestions, after all it is your character and you should equip it as you see fit.

Head: [Steamworker’s Goggles] – Flame Leviathan 25: Good MP5 and great stats

Neck: [Charm of Meticulous Timing] – XT-002 25 (hard mode) this is a tough one to get, and so you might not get a chance at it for a while. In the meantime a good alternative is [Frozen Tear of Elune] which will run you 19x Emblem of Conquest.

Shoulders: There are two options here, first is [Conqueror’s Worldbreaker Spaulders] – Yogg Sarron 25. Haste, good mp5 and a red socket. Second runner up is [Amice of the Stoic Watch] – Auriaya 25. Crit instead of haste, decent mp5 and a red socket.

Back: [Shroud of Alteration] – Ulduar Trash 25

Chest: [Conqueror’s Worldbreaker Tunic] Hodir 25 or 58 Emblems of Conquest

Wrist: Again two options here, First is [Binding of Winter Gale] Hodir 25 (hard) or if you aren’t quite there yet, [Armbraces of the Vibrant Flame] from Ignis 10. These are BoE so you might be able to find them on the auction house as well.

Hands: [Conqueror’s Worldbreaker Handguards] Mimron 25

Waist: I’m going to give this to [Windchill Binding] This will cost you 28 Emblems and it’s a great upgrade from the Naxx 25 loot. If you want more crit you can go with [Blue Belt of Chaos] but I’m finding the price rather inflated to have it crafted right now.

Legs: [Conqueror’s Worldbreaker Legguards] Freya 25

Boots: [Boots of the Forgotten Depths] General Vezax 25 Good MP5 and haste.

Rings: There are a lot of options here, I’m going to give my top 4 choices though to [Pyrelight Circle] – Ignis 25. [Sanity’s Bond] – Yogg 25. [Ring of the Faithful Servant] – Auriaya 25 and [Signet of Manifested Pain] – KT 25

Trinket: Again a lot of options my top picks are [Scale of Fates] – Thorim 25. [Living Ice Crystals] – Malygos 25. [Energy Siphon] – Flame Leviathan 10.  [Pandora’s Plea] – Mimron 25,    [Je’Tze’s Bell] – BoE World Drop. I’m normally not a fan of on use trinkets, I prefer ones that give passive buffs most times, but Energy Siphon and Living Ice Crystal’s passive mp5 make them worth picking up alone. The on use effect of each is icing on the cake.

Off Hand: Two solid choices here, First is [Ice Layered Barrier] – Hodir 25 (hard) or [Pulsing Spellshield] – XT-002 10. Both have good stat allocation (and it helps they look cool!)

Relic: [Steamcaller’s Totem] – Flame Leviathan 25 or [Totem of Forest Growth] – 15x badges of heroism.

Main Hand: I saved this for last. First weapon that should be on EVERY healer’s list of wants is [Val’anyr, Hammer of Ancient Kings], Amazing mace with good stats. The proc as we’ve seen from the blue posts is crazy good. This will be at the top of everyone’s list. Second to this mace I vote [Guiding Star] – Razorscale 25, for best in slot runner up.

Looking at this I’m sure you will see it’s got a decent mix of MP5, haste and crit, while maintaining good intellect for replenishment and good spellpower. Some of the choices seem predictable, such as the tier 8.5 set pieces. The four pieces I selected I feel offer the most bang for the buck and allow you to gather the four piece bonus, which is worth it’s weight in gold.

If you’re looking to place value on items and stats, and figure out what weight works for you, you can use Shaman_hep, an addon from Stassart which allows you to calculate a miryiad of information from your combat logs to help lend a hand figuring out what’s best for you.

So now you’ve seen my list, What do you think are the best in slot items for Restoration Shaman?

Until next time, Happy healing

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Image courtesy of UToronto.ca