Structuring Your Casual Raiding Guild

King and his Pawns

A couple of days ago, I had the opportunity to read Karthis’ post on Building a Raiding Guild. In it, he posed several excellent points:

  • Progression Results
  • Leadership Restructuring
  • Smart Recruiting
  • Identifying and Assisting Underachievers
  • Accountability of the Raid
  • “Pat on the backs”
  • Separation of Raiders and Non-Raiders

The other day, an ingame friend of mine asked me to help him create the blueprint of a raiding guild from top to bottom identifying positions and the like. I figured my current Guild model would be a good one to use along with an explanation of each role both within the Guild and within the Raid.

Gnometastic posted a request for input about diving into the T5 instances which I will also address at the bottom of today’s (long ass) piece.

The first thing I will stress to any casual raiding guild is the following: Drop the casualness. The moment you decide to step foot in you T5 instances, you are an official raiding Guild.

What IS casual

From my various experiences and chats with other guilds, casual to THEM means:

    Not reading up on strategy before hand
    Not listening to the raid leader
    Not paying attention or having any kind of situational awareness

And they wonder why they have such a hard time in SSC and TK.

This is what casual means to me

    Not spending more than 6 hours a night raiding
    Not spending more than 3 days raiding
    Not being stupid while having fun

1 definition describes a guild that is struggling night after night in T5 instances and wonders what they have problems. The other is having a blast exploring Mount Hyjal and Black Temple.

Guild Positions

Here’s the framework of our Guild:

Guild Leader

We only have 1. There are no ifs, ands, or buts. The ultimate decision rests on him. Any hard calls are his to make. We are not tied down or restricted in any kind of way. Your Guild Leader should be rational, intelligent, and must actually have a pair.

I’ve seen a lot of paper tiger Guild Leaders who were not willing to stand up for themselves and their Guild. Everytime someone made a request, they would immediately bend over backwards to accommodate them. The way I see it, if you’re not willing enough to say no to someone in your Guild, you are not fit to lead. I wrote more about Leadership earlier in the school year. Any aspiring GMs, I encourage you to read it.

Your Guild Leader obviously cannot run the show alone. But he must be willing to listen to opinion of his officers and guildies. The guild in turn must respect the decision he comes to. If they don’t like it, they’re free to hit free agency.

Don’t run a CO-GM kind of deal. In my experience, I’ve found that it rarely works well. When 1 GM puts their foot down, the other may not be as firm. In fact, the 2nd GM might even reverse the first GM’s decision. You cannot that kind of instability in a Guild.

Officers

If you read Kestrel’s interview the other day, then you can see his best advice to any GM is one simple fact:

    You can’t do it all.

These are players that people can turn to for help. There isn’t really much for them to do. They could assist in various day to day guild affairs. Honestly, whoever you put in these positions depends primarily on what your Guild Leader lacks.

If he lacks time and organizational skills, he can delegate an officer to help him set raid schedules.

If he’s lacking people skills, delegate a recruiting officer or 2 to help find some raiders and personnel.

What they do isn’t important.

The bottom line is that these are individuals that your Guild leader can trust and depend on. There is no perfect set of criteria that can define who is eligible to be an officer and who isn’t.

Raid Structure

Here’s the real meat and potatoes. I think our raid structure is a pretty damn efficient model.

Raid Leaders

Note the plural. We have 2 raid leaders who feed off of each other because it’s impossible for 1 person to track everything going off simultaneously. It’s nice to have another leader around to call out something the other might miss.

In addition, it helps reduces burnout on 1 person. We have 1 person research and call the play for 1 boss. We have the other raid leader research and call the play for another boss. For example, our GM doubles as a raid leader (let’s call him Bob). He calls the play for Lurker, Fathom Lord, Tidewalker, and Al’ar. The other raid leader (let’s call him Fred) calls the plays for Vashj, Kael, and Leotheras.

During trash pulls, they light up the marks on the various mobs. They call for what it is that they want to happen. They might want a sheep on square, a misdirect on skull, or a trap on circle. They don’t care who does it as long as it’s done.

They have delegated duties down the chain of command.

Mage Leader

The job here for the mage leader is to set up and organize sheeps, plain and simple. If Bob calls for a sheep, the mage leader picks a mage within the raid and tells them to sheep that target. There’s going to be pulls where there could be 6+ mobs involved and keeping track of sheeps can be difficult. It’s the job for the mage to know who sheeps what when. It’s also the job for this mage to be able to “oh shit sheep” a mob incase 1 of the other mages fall.

