Matt’s Misplays: Communication and Coaching Moments!

I haven’t brought back this segment in a while, but I wanted to bring it back up. This was more of a funny moment for us on our road to Broodtwister this week. Can you guess what the most common issue from top to bottom, regardless of skill level, is when it comes to raiding teams? It’s a fundamental skill that impacts every player, no matter what type of role they play. It separates good players from great players.

Ah, the ol’ dreaded C word.

Communication!

In the clip above here on Mythic Broodtwister, watch the right side. We have two players on the diamond assigned to the same egg. The experimental dosage can deal with a lot of damage, and in mythic, two players are needed to break an egg (up from one player via normal or heroic). As you watch the clip, you’ll notice comically that one player tries to move away, and his partner follows them before they both almost double back and run out of time.

Thankfully, no one died in this play, but it happened because no one really said anything ahead of time. I stressed before, and I’ll continue saying it in the future, that players aren’t psychic. This tango could’ve been avoided had someone spoke up and said, “I’m staying, you go” or “Purple, go far side towards wall”. Just anything to state intention. I’ll tell my egg partner that I’m moving outside so they know they have a clean shot towards the inside (towards the boss).

In Broodtwister’s case, our leadership team also made it a big point to completely stress that the egg break is way more important than anything else. If you have to double stack, pop a personal and try to live it but those eggs have to break no matter what. Still, it was pretty funny!

Anyway, this is our Monday morning raid coaching point. When trying to resolve a mechanic with other players involved, say something! You all have microphones at this level (at least, one of you).

Matt’s Misplays: The Substitute Raid Leader Edition

It’s been a few weeks since the last one, but welcome back to Matt’s Misplays! We’ve just gotten to Sark this week and progression has begun. Due to a certain GM being absent, I got called up to step in and heal. Like a good on-call raid leader, I walked in with nary a clue! Our Mistweaver Monk was supposed to be running the show but work kept him late so it fell on me and I had to wing it. Even though I didn’t do many of the calls, I still had to make a few of the decisions since I was the ranking officer in the raid. That meant things like roster swaps, setting break times, battle res calls, confirming wipe calls, and so on. Thank goodness our other Holy Priest was in there to help with playcalling. It’s different running the raid on a new progression boss compared to a farm boss, because when you’re on farm you know exactly how things are supposed to go, but when you’re on progression there’s much more ambiguity and uncertainty.

For example, one common situation is determining what to do with four players dead: Do you keep going or call an immediate wipe?

Sometimes we choose to keep the pull going so we can gain more information or gain more familiarity for those that are alive. Other times we snap-call a wipe to get back in and try again. I can’t remember if I touched upon this topic here before or not, but it’s worth revisiting on its own.

In other news, I’m sad to say that Nomi’s (my Sunday and Monday raid team) have decided to stop raiding. The leaders are all changing schedules and it was no longer tenable to keep that raid group going. I would have considered taking it over but I don’t have the patience or the desire to run and orchestrate a raid team again. There are so many things that need to happen and finding the necessary staff to keep it going. I work better when I can help out in certain areas. With so many characters and alts I want to play and raid on, the time to commit just isn’t there. I just want to raid, man!

Anyway, let’s get to it! I’m sure you’re all excited to see some of the fun and exciting differences. Remember, we’re here to find new ways to die!

One of the first mechanics we encounter in the transition is these holes! When you’re in the intermission phase, you’ll drop a hole that stays both down in the shadow realm and up top in the main platform so it’s crucial to stack them all together in a tidy spot so it doesn’t impact positioning on the main platform. Of course, if you’re too slow like this Panda, you fall right through to your death. Position and timing are crucial. I’m actually surprised I even fit through the hole as a Panda.

Do you know why slippers are sold in pairs? So we can throw one each at these two absolute Fluffernutters who did not drop their circle on the Moon stack! We just established this previously. Those circles have to be stacked together and that’s what our Moon marker is for. In this case, we had what appears to be a Demon Hunter drop their circle away from the Moon and I wasn’t able to accurately determine the other class. Of all the mechanics I wanted to emphasize to the raid team and iron out, this was it. I know for a fact that when the teacher comes back from vacation and people are still farting this mechanic up, someone’s going to get a magazine to the back of the head and I don’t want that to happen. I did my best to dial in and get these mistakes fixed and it worked out as no one ended up to the side in all of the later pulls.

