Leaving the Guild the Right Way

So relations have soured and you feel like you want to leave and start fresh. Several days ago, two of my most respected and trusted colleagues left with almost no word or reason why. It was a surprise to many people. One of them had done it before and to be quite honest and open, I had a feeling that person would leave again. The second was a real true surprise because I honestly had no idea.

Before you GQuit, I’m asking you do one really important thing.

Talk to your GM

As much as your feelings may be overtly obvious to you, it isn’t to anyone else. Not every GM is psychic. You cannot expect things to happen if there is no idea nor awareness. It’s unfair to expect your leadership to understand you inside and out. Pick a time and a date and talk to your GM about it.

Let your leadership know of your problem

Let me make clear that I have no problem with anyone leaving the Guild. You’re paying your 15 bucks a month to play this game. It’s your right. The fact is, you and your Guild got this far together. If you have a problem with someone or an issue with a system, let your leaders know. Speak up about it. If you don’t say or mention anything, then nothing will get changed.

It’s like people who complain about the Government and don’t vote. By not voting, you’ve forfeited your right to complain.

A month ago, another colleague of mine left. But he did it the right way. He expressed his misgivings and it was clear that the Guild progression rate was not enough to satisfy him. That’s okay. That can’t really be solved unless by some miracle. There are always going to be people like that in this game where everything isn’t going to be enough. At least he was mature enough to be kind and forward about it.

Don’t lie or deny

If it’s plainly obvious that you’re dissatisfied because you’ve been silently mentioning your problems to other people, then don’t deny it when your GM gets wind of it and asks you up front if everything is okay.

If you have an issue with the way loot is handled, then for cryin’ out loud speak up. I’ve BEEN an officer before. I’m a grunt right now. I like being a grunt because I don’t have to be the poor guy stuck dealing with brushfires week. I can tell you nothing is more frustrating then not knowing what the issue is.

“Avoiding Drama”

I’ve had issues and problems with people and systems before. In the past, I would have quit overnight too to “avoid drama”. Upon further reflection, I realized I was just sugarcoating the answer. I didn’t want to avoid drama. I wanted to avoid confrontation. I didn’t have the guts or the courage to speak up. That’s why I used the drama avoiding excuse to ease my conscience. I’m doing it for the “good of the Guild” right? Can’t they respect the fact that my leaving overnight will save the Guild trouble in the long run? No, they can’t because you left them hanging. You quit without saying why.

Ever since I was an officer in my past Guilds, I realized what a pain in the ass excuse that was. My heart goes out to every GM and officer on the planet who knows what I’m talking about. It’s a tough job to have such unrealistic expectations placed upon your shoulders and that makes this game less fun.

Do it the right way

So you finished speaking to your GM about it and have explored every possible solution. There’s nothing more anyone else can do. Be classy about it at least. You can leave your Guild the same way you entered it: with your pride and dignity intact.

Common and recommended excuses
  • Looking for a new direction:
    The goals of this Guild no longer coincide with my personal goals (IE, not moving fast enough, moving too fast, SEE YA)
  • Personal problems
    I’m having problems working with various aspects of the Guild and I’m no longer able to handle the stress along with school/work (IE, this guys a jackass)
  • Raid times
    I’m losing sleep over raiding and it’s screwing up my schedule so I’m going to leave to find a new Guild that can fit it (IE, can’t raid at midnight anymore)

How you do it is entirely up to you. When I left Angelic Advocates, I posted a long and lengthy explanation on the forums explaining my problem. I left that Guild because I could no longer commit to their raiding times. When I left Aurora, it was right after a raid on a monday before the reset. I went from vent channel to vent channel explaining that I was leaving. I was no longer satisfied with the direction the Guild was going in and I received a contract offer to sign with Carnage (an organization I am still a part of to this day).

In regards to the 2 that left, I’m not angry at them. It’s worse. I’m disappointed at them.