Set up a mage channel.

Hunter Leader

Typically, our raiding arsenal includes 2 Hunters. They’re usually good about working out misdirects and traps amongst themselves. If you have more then that, it might be valuable to set up a go-to hunter to work out which mob or boss gets misdirected to who by which hunter so that there are no overlaps. Our Hunters usually interact with the mage leader in case they run out of mages to CC with.

Hunters: The Plan B.

Heal Leader

We like to dub ours “Gold Leader”. We even have our own healing channel. His purpose is pretty obvious and straight forward. He assigns the rest of the healers their targets. He’s intelligent enough to reassign or switch people around if it’s necessary.

For the love of god, if you’re a healer, ACKNOWLEDGE YOUR ASSIGNMENT. Echo back to him who you’re healing so that he knows there is no confusion!

Other Things to Know

I’m going to make a comment directed to Gnometastic in particular to all of his main points that he wanted to know more about.

Main Tanks

Carnage runs 1 Main Tank and 1 Off tank. The MT is a Warrior and the OT is a Druid. We also run 2 DPS Warriors who can slap a shield on and help with any extra parts of an encounter. We also have a Holy Paladin who’s willing to go Prot and vice versa as we need depending on the encounter.

Speccing into Raiding

As quoted by gnometastic:

I believe in freedom of choice and as long as you can play it you should be able to (within reason) spec it.

Normally, I’m inclined to agree. But this must be balanced by asking the following question:

    How badly you want to progress?

The 2 DPS warriors I mentioned above? They are willing to respec prot if the encounter requires it or there is simply too much healing required. Both of them respecced prot to allow healers an easier time during Kael.

On the flip side, if I were asked to do something like respec to Shadow, I would not. I’ve never played or levelled as Shadow. I wouldn’t know what to do. I would gimp the raid even further. I have no objections to sitting out a night in favor of another Shadow Priest.

If I were to become benched for the remainder of my time, then nothing stops me from parting company on good terms. I’m sure there are Guilds out there looking for a veteran healer.

Looting System

Hmm, it’s a toughie. It depends primarily on the Guild. Guilds have to start being strategic with their loot at some point. No matter what system is used, always ensure that Officer discretion can come into play at some point.

Carnage had the past policy of awarding MT priority on loot. That is, if it’s a substantial and noticeable upgrade for the tank, he gets first option no matter what his DKP is. If you think the MT might abuse that privilege, then I say to you to go find yourself a new MT.

There was a situation the past where a Defender token dropped. It would have been a marginal upgrade at best for the MT, but the 2 piece set bonus would have been a huge boon for the Priest. It was lobbied quite hard by our healer lead to have the MT policy revised to keep things like this in mind.

PvP vs PvE Gear

I made a quick note about this a while ago as a response to a reader. Before I believe that PvP Gear could not subsitute for raiding. Now I believe that there are different factors to take into account when deciding this.

    Raid Encounter
    Which season of gear

Although I still would not suggest raiding with full on Season 3 gear, I am open to the idea of substituting a a piece of gear or 2 depending on how the fights are. The Vindicator’s bracer would hands down blow away any kind of bracer that Attumen drops.

In any case, the gear choice isn’t that different for DPS classes I don’t think. But as a healer, I would value PvE gear way more then PvP gear.

By the way, be hit capped before worrying too much about spell damage and crit. That’s what my colleagues tell me and if you think about it, it does make sense. After all, what is the point of having insane spell damage if your spells get resists half the time?

Attendance and Raid Breakdown

From my experience with certain DKP systems, I’ve discovered that you can also apply a certain decay rate over DKP via a simple formula. For example, DKP earned x percentage of raids showed up to over the past 60 days.

Raider A has 100 DKP but his attendance has slackened to 30% attendance to real life factors. His effective DKP is now 30.
Raider B is new to the Guild and has 30 DKP so far but has been to 100% of the raids. He doesn’t have a penalty applied since he has showed up to all of them.

Here’s the standard Carnage configuration that we bring:

4 Tanks

  • 3 Warriors (2 of which can be DPS)
  • 1 Feral Druid (OT)

14 DPS

  • 2 Hunters (BM, I think)
  • 4 Mages
  • 3 Warlocks
  • 1 Shadow Priest
  • 1 Enhancement Shaman
  • 2 Rogues
  • We keep an extra Rogue, Shadow Priest, Elemental Shaman, and Hunter on standby depending on what we need more of.