This one’s a Heroic mechanic that should not have happened. Our Demon Hunter gets debuffed with the Infinite Duress and flies out except his angle is off. He should be placed further back because our ranged group wants to be knocked right along the rim of the platform. Instead, some of us get knocked off of the platform altogether. Whoops!

I’ve been guilty of this one. Sark does do a sweeping breath attack periodically and if you don’t move fast enough, you get cut off on the wrong side. In this case, our precious Evoker was a little too greedy and tries to leap but ends up falling short and taking lethal damage. Some things are worth greeding, but this isn’t one of them.

Ultimately, we did end up getting pretty far this weekend. Seeing phase 3 a few times was huge. Now we just need to clean up our phase 2 and get everyone alive. In this second intermission phase, we’re dropping our pools in the middle of the circles except we stayed still too long. What we should be doing is moving forward so that we don’t end up in a potential hole that spawns.

Undoubtedly the misplay of the week, this one’s a Greek tragedy for our resident Shadow Priest. Here we have a Warlock gate established for one of the Infinite Duress knockbacks. The plan is to get knocked to the side and immediately hop the gate back to our starting position. However, what happened here was we had an errant Warlock gate that was online from phase 1 that didn’t get removed. Our Shadow Priest ends up taking the wrong gate and falling to his doom.

This one has my vote. It’s going into the end of year blooper reel.

Thanks for reading, that’s all for this week! By the way, DJ’s is recruiting for the end of tier and heading into the next season. Come check us out!

Matt’s Misplays: The Rashok is dead edition

We got ’em! Rashok has been defeated and that puts us in the 5/9 Mythic club. The first pull of the night was oddly quite close to a kill before we ran out of time (and alive players). It would be another 6 pulls before Rashok fell over. I played my worst that night. An upset stomach throws off your game and focus. This is on top of all the other things Rashok throws at you. As a healer, you have to completely manage your cooldowns. You must remain environmentally aware of the lava waves coming at you and prepare for the big purple cone of death that can crush you. High healing throughput is a requirement with all the absorbs going on. Fade is almost always going to be used on cooldown because there’s almost no wrong time to use it like on a leap or a soak or whatever. It’s a fun encounter to heal but it stretches the synaptic limit of a healer. Credit to the DPS as we were short damage checks on the previous week but we were able to meet and exceed them during the kill week.

  • Join us: Looking for some strong DPS here including Death Knights and Warriors to help us through the summer. Check us out!

Next on our list is Zskarn (and the Z is silent because I was pronouncing it as Zuh-Karn). I’m sitting on the sideline for this one but sheesh if Rashok was bad, this looks infinitely worse.

Only a few misplays made the cut this week, but they’re both me!

This one’s a little sus for me. I thought I cleared the big ol’ cleave, but I didn’t. This has been slowed to 50% speed. But the funnier part is our Windwalker Monk who advanced into it. That was funny. I have to do a better job of stopping my cast and moving closer to Rashok right after that third leap because I know that he’s going to drop that AoE cone somewhere. The best place to be when that goes out is near Rashok since you can simply run through him to get clear of the ability. If there’s one thing FF 14 gets right, it’s the clear lines on where abilities end. Still, this is on me for not anticipating the play earlier and getting into position.

On this play, there was a clearly missed smaller soak on the side here. I saw it too late but I don’t have the jets to get there early enough. Maybe the only thing I could’ve really done was spread out further away from the group before the smaller soaks came out.

That’s all I got. Best of luck in raid, team!

Matt’s Misplays: Diablo 4 Edition

Hello to the late edition of Matt’s Misplays! It’s getting more and more difficult to find funny highlights and clips. I’m not sure if it’s because we’re playing better as aunit or if it’s because people keep making the same misplays and I don’t want to feature the same thing every week. I trust everyone had an enjoyable early access Diablo 4 weekend. I’ve only started playing myself on a Barbarian amongst a sea of Necromancers that happens to be my guild.