Raiding Horror Stories and the Opportunity it Brings

Cracking a 25 man raid roster is not the easiest thing to do in the world, especially when it’s been set in stone for a while. Every now and then, a slot or two will open up which could allow any other player in the guild to fill it. They just have to be given the opportunity to step into it. Benching a raider is a strong message to deliver and it should only be used sparingly if that player’s performance is not up to par. On the other hand, it allows another person the chance to replace them. But when do you determine who gets to sit and who gets to go? Surely the following will help you shape your opinion.

Stories

Every Guild has their AFK stories. Every Guild has their horror wipe stories. These are all true stories, I guarantee you. They’ve been collected from friends and colleagues of mine as well as my personal experience.

We clearing to Kael and as we enter the room, one of our mages appeared to be quite fidgety. So he starts strafing left and right because the raid leaders is going over trash or something. Before you know it, the mage goes from the raid group to the middle of a kael trash group and promptly dies. Turns out his blink key was bound to his “f” key. I can say with absolute confidence that he no longer has blink bound to a key.

We’re doing Al’ar and it’s phase 1. It’s right after a flame quill and one of our tanks goes rushing up the platform to pick up Al’ar. He grabs him and oversteps the platform and falls off the edge. Goodbye Charlie.

FPS problems are a plague for some players because it drastically affects their ability to perform. During the Pre TBC era, there was a boss called Baron. He’s essentially like Solarian. Every now and then, a person gets a debuff and he explodes taking out people around him within a certain radius. There was this player who raided with about 3 FPS. Now at the time, it’s a 1 in 40 chance of who gets the debuff. Sure enough, he gets chosen. His bomb warning is processed too slow which leads to a slow reaction time which leads to him literally taking out half the raid. Does anyone believe in lightning striking twice? Yup, minutes later he gets debuffed again and blows up another half of the raid. The policy now was that this 1 player gets his OWN position without anyone around him. You can’t make this stuff. You just can’t.

There’s this Gruul’s run. The Guild’s in the ready position. Out of no where, this Paladin darts straight ahead right into Gruul. Over vent you hear cries of “WTF” and “OMG”! And then there was silence. The Paladin sheepishly says “Sorry guys, that was my kid on my lap and he was just smashing the keyboard!”

Players who alt tab back in the game when they hear “Shatter” over vent during Gruul.

There was this Gruul’s run. While the main tank was on High King, one of the Paladins DI’d the main tank! Naturally you can kind of guess what happened.

Opportunity

For the GM’s

There’s going to be players in Guild’s that display similar behavior or rationality like the ones I mentioned above. This is a GREAT time for you to try out that new guy in your Guild. You know, the one that joined a few days ago. He’s shown up on time and ready to go. He expects to get shot down but he waits outside the instance logged off in the event hes needed.

Give them that opportunity.

For the new guy

This is your chance to show of your ability and skills. Don’t squander it. If you’re ever unsure of anything, ask. An ounce of prevention is worth a pound of cure. Work hard and you’ll get your shot soon enough. Turn over in Guilds can be low but they are by no means non-existent. There’s always a player that has to leave at some point and there are always going to be players to take their spot.

Here’s a brilliant example right here. Ryan Shannon is hockey player with the Canucks. He hasn’t fully transitioned to the big club. He’s usually on the farm team (minor leagues). Whenever there’s an injury on the Canucks or if there’s a hole in the lineup for some reason, players are called up from the farm team to help fill their positions. Sometimes, you just never know what they’re going to do. You just have to pray that they’re going to do their job and do it well.

In this case, Shannon not only does the job well, he looks good doing it. Remember, minor leaguer called up to play in the big leagues.

By the way, I know I can’t be the only raider with some stories to share. I’d love to hear your funniest wipes (or most stupidest). So how about it GMW, Karthis, Phaelia, or Galadria?