7 Healers

  • 2 Holy Priests (1 with Imp. DS and 1 with CoH)
  • 3 Holy Paladins
  • 1 Resto Druid
  • 1 Resto Shaman
  • We keep an extra Paladin around in case he is needed.

For Voidreaver, Gnome, bring a Resto Shaman or 3. It makes the other healer classes kind of moot. I always wonder what I’m doing there when we do Voidreaver.

In terms of attendance, we do it inversely. If you can’t show up you make a note on the forums in advance. That gives the Raid leaders time to go scramble a replacement instead of having to do it last minute. We build the raid out of whoever is there with the core members. They are the ones that usually show up 9.9 times out of 10. I think I’ve only ever missed 2 official raids ever since I signed with Carnage back in May. The guys that should be raiding are the ones that want to raid and are willing to make the dedication for it.

We also don’t switch our MT/OT combinations. The MT is made the same no matter what. However, there are certain encounters where a Bear tank is better suited then a Warrior tank (Leo).

Class Balance

It honestly depends on the boss and the instance. We like to bring in 7 AoE. It makes killing things that much faster.

In the end, it does come down to how serious and committed you are. I think 20 hours a week is a bit much. Attrition will take it’s toll sooner or later. I know some successful raiding Guilds going at 6 hours a week. We clock in about 12 hours of 25 mans plus an additional 6 hours of optional 10 mans if we want.

This piece is probably one of the longer ones I’ve written. I probably should have broken it up and divided it. At the least, I would have had material for 3 days worth of posts. But you’re always welcome to bookmark and come back to it at a later time. I’m hoping the experiences I’ve had can benefit you in some way.

I’m kind of curious as to the experiences of other raiding readers. How is your guild set up in terms of class balance and leadership? Is there only 1 individual leading the entire raid including direction sheeps, heals, and so forth (Bless him)? Have you had any success with other styles of leadership?

10+3 Personalities Every Guild Leader Needs Around

Personalities every Guild leader needs

Not every Guildmaster feels this way, but I’m willing to bet many of them do.

Face it.

It’s lonely at the top.

You are at the top of the food chain and there is no one for you to turn to for help. Everyone comes to you for advice or guidance about what to do next. On some days, it can be the most frustrating job in the world. But it’s reassuring to know that you are not alone.

While not every Guild has every one of these, I’m willing to bet they have some of them. They can help take the load off of a GM’s shoulders. They do not have to be officers or anything in the Guild, but that decision is ultimately yours.

The Rich Guy

The Rich Guy

Whether or not he gets his money legally or illegally, it’s nice to have a guy like this around. He’s got more gold then he knows what to do with. He’s got 3 epic mounts. Per alt. He’s a shrewd businessman and farmer where money is not a problem at all.

Why he’s an asset: If someone’s repair bill is too high, he can help spot it. He usually comes to raids packed with every reagent, flask, and potion made. Useful to have around in case that idiot Priest (namely, me) forgot his Flask of Mighty Restoration again.

Just because he’s rich doesn’t mean he’s generous. Ask nicely.

The IT Specialist

The IT Specialist

He works at a web hosting firm in silicon valley. Or maybe he’s a QA tester at Microsoft. Whatever he does, it’s nice to have the IT specialist around. They are generally soft spoken and tend not to like having leadership positions. Count on them to be extremely intelligent and knowledgeable.

Why he’s an asset: The Guild website is down again and you do not know why. You ask the IT Specialist to take a look. Five minutes later, it turns out you installed the Shoutbox incorrectly. Not only does he fix it, he comes up with a new color scheme for the site that’s more visually appealing, applies a security fix for the forums preventing all those pesky spam posts, and grants membership access to those 40 new members because you forgot how to do it.

You can count on him to help you with Addon installation and configuration.

The Analyst

The Analyst

He spends most of his time reading up on various blogs and sites to learn how to make your raid more optimal. He’s just graduated from college and is in between jobs. He’s got more rings under his eyes than a jewelery store.

Why he’s an asset: Not only does he know how to parse WWS reports, he knows how to read them. After every raid, he will stay up until 3 AM trying to determine how the tank got crushed at the 0:11:46 mark of the Lady Vashj encountered. In other words, he can take numbers from WWS and translate them into something meaningful you can understand. If you can understand the problem, you can fix it.

