The Time Bomb Every Guild Leader Holds

The original Doomsday Clock is a symbolic clockface that first originated in 1947 by some really smart people (directors of the Bulletin of the Atomic Scientists). The closer the clock is to midnight, the closer the entire world gets to a global catastrophe. Right now, the clock is at 5 minutes to midnight. As nations attempt to find ways to secure nuclear weapons, time gets added. If they’re unable to agree or if additional nations become nuclear capable, time gets removed.

Have you heard of the guild doomsday clock?

It’s this internal timer that GMs have. When it hits zero, the guild collapses in spectacular bits. The progression clock is naturally about raiding. If you recruit new players or get progression kills, time is added. If you lose players for any reason or wipe continually to bosses, time is subtracted.

This is not going to be apparent to most people. But every guild leader has that internal pressure on them whether they realize it or not. They have a mandate to uphold and goals to achieve. Every failure adds more pressure until they can’t take it anymore and disband. I’ve seen it to happen to guilds that I never would have expected to shut down. I run this organization everyday wondering if it’ll be the last and it’s been like that for the better part of a year. Fear is an exceptionally powerful motivator.

How does time get added and removed from the doomsday clock?

Subtracting time

  • Losing players
  • Losing officers
  • Excessive wiping on normal mode
  • Suspending progression
  • Missed raids
  • Drama issues resulting in splintering

Adding time

  • Gaining players
  • Officers who are stable and not burning out
  • Farming bosses in one shot
  • Meaningful, visible progression
  • Positive attendance
  • Overall satisfaction and happiness

Over the past year, I’ve seen the clock hands gradually tick forward to midnight. Officers have become burned out. Players schedules and their lives have changed. I’m not able to adjust fast enough. I still have no viable raid leader I can pass some of this load to. That alone is my biggest need and there’s no job board or recruiting forum I can go to for something like this. It’s hard to grow a raid leader if no one has the time, desire, or skillsets to do it. Stable raid leaders are a premium.

Thankfully, wee were able to raid with the bare minimum with 25. The fact is that there are still people here who wish to raid and see more of the game. I’ve almost all but written off this tier and am in the process of retooling for Siege of Orgrimmar. This is the time of year where it’s so hard to recruit because players are firmly entrenched in their raiding guilds or they’re taking a break to enjoy the sun. Thankfully, we’ve picked up a few more players in the past week and added some time to it but we’re still extremely close to midnight.

Senior man cutting grass with shears

It’s like cutting grass with garden shears, isn’t it?

Our current roster is just not quite there for hard modes. Some of the players don’t have the experience. Others don’t have the gear. I’ve had to make the unpopular decision to temporarily suspend hard mode progression until the bottom end can catch up appropriately. Everyone who has been here has been farming normal modes for months. We’ve been able to 22 man our way through most bosses past even Dark Animus. We took a player’s alt Ret Paladin which started off with a 460 ilevel and ended the night at 502. They didn’t really do much DPS, but they were a body and and an Aura Mastery. The fear? That people at the top grow impatient and have no desire to stick around waiting for the bottom end to catch up and repeating the cycle.

It’s pretty damn sad.

I’ve been in similar situations before in the past. But there was always a clear, well lit path forward. I had a large and familiar group of officers more experienced than I was at the time who helped steer me the right way (like Syd). But man, it’s super lonely right now. But like any true leader, you can’t show weakness. It’s easy to repeat that everything’s going to be okay. In the back of mind, I don’t like that because I like having actionable steps and plans to move up.

The best I can really do is recruit and pray.

A stable and sizable raid roster needs to be the first fix. But it’s going to be for naught if I can’t get a raid leader somewhere. Throne of Thunder may very well be the most disastrous showing for this organization since Ulduar. We’re an above average normal mode guild. But this roster has much to learn about heroic raiding. It’s the difference between the regular season and playoffs. Have to find that ON switch.

Tick tock.

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Emergency AFK? 6 Ways to Handle It Like a Pro

Have you ever heard of the perfect storm of raiding?

Not a single cloud in the sky. Calm and steady waves. You have enough players present even though 1 or 2 players have signed out for the day. But you can’t quite shake that feeling it’s just too good to be true.

For us, it started out much the same. But then, a series of unfortunate events occurred. Lodur had a computer shortage. I had to race through the streets to pick up mom. Some people were going to be a little late due to overtime at work. We were ultimately left standing with 22 people. What could we do until everyone had returned to their battle stations?

On the perfect day, none of these things would have happened. But every so often, you get that day where the universe just likes to screw with you and cause havoc for players. As the GM, I admit that feel uneasy and anxious when not raiding. All that time is being wasted just by sitting there.

stormcloud

What do you do if you don’t have a full crew to work with? Are there options when someone needs to step out briefly for a few minutes?

If there’s trash still up, go do what your parents yelled at you to do when you were younger and take out the trash! By the time you clear it, the player should be back in business and ready to go.

1. Switch another player in

Easiest solution. Is there any other players online that you can pull in? Most raiding teams have a bench or maybe you have a recruit who is willing to step in. Activate the members you have around who you can grab.