Structuring Your Casual Raiding Guild

King and his Pawns

A couple of days ago, I had the opportunity to read Karthis’ post on Building a Raiding Guild. In it, he posed several excellent points:

  • Progression Results
  • Leadership Restructuring
  • Smart Recruiting
  • Identifying and Assisting Underachievers
  • Accountability of the Raid
  • “Pat on the backs”
  • Separation of Raiders and Non-Raiders

The other day, an ingame friend of mine asked me to help him create the blueprint of a raiding guild from top to bottom identifying positions and the like. I figured my current Guild model would be a good one to use along with an explanation of each role both within the Guild and within the Raid.

Gnometastic posted a request for input about diving into the T5 instances which I will also address at the bottom of today’s (long ass) piece.

The first thing I will stress to any casual raiding guild is the following: Drop the casualness. The moment you decide to step foot in you T5 instances, you are an official raiding Guild.

What IS casual

From my various experiences and chats with other guilds, casual to THEM means:

    Not reading up on strategy before hand
    Not listening to the raid leader
    Not paying attention or having any kind of situational awareness

And they wonder why they have such a hard time in SSC and TK.

This is what casual means to me

    Not spending more than 6 hours a night raiding
    Not spending more than 3 days raiding
    Not being stupid while having fun

1 definition describes a guild that is struggling night after night in T5 instances and wonders what they have problems. The other is having a blast exploring Mount Hyjal and Black Temple.

Guild Positions

Here’s the framework of our Guild:

Guild Leader

We only have 1. There are no ifs, ands, or buts. The ultimate decision rests on him. Any hard calls are his to make. We are not tied down or restricted in any kind of way. Your Guild Leader should be rational, intelligent, and must actually have a pair.

I’ve seen a lot of paper tiger Guild Leaders who were not willing to stand up for themselves and their Guild. Everytime someone made a request, they would immediately bend over backwards to accommodate them. The way I see it, if you’re not willing enough to say no to someone in your Guild, you are not fit to lead. I wrote more about Leadership earlier in the school year. Any aspiring GMs, I encourage you to read it.

Your Guild Leader obviously cannot run the show alone. But he must be willing to listen to opinion of his officers and guildies. The guild in turn must respect the decision he comes to. If they don’t like it, they’re free to hit free agency.

Don’t run a CO-GM kind of deal. In my experience, I’ve found that it rarely works well. When 1 GM puts their foot down, the other may not be as firm. In fact, the 2nd GM might even reverse the first GM’s decision. You cannot that kind of instability in a Guild.

Officers

If you read Kestrel’s interview the other day, then you can see his best advice to any GM is one simple fact:

    You can’t do it all.

These are players that people can turn to for help. There isn’t really much for them to do. They could assist in various day to day guild affairs. Honestly, whoever you put in these positions depends primarily on what your Guild Leader lacks.

If he lacks time and organizational skills, he can delegate an officer to help him set raid schedules.

If he’s lacking people skills, delegate a recruiting officer or 2 to help find some raiders and personnel.

What they do isn’t important.

The bottom line is that these are individuals that your Guild leader can trust and depend on. There is no perfect set of criteria that can define who is eligible to be an officer and who isn’t.

Raid Structure

Here’s the real meat and potatoes. I think our raid structure is a pretty damn efficient model.

Raid Leaders

Note the plural. We have 2 raid leaders who feed off of each other because it’s impossible for 1 person to track everything going off simultaneously. It’s nice to have another leader around to call out something the other might miss.

In addition, it helps reduces burnout on 1 person. We have 1 person research and call the play for 1 boss. We have the other raid leader research and call the play for another boss. For example, our GM doubles as a raid leader (let’s call him Bob). He calls the play for Lurker, Fathom Lord, Tidewalker, and Al’ar. The other raid leader (let’s call him Fred) calls the plays for Vashj, Kael, and Leotheras.

During trash pulls, they light up the marks on the various mobs. They call for what it is that they want to happen. They might want a sheep on square, a misdirect on skull, or a trap on circle. They don’t care who does it as long as it’s done.

They have delegated duties down the chain of command.