Quick thoughts

  • The gearing system: Is it too fast? I’ve found myself at 441 ilvl on both Priests and my Elemental Shaman. My Ret Paladin is at 436 and my Evoker’s at 432. I’ll have more thoughts on this later, but something to ponder as we’re about 5 weeks into Aberrus and the Catalyst isn’t even open yet even though we’re a week away.
  • Experiments: Secured my first kill on Experiments this past weekend. Honestly, it sucks and is not fun. The Mass Dispels are critical to remove the debuffs and having two Priests handle that is almost a requirement.
  • Rashok continues: Unfortunately, we did not secure the kill this weekend. We got a few solid looks under 20% but we’re short DPS to get over the top. Hoping this week’s vault upgrades will get it done.
  • Morning Mythic bugs: Today was a strange morning as we all opened our vaults to keys with no affixes. Honestly, it’s nice to roll into a naturally high key dungeon without any extra affixes or worry about Tyrannical or Fortified and see how much everything hits harder or lives longer as is.
  • Recruiting: No change here. Still looking to add a Warrior, Death Knight, Balance Druid, or any other big-time DPS player to help reinforce us for the summer. Come check us out.

On to the misplays!

Imagine this. You’re trialling for a new guild and it’s your first day of raid. On the very first pull of Rashok, you get targeted with a Leap and inadvertently Disengage backwards away from the intended direction to go. Embarrassing right? This happened to our newest Hunter and they absolutely got roasted for it but they took it in stride. It did feel a little laggy over the weekend. I blame all the Diablo 4 players.

Everybody has to be prepared to soak a puddle. It is everyone’s job to look around and make sure there’s coverage. Not a misplay, but I just wanted to highlight the speed of this particular Panda. Watch as he splits the initial lava balls that come through and turns around to speed back into the left soak. Two players happened to have gone to the right and double-soaked that one. This pull could have ended badly.

There are two things wrong in this clip of Kazz. We’ve altered our strategy to spread out and utilize more of the room, but aside from that, the breath mechanic does not change in any of the difficulties. You can see boss timers for abilities and there are many indicators and telegraphs that breaths are incoming. At this level of raiding, you cannot tunnel vision and greed your spells because there is always a chance you’ll get punished for it which is what happened here. Our poor Warlock gets burnt to a crisp (extra crispy, even). On the other hand, I was in a good position and was situationally aware enough to recognize that Kazz was about to breathe fire and I tracked the direction that breath was going. I easily could have fished them out with a Life Grip but I simply chose not to. I should have though. I hate having to be in a position where I have to bail people out of easy situations like this because it builds bad habits on their part. Your boss timers should be somewhere prominent on your screen that you can quickly glance at to see what’s coming up next and try to prepare for it, like the rearview mirror on your car. If you find yourself being blind to timers or not checking them regularly, that’s a sign that you need to reposition it to somewhere more in your peripheral vision so that you can catch it. I’ve seen some players (healers) put it above their raid frames. I’m unsure where DPS would place them other than offset or maybe above their class HUD (if they use any).

Speaking of Panda blunders, watch what happens here. It’s quite subtle but makes a big difference. On Experiments, when bombs get dispelled they spawn and generate mobs that need to be killed. Our strategy involves having all affected players stand on circle marker before Mass Dispel gets cast. I’m the one dispelling here. As the time was coming up to get in position for Dispel, there were two things that crossed my mind:

  1. Favouring speed: Get in position (a slightly loose stack) first to stack, then Dispel
  2. Favouring position: Get directly on the mark even if it means taking an extra second or two before casting Dispel

The mistake here is that I went with option 1. You’ll notice that I wasn’t directly stacked on the Diamond or the Circle marks that came in after. I was worried about being too slow or not getting Dispel off earlier in time so that I didn’t go all the way in. The consequence here is that when I did cast Mass Dispel, the AoE circle that I dropped extended closer towards the rest of the raid forcing the other two raiders to either veer off or fight that much harder and use a defensive to make it through without being hit. I learned that the timing wasn’t as important. Another second or two with the debuff wasn’t going to impact us seriously, but my being off position would have snowballed a bad situation into a worse one.

That’s all for this week! Enjoy Diablo 4, everybody!

