Awesome WoW Moments: #1 Surviving When You Had No Business Surviving

Last week, the crew and I were working on some Icecrown hard modes. Specifically, we spent a few hours wiping to Sindragosa on 10 man. On one of the pull ins, my mouse stopped responding for a moment and I lost my bearings. I knew there was no way I could run out in time. So I held my breath, cast Pain Suppression on myself and watched as I survived with several thousand health points left in the tank.

I don’t advise anyone doing that.

But managing to survive through certain death is, without a doubt, one of the best highs you can experience in the game.

Other such moments include:

  • Receiving a Power Word: Shield with double digit health left
  • Guardian Spirit activating
  • The angry Faction Champion after you getting death gripped away when one more swing would’ve killed you

Awesome.

Yeah. I bought the book as a birthday gift for a friend. Made me think about WoW moments. I felt inspired.

Real ID on Blizzard forums, the good and the bad *Updated AGAIN!*

*update* Real ID is canceled on official forums Blizzard most definitely listened, and it’s a good thing!

So, Vaneras over on the EU forums just informed us that Real ID will be making an appearance on the forums. Needless to say there is a slew of comments slinging around about this. Some people love it, some people hate it. Some say it will be the new life of the forums while others think that this marks their imminent death. So I thought it would be good to talk about it a little bit here.

First off, lets talk about the current state of the forums. There are some good threads there. There are some helpful guides and bits of information. But for each helpful bit there is a counterpart. People that just show up to cause issues, scream drama and pick Internet fights. I know a lot of people personally who avoid the forums just to avoid those specific people. This is a sad thing though, as the forums are set up to help build the community and not to be a source of drama or argument. On a personal level I hate having to weed through 15,000 posts of people complaining to get to the 1 that has a valid point in a discussion. This is obviously an exaggeration, but you get the idea.

Let’s face it, the Internet is a place where people can hide behind a fake name and say and do whatever they want with little to no recourse. This can be simple complaining out outright just being an ass-hat.  This Internet anonymity is what Blizzard is trying to take away I think. How many times have they posted a proposed class change only to have intelligent well thought out responses from posters get drowned out by the wailing masses? How many times has a person asked for advices on gear or spec or spell priority only to be called a noob for pages on end? It happens, trust me I know.  So I can see what Blizzard is trying to do here, by eliminating the ability to hide behind a character name, that person is held accountable for what they said or do.

Quick story here. I know a guy who in real life is one of the kindest people I’ve ever met. Intelligent, well spoken and would give you the shirt off his back. When he logs into game or on the forums however, he does a complete 180. He yells at people, argues incessantly, turns into a complete womanizing bigot and has a completely abrasive personality. This sounds extreme but it is a lot more common than you think. When you don’t have to be held accountable in real life for your actions, the rules change. The Blizzard forums have been plagued by this from day 1.

By adding this level of accountability Blizzard I’m sure is hoping to cut down on the forum slop by discouraging the trolls from posting, and making people think twice about just posting empty whining.

There is however another side to this coin. There are a ton of people who try very hard to separate their real life from their game life. They post helpful guides to trade-skills, or how to level efficiently on the forums for general reading. They offer insight to class changes and constructive criticism when people ask for help. This group of people also has something to lose by this change going live, as does the community in general if they stop posting. Some people like the anonymity of their toons as a way to just separate their lives into distinct parts. If they stop posting because of this change, that will be very sad indeed.

Some are concerned for their safety. They fear stalkers and real life harassment and fallout from the forums following them into real life. As a person who has worked in internet security for a long time, I can tell you the chances of this are pretty slim. A persons name alone does not provide a ton of information. It does not for example provide your address and township. Your internet providers work very hard to keep that information private as do most websites, banks etc. It is in Blizzards best intrest as well to keep this information private, and so far they have done a pretty good job of it. Unless you have a one of a kind name and are publicly listed in an international phone book or public websites with your pertinent information, the chances aren’t too great that your name will give up enough information about you to harass you outside of your online personae.  I understand the concern there,  it is a valid reason for being against the change. But it can be rather difficult to find someone .

Another argument is that this goes against the originally stated purpose of Real ID. It was toted as an optional, convenient way to keep track of your friends across servers and even games. Some people feel that being forced to use it to interact on the forums violates this and removes the “optional” portion of the feature. This is a valid argument as there is no way to circumvent this at current.

There are also those of us that this has absolutely zero effect on. Those of us that already live in the public eye and have our names out there will see no change in how we do business essentially. Me personally, doesn’t phase me one bit. My name is out there from the For the Lore podcast and WoW.com. Having my real name show up on the forums isn’t a big deal at this point. I also have the good fortune to have a name that is not exactly unique. Joseph Perez is the Steve Smith of Hispanic names. Try looking it up in the phone book sometimes, it is rather hilarious.