Mage Leader

The job here for the mage leader is to set up and organize sheeps, plain and simple. If Bob calls for a sheep, the mage leader picks a mage within the raid and tells them to sheep that target. There’s going to be pulls where there could be 6+ mobs involved and keeping track of sheeps can be difficult. It’s the job for the mage to know who sheeps what when. It’s also the job for this mage to be able to “oh shit sheep” a mob incase 1 of the other mages fall.

Set up a mage channel.

Hunter Leader

Typically, our raiding arsenal includes 2 Hunters. They’re usually good about working out misdirects and traps amongst themselves. If you have more then that, it might be valuable to set up a go-to hunter to work out which mob or boss gets misdirected to who by which hunter so that there are no overlaps. Our Hunters usually interact with the mage leader in case they run out of mages to CC with.

Hunters: The Plan B.

Heal Leader

We like to dub ours “Gold Leader”. We even have our own healing channel. His purpose is pretty obvious and straight forward. He assigns the rest of the healers their targets. He’s intelligent enough to reassign or switch people around if it’s necessary.

For the love of god, if you’re a healer, ACKNOWLEDGE YOUR ASSIGNMENT. Echo back to him who you’re healing so that he knows there is no confusion!

Other Things to Know

I’m going to make a comment directed to Gnometastic in particular to all of his main points that he wanted to know more about.

Main Tanks

Carnage runs 1 Main Tank and 1 Off tank. The MT is a Warrior and the OT is a Druid. We also run 2 DPS Warriors who can slap a shield on and help with any extra parts of an encounter. We also have a Holy Paladin who’s willing to go Prot and vice versa as we need depending on the encounter.

Speccing into Raiding

As quoted by gnometastic:

I believe in freedom of choice and as long as you can play it you should be able to (within reason) spec it.

Normally, I’m inclined to agree. But this must be balanced by asking the following question:

    How badly you want to progress?

The 2 DPS warriors I mentioned above? They are willing to respec prot if the encounter requires it or there is simply too much healing required. Both of them respecced prot to allow healers an easier time during Kael.

On the flip side, if I were asked to do something like respec to Shadow, I would not. I’ve never played or levelled as Shadow. I wouldn’t know what to do. I would gimp the raid even further. I have no objections to sitting out a night in favor of another Shadow Priest.

If I were to become benched for the remainder of my time, then nothing stops me from parting company on good terms. I’m sure there are Guilds out there looking for a veteran healer.

Looting System

Hmm, it’s a toughie. It depends primarily on the Guild. Guilds have to start being strategic with their loot at some point. No matter what system is used, always ensure that Officer discretion can come into play at some point.

Carnage had the past policy of awarding MT priority on loot. That is, if it’s a substantial and noticeable upgrade for the tank, he gets first option no matter what his DKP is. If you think the MT might abuse that privilege, then I say to you to go find yourself a new MT.

There was a situation the past where a Defender token dropped. It would have been a marginal upgrade at best for the MT, but the 2 piece set bonus would have been a huge boon for the Priest. It was lobbied quite hard by our healer lead to have the MT policy revised to keep things like this in mind.

PvP vs PvE Gear

I made a quick note about this a while ago as a response to a reader. Before I believe that PvP Gear could not subsitute for raiding. Now I believe that there are different factors to take into account when deciding this.

    Raid Encounter
    Which season of gear

Although I still would not suggest raiding with full on Season 3 gear, I am open to the idea of substituting a a piece of gear or 2 depending on how the fights are. The Vindicator’s bracer would hands down blow away any kind of bracer that Attumen drops.

In any case, the gear choice isn’t that different for DPS classes I don’t think. But as a healer, I would value PvE gear way more then PvP gear.

By the way, be hit capped before worrying too much about spell damage and crit. That’s what my colleagues tell me and if you think about it, it does make sense. After all, what is the point of having insane spell damage if your spells get resists half the time?

Attendance and Raid Breakdown

From my experience with certain DKP systems, I’ve discovered that you can also apply a certain decay rate over DKP via a simple formula. For example, DKP earned x percentage of raids showed up to over the past 60 days.