2. Make some attempts in, even if it’s short handed

Just because there’s a player out doesn’t mean you can’t at least get warmed up and give exposure to your players. Have them get a handle for the opening phases. Start practicing some of the mechanics. Get them thinking about how they’re going to react to the different phases. By the time your other raider gets back, they’re the one that has to play catch up.

3. Downshift and clear (Heroic)

This is generally not a first option. I’d only consider this under a few circumstances. First, it’s clear that the players gone aren’t going to be back anytime soon. We’re talking an internet outage or a computer exploding or some other case where it’ll take longer than the rest of raid to resolve. Second, the raid group is nearing the end of the raid week. Maybe the raid is on a day 2 or a day 3 and it’s clear that there won’t be enough time left. Lastly, if there is still valuable loot to be had in the rest of the instance. Certain trinkets, weapons, or 4-piece drops that players are missing will warrant an instance clear.

4. Alternate content

Within instances like Naxx or the first tier of raids in Cataclysm, you had options on where to go and what bosses to do. Throne of Thunder is completely linear. In previous instances, your raid could have switched to a different wing and gotten down a different boss (preferably one on farm) while you waited for the lone player to return.

5. Wait and call an early break

Easiest solution on the planet. Give people a breather. It’s not uncommon for players to switch screens or alt tab and browse other sites (like this one) and catch up on other things going on. If you’re on a progression boss, the wait can allow players to catch up on additional information. Or be like me and sneak off to grab a quick bite from the fridge. It’s free time to spend!

6. Flex it up

Enough said. I’ve written about it a few times here (and here). No need to elaborate here! But it’ll be available in the next patch as something to kill prolonged time with.

Don’t despair like me at the thought of an underwhelmingly numbered raid. There’s always something that can be done until your group is back to full strength. However, if you find yourself consistently at less than capacity, then you’re going to want to start addressing that.

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The Art of Chaining Cooldowns

Want to increase your raid’s overall DPS?

How about expanding it’s survivability?

Or keeping enemy packs incapacity and stunned for longer than usual?

This is one of the basic raid tactics you can use. Chaining cooldowns refers to players using similar abilities one after the other. Stacking cooldowns means to use them simultaneously. How exactly should a raid chain their cooldowns together?

Offensive

As a DPS player, you have your own personal DPS increasing cooldowns. In most cases they’re fired off all at once to raise your damage for those brief seconds that the abilities are active. It’s kind of a no brainer isn’t it?

But when you’re dealing with many players, you may not have that luxury. What happens if two players stun the target at the same time with two Hammer of Justices? The target still gets stunned for 6 seconds (too bad the other stun doesn’t carry over and add 6 seconds on top).

(Un)Fortunate enough to have 5 shamans in raid? You can use their Stormlash totem one after the other for 50 seconds worth of extra lightning DPS. Bonus marks if you pull this off during a Heroism.

If you’re working on challenge modes, then you’ll have to chain your cooldowns together to get through various trash packs. In some cases, you may need to combine both offensive and defensive ones based on your group composition. My challenge mode group is stun heavy with a Death Knight, Monk, and a Shaman. Like clock work, the Monk opens with a Leg Sweep while the Shaman drops his Capacitor Totem at the same time (the stun detonates after 5 seconds) before the Death Knight finalizes with Remorseless Winter. If we still needed more time to finish off a pack, I dropped a Power Word: Barrier to help. Like any form of crowd control, targets will be affected by diminishing returns.

Defensive

Structuring healing cooldowns does need a little more thought. Should you use more than one at the same time or layer it one after the other? Bosses tend to have signature mass DPS abilities which affect the whole raid. Your decision on stacking or chaining all comes down to how intense the damage is and how long that boss ability lasts.

Jin’rokh’s Lightning Storm? We started chaining two cooldowns one after the other (example: Smoke Bomb followed by a Power Word:  Barrier).

Iron Qon’s Fist Smash? We stacked two cooldowns at a time as Rising Anger continued to increase.

Addons

If you don’t have it installed yet, get RSA downloaded and set up. It’ll help you and your fellow raiders as it announces when you activate your own raid cooldowns and when they end.

rsa-config

Bring up the configuration and go into the General Announcements tab. The drop down on the top right let’s you adjust which spells and abilities you want to use. The checkboxes let you choose where you want the start and end points broadcasted. In most cases, it’s going to be either a Smart Group or a Whisper. You can choose to override the output channel if you wish.

In Conquest, there’s a dedicated shaman channel where they organize their own Stormlash Totems and that’s where they set their macros and announcements to.

This simple technique is going to help you shave time off your kills and help you beat enrage timers. A little organization and communication ahead of time with your players is going to be needed, but it’s well worth the effort! To really stretch this out though, look through each boss and find out what the best time to chain cooldowns will be. Look for periods in a fight where your raid can stay still and unload their arsenal!

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Age Old Question: Farm or Progression?