Here are some facts to remember about this

This will only affect the new forums created when SC2 and Cataclysm launch. Old forums and old posts will remain untouched (for now, hopefully this won’t become retroactive)

Blue Posters are not immune to this, and will also be showing their real first and last names

Having your name does not compromise your account security. Email, password (and hopefully you’re using an authenticator) are what let people in. Even if you call Blizzard customer support and say you are “so and so” you have to provide a LOT of proof of identity.

So what do you think? Do you love it? Do you hate it? Will it be a new beginning for the Blizzard forums or will it mark its death?

UPDATE

Let me clarify something real fast. While the change doesn’t affect me personally I still do NOT like it. I understand what they are trying to do with it, but I don’t think it was thought out enough. On facebook I can go silent, I can turn off chat and no one has to know I’m on. I can hide details like my email, phone number and location, and if I so choose I can change my name on the account. Here we don’t have the option. I do NOT like the idea that choice is being taken away from the gamers. We choose to play this game and who to interact with. Why do we not have a choice in this? I think that the overwhelming response people are having to this is a good thing and hopefully Blizzard will see it and make some changes. But again, I am NOT for this change, but I don’t think it needs to be attacked with nukes instead of calm rational discussion. It is a lot easier for people (i.e. Blizzard) to dismiss an over the top emotional response to this (which don’t get me wrong, it’s a perfectly valid response from us as users to be passionate about this change) as opposed to when people calmly lay down why they don’t agree with it. That’s all.

Where in the World is Spirit Link?


So, it has certainly been a busy week around the office so to speak. The announcement of the Cataclysm beta has everyone chomping at the bit, eagerly awaiting their invitation to what is sure to be one hell of a party.

Since the announcement of the beta there has been a flood of information. Among that information was many tidbits about Restoration shaman. I did an analysis of those updates over on wow.com feel free to check it out. The one thing that has been missing from all of this information has been Spirit Link.

Spirit Link was the original 51 talent in the restoration tree in the first Wrath of the Lich King beta build. I fell in love with this spell very early on, and was looking forward to using it in a raid. It was, however, not to be. Shortly after the second beta build of Wrath the talent was taken away like a jealous father stealing his daughter away in a tower prison, replaced by our now glorious Riptide. I still pine for Spirit Link however. I often wonder if, when I look up at the lonely stars at night, if  Spirit Link is somewhere looking up at the same stars missing me. Don’t get me wrong, I love Riptide, but my heart still belongs to Spirit Link.

When we got the very first set of class previews, Blizzard developers stated that they were going to try and bring Spirit Link back. The restoration shaman community was incredibly receptive to this, and there was much rejoicing. I know I danced a little bit at the news. So we eagerly awaited the announcement of its presence. When the beta information was released, I am sad to say that Spirit Link is MIA. There have been no official statements as of this post as to why it was not included this round, but I have a few suspicions.

The reason the spell was removed from the Wrath beta is that it was hard to balance. here was the original wording of the spell.

Spirit Link (Rank 1): You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

That is pretty interesting right? The problem was two fold here. First, the spell had no duration limit aside from the damage cap. So you could set it on two targets and just let it be. Second, the damage cap was either too low (2200 damage would be one swing from most bosses) or too high. Finding a sweet spot was always a problem as it was either way too weak, or way too powerful.

My guess is that either it is NYI (not yet included) or they are still having problems balancing it.  In the Wrath beta  it could be stacked and made damage mitigation moot. “Non def capped tank? We have three shaman NO PROBLEM!” type deal. I will be highly interested to see if it makes it to live, because I love it so much. If it doesn’t make it to live, it will surely still be the one that got away.  It was interesting and a brand new mechanic to play with. I love it like a fat kid loves cake, and I’m a fat kid that LOVES his cake. As a bonus here’s a video of the spell in use in the Wrath beta.

So what do you guys think? Want to see this spell make it live to Cataclysm? How would you balance it? How would you change it?

Also this week, my buddy shane has written a new Google Chrome extension called Armory Links. It allows you to look anyone up quickly and easily in any of the various armory and gear checking sites. You should check it out, I know I love it and use it frequently.

And if you’re heading to BlizzCon and are interested in custom badge art, be sure to swing by Ginny’s site and check out her stuff. She does great work, and I know she’s working on a custom Lodur piece for me as we speak.

Lodur on “Totem Recall”

In case you haven’t heard yet, there is a Shaman Round Table on the horizon. On July 13th the folks over at Raid Warning will be hosting the latest in their series of round table discussions. You may also remember that back in February Thespius and Matticus were featured on Power Word: Fail the priest round table. I am very happy to inform you all that I have been asked to join in on this installment of their series Totem Recall.

The previous class discussions have been great successes and if you want to listen follow the link above.