May get mom aggro once in a while.

The Mom

The Mom

The Mom can instantly sense when something is wrong in the Guild. Her gut feelings are more in tune with the emotions of a player. She knows what to say at the right time. Nothing relieves a tense moment then a calm soothing female voice (that applies in any situation though, really).

Why she’s an asset: She’s able to pry the deepest and darkest thoughts of a player in the Guild. She can silence brushfires with a few tells. She can break the will of even the most devoted gquitter and persuade them to stay one more day. Even though you can’t see it, you can almost see the sad puppy eyes on the screen when she asks you what’s wrong. She’s an excellent sounding board if you need to vent your frustrations because she will actually care.

We love you mom.

The Accountant

The Accountant

He tracks the gains and losses of a Guild in terms of both gold, loot, and manpower. He’s sharp and knows what everything is worth. He can also be known as the IT guy since they are typically good with computers.

Why he’s an asset: He keeps a record of everyones DKP purchase in the past year. He’s able to remember who what what loot when. He makes sure everyone who has attended got the DKP they deserved. Loot will always be accounted for when he is handling it. If there is a discrepancy, he will look into it, fix it, and adjust everyone else’s DKP accordingly.

He also saves you $10 a month on Asprin.

The General

The General

He’s served in the Gulf war. He’s a retired military General. When he barks on vent, everyone listens. He commands the respect of his subordinates and the Guild. He knows when to push his luck and when to cut his losses. He has Murphy’s ultimate law tattooed on his forearm: If anything can go wrong, it will go wrong. He has contingency plan after contingency plan filed in his brain in case things go wrong. In short, he’s your raid leader.

Why he’s an asset: He researches every boss thoroughly. He combs through videos and strategies trying to determine the strengths and weaknesses of bosses. Then he tailors these strats to work with the resources and personnel that your Guild has in order to successfully down that boss. He will do what it takes to get the job done in a timely fashion. If something bad happens, you can bet he’s already thinking of a way to salvage it.

If you want results, he will deliver them.

The Optimist

Optimist

Nothing can bring down the Optimist. He’s always in a good, cheery mood and it helps rub off on everyone. He’s willing to help people any time. He’s a genuinely kind person who has no hidden agenda and has nothing but nice things to say.

Why he’s an asset: He can help the raid stay cheery and positive. When he joins the channel, he makes everyone in it smile. His “can do” attitude helps provide that last spark of energy to down Al’ar on the last attempt when everyone is weary and frustrated.

He doesn’t care about the destination. He cares about the journey.

The Mentor

The Mentor

He’s a walking encyclopedia of information. He loves to patiently teach people how to do things. He wants to relax and take it easy for a while but doesn’t have any problems with providing wise advice.

Why he’s an asset: He’s been everywhere and done every quest. Twice. He knows where every mob is. He’s memorized all the mats required for every enchant and where to get the necessary enchanting mats. He doesn’t need WoWHead because he IS a WoW Head.

It takes 8 seconds to look something up on WoW Head. It takes 1 to ask a question and receive an answer.

The Connected Guy

The Conneceted Guy

Quite frankly, the connected guy is… well connected! He has friends in high places. He has enough contacts to make a drug cartel jealous. He’s got more names and numbers memorized then a phone book. He’s a great people person because he can connect with them easily. Similar to the Mom, he’s able to tell the good crowd from the bad and sweet talk players into helping him out. He could be your recruiting officer.

Why he’s an asset: Your tank didn’t show up. A couple of well placed calls, and he’ll deliver an even better tank because that tank owes him one. He can hook up one of your guys with a Soulfrost enchant AND knock off 20% from their price. He’s established a rapport with top Guilds and fine craftsmen. He can pull in a favor at a moment’s notice and help pull in the elusive 25th man. He can hook you up with a spot in the elusive 400+ resilience PvP group.

Great for recruiting because he knows a friend’s brother’s girlfriend’s moms nephews dad’s son who has an awesome Priest looking for a Guild and happens to be on your same server.

The Brawler

The Brawler

He has your back in a fight. If you need air support in the Outlands, you can expect him to bring the rain. He thrives on PvP. What makes you cringe will make him grin. He is a literal lightning in a bottle and if the opposing faction gives you trouble, he will respond with lethal force in kind.

Why he’s an asset: Opposing faction at the summoning stone? Call up the Brawler and him and his band of cronies will secure the area for you and your raid. Someone giving you hell on an alt? Let him know and he’ll grab a large slurpie and camp the poor guy until you’ve leveled out of the area. He knows everything there is to need to know about PvP.