The appearance of patch 5.2 on the PTR has placed a clock on our raids. In several weeks, the content we’re currently working on will soon be obselete because of the new Throne of Thunder raid. I find myself amazingly not tired of the current raid content just yet. There’s enough diversity and variety to still hold my interest. Raiding in Pandaria started in October and we’re about 3 months into this expansion.

I had grown weary of Cataclysm’s tier 11 raids after 3 months.

Firelands? Wanted out of it after 3 months.

Dragon Soul wasn’t as bad. That one took me a little longer than 3 months for me to get truly sick of it.

The team destroyed the Sha of Fear and banished it back to where it came from before Christmas. Now it’s time to do it all over again. We managed to get an early kill on heroic Stone Dogs a week before Heart of Fear released. Duplicating the kill again is no easy feat though due to the RNG that just comes with it.

At the moment, I find myself thinking long term and what’s the best strategic move for the raid team going into Throne of Thunder. I actually think the group we have right now is the strongest group we’ve had since our ICC heroic days (and that team scored heroic Sindragosa along with a full set of raid drakes).

Our biggest enemy right now is time.

My personal goals

  • Get every player a Sha-Touched weapon that is normal quality or higher
  • Complete as many tier sets as possible
  • Get as many hard mode kills as possible

Naturally, the first two goals are going to come in conflict with the last goal. Time spent farming for weapons and completing tier sets means time not attempting to get hard mode bosses. Luckily, we’re going to head into heroic Mogushan Vaults and attempt to get as much of that down as possible thereby freeing up Heart of Fear and Terrace of Endless Springs for possible farming and cleanup.

Suppose we manage to take down heroic Feng. The kill could either result in everyone mostly alive or the raid in an entertaining disarray of chaos with the tank and healer still alive a second after an enrage. Who knows?

When we get back to it next week, is it worthwhile to spend the time and try to kill it again? Or should we just knock it out on normal mode really fast and push into heroic Gara’jal instead? In the grand scheme of things, 9 hours a week of raiding just doesn’t seem like a lot of time for 16 bosses.

Once we learn a boss, it usually takes another week or two before we can consistently get it down fast enough. But continuing to go after them means potentially less time on future bosses.

From the other side, I know what a huge edge heroic gear gives us when going into the next tier of content. After we had gone 6/7 heroic in Firelands, we sliced through half of Dragon Soul in one night. Knocking out Trial of the Grand Crusader resulted in us running out of things to do the rest of the week because we killed Saurfang on day 1.

I also know that once the new Throne of Thunder raid is released, we’re not coming back here.

Our efforts will be 100% devoted to that raid instance and the only way people will come back is whenever the next expansion is out and they can either solo it or join a small raid group for achievements and stuff. I know the feeling of elation when a raid kills a boss at a level that’s relevant. I also know the feeling of emptiness and despair when a raid misses out on that. I’ve harboured so many regrets and lost opportunities on my shoulders over the past expansions at being unable to deliver to the team what I feel they deserve.

I can either invest in the future by farming our future hard mode kills or capitalize on the present moments and get as many first kills on the guild belt as possible.

Somehow, I don’t think either choice is going to be popular. Either way, we’ve got a lot of work to do! Heroic Feng is within reach right now. Just need to get the transitions and timings down pat.

Matticus: Healing at the 0.33 percentile

Guys, I have an announcement to make. This is a special day.

For the first time, I am not in the 75th+ healing percentile. I actually fell quite low. Ended up being 4th, in fact.

I’m sorry for letting you all down Sad smile (and I got beat by a Druid, ugh)!

Here’s a snapshot from World of Logs in Mists of Pandaria. As was the case during the tail-end of Cataclysm, I’m getting spanked by holy Paladins. I’m not upset though. There’s a few reasons for this and it’s largely on me. This is against Gara’jal, the third and final boss in the first half of LFR.

The thinking for overhealing, mana management, and efficiency goes out the window at this stage.

It’s about survival.

The first pull or two on an encounter is going to result in low mana reserves because you have no idea how much you have to pace yourself. If you were told to run a marathon without any idea of the terrain, the length, or the conditions, I’d say you’d tired out too because you don’t know when to jog and when to sprint. Not only that, with the Mists class changes, it’s like getting new shoes, outfit, and weights attached to your body.

logs-garajal

Link to spell usages

Thoughts

  • My top spell was Circle of Healing right at the top followed by my holy mastery along with Prayer of Mending behind that.
  • You can also see that I used Heal way more often comprising 10% of my healing done. I did run low a few times and there were periods where only light healing was needed.
  • Not only that, I was unfamiliar with the fight. Didn’t know when the big damage phases were. Didn’t realize there’d be players being spiked. Way to do my homework.
  • Kept forgetting to use my 1 minute Shadowfiend. I should just macro that to something.
  • Suffered from mana problems towards the end when we hit the last phase of Frenzy.
  • Used predominantly PvP gear.
  • Lightwell and Lightspring usage is something I have to deploy earlier. Have to start working that cooldown early instead of waiting for health to get low. In the 3 minute span that Lightwell is active, the probably is high that Lightspring ticks will automatically trigger.
  • Cascade is awesome in a 25 man environment.

I know I can do better next time.