Raider A has 100 DKP but his attendance has slackened to 30% attendance to real life factors. His effective DKP is now 30.
Raider B is new to the Guild and has 30 DKP so far but has been to 100% of the raids. He doesn’t have a penalty applied since he has showed up to all of them.

Here’s the standard Carnage configuration that we bring:

4 Tanks

  • 3 Warriors (2 of which can be DPS)
  • 1 Feral Druid (OT)

14 DPS

  • 2 Hunters (BM, I think)
  • 4 Mages
  • 3 Warlocks
  • 1 Shadow Priest
  • 1 Enhancement Shaman
  • 2 Rogues
  • We keep an extra Rogue, Shadow Priest, Elemental Shaman, and Hunter on standby depending on what we need more of.

7 Healers

  • 2 Holy Priests (1 with Imp. DS and 1 with CoH)
  • 3 Holy Paladins
  • 1 Resto Druid
  • 1 Resto Shaman
  • We keep an extra Paladin around in case he is needed.

For Voidreaver, Gnome, bring a Resto Shaman or 3. It makes the other healer classes kind of moot. I always wonder what I’m doing there when we do Voidreaver.

In terms of attendance, we do it inversely. If you can’t show up you make a note on the forums in advance. That gives the Raid leaders time to go scramble a replacement instead of having to do it last minute. We build the raid out of whoever is there with the core members. They are the ones that usually show up 9.9 times out of 10. I think I’ve only ever missed 2 official raids ever since I signed with Carnage back in May. The guys that should be raiding are the ones that want to raid and are willing to make the dedication for it.

We also don’t switch our MT/OT combinations. The MT is made the same no matter what. However, there are certain encounters where a Bear tank is better suited then a Warrior tank (Leo).

Class Balance

It honestly depends on the boss and the instance. We like to bring in 7 AoE. It makes killing things that much faster.

In the end, it does come down to how serious and committed you are. I think 20 hours a week is a bit much. Attrition will take it’s toll sooner or later. I know some successful raiding Guilds going at 6 hours a week. We clock in about 12 hours of 25 mans plus an additional 6 hours of optional 10 mans if we want.

This piece is probably one of the longer ones I’ve written. I probably should have broken it up and divided it. At the least, I would have had material for 3 days worth of posts. But you’re always welcome to bookmark and come back to it at a later time. I’m hoping the experiences I’ve had can benefit you in some way.

I’m kind of curious as to the experiences of other raiding readers. How is your guild set up in terms of class balance and leadership? Is there only 1 individual leading the entire raid including direction sheeps, heals, and so forth (Bless him)? Have you had any success with other styles of leadership?

10+3 Personalities Every Guild Leader Needs Around

Personalities every Guild leader needs

Not every Guildmaster feels this way, but I’m willing to bet many of them do.

Face it.

It’s lonely at the top.

You are at the top of the food chain and there is no one for you to turn to for help. Everyone comes to you for advice or guidance about what to do next. On some days, it can be the most frustrating job in the world. But it’s reassuring to know that you are not alone.

While not every Guild has every one of these, I’m willing to bet they have some of them. They can help take the load off of a GM’s shoulders. They do not have to be officers or anything in the Guild, but that decision is ultimately yours.

The Rich Guy

The Rich Guy

Whether or not he gets his money legally or illegally, it’s nice to have a guy like this around. He’s got more gold then he knows what to do with. He’s got 3 epic mounts. Per alt. He’s a shrewd businessman and farmer where money is not a problem at all.

Why he’s an asset: If someone’s repair bill is too high, he can help spot it. He usually comes to raids packed with every reagent, flask, and potion made. Useful to have around in case that idiot Priest (namely, me) forgot his Flask of Mighty Restoration again.

Just because he’s rich doesn’t mean he’s generous. Ask nicely.

The IT Specialist

The IT Specialist

He works at a web hosting firm in silicon valley. Or maybe he’s a QA tester at Microsoft. Whatever he does, it’s nice to have the IT specialist around. They are generally soft spoken and tend not to like having leadership positions. Count on them to be extremely intelligent and knowledgeable.

