Rez Me First!

….Or at least another Priest.

It could be a Soulstone, a Divine Intervention, a vanished Rogue with a pair of cables, or a clever Druid with a well-timed battle rez taken once the coast is clear. The idea is to save the raid the lengthy corpse-run, and to pick up and move on as quickly as possible.

Wipe Prevention – (n.) – \?w?p\ \pri-?ven(t)-sh?n\ – the concept of having at least one raiding member with the ability to Resurrect other members still alive after all other raiders are dead, and the boss or mobs have reset.

Because the entire purpose of wipe-prevention is time-efficiency, it has always frustrated me when the player charged with reviving the raid seems to have no concept of whom to rez first, second, or last. It gets worse when no one else in the raid seems to know what to do, either. After my guild’s last efforts in Sunwell, I decided to write a quick tutorial:

Always resurrect other rezzers first

This is the most crucial point, but even within this simple concept, it makes the most sense to pick some rezzers over others. Three classes have out of combat resurrection spells. Priests have Resurrection, which costs 60% of our base mana. Shamans have Ancestral Spirit which costs 72% of their base mana, and Paladins have Redemption which costs 64% of their base mana. It makes sense to pick up your Priests first, since they will be able to resurrect the most people without having to stop and drink. Remember that HEALER doesn’t necessarily mean REZZER. Druids can obviously not help here, but non-healing Priests, Shamans, and Paladins should. Don’t let them be lazy.

Personally, 60% of my base mana is 1,500. My Shammie brothers-in-arms’ rezzes cost as much as 3,000. I only have to drink to the point where I have 3,000 of my mana back and my regen will allow me to chain-cast rezzes without stopping until the whole raid is up. It makes more sense to pick me up than to pick up an ele shaman with only 250 mp5 and a 9k mana pool.

Resurrect raiders who need to do extra prep second

This means warlocks who need to summon healthstones and demons, Hunters who have to revive their pets, and buff-classes who will need to fill their mana in order to buff. (Mages, Druids)

Last are classes with little prep

Rogues who may need to apply poisons, non-buffing (usually feral) Druids, and Warriors.

Other speed-recovery pointers
  • Once their summoning duties are over, warlocks should drink to replenish their mana, rather than distracting the healers by life-tapping.
  • Group-Buffs should be done as soon as a given party is fully rezzed.
  • If one raider is doing the bulk of the rezzing, another member of their class should take over their buff-assignment (where possible), so they can drink and be ready to go with the rest of the raid.
  • All raiders who are NOT rez classes should eat their buff food and replenish their own mana as soon as they have been revived – this is not the time to take a bio-break or grab a snack.
  • One of the macros I posted in my UI series is my Rez macro. It casts rez, whispers the recipient, and plants a message in my guild’s healer channel to let them know my target. This avoids wasting time while two or three people try to rez the same target.

That can sound like a whole bunch of rules, but the underlying principle is very simple: Rez the people who can help get the rest of the raid up as quickly as possible first. Rez the people who need time to get ready second. Rez the people who need the least time last. You can save enough time this way to get in more attempts, avoid re-clearing trash, or keep a night of farm content from drawing out much longer than it should.

Luv,
Wyn

How to Successfully Pick up a GM

Image courtesy of dbking

Making the first move and first impression counts when you’re looking to join a Guild. Excellent Guildmasters (I prefer General Managers) have a way of cutting through the random crap that applicants throw at them. They’re able to translate what applicants say and interpret them in a more precise way. As my Guild’s first line of defense against “R-Tards”, I’ve seen my share of bad opening introductions from players that were interested. Here’s 10:

  1. You say: “I can maintain 100% attendance.” GM thinks: “Even if he does make 100% of the raids, he’ll probably afk for a good portion of them.”
  2. You say: “I am willing to listen and pay attention all the time.” GM thinks: “Good, because my guild is full of players who do whatever the heck it is that they want at will.”
  3. You say: “I’m not quite sure what level your Guild is at in terms of progression, but… ” GM thinks: “No homework or research done and you’re applying for our Guild blindly? If you can’t research Guilds then we can’t expect you to research boss strategies.”
  4. You say: “I can lead PvP battlegrounds and form a top notch arena team within the Guild.” GM thinks: “We’re a frackin’ progression guild, not a PvP guild! Besides, this Guild can’t handle more than 1 emo BG leader.”
  5. You say: “I’d like to see end game raiding and experience it.” GM thinks: “You willing to die for it?”
  6. You say: “I don’t think my gear is good enough, however…” GM thinks: “Nope, probably not.”
  7. You say: “There’s not much time left before the expansion comes out, so…” GM thinks: “We’re not a sightseeing operation.”
  8. You say: “I’m willing to sit on the bench for a while and stay as a trial if you’re full.” GM thinks: “Great, someone whose not even going to try and compete for a raid spot.”
  9. You say: “You’ve made these mods mandatory for use in the Guild, but I don’t think I need them because…” GM thinks: “You can’t even pass a simple test of just downloading and installing mods. How will I know you will do as I instruct during a raid?”
  10. You say: “The only way for me to get better as a player is to get better gear.” GM thinks: “A million dollars to anyone who invents a device that allows for strangulation across the internet

The best opening lines to make to a GM or their representative is to say something similar to:

Hi, my name is __________, I would like to raid as a __________ spec and I have experience up to this encounter in the game.

