Hope for the PvP Healer

If you’re like me (and frankly, you might not be, but I hope you’ll keep reading), you enjoy a good amount of some world PvP.  Beyond Wintergrasp and the Storm Peaks dailies phase, I’m talking about moments like these:

“Oh sh**! STUPID [insert class]”

“What happened? You get ganked?”

“Yeah, I’m just farmin’ [insert mat]…”

“Where are you?”

“I’m out in Sholazar Basin.”

“On the way.”

…and after 20 minutes, you’re in a real world 5v5, 7v9, 20v17, whatever! You can Rebirth, you can Lay on Hands, you can rez at your corpse.  It’s a “No Holds Barred” cage match.  At least, I think that’s the reference.  Wrestling, right?  Kidding.  Anyway, my point is that I’m an avid fan of PvP.  It’s not my main focus, but I certainly spend a decent amount of time in it.

I love PvP, and I hate a skilled rogue.

Now, not because I think they’re OP, but because when a rogue is good, it’s near impossible to survive.  Again, let me say that I’m meaning this more as a compliment and not a QQ thread.  With that “rogue ego stroke”, I’m grateful that an announcement was made (I know, it was back in March) with regard to what we’ve come to call the “stunlock”:

Rogue burst is also scary today because they can deliver it while a target is chain stunned. We’ve also said that’s not a particularly fun place to be (for attacker or defender) and we need to shift rogue defenses away from short-duration immunities (which includes the stuns) and more towards being able to stand toe to toe with other classes a little better.

In a one-on-one standpoint, this was nigh-impossible to survive.  With a Cheap Shot, Kidney Shot, Blind chain, I’ve been forced to just sit and watch my health go from 100% to 0% in a matter of seconds.  Before you all “LoL L2Trinket” me, trust me, I’ve done it.  Like I said, a skilled rogue is a nightmare.

So, in the Rogue Preview put out, this lovely morsel is given:

In PvP, we want to reduce the rogue’s dependency on binary cooldowns and “stun-locks,” and give them more passive survivability in return. One major change is that we’ll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.

Obviously, the intent is to make a rogue tougher to kill, but I look at this from a healer’s standpoint: fewer stuns means more chances for us to survive.

Cataclysm is going to bring about a lot of changes, and we all know the constant struggle to balance PvP and PvE.  Since I’m a fan of both, I’m excited and scared of what the future will bring to the table.

How do you feel about the upcoming changes and how they’ll affect you in the arena/battleground?  Rogue feedback is welcome as well!

 

Email: elder.thespius@gmail.com | Twitter: @Thespius

Heroic moments

Last couple days I’ve been talking with a few friends about the heroic or epic feel of the game. This was spurred by the recent Cataclysm class previews. My friend felt that the game was making players too over powered and he feels that what he wants is and I quote

“To have the ever loving shit beaten out of the raid by a boss. Like seriously have Deathwing be so badass he just looks at us and we die.”

I replied with a little snark informing him that he could always level to 60 and turn off xp and raid classic content while it still existed, whatever was left of it.

To me the game is taking a logical step in many ways, I mean let’s take a look at all the things we’ve done in the game (and by we I mean as a collective player base).

  • Defeated an elemental lord
  • Defeated the son and daughter of the aspect of earth and the progenitor of the Black Dragon Flight
  • Defeated and old god and his followers
  • Defeated troll tribal leaders and their god
  • Defeated the Lich Kings floating citadel and his right-hand lich
  • Cleansed the home of Medivh
  • Defeated a Daemon lord
  • Stomped a troll hero into the dirt
  • Defeated a power sucking Prince of the blood elves
  • Defeated Illidan
  • Restored the sunwell while repelling a powerful Eredar
  • Trudged through the snow and ice to set fire the the Lich Kings floating citadel AGAIN!
  • Killed the aspect of magic
  • Beat down ANOTHER god and the servants of titans
  • Slapped around the custodian of the titans
  • and Dethroned an undead king

/breathes

So…  Yeah. Safe to say we’ve done a lot right? but if you look at it it’s been big bads right? So why shouldn’t we feel a little powerful right?

We’ve all had those moments too, where after a boss goes down or a particularly hard fight is won where you want to stand up and thrust your fists in the air and yell in victory. I know it’s just a game, but you can’t help but feel accomplished sometimes. For me it’s those moments of the harrying first kill. My guild’s first Blood Queen (25) kill, there were only two people left standing. Me and the feral druid stood over her corpse amid a sea of raider bodies. It may sound weird but in that moment I felt really good at the kill, being so close to that wipe and trying EVERY trick I had to stay alive / res / keep someone up long enough for the DoTs to tick was heart pounding, and that kill is among the ones I savor the most. I count that as one of my heroic moments in the game, where I felt that this could see this as a scene from a movie or book and wanting to throw my hands up victorious in the air and scream my defiance at this villain that had stood in our way threatening death, and nearly delivering it in full.