Why he’s an asset: The Guild website is down again and you do not know why. You ask the IT Specialist to take a look. Five minutes later, it turns out you installed the Shoutbox incorrectly. Not only does he fix it, he comes up with a new color scheme for the site that’s more visually appealing, applies a security fix for the forums preventing all those pesky spam posts, and grants membership access to those 40 new members because you forgot how to do it.

You can count on him to help you with Addon installation and configuration.

The Analyst

The Analyst

He spends most of his time reading up on various blogs and sites to learn how to make your raid more optimal. He’s just graduated from college and is in between jobs. He’s got more rings under his eyes than a jewelery store.

Why he’s an asset: Not only does he know how to parse WWS reports, he knows how to read them. After every raid, he will stay up until 3 AM trying to determine how the tank got crushed at the 0:11:46 mark of the Lady Vashj encountered. In other words, he can take numbers from WWS and translate them into something meaningful you can understand. If you can understand the problem, you can fix it.

May get mom aggro once in a while.

The Mom

The Mom

The Mom can instantly sense when something is wrong in the Guild. Her gut feelings are more in tune with the emotions of a player. She knows what to say at the right time. Nothing relieves a tense moment then a calm soothing female voice (that applies in any situation though, really).

Why she’s an asset: She’s able to pry the deepest and darkest thoughts of a player in the Guild. She can silence brushfires with a few tells. She can break the will of even the most devoted gquitter and persuade them to stay one more day. Even though you can’t see it, you can almost see the sad puppy eyes on the screen when she asks you what’s wrong. She’s an excellent sounding board if you need to vent your frustrations because she will actually care.

We love you mom.

The Accountant

The Accountant

He tracks the gains and losses of a Guild in terms of both gold, loot, and manpower. He’s sharp and knows what everything is worth. He can also be known as the IT guy since they are typically good with computers.

Why he’s an asset: He keeps a record of everyones DKP purchase in the past year. He’s able to remember who what what loot when. He makes sure everyone who has attended got the DKP they deserved. Loot will always be accounted for when he is handling it. If there is a discrepancy, he will look into it, fix it, and adjust everyone else’s DKP accordingly.

He also saves you $10 a month on Asprin.

The General

The General

He’s served in the Gulf war. He’s a retired military General. When he barks on vent, everyone listens. He commands the respect of his subordinates and the Guild. He knows when to push his luck and when to cut his losses. He has Murphy’s ultimate law tattooed on his forearm: If anything can go wrong, it will go wrong. He has contingency plan after contingency plan filed in his brain in case things go wrong. In short, he’s your raid leader.

Why he’s an asset: He researches every boss thoroughly. He combs through videos and strategies trying to determine the strengths and weaknesses of bosses. Then he tailors these strats to work with the resources and personnel that your Guild has in order to successfully down that boss. He will do what it takes to get the job done in a timely fashion. If something bad happens, you can bet he’s already thinking of a way to salvage it.

If you want results, he will deliver them.

The Optimist

Optimist

Nothing can bring down the Optimist. He’s always in a good, cheery mood and it helps rub off on everyone. He’s willing to help people any time. He’s a genuinely kind person who has no hidden agenda and has nothing but nice things to say.

Why he’s an asset: He can help the raid stay cheery and positive. When he joins the channel, he makes everyone in it smile. His “can do” attitude helps provide that last spark of energy to down Al’ar on the last attempt when everyone is weary and frustrated.

He doesn’t care about the destination. He cares about the journey.

The Mentor

The Mentor

He’s a walking encyclopedia of information. He loves to patiently teach people how to do things. He wants to relax and take it easy for a while but doesn’t have any problems with providing wise advice.

Why he’s an asset: He’s been everywhere and done every quest. Twice. He knows where every mob is. He’s memorized all the mats required for every enchant and where to get the necessary enchanting mats. He doesn’t need WoWHead because he IS a WoW Head.

