Blizzard Watch and Blackrock Foundry Impressions

What a busy week! If you hadn’t had a chance yet, here’s the latest stuff written up on the Guildmasters:

Blizzard Watch

I’m back!

No doubt you’ve heard the news of WoW Insider being shuttered. Alex and Adam, the brains behind the operation, have a Patreon all funded.

Their targets were met within the day.

Blizzard Watch is a reality now with your help and support.

I’ll be on deck providing general day to day support for any Warcraft stuff and Hearthstone stuff. Once Overwatch kicks in to high gear, you’ll be able to see my contributions for that too. In fact, I just finished my first draft on a Paladin deck list that’s been making the rounds on the ladder so you can expect to see that sometime later in the week.

In other news, I’ll be temporarily stepping in as the Priest columnist dude. It’s interim for now until another can be found.

Why interim? If you haven’t yet, take an opportunity now to read Poneria’s thoughts on her own Warlock column.

I’m not Dawn.

I’m not Fox.

No way I can fill their shoes. During Mists, I tried my hardest playing Shadow at various points and just couldn’t pull it off at the level required. I don’t have the intellectual capacity to theorycraft in Holy or Discipline, either. Oh sure, I contributed to the Priest section in the Warlords of Draenor strategy guide. However, the class columnist needs to be self sustaining through the good content heavy times and the dry spells of the expansion. It’s easy to whip out something to say after a patch, a nerf, or a new raid instance. Coming up with something during the lulls is much more difficult.

My problem is that I’ve written so much that I don’t know what to really write anymore. Ideas themselves aren’t a problem. But a class columnist has this level of expectation and pressure on it as Poneria illustrates. With the Priest being such an iconic class, it wouldn’t be possible for me to sustain the level of quality that I expect from myself over the long run.

It’s like being expected to hit a home run at least once per week.

Imagine a waste basket in front of you that’s filled to the brim of crumpled Post It notes and scribbles. In that waste basket are ideas that might be good enough for something else, but might not be up to the standard that Blizzard Watch readers expect and deserve.

Look, I absolutely love my Priest. Not once has any other class been considered as a main switch. But I lost my confidence in writing about it ages ago. You have WoWHead, Icy Veins, Noxxic, Ask Mr. Robot, and How to Priest as these wonderful resources for both new and veteran Priests to turn to. What the hell did I have to add anymore?

In the spare time I had before in the past, I’d periodically mentor new bloggers or columnists to the realm of Warcraft blogging. I’d tell them the day they start receiving comments that disagree with their content, it means they’ve officially reached the big time. As a blogger, our roles are to help educate and encourage discussion. Alternative viewpoints aren’t a bad thing. If everyone agreed with everything written in a post without a second perspective or anything else to add to the discussion, then I failed my job. But hey, this is the internet. People say things. People say really mean things. And I try to encourage the new writers not to give up, to not take it personally, and to not let it get under their skin. The moment it does, then the internet wins.

Confession: I let it get to me. I started second guessing myself. I second guessed every post I wrote and every idea that popped up. Before, the standard used for writing posts was “Would Matt read this?” and if the answer was yes, I’d start.

The blank document in front of me was like a huge giant slab of marble that was waiting desperately to be chiselled for the words, ideas, and entertainment to be unleashed upon the world.

Now, I don’t even know what my standard is. I’ve built up my own internal expectations to the point where I can never surpass them.

I forgot to add, Big Bear Butt’s recently called it a career from blogging too. He’s a veteran blogger and fellow WoW Insider colleague. There were times where I was depressed about writing and wanted to reach out to him because I felt that he could at least understand (I never did though as I just swallowed it, bit my tongue, and went back to grinding away at what I was working on). He and I started writing about Warcraft during the same time period around 2008 where we had legends like Phaelia, BRK, Ego, and so forth. I don’t think there’s anyone left that’s still active (even playing the game).

This is why I’m only filling in temporarily.

Anyway, I promise, I’ll keep the seat warm for you. Feel free to get in touch with me if you have any questions. Can’t say I’ll be able to answer all of them but I’ll try. If you’re interested, here’s the contact form.

Blackrock Foundry Impressions

Is Blackrock Foundry fun?

Yup, I’d sure say so. We’ll find out if the instance is just as fun and engaging in two months as it is now. The reaction to it appears incredibly positive. First few week’s often energetic as players are enthusiastic about the instance and the atmosphere.

We learned the hardway early on in Highmaul not to take anything for granted so we opened our week into normal mode to help shore up any remaining gear issues while getting everyone’s feet wet for heroics. Plus, let’s not forget the benefit of tier sets and bonuses.