You do not want to get on his bad side because he is the reason why ESRB added the M rating.

Honorable Mentions

The Altaholic

He works from home managing his own business. He has a wide array of alts to choose from because he can multitask so effectively with his job. He loves the game and has maxed out his character slots.

Why he’s an asset: Need a tank? No problem. Want to gear up a tank? He’ll switch to his Priest. Need high performance DPS? Choose from his Rogue, Mage or Hunter. This jack of all trades can fulfill any purpose you need in a pinch.

The only thing separating him from running a 25 man raid with 25 of his own accounts is because the police tagged his house as a grow ops facility due to his power bill.

The Motormouth

He talks. A lot. He loves to hear his own voice and that of others. He’s also really annoying. But you have to put up with him around because he’s your MT’s younger brother.

Why he’s an asset: There’s no other available MT.

The Loser

He gets confused over everything. He needs his hand held in every dungeon. He accidentally wipes the raid because thought Vashj was friendly.

Why he’s an asset: He’s so loveable because everyone can’t help but feel sorry for him. He also sets an inadvertent example for the rest of the Guild on why they shouldn’t stand in melee range of certain Naga.

Um, guys? These walking fish cleave!

If you can find and earn the loyalty of players like these, you can expect a well streamlined guild equipped to tackle any day to day problems. It’s never a dull moment with diverse players like these around. The best part is that they just do their jobs so naturally without you having to ask. If you put them in positions where they have an opportunity to grow, watch them take advantage of it and slip into their roles with ease.

Do you recognize any of these players in your Guild? Are you one of these players? Do you enjoy having them around? I know my Guild has everyone but the Optimist.

Chamber of Guilds: Integration of Cliques

Chamber of Guilds meetingI recently stumbled upon a forum thread on WoW’s Guild Discussion forums about an organization called the Chamber of Guilds. Curious, I decided to go check it out.

So what is it?

Roundtable is a cross-server, cross-faction guild that allows past, present, and future guild leaders and officers to get together and discuss any issues that they may be experiencing and see how other guilds deal with it. Everything from guild involvement and events to instances and loot is discussed. This is more a “Chamber of Commerce” type situation where we exist to provide information and discussion. How you apply that to your Guild is completely up to you.

Turns out their next meeting was on Sunday the 13th and I signed up for it to learn more. Think of it as an online conference involving GM’s from a variety of Guilds around WoW. Every 4-6 weeks, they all gather up on Ventrilo to discuss topics that are of interest to other GM’s. In these talks, GM’s share their experiences and solutions with other GM’s so that everyone learns.

Boy, what an experience! Even though I wasn’t a GM, I’m technically a recruiting officer for Carnage. I’ve certainly been in my fair share of senior positions in other Guilds.

You have to be in the same Guild as everyone so you can participate effectively. If you don’t have a mic, you can still comment in Guild chat alongside those speaking on vent.

After a brief introduction by the main speaker (Penlowe), we instantly dived into the topic of the day.

Cliques Within Guilds: Are they a problem?

The main issue here was on the topic of cliques. A good way to kick off a good discussion is with a definition, which is what the speakers did.

Guild:
Def’n: an association of people with similar interests or pursuits; especially : a medieval association of merchants or craftsmen

Clique:
Def’n: a narrow exclusive circle or group of persons; especially : one held together by common interests, views, or purposes

A problem that is a frequent occurrence among Guilds of any size, any level, and any progression is the formation of cliques within Guilds. Typically, these are close knit groups of friends who have known each other for a long time. What typically happens is that there are players who will run with no one else BUT the players that they know and that they trust. Obviously a clique by itself is not able to tackle higher end difficult content which is why they apply for Guilds as “package deals”. Now they could come in groups as small as two or in groups as large as a self sustaining Karazhan team. Depending on the players, this could be a severe problem as they could all refuse to run with certain other players and grind Guild progression to a halt.

This could manifest itself as an even larger problem when such a large group of players could effectively dictate the course of actions a GM could take, particularly when the clique consists of your main tank. I would not be surprised if GM’s have been held hostage in a manner similar to this. I’ve often said before that a Guild revolves around their tanks and healers.