For a much better insight into the application and mental thought processes of GMs, I strongly advise you read Chick GM’s post about the very same subject in more detail.

Post inspired by Guy Kawasaki

Why I Always Care About The Meters

You’ll frequently hear raiders knowingly make comments about “the meters.” DPSers who have to crowd-control or dispel have a bit of a case; it’s harder to be #1 if you have more to worry about than standing still, popping pots, and hitting your spells in the right order. Healers occasionally have a point, too: Purge, Dispel, Cure, BoP, PW: Shield, and buffs all take not only mana, but global cooldowns out of our resources to be the “best” healer on the charts.

Here’s the thing though: you will rarely, if ever, find someone complaining about the unfairness of the meters when their name is consistently at the top. Here are a few reasons why I never forget to check the meters:

Supervisory

Whether you think a player is afk’ing trash, throwing out the wrong heals, or making a serious contribution, it will show up on the meters. Add-ons like Recount or WWS allow you to access your players’ habits with an unbelievable level of detail. If you don’t know what’s wrong, you can’t make it better. If you don’t know what’s right, you can’t give meaningful encouragement. Especially when making quantum leaps in content, (10-mans to 25-mans, or jumping tiers) being able to coach your players effectively through the transition is important.

Consistency

This works a couple of ways. On a micro-level, some classes are better suited for certain fights than others. If your Druids typically own highly-mobile fights like Leotheras or Supremus, and a new Druid isn’t keeping up with their peers, it’s a good indication that they need some help. On a macro-level, if, week after week, no matter what the fight, a certain player is always dead-last or near to it, there’s either a gear, hardware, or player issue. The raid leaders need to be able to address underperformance quickly. Why give a raid spot to a 9th healer when you’re effectively only fielding 8? Bring in another DPS, and make the fight shorter instead.

Personal Benchmarks

The first time I consistently broke 1,000 HPS was on Illidan. At first I was proud, but then I realized that I should be pushing my limits that much on EVERY fight. The first screen shot of me breaking 2,000 HPS serves as a constant reminder of my capability, and pushes me to work, heal, and fight harder; every boss, every time. It’s also fun to have some small competition to wake you up when farm content gets boring. Personally, if my favorite resto Shaman gets within 1% of my heals, I start working harder to keep my #1 spot – and he’s not afraid to point it out when he’s gaining on me.

Comparative Benchmarks

I’ve heard the arguments that the meters are skewed: AoE healers always win, healers assigned to players taking the most damage always win, healers that can hold still always win, healers that don’t have to Dispel, Cure, etc. always win. It’s not about winning. It’s about proving to yourself and your raid that you’re doing the best you can. I’ve fought for the top spot with Shamans, Pallys, and Druids. Every guild and healing corps. is different, and the sooner people stop making excuses and start pushing themselves to be their absolute best, the faster the bosses all die.

Accuracy

No meter is perfect. Some of them don’t ascribe things like the last tick of Lifebloom, or the ping of a ProM to the caster. I haven’t seen one yet that records the absorption of PW:S as the life-saver it is. You can tweak some of them so that overhealing or out-of-combat heals show up as effective healing. They all have their quirks, but any data collected over time irons out a lot of the inaccuracies and shows you real trends. I would never chew a player out over one bad night. But if that same player has nothing but bad nights, it’s important to have specific concerns to address with either them, or their class leader.

Timing

Even if the quantity of healing going out is enough, if the timing is off, it doesn’t matter . A tank taking hits for 10k needs an 8k heal. Unless they’re already topped off. Or they’re already dead. Overhealing is sloppy and wasteful, sure, but it’s also unavoidable to an extent. And to be completely honest, if no one’s dying it doesn’t matter much. But if they ARE dying, you need to be able to identify the problem. Grim-meters let you know if poor timing (and inattentive healers) were the culprit, or if the tank needs to put Shieldwall on their bars and learn to move out of fires.

Fairness

Let’s face it. No one wants to be stuck working on the same boss for weeks on end. If the definition of insanity is performing the same action but expecting a different result, it can’t be far from madness to randomly change set-ups without any data behind the decision. If you need to replace a player, you have to know whom to replace. The last thing good leaders want to do is pull a player that’s really doing their best, and keep someone who’s not working hard. And if you’re the one on the cut list, having some data to back up your desire to stay is always a good idea.

No metric is perfect. You can nitpick any measurement of success as biased in any number of ways, and healing meters are no different. The meters are absolutely not the end-all, be-all identifier for the “best” healer – but they are an invaluable tool for improving overall raid performance. My bet is that if you watch them for yourself, and for your raid, and make some key decisions based on the information you learn, you and your guild will progress further, faster, and with better players.