In every story I’ve ever read as the main character got more powerful, so did his enemies. We are about to go up against the corrupted aspect of earth. EARTH. That little thing all of Azeroth is comprised of. Safe to assume he’s going to be something of a jerk right? So with all the class changes happening I think it’s in good form that we are starting to feel well…. uber. It fits with the progression of the game.

Also consider that encounters are changing. The way we handle fights now is for the most part pretty linear. Don’t stand in fire, don’t stand in front of the boss, let the tank get aggro etc etc. Even the current mechanics can be boiled down to simplistic measures in many cases. In Cataclysm however the dynamics of each role are changing. The mechanics of each class are changing and this is going to allow developers to make more interesting encounters.

Me, I’m looking forward to Cataclsym and all the changes. I’m looking forward to having to approach different encounters differently. I look forward to feeling like yes I am powerful, but still have a damn good challenge ahead of me. I’m looking for more spells, more encounter mechanics, harder mana regen. I’m looking forward to feeling like the team I belong to earned EVERY kill with sweat blood and perseverance. I don’t think we’re overpowered, I just think we scale with content!

So how about you? How do you feel about the changes coming? Do you think they are over powered? Do you have a heroic moment to share? A well earned kill?

That’s it for today folks, until next time, Happy Healing!

 

Shaman Changes and Priest Preview Thoughts

I am still shell shocked over some of these amazing Shaman changes. I have an Elemental Shaman myself which I like to play on. Terrible at it, but it’s fun all the same. As I’m big into healing, I’m keeping a really close eye on the different healing adjustments and features being added. There’s this thing I have about thinking in the future and visualizing what things will be like.

If you haven’t looked at Zorash’s analysis on Healing Council or Lodur’s assessment on WoW.com, do check them out as well.

Healing rain: At first glance, it looks like an extremely spiffy AoE healing spell. Click the spell, select an area, and watch it rain. The amount healed diminishes based on the number of targets within the area. It doesn’t appear to be a channeled spell. It’s more a heal over time effect. Does that mean it’s a fire-and-forget type spell? You get 2 seconds to cast it in any area within 30 yards. It last 10 seconds but it can be brought up again after. I suppose this means melee can afford to get drilled by Cleave or Whirlwind again. It’d also be pretty cool to have multiple Shamans in the raid casting Healing Rain in the same area. Makes me wonder if the effect is additive if the same place is targeted.

Spiritwalker’s Grace: On the fence on this one. I know caster Shamans are like turrets: They stay still in order to blast targets (hostile or friendly). 10 seconds where Shamans can move and cast without any interrupt penalties is a good thing. 2 minutes as a cooldown seems like a long time. I’d say maybe somewhere in the 60 second to 90 second range but I suppose that’s a question easily answered when we have an idea of what encounters will be like. The talent is supposed to allow Shamans a bit more leeway during movement heavy fights, not make it super easy, right?

The Priest changes are coming soon. I don’t think I’ll be around in the hour when they go up though.I hope they bring in Power Word: Barrier. I remember the devs saying they wanted to include something like that in the game but they couldn’t pull it off at the time. I was envisioning it as something similar to the Death Knight Anti Magic Zone (the bubble on the ground) but for all types of damage or something. I can see it being a talent in Discipline (since they’re removing all the stat increasing type talents anyway) or it being a max level spell.

With the announced Dispel changes, I’m also curious as to whether or not Mass Dispel will stay in the game. I can see them making the case to remove it to make the whole dispel mechanic mean something. On the other hand, it means we can’t strip Ice Blocks or Divine Shield.

Anyway, changes should be up in a few hours. For now, I have to go downtown. Maybe I’ll bring my Macbook and just chill in the library and wi-fi it up.

The thought process of Lodur

Recently a comment on of my latest posts over at wow.com brought into question a bit of my integrity. Normally I do my best to ignore the bad comments but this one stuck with me a little bit. My last piece was talking about restoration shaman and haste. People seem to be under the impression that I didn’t like haste and was jumping on the band wagon to appease readers. Well as I’m certain most of you know I’m not really into the whole appeasement thing. It was questioned my “flopping” in stat priority, so I figured I’d take a few minutes and explain a little bit more how I view things like stats, spec and strategies.