Dealing With Negative Cliques

What was suggested was that Guild objectives be made known to them before coming in. Tell them that you are a casual guild with little to no desire for end game. Or tell them that you are a progression guild which values performance over preference (my personal stance). If there’s any problems or issues that have arisen, it should be “nipped in the bud” (I could not have put it any better myself). Deal with these brushfires swiftly before it grows into a forest fire. GM’s need to be willing to grow emotionally distant and effectively give these players a way out or fire them. Sometimes it pays to be heartless.

Encouraging Cliques to Integrate

1 of the proposed methods that some of the GM’s suggested was to force rotating Karazhan rosters and here’s the reasons why:

  • Players grow outside of their comfort zone and learn to adapt to other players
  • Helps eliminate why cliques exist in the first place
  • Players become more sociable

The downside is that there is going to be a large amount of player shuffling going around so that different raid days can be accomodated for different players. I heard an example from one GM where she had shuffled a student with a curfew and a working security guard who had to do his rounds. Time’s were scheduled so that players who had not had an opportunity to tango with a boss could have a shot at taking him down (IE, Nightbane).

Closing Comments and Feedback

The talks were about 2 hours at max and it seemed like everyone had a good time exchanging ideas and techniques. Not everyone had a mic and those individuals had to type in guild chat to keep up with everything. As a first time participant, I restricted myself mostly to typing in game. From what I know, there are minutes being compiled. I even recorded the entire 2 hour conversation before my power got jolted for a second erasing the first half of the discussion. My plan is to convert it to an MP3 and compress it down to little audio clips for anyone interested in listening. Think of it as audio highlights.

My participation was limited. I was more of an observer than anything. I had a mic active but I felt out of place using it. Actually, I felt kind of intimidated. Everyone in there seemed to literally be a GM and I felt outranked in every aspect.

Maybe it was the fact that I appeared to be surrounded by female speakers =).

Whatever the case, I will definitely be at the next Chamber of Guilds meeting. It certainly makes for good blog discussion. It was made clear to me after the meeting that all leaders and officers are welcome (which includes class leaders, officers, GM’s, raid leaders, recruitment, etc). What do you think about cliques? Do you have any within your Guild?

Staves vs Maces and Off hands

Staves vs Maces“First off i have to commend you for your hard work at making your blog the only one i have ever read. World of Matticus has almost all of the priest information i could hope to read and I have put to use many of the tips found therein. But i can’t find anything about the debate of Staff vs Mace+Offhand (healingwise). Is there a certain point where a staff would be better than the duel wielding combo? Is a mace-offhand settup always better? Please let me know what you think. Thank you for your limited time.”

That was an email I received from a player last night. Incidentally enough, I had a post about this already lined up. What excellent timing!

Back before Burning Crusade, there was one weapon that truly defined a Priest. Those who had it were idolized by Priests everywhere. When you saw it on the back of a Priest in front of you, immediately you would feel an aura of safety. I am referring to [item]Benediction[/item]. Oh how times have changed.

I’m going to present argument from two different sides: The best possible Priest approach and the team Priest approach.

The Best Possible Priest Approach

Do you want to be THE Priest? Do you want to have so much healing and MP5 that you can bring back Elvis? Then this is the setup for you. From what I’ve noticed, a Priest with an MH/OH combo will have slightly higher healing bonuses and a little more mana regeneration than a player with a Staff. But staves aren’t completely useless in their own right. They might lose a bit of +healing when compared to to the MH/OH, but there’s a lot more stats (stamina, intellect, etc). Therefore, if you care that much about min/maxing your Priest (in other words, making it as best as possible), then grabbing an MH/OH is the best way to go. But you have to realize that you’re not the only class that is able to use it.

You’ll be in direct competition with Paladins and Shamans (maybe Druids).

The Team Priest Approach

You don’t want to be the best Priest possible. You know that all the maces are being greedily eyed upon by the other healers because they are way more powerful. You also know that your fellow healers won’t give that awesome healing staff a chance and that it will get sharded. I have seen this happen far too many times. Healers are passing on items that help them in favour of getting an even better item. You may or may not know of my thoughts about this. Precious loot should not be wasted because you never know for sure when you will get the weapon that you want. I never once saw Light’s Justice or Shard of the Virtuous on my Priest.

I hope you can understand my main argument here. I’m not arguing from the perspective of being the super best healer. I’m arguing from the perspective of a healer who wants to contribute to the best of his or her ability with the tools they have.