Is it Time to Quit Raiding? 16 Questions to Find the Answer

With the recent disbanding of Death and Taxes, it’s time for another moment of introspection.

When is the best time to retire? Or at least, go on a hiatus from raiding? While it may not be applicable for everyone and their guild. Here’s a few questions you’ll want to ask yourself before hanging up your armor and weapons for good.

  1. What are the goals I have for this game? Have I achieved what I set out to do?
  2. Am I even interested in raiding anymore?
  3. Am I getting personal satisfaction from raiding?
  4. How many raids have I attended in the last 60 days? How many mandatory raids have I missed?
  5. Do I have the time to dedicate myself to raiding so that I don’t hinder the progress that is being made by them?
  6. Am I satisfied with how raiding is being handled?
  7. Are my contributions being noted or appreciated?
  8. Did I give this guild’s raid groups enough time to stabilize and progress?
  9. Where does this Guild expect to be in raiding a month from now? 6 months from now? A year from now?
  10. Do I have conflicts with the leadership that cannot be resolved in a way I’m satisfied with?
  11. Will I still be raiding in 6 months or will real life activities take over? (School, work, etc.)
  12. Is this guild dying?
  13. Am I getting tired from raiding? Is it sapping my energy and cutting into my life responsibilities?
  14. Am I an asset to this Guild’s raid?
  15. Could I be doing anything else other than raiding right now?
  16. How will my departure affect the guild? Will they survive without my presence?

EDIT: I forgot to hit the save button. I wanted to add an extra note that this post was inspired by this post at Problogger. Don’t forget to attribute your posts if you borrowed the idea from someone. Stuff like not crediting the original source would’ve gotten me expelled.

Resources for the New Guild Leader

I just wanted to highlight some links for any up and coming Guildmasters who aren’t sure where to start looking for the various services they will need to set up and organize their guild..

Guild Webhosting

Enjin (Affiliate link) – Free. Contains forums, item mouseovers, roster, news management, calendar, progression indicator, multiple themes available (Demos, upgradable)
Guildomatic
– Free. Contains forums, item mouseovers, roster, news management, Ad-Supported (Demo, upgradable)
Shivtr – Forums, character profiles, image gallery, events calendar, guild bank interface, polls (Free trial, $8.99 /month)
Guild Launch – Free, Forums, calendar, guild progression, RapidRaid loot management system, guild bank interface, armory interface, 10 MB file storage, Ad-Supported (demo, upgradable)
WoW Guilds – DKP system, bank management, raid progression module, WoW MP3 player, event management, over 70 templates to choose from, guild stats, armory interface (Demo – $9.88 /month)
Guild Universe – Forums, calendar, event management, guild application, roster, news management, polls (Demo, upgradable)
Guild Portal – Forums, polls, mail, content management system, raid calendar, bank management, roster management,  (Demo, equals to $5.00 /month)

Webhosting

Dreamhost (Affiliate link): Dreamhost powers World of Matticus (500 GB Disk storage, 5 TB monthly bandwidth, $5.95 /month depending on prepayment).

Forums

Yuku – Free, hundreds of skins, customizable polls, member management (premium available)
Free Forums – Free, daily backups, over 100 styles, member management, data recovery (premium available)

DKP and EPGP

DKP 4 Guilds – Inhouse DKP management, raid attendance logs, raid bank, item mouseovers.
EPGP Web – Web interface for EPGP users.

Voice Servers

Nationvoice (Affiliate link): My personal vent provider of choice. I’ve been with them for over 5 years since my early days in Counter-strike (50 users for $14.99).
Typefrag – An alternative to Nationvoice. A number of Guilds I know use them (50 users for $9.99 and they have a special where if you order for a year, you get 50% off).
MMO Mumble – Mumble hosting service. $5.63 for 25 slots.
Raidcall – Free, no dedicated servers needed.

General

Warcraft Realms – Online WoW census. Tracks a player’s guild history.
WoW Jutsu – Ranks guilds based on their progression. Filterable by battlegroup, server, and faction.
WoW Progress – Ranks guilds based on their progression. Filterable by battlegroup, server, and faction.
World of Logs – Think of it as a really indepth damage meter. Takes your combat log and outputs it into something meaningful.
WoWpedia – The encyclopedia of WoW. Useful for learning about raid instances and the trash therein as well as boss strategy.
Boss Killers – Various strategies for killing bosses.
Ask Mr Robot – Online tool for figure out what gear to get next on your character. Optimizes reforging and augments. Customizable stat weights.
Icy Veins – Class information and raid strategy

Recruiting

Elitist Jerks – One of the largest theorycrafting communities. $25 per thread.
Tankspot – Available to Tankspot donors only.
WoW Lemmings – WoW forums aggregator. Sorts the latest posts on the Guild Recruiting forums on the official WoW site by faction and class.