Gruul – I daresay this guy is the Patchwerk boss of the instance. Burning Crusade veterans should have no problems as they ace through the Petrify and Shatter mechanics. We didn’t have the benefit of radial circles on the ground that informed us who would get hit by Petrify affected players. Oh yeah, everyone in raid was hit. None of this 8 players business. Anyone else’s lawn called? Something about getting off it? 🙂

Oregorger – The trick is to stay behind this guy. When phase 2 rolled around, we stacked the raid together and rolled around the chamber to activate Blackrock crates. You might have to time defensive raid cooldowns against the Acid Torrent.

Blast Furnace – Apparently, this was bugged during the first night or so. Thankfully, it was hot fixed a little later on. One of the toughest bosses in the instance even on normal. Ended up stacking sides during the first phase. Having a Priest with Mind Control will come in handy during the second part.

Hans and Franz – These guys are hans down my favourite boss of the instance. If your guild ever needed an idiot and movement check, this one would be it. If you haven’t referred to the abilities as pop tarts and stamps yet, you should start.

Flamebender – Conquest spent a few wipes here as we attempted to shoot for the Steel Has Been Brought achievement. It largely worked with us just tanking Steelbringer to the side while he jumped around the raid. If you’re planning on obtaining this for your guild, pull him way into a corner. He does knock backs which are insanely annoying especially if you get affected by the Molten Torrent ability and can’t jump into range of melee fast enough.

Kromog – Kolagarn 2.0! Nothing can get more random than this. Stack up your range and healers. Establish defensive raid cooldowns on breaths as needed. I used at least one per breath. Paladins and Mages can easily ignore the rune and hand mechanic. If someone gets caught out, a Paladin Hand of Protection will save them.

Beastlord – This is another quick test of your raiders and how swiftly they can dodge the spears being thrown. Your healers will be pushed during Ironcrusher phase with the Stampede.

Operator Thogar – The other movement heavy fight in the instance is Thogar and his toy trains. Set defensive cooldowns against the Iron Bellow from the Man-at-Arms. The Cauterizing Bolt from the Firemender is key as it deals 20% damage to the ads then healing up to 35% of their health over 10 seconds. Time your Mass Dispel against it. Make sure you download Thogar Assist.

Iron Maidens – Can’t say I’ve participated in an encounter this long since my first go at Illidan or Kil’jaeden. You’ve got time to theoretically use Heroism twice. But you should really save it for 20% when the fight really starts.

Blackhand – This is a really satisfying end boss to an instance. It has three phases, none of this intermission junk. The changes they made to phase 2 with the bombs and the spear throwing is handy and makes things easier as long as the fixated players know how to drive the tanks around. I’d advise referring them to something else other than tanks lest your actual tanks get confused. Phase 3 is the biggest individual awareness check ever. Stand at the wrong spot or angle to the impact of the Massive Smash and you’ll go flying off the ledge — Just like your chances of beating this guy. Heroism here.

I can feel the pain of having no Resto Druids in raid. If you happen to be a Resto Druid, a Balance Druid, or a Shadow Priest, check our guild out. We could use your talents.

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Game Time for Gold? Yes Please!

Have you seen the news about game time for gold? It broke earlier today in a forum post from Bash. Aside from the standard looking ahead to patch 6.1 content stuff like flight master paths, garrison stuff, and that Pepe (which is a separate blog post altogether because frankly, I just don’t understand the appeal), they dropped this bomb:

We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

You’ll recall that this was one of the main hyped features for Wildstar around the use of CREDD. EVE uses a similar currency called PLEX.

I’m in favor of it. I think it’s a great idea. It gives players like me with limited time (or limited energy) another way to pick up gold. And it gives players who don’t has much access to funds another avenue to keep their game time going.

But isn’t this kind of thing going to mess with the server economy? I want to say this is a method that will certainly put a dent into the illicit gold selling community. What’s going to do a better job than Blizzard legalizing that itself? I just don’t want to see this feature backfire upon itself the way they introduced real money trading into Diablo. I’d go out and suggest that this would ruin the game, but the examples with PLEX and CREDD have me wondering. It’d for sure upset the balance and prices of BOEs now. I could buy a BoE trinket for $20 and not bat an eye but 45000 gold would make me pause.

Are you a fan of the currency trading idea? It’s not set in stone yet but they did say they were exploring the possibility.

Now the question remains, what would you call this new currency? Needs to be short and catchy.

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Talents and Glyphs for Your Level 100 Disc Priest

When I levelled to 100 and started queueing into heroics, my mana regen was absolutely abysmal. I actually opted to pick up Words of Mending because of the extra passive Prayer of Mending that it would fire out. Heroics at 610 ilevel with non-existent Spirit with similarly geared tanks and DPS is truly a challenge.
No one has health pools high enough to soak that kind of periodic and unnecessary damage.
The damage out from the group is competing against my ability to keep the group alive long enough resulting in strategically healing the tank and the highest DPS.
My mana regeneration isn’t enough to keep everyone topped off which results in a different mindset of making sure players are above an arbitrary threshold (like 30% across the board).
Don’t mistake my observations as complaints as most of us veterans have been here before from the start of Burning Crusade, through the heroics of Wrath, the mana and healing crunch during early Cataclysm, and the slightly more relaxed Mists of Pandaria. I’ve done the dance before. I’m still trying to get over the fact that spirit’s only available on a few items. I mean, I get it. I know why. But it’s the first expansion where I’m not scrambling for as many spirit items as possible and where I’m legitimately competing against Warlocks and Mages for that cloth gear.