I’m really looking forward to this. There is a great lineup and there is sure to be a fantastic series of topics for discussion. I can’t wait!

Want to be involved? Submit your questions for Totem Recall on Raid Warning’s Epic Advice thread and vote for your favorites to be answered on the show!

Here’s the line up for this round table

Joe “Lodur” Perez of  WoW.com and World of Matticus
Rich “Stoneybaby” Maloy of WoW.com and Big Crits
Borsk of Borsked
Jhaman of Castaclysm
Pewter of MentalShaman
Binkenstein of Elitist Jerks
Masanbol of Elitist Jerks

Make sure to swing on by and give it a listen. Should be a great time!

Image courtesy of Raid Warning

Making Dungeons Fun Again

notank

Want to know a secret? There’s a simple way to make WoW more fun.

Last night I had more fun in a random dungeon than I have for a long time. I was in Stockades, of all places. A Stockades run is usually a pedestrian half hour filled with enemies which aren’t challenging but have vaguely annoying abilities and no loot to make up for it.

The dungeon didn’t magically morph into a Lernean Hydra spitting epics at us. What changed was the group. The tank suddenly left. We were left with a lowish level party of three mages and a priest healer. We also had prison cells full of bad guys cracking their knuckles and asking whether our relatives could stitch this.

We carried on. The three mages had fun using every trick to play mage tennis and help the healer ensure we didn’t become wallpaper paste. The priestie sat there cheerfully swearing as he healed and cackling maniacally every time he physic screamed because he could it saved our clothie hides. Lots of conjured water later we finished the dungeon, all in great spirits.

What does that mean? We don’t need tanks. Nope. Not in 5 man instances.

Right now WoW is based on the ‘holy trinity’ of three roles; tank, healer, DPS. It’s a tradition going back through the MMO and RPG genres. The nay-sayer in me mutters that removing one of the roles would shake the very foundations of the games industry. It wouldn’t; it’s already happening.

The complexity of the roles has been simplified over time. Back in the day groups had to be pristinely organised. Each person performed challenging tasks. Support classes were necessary. Contingency plans were useful if the battle went awry.

It was the case for WoW as much as any other game. It wasn’t long ago tanks alone were juggling single-target tanking on four monsters whilst anxiously watching the one nursing a headache and herding the battle round the confused sheep. Before TBC, I gather, it was more tricky. That type of game play taught players to be creative strategists. It’s in that kind of situation that I met and bonded with my guildmates over hours of wipes and brainstorming.

Things are more straightforward now. More generalised; each of the roles is cut-and-dry in WoW. Tanks are there to hold the monsters’ attention. DPS are there to take them down, usually with little mind of what dies first. Healers are there to keep everyone topped off with heals so huge I’d not be surprised if characters feel like they’ve been dunked in the fountain of youth. Of course, there are fights where there are exceptions – sometimes healers get to top the boss’ health off instead, The roles are plain and appear interdependent.

But the roles don’t need each other to function. Last night my group’s DPS did its job – to deal damage – perfectly fine without a tank regulating us. We just had to be a bit more creative, versatile, and able to think on our feet. These are qualities which haven’t really been challenged in Wrath’s standard system but I’d go as far to say that the creative strategist in me opened one drowsy eye while my mana’ed out mage watched the cooldown on frost nova with her robed back to the wall.

Dare I say it, we also had to work as a team, rather than just have the tank glue everything to himself and everyone else sedately press the usual buttons to floor the next pack. We functioned much better as a social group. Usually the members of a group each have a set task and if something untoward – or just unexpected – happens it’s easy for a group of strangers to feel justified in laying blame on a person who failed or made a mistake with their individual task.

Last night, without a tank and with the group’s tasks shared equally, the potential for blame was removed. Everyone could contribute to everything. Even the healing! Us mages didn’t just sit in the fire expecting the healer to keep us all, four clothies, up AoEing 10 mobs at once. I don’t know if any of us would do that under the standard roles but with that jot of creativity and freedom allowed to us, we did what we could to help tank and heal. And when we did wipe? We all laughed and congratulated each other on a good fight.

So there we go. The roles already look a whole lot different to how they did when they were originally conceived in EverQuest or even Breath of Fire. We just need to take the plunge and get rid of one of the canonical roles. Not much to ask, right?

We’re only talking as regards 5 man groups, here, but just think of the ramifications for raids. What would they be? More creative players graduating from instances and more chaos and raids unlike anything we’ve ever known – I wonder if the outcomes would offset one another. I wonder if WoW could even support such a change, or if it would require a whole level playing field.

What do you think – is this a terrible idea which would do irrevocable damage to WoW, or a great one, with modifications?

This is an article by Mimetir, an owl (and resto shaman) of a raid leader on The Venture Co. (EU) You can find my twitter feed here.

Article image originally on flickr, by id-iom.