By accepting the staff, you remove yourself from competing against the Shammies and the Pallies. Let them fight over the mace and spend their precious DKP. A simple minimum bid just gave you nearly the same amount of healing at half the price. Again, this is dependent on your Guild and the style of loot distribution that you have.

Think about your raid healer setup.

In Carnage, we have:

  • 2 Holy Priests
  • 3-4 Paladins
  • 1 Resto Shaman

The Paladins and Shamans are going to go after 1H’s because they want something to complement their Shields. The other holy Priest doesn’t like staves. That leaves me to obtain loot at half price because these turkeys aren’t going to use it anyway! By taking it, I benefit the raid as a whole because it increases my healing and speeds up the gearing process.

I even save a little DKP because I don’t have to bid on both a mace and an offhand. I don’t have to wait for 2 bosses to drop the 2 items that I need. I only need to kill 1 boss repeatedly.

I am sacrificing my potential to be the best possible Priest later to help the raid now.

To finalize

Whatever weapon you choose to go with is affected by different factors.

  • Your guild
  • Loot distribution methods
  • Your style of play
  • Personality
  • Phase of the moon

Just understand that arguments can be made for either class. I don’t view myself as a selfish raider. I want to get to the end of the game as fast as possible and if I have to lose 30 healing over it, then I can sleep soundly with no problems. Besides, the extra stamina means I’ll live just a bit longer then Paulina Priest over there.

That’s why I opted for my new staff instead of waiting on Vasj to drop her mace.

What weapon do you use?

  • Main Hand and Off Hand (47%, 16 Votes)
  • Staff (32%, 11 Votes)
  • I like to go in there without any weapons (21%, 7 Votes)

Total Voters: 34

Loading ... Loading ...

WoWosphere Weekend Warmup

I’m retiring my 3 stars. There’s simply too much blogging material and not enough stars to hand out! Starting on Saturdays, I’m going to be summarize what’s been happening here with me, my blog, and my other fellow bloggers out there.

In Game

We’ve had a wall with raiding recently. Last Thursday, one of our MT’s had DSL issues, our Paladin’s hard drive crashed, another healer has retired, and we’re losing a rogue to the US Army. I knew the holiday season was tough, but holy moly. As far as I know, we’re going back in on Sunday.

I’ve acquired a whole level of respect for Paladin tanks. We set up an on-the-fly run with a friend of mine and he literally tanked the whole instance by himself. We brought in a DPS Warrior for off tanking duty because we didn’t expect him to tank as much anyway. 3 hour Karazhan runs are ridiculously awesome. We downed every boss with the exception of Netherspite (due to execution, in my opinion).

World of Matticus

  • 5 Gaming Lessons from Matticus: I got tagged the other day by GMW. The concept here is one blogger comes up with a list, then “tags” other bloggers to come up with their own unique lists. It doesn’t even have to be a list! They’re just tagged to “do” something. In this case, it was a list of lessons that I’ve learned from WoW or gaming.
  • WoW Bloggers <3 WordPress: This is just something I noted last night. A lot of bloggers are switching platforms from Blogger to WordPress.
  • Why Do You Play WoW?: This is a guest post from Leiandra. I didn’t want to leave my blog completely dry so I sent out a plea for guest bloggers to help me out. Thanks again for responding!

I’ve got a larged sized to do list which I can’t get started on just yet. 1 exam down, but I still have 3 more to go.

  • Complete blog design overhaul
  • Mag strat and overview
  • Tips for WoW Bloggers who just moved to WordPress
  • Getting my other blog underway

The WoWosphere at a Glance

  • Veteran Hunter blogger BigRedKitty has switched! Be sure to update your bookmarks and RSS feeds accordingly. He’s also opened up some new forums! Fellow blogger Pike is also considering the switch.

    Matt’s Reaction: I love the forums! I’m even debating opening one of my own soon. I also think Pike should switch =).

  • Fate has a great post up effectively summarizing what the trends seem to be in class issues. You’ll remember a few days ago Blizzard put the call out for feedback on what players felt to be the problems with their class. They even created threads on every class forum.

    Matt’s Reaction: One of the points Fate made was that each class seemed to be complaining that every other class was imbalanced and should be nerfed. If that’s the case, then Blizzard should sit back and do nothing because if every class complains that other classes are overpowered, would that not then imply that every class IS balanced?

  • There’s been some recent blog discussion on the gender of your characters on WoW. Nothing’s wrong with players playing a character of the opposite gender. Some play it to express themselves. Others play it to avoid being cliche’d. The rest do it for the ass (or so they claim).