Normal mode dungeons and early heroics (ilvl 600 – 615)

Now, let’s talk about talents for a second. I mentioned Words of Mending because the outgoing Prayer of Mending was free. I love free (even though it’s like buying McDonalds coffee, with every 7th coffee granting you a free one after). It means my mana can be saved for other crucial spells like a well timed Power Word: Shield. At this stage of the gearing process, you probably don’t have any trinkets but you’re slowly working on your way to obtaining that legendary ring from Khadgar. Maybe you have it, maybe you don’t. You might still be using an heirloom weapon or something. The name of the game here is efficiency and low costs (or free costs). Like it or not, you’re going to be dying for mana if you intend to solo queue into heroics. The pool of players will range from skilled players who won’t take any damage to players who are attracted into standing in every fire or void zone or ignoring mechanics.
Recommended talents and glyphs
Surge of Light tends to proc after one or two taps of Holy Nova. Great if you need to bank a few instant heals in reserve for upcoming damage. Your Psychic Scream talent and glyph offers you an out in case CC breaks early or if you attract company. Power Infusion provides much needed mana relief during high pressure phases. Your Power Word: Shield will both absorb and heal with one action.

Heroic mode and Challenge Mode (ilvl 615 – 630+)

Now you’re in a slightly better position. Your spells and heals are hitting for a little more. People aren’t dying as much. You can afford to be a little inefficient here and there if you need to in order to save players. Your trinkets and neck have spirit on them now. You’ve said goodbye to Hellscream’s BoAs. You’re ready for the next step and want to gear yourself up for raids that’ll be opening in December. You want to be an asset to your guild and indispensable to your raid.
Recommended talents and glyphs
Psychic Scream stays. It’s a clutch spell that can make or break your Challenge Mode attempts. Surge of Light continues to be useful but Mindbender is another choice if you want that slight extra damage (very slight). You don’t need the Power Infusion as much since it only kicks in once every two minutes. Instead, pick up Spirit Shell because you’ll guaranteed to use it twice throughout most boss fights to help the group absorb incoming bombs or damage pulses or anything that could potentially flatten your group.
Clarity of Will becomes the winner here for the level 100 talent. You can pre-shield your tank a few times with it before they engage the boss and it gives you something to do if everyone is at full health. I managed to coat the tank with a potent 163k shield before a pull. I’m sure some of you can do much higher. Try to load up on as much mastery to help increase the power of Clarity of Will and your other absorb effects.

Raiding (ilvl 630+)

Welcome to raid finder (or normal mode or heroic mode or mythic mode, whatever your fancy). You’re now working with a team of healers and you’re in a position where you can bust out your Disc specialties and shine.
Recommended talents and glyphs
Level 30: Body and Soul
Level 45: Power Word: Solace
Level 60: Void Tendrils
Level 75: Spirit Shell
Level 90: Divine Star or Halo (encounter dependant)
Level 100: Clarity of Will
You’re going to be building up and banking Holy Fire stacks for Archangel anyway. May as well convert that into Power Word: Solace and use ’em as you go. Your level 60 talents for crowd control aren’t going to be relevant as much so it’s a preference. Level 90 talents will center around the raid encounters. Returning priests may be shocked (and partially annoyed) to find that Halo and Cascade now have a slight cast time. Clarity of Will continues to be my pick for the 100 talent because you can pair up with another healer who can supply heals to the tank while you drop large absorb shields simultaneously.
I consider Penance to be mandatory but Fade and Purification is up to you. Some of the upcoming encounters will involve plenty of dispelling so I like having the Purification glyph. Fade adds a slight damage reduction. It might not seem like much but it’s something especially at the start of a tier.
Anyway, don’t take my word as gospel. Start of with whichever talents and glyphs you like and feel free to try out new builds as you adventure throughout Draenor. If you’ve been having success with a different build, post it! I’d be happy to hear and try it out myself. I have not had an opportunity to give Saving Grace a try. Any of you budding Priests out there use it in current dungeons?

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Alliance First Level 100!