Matt’s Misplays: Greed is a Sin

Welcome back to another week of Matt’s Misplays! We progressed further into Aberrus this week after solving Experiments. This puts us at 4/9 Mythic and now the encounters get harder as we put in some work on Rashok. Our best work was just under 30%.

  • Kazzara strategy change: We modified our approach to Kazz. Instead of slowly trying to maneuver the dragon around the room, we opted to keep Kazz in the center and drop pools off to half the room until it was filled before switching to the opposite side and filling up that area. We relied more on damage and bruteforce here instead of finesse which made the kill much more smoother.
  • Experiments kill: Not sure what changed but we polished this one off in a few pulls. The critical part of the encounter is the last phase with both the bomb and dispel management. It’s a balance of knowing when to dispel and kill the ads.
  • Rashok begins: I’d say this is the big healer check that raids will encounter the first time in. So many balls of fire have to be dodged. Just for fun, consider chain running Uldaman to get practice on evading that stuff but there’s so much to move around that you really have to position and plan heals ahead of time. There are also orbs (Shadowflame Orb) where targeted Searing Slam players must go to. Leap eliminates an Orb which means less damage we take and less healing absorbs to power through.
  • Recruiting continues: Summer is coming and it is rearing it’s head. We’ve already lost a few players due to summer schedules and we’re looking to reinforce our roster. To be specific, we’re actively looking for DPS Warriors, Death Knights, Balance Druid, and a Mage. Check us out!

Let’s move on, shall we?

Took me a while to catch ’em, but we have our first tank blunder! Then again, it’s not entirely their fault. Rashok is a bit of a pain to maneuver and move around. We had just finished dealing with the third Leap and are trying to corral the boss into the middle. But he just decides to stop and then we all combust as a result from the Ancient Fury that gets cast to full. Whooooops! Someone cue that Benny Hill, please!

If you look closely, there are actually not one but two blunders being committed here. The major obvious one is the missed Leap. You see those floating orbs on the left and on the bottom right? One of the Searing Slams must get placed there for Rashok to jump on and neutralize it. This was early on in our pulls and our poor Evoker was still operating on muscle memory and habit in trying to take it out of the raid. Big oomph there! The second misplay is a bit more subtle. If you watch my Priest movement at the bottom, you can see that there’s a small lava wave that comes out and I end up running with it instead of away from it subsequently forcing me to evolve into my angel form. As a Panda Priest, I have practically zero mobility or speed so why I decided to attempt to outrace it is beyond me. Dodge these by strafing east-west instead of north-south along with the lava wave.

Not to be outdone by our favourite Evoker, our Warrior decides to actually click off his Intellect buff in an effort to show them who’s better! He gets targeted with Searing Slam and you can see him start cutting towards the orb on the left before Heroic Leaping away from it. I was so stunned that you can see my Prayer of Mending reminder is still up and I just gave up on the pull because I couldn’t believe what I saw and started cracking up. This is hands down my favourite clip of the week.

What an absolute donut of a Warrior though.

I can’t not hear Space Jam whenever I see this clip. Come on and SLAM! And welcome to the JAM! I had a feeling someone was going to make a blunder like this one because they’re so focused on getting the Slam to the right place that they forget that the Slam can’t touch an existing orb on the ground otherwise it just lethals the whole raid like in this example. Thankfully, this was the only such wipe of the night.

For this last one, if you look up the definition of “greedy” in the dictionary, you’ll end up with this clip. Here we are in heroic Sarkareth. Our resident Panda is downstairs gobbling up noodle shaped objects. He has 9 stacks and has seconds to get out. Why not go for 10 right? Except he can’t, because he’s a Priest and he’s super slow. He grabs the 10th (and 11th because not paying attention), and beelines it to portal 2 and promptly gets winked out of existence before even reaching portal 3. The lesson here is you don’t need 10 stacks of the Haste buff. You can get away with anywhere between 5 to 8 stacks as long as you exit the zone in time and don’t die the way this absolute wagon wheel of a Priest did. Someone definitely isn’t getting bubble tea for a week.

Do. Not. Be. Greedy.

Play it safe!

That’s it for the week and I trust you learned something from the various whoopsies shown above! We’re mortal too!