    Matt’s Reaction: I chose a Dranei and Human females purely for performance reasons. I need as much possible real estate as I can get on my screen. I’m not the only one who feels that way.

  • GMW and her Guild discovered a neat way of adding colour to your Guild MoTD’s and Guild Notes!

    Matt’s Reaction: Instead of the usual green text, now you can color code your messages for importance. I haven’t quite discovered a practical use for it yet, but I’m not an officer and I don’t have the authority to alter my own Guild Note. But, I think by color coding Guild Notes, it would be easy to tell at a glance what kind of specs certain players are in the Guild without having to repeatedly ask them. For example, tanks could be blue, healers would be white, and DPS would be red. This way, there would be no confusion as to whether Paladins were prot or holy (or Priests shadow or Holy).

  • Nibuca at Mystic Chicanery created an excellent list of fun Pally tricks to try!

    Matt’s Reaction: I like tip 3.

Blog Spotlight

  • I’ve spent a lot of time reading Rohan’s Blessing of Kings. One of his recent posts addressed the topic of welfare epics (AKA PvP purples). There’s been some discussion about the skinning differences between PvP and PvE. Another point that was brought up is the seeming lack of progression that the PvE aspect has. The only thing stopping alts from going into Hyjal/BT is attunement. That is a barried that PvP doesn’t really have except for rating brackets (even then, at 3 AM you might find a 1500 team playing a 2300 team and by sheer luck/disconnects steal 40 points off of them) In PvE, it’s possible to directly skip over T4 and go straight for T5 (Remember the attunements were lifted).

    In fact, several months ago on my resto shaman, I raided with a group of friends into Karazhan while wearing a combination of greens and blues. In June, I sported +600 healing! That number is far below my minimum recommended stats. But my friends were extremely geared and my lack of healing didn’t really hinder progress. In one run, I replaced my greens with purples (T4 gloves, Curator shoulders, Chess Shield, Netherspite’s Chest, Attument’s bracers, Moroes’ Belt, Opera trinket).Should I have to go through that chain of progression again? I don’t think so.

    My Priest did most of the work learning the encounters and helping my friends get gear as well. I had a good support network in place and good contacts. I think this debate sounds akin to having a level 70 running you through Scarlet Monastary. Different application but same principle.So in PvP, I don’t think there’s anything wrong with characters in blues getting epics. They’re still putting in time and effort to get it. An S2 geared player will acquire S3 gear far faster then a blue’d character with little resilience.

    My Shaman took six months to get the entire S2 set. This is just the armor alone. I did not purchase the weapon, shield, or totem. That’s a long time just to get the armor. Don’t forget the fact that this was during the summer before the AV changes. I had lots of time which I piled into the AV queues earning 7000+ honor per day. Obviously with school, it is no longer possible. But winter break is nearly here, and I’ve already picked up the Vindicator Bracers…About the visualizations of the gear, I think they should be kept the same way. I know I’m definitely a minority in this for sure, but hear me out for a moment.

    Most of us don’t have the time to armory other players to determine what they’re wearing or what spec they’re playing (having a macbook by your side lets you do that). But information and intelligence is key to any kind of warfare! The more information you have, the better off you’ll be!

    One of Sun Tzu’s famous quotes:

    So it is said that if you know your enemies and know yourself, you will fight without danger in battles.
    If you only know yourself, but not your opponent, you may win or may lose.
    If you know neither yourself nor your enemy, you will always endanger yourself

    A key piece of information is the level of gear that your opponents are wearing. One glance at a Priest with dark wings, and what does that tell you? He’s wearing S2 shoulders. Like it or not, we rely on visual cues to inform of us what’s going on around the world. If PvP and PvE gear models were drastically changed, that’s more information we have to know. Out in PvE land if the models were to change, a new player with absolutely no idea of what PvP models look like could check out a player and find out the hard way that this is NOT a player they want to pick a fight with.

    Lastly, to change the models and textures would require more work to do on the part of Blizzard. I’d much rather have them work on new raiding content then armor which I will replace anyway. I’m paying 15 bucks a month to solve hard encounters, not appear on an Ironforge’s Secret fashion show.

Again, I wanted to apologize to everyone for my reduced blogload this week. It’s crunch time for many students. I’ve got 3 more next week so expect similar activity. Wish me luck =(.

I started this piece at 9 AM. It is now 1 PM.