Elapsed time, 10 hours and 5 minutes. The servers opened up at 11:45 PM Pacific a few minutes early. Turned in all my dailies and started my pre-planned route on the way to level 100. At around 9:50 AM the next day (Thursday morning), I turned in my final quest and hit level 100. All in all, my run took me around 10 hours and 5 minutes. My personal best on beta was 9 hours and 33 minutes but you factor in the periodic disconnects and you can see it adds up. Being on a PvP server and being ahead of the curve means almost no one tries to gank you. All the higher level players know and we have a gentleman’s agreement that if you go after an opposing player, it actually slows everyone down for levelling so we don’t tend to go against each other. After that, I tried to stay up for a few hours longer by running a dungeon and completing my Apexis Crystal dailies. Holy heck, it feels as if my body just started weaving in and out of consciousness. There were times I snapped back to reality while healing and noticed my group was a little further ahead in the dungeon. Took a herculean amount of effort just to try to stay focused. After that, I queued up more work orders and garrison missions and went to bed for a few hours.

I was up for about 30 consecutive hours. I’m naturally an early riser so I was awake at 6 AM on the Wednesday. That’s when I did my shopping and cleared out as many other errands as I could. Met up with a friend I hadn’t seen in a while for dinner and just made an effort to try to relax myself before the game launched. Later that night, I tried taking a nap but I was at that weird sleeping state where you’re partially asleep but still slightly awake and aware of everything. At about 10 PM, I gave up.

Why didn’t you take your time to level to 100 and enjoy the sights and scenes?

I did that during the beta. The final builds of the game were at a point where I could just quest at my own leisurely place and really immerse myself in the lore. I knew when game day rolled around though, it would be a mad rush to 100 and I didn’t want to get myself caught with the flood of players. You just have to beat the curve.

How’d you do it?

Many players out there relied on energy drinks or caffeine to get them through it. I bought myself a fruit platter and had two jugs of water beside me plus a few snacks to munch on. Things got a little dicey around 6:30 AM because I was starting to get hungry and I was running out of hard food to eat. I knew that I would receive breadcrumb quests that sent me over to the next zones so I timed my bathroom breaks with that. During RP sessions in game, I’d pull nearby random mobs for bits of extra experience or start disenchanting items to keep my bag space clear. Most of my experience came with practice on beta servers where I had my routes all figured out.

Why not server first?

When I was the only level 94 in Gorgrond, I ran into a Horde level 95 Shadow Priest. I remember early on in the day a few rollbacks were issued out to players on EU servers for abusing and exploiting the turtle quest turn in on Timeless Isle. Or maybe I was beat out with a player who had a Darkmoon Faire buff. I’m not sure, but I certainly gave in my best effort and loaded up with experience potions on the way up. I’ll certainly settle for Alliance first though.

I am so excited for this expansion. No real dailies to do, for one! No quests to grind out or anything. Lots more exploration! More world PvP action (one of the benefits of being 100 is I get to dish out payback on players who annoyed me over the years).

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Post BlizzCon Highlights and Warlords Levelling Tips

Back from BlizzCon! What a crazy weekend. Biggest weekend ever with the announcement of Overwatch and several new game features coming to Starcraft 2: Legacy of the Void, Heroes of the Storm, and Hearthstone. Diablo 3 and World of Warcraft were silent this year for obvious reasons since Reaper of Souls had already debuted and we have the Warlords expansion launch tonight at midnight.

BlizzCon Highlights

I held it! The strategy guide that I mentioned I was working on the other day? Brady Games had a booth set up and they happened to have a few copies to give away during a random draw. I went up to them and asked if I could take a picture with it in front of their giant sign and pointed out that I was one of the contributors. At 400 pages, it’s fairly hefty but I think it’s roughly the same size and length of previous strategy guides. Just remember, expect this information to be out of date within a few months due to patches and such.

Overwatch was insanely fun! My original gaming background started with shooters, actually. I’ve since strayed from that genre but it’s great to see Blizzard try their hand it especially since Starcraft Ghost was cancelled ages ago. I wrote up my initial impressions on a few of the heroes I played like Tracer, Pharah, and Widowmaker on BlizzPro. Give it a read!

The rest of my guild was being anti-social for most of BlizzCon but we did manage to meet up a few times for a few drinks here and there. While I was out on the Hilton lobby most days catching up with other internet friends, they were upstairs playing Cards Against Humanity and WoW Trivial Pursuit.

Actually, some of those questions were pretty tough. Can you list all the factions associated with the PvP battlegrounds? I had to think real hard about that one.

At the airport, I was at my terminal waiting to board. I went up to the ticket agent to see if they had a pin or a paper clip I could use to swap out my SIM card. She eyed my poster tube and asked if I attended BlizzCon this year and I said yeah! I go every year! She was so envious because every year she wants to go but she can’t make it out because her airline always schedules her to work BlizzCon weekend. She jokingly offered to trade me a pin for one of my posters in my poster tube. Of course I said yes! I managed to get a few extra copies of the mini Overwatch posters to give away to a few