It takes 8 seconds to look something up on WoW Head. It takes 1 to ask a question and receive an answer.

The Connected Guy

The Conneceted Guy

Quite frankly, the connected guy is… well connected! He has friends in high places. He has enough contacts to make a drug cartel jealous. He’s got more names and numbers memorized then a phone book. He’s a great people person because he can connect with them easily. Similar to the Mom, he’s able to tell the good crowd from the bad and sweet talk players into helping him out. He could be your recruiting officer.

Why he’s an asset: Your tank didn’t show up. A couple of well placed calls, and he’ll deliver an even better tank because that tank owes him one. He can hook up one of your guys with a Soulfrost enchant AND knock off 20% from their price. He’s established a rapport with top Guilds and fine craftsmen. He can pull in a favor at a moment’s notice and help pull in the elusive 25th man. He can hook you up with a spot in the elusive 400+ resilience PvP group.

Great for recruiting because he knows a friend’s brother’s girlfriend’s moms nephews dad’s son who has an awesome Priest looking for a Guild and happens to be on your same server.

The Brawler

The Brawler

He has your back in a fight. If you need air support in the Outlands, you can expect him to bring the rain. He thrives on PvP. What makes you cringe will make him grin. He is a literal lightning in a bottle and if the opposing faction gives you trouble, he will respond with lethal force in kind.

Why he’s an asset: Opposing faction at the summoning stone? Call up the Brawler and him and his band of cronies will secure the area for you and your raid. Someone giving you hell on an alt? Let him know and he’ll grab a large slurpie and camp the poor guy until you’ve leveled out of the area. He knows everything there is to need to know about PvP.

You do not want to get on his bad side because he is the reason why ESRB added the M rating.

Honorable Mentions

The Altaholic

He works from home managing his own business. He has a wide array of alts to choose from because he can multitask so effectively with his job. He loves the game and has maxed out his character slots.

Why he’s an asset: Need a tank? No problem. Want to gear up a tank? He’ll switch to his Priest. Need high performance DPS? Choose from his Rogue, Mage or Hunter. This jack of all trades can fulfill any purpose you need in a pinch.

The only thing separating him from running a 25 man raid with 25 of his own accounts is because the police tagged his house as a grow ops facility due to his power bill.

The Motormouth

He talks. A lot. He loves to hear his own voice and that of others. He’s also really annoying. But you have to put up with him around because he’s your MT’s younger brother.

Why he’s an asset: There’s no other available MT.

The Loser

He gets confused over everything. He needs his hand held in every dungeon. He accidentally wipes the raid because thought Vashj was friendly.

Why he’s an asset: He’s so loveable because everyone can’t help but feel sorry for him. He also sets an inadvertent example for the rest of the Guild on why they shouldn’t stand in melee range of certain Naga.

Um, guys? These walking fish cleave!

If you can find and earn the loyalty of players like these, you can expect a well streamlined guild equipped to tackle any day to day problems. It’s never a dull moment with diverse players like these around. The best part is that they just do their jobs so naturally without you having to ask. If you put them in positions where they have an opportunity to grow, watch them take advantage of it and slip into their roles with ease.

Do you recognize any of these players in your Guild? Are you one of these players? Do you enjoy having them around? I know my Guild has everyone but the Optimist.

Chamber of Guilds: Integration of Cliques

Chamber of Guilds meetingI recently stumbled upon a forum thread on WoW’s Guild Discussion forums about an organization called the Chamber of Guilds. Curious, I decided to go check it out.

So what is it?

Roundtable is a cross-server, cross-faction guild that allows past, present, and future guild leaders and officers to get together and discuss any issues that they may be experiencing and see how other guilds deal with it. Everything from guild involvement and events to instances and loot is discussed. This is more a “Chamber of Commerce” type situation where we exist to provide information and discussion. How you apply that to your Guild is completely up to you.