First I don’t think there is a wrong way to do it. Not saying if you’re a healer and go afk because your HoTs are still active is ok, but rather everyone has their own style of game play. Some people love to tank heal, other people love to raid heal some float between these roles. Others still like the idea of being pure utility, not caring about topping the charts but rather lessening the burden of their fellow raid healers. The thing is all of this is valid, each is a unique way to play the game. We each play the game to have fun right? An easy way to do that is to find something you enjoy doing and making it yours.

I’ve seen healers stack Int above all else (recently) and still do fantastic jobs. I’ve seen players with more MP5 than I think even they knew what to do with but they still did fine. I saw a healer with SP coming out of every pore. I’ve seen healers and players doing all sorts of wacky things that work for them. But that’s the point it works for them. I acknowledge the fact that sometimes there are things more optimal to a situation, better ways of doing things based on the encounter alone. I accept that and I am not above admitting sometimes certain things are better than others in those situations. I like telling people different ways of doing things because it sparks creativity and offers an alternative way to do things that someone might not have thought about before. I like it even better when someone shows me something I hadn’t thought of before and I can say that I learned something from it.

So, there I am, in the middle. I try to see everything from the point of view of “how would this work?” rather than “oh that is just out right wrong! When it comes to things like stat priority my firm belief is that it will always be custom tailored to the role you choose and you as a player.

I mean we play in a game with a rather large population of players right? Eventually we’re going to run across something that might not be how we’re used to doing things but somehow works. Me I’d rather keep an open mind and take a look at it and try to understand how it works. I’d rather understand it rather than just dismiss it out of hand. Who knows I might learn something from one of those wacky situations. I know there’s been a few boss fights I heard of some strange way of doing it that worked, as well as the fact my guild routinely does things in a very odd fashion, but it works for us.

So what about you? In your travels have you encountered anything cool or odd that you didn’t expect to see but worked? Melee hunter? holy pally dps? Maybe some odd stat stacking?

That’s it for today, until next time Happy Healing!

 

The Body and Soul Spec

I’ll admit, I’ve always dismissed Body and Soul as an odd talent that had little to no use in raids. Players should be able to run out of anything dangerous on their own or with the aid of a boot speed enchant if they’re slow. As such, I’ve never really considered it at all.

But ever since that Power Word: Fail round table event held by the Raid Warning guys where Aliena, Derevka and myself chatted, I had to reconsider. Have I mentioned that they’re my personal favourite podcast crew to work with?

The spec

Here it is (14/57/0)

This is the one I’d use as it has many of the traditional elements of a Holy spec. You can shift your points around from Empowered Healing, Blessed Resilience, and Test of Faith accordingly based on your own preferences. Personally, I favor Blessed Resilience but that’s because I’m aware of what kind of an effect it has. You may prefer Test of Faith for the extra throughput (even though it is conditional). If you’re not a Flash Heal or Greater Heal type of player, you might opt for full points in Blessed Resilience and Test of Faith. Anyway, that discussion is for a separate post entirely (hopefully soon assuming Derevka has spare time at some point).

Why would you ever use Body and Soul?

For me, I’ve discovered that it has extra utility in progression fights. The talent a minor run speed increase for 4 seconds which is enough to give players a quick boost when running away. When learning fights for the first time, I often use this at specific times.

In an extremely high level raiding guild, I would argue that this talent is unnecessary. Players can easily handle movement fights and do not require the aid of extra sprint abilities to escape hostile spells. It’s just not necessary. Connections and computers are at peak efficiency resulting in near-zero lag. Situational awareness is so high that players will move without realizing that they had to move.

But not every guild is like that. Not every raid can perform like that. For me, I need to look at every possible edge I can utilize in an encounter. Nothing frustrates me more than a player who is unable to outrun a Sindragosa explosion, or a Necrotic Plague on Lich King or any number of other abilities because of technical problems. Doesn’t matter how good the player is as bad connectivity connections will almost always negate that. I can’t make everyone’s connection super awesome. I can’t magically snap my fingers and create 102 FPS conditions. The next best thing I can do is cast a spell that’ll make people run quicker and get them out of dangerous situations faster. I may not be able to account for lag, but I can at least function as a safety net and buy an extra second or two for that player and help them live when they otherwise would have been lost.

Just keep in mind that it might annoy your Discipline Priest. 

Anyway, it’s largely used on progression fights to help “smooth” things over until a fight “clicks”. You’re giving up potential throughput for increased (but selective) movement speed which comes in handy for heavy movement bosses. Plus it also makes the run back from wipes slightly quicker and I know I won’t be last back! Go ahead and give it a shot. Let me know what you think.