Turns out their next meeting was on Sunday the 13th and I signed up for it to learn more. Think of it as an online conference involving GM’s from a variety of Guilds around WoW. Every 4-6 weeks, they all gather up on Ventrilo to discuss topics that are of interest to other GM’s. In these talks, GM’s share their experiences and solutions with other GM’s so that everyone learns.

Boy, what an experience! Even though I wasn’t a GM, I’m technically a recruiting officer for Carnage. I’ve certainly been in my fair share of senior positions in other Guilds.

You have to be in the same Guild as everyone so you can participate effectively. If you don’t have a mic, you can still comment in Guild chat alongside those speaking on vent.

After a brief introduction by the main speaker (Penlowe), we instantly dived into the topic of the day.

Cliques Within Guilds: Are they a problem?

The main issue here was on the topic of cliques. A good way to kick off a good discussion is with a definition, which is what the speakers did.

Guild:
Def’n: an association of people with similar interests or pursuits; especially : a medieval association of merchants or craftsmen

Clique:
Def’n: a narrow exclusive circle or group of persons; especially : one held together by common interests, views, or purposes

A problem that is a frequent occurrence among Guilds of any size, any level, and any progression is the formation of cliques within Guilds. Typically, these are close knit groups of friends who have known each other for a long time. What typically happens is that there are players who will run with no one else BUT the players that they know and that they trust. Obviously a clique by itself is not able to tackle higher end difficult content which is why they apply for Guilds as “package deals”. Now they could come in groups as small as two or in groups as large as a self sustaining Karazhan team. Depending on the players, this could be a severe problem as they could all refuse to run with certain other players and grind Guild progression to a halt.

This could manifest itself as an even larger problem when such a large group of players could effectively dictate the course of actions a GM could take, particularly when the clique consists of your main tank. I would not be surprised if GM’s have been held hostage in a manner similar to this. I’ve often said before that a Guild revolves around their tanks and healers.

Dealing With Negative Cliques

What was suggested was that Guild objectives be made known to them before coming in. Tell them that you are a casual guild with little to no desire for end game. Or tell them that you are a progression guild which values performance over preference (my personal stance). If there’s any problems or issues that have arisen, it should be “nipped in the bud” (I could not have put it any better myself). Deal with these brushfires swiftly before it grows into a forest fire. GM’s need to be willing to grow emotionally distant and effectively give these players a way out or fire them. Sometimes it pays to be heartless.

Encouraging Cliques to Integrate

1 of the proposed methods that some of the GM’s suggested was to force rotating Karazhan rosters and here’s the reasons why:

  • Players grow outside of their comfort zone and learn to adapt to other players
  • Helps eliminate why cliques exist in the first place
  • Players become more sociable

The downside is that there is going to be a large amount of player shuffling going around so that different raid days can be accomodated for different players. I heard an example from one GM where she had shuffled a student with a curfew and a working security guard who had to do his rounds. Time’s were scheduled so that players who had not had an opportunity to tango with a boss could have a shot at taking him down (IE, Nightbane).

Closing Comments and Feedback

The talks were about 2 hours at max and it seemed like everyone had a good time exchanging ideas and techniques. Not everyone had a mic and those individuals had to type in guild chat to keep up with everything. As a first time participant, I restricted myself mostly to typing in game. From what I know, there are minutes being compiled. I even recorded the entire 2 hour conversation before my power got jolted for a second erasing the first half of the discussion. My plan is to convert it to an MP3 and compress it down to little audio clips for anyone interested in listening. Think of it as audio highlights.

My participation was limited. I was more of an observer than anything. I had a mic active but I felt out of place using it. Actually, I felt kind of intimidated. Everyone in there seemed to literally be a GM and I felt outranked in every aspect.

Maybe it was the fact that I appeared to be surrounded by female speakers =).

Whatever the case, I will definitely be at the next Chamber of Guilds meeting. It certainly makes for good blog discussion. It was made clear to me after the meeting that all leaders and officers are welcome (which includes class leaders, officers, GM’s, raid leaders, recruitment, etc). What do you think about cliques? Do you have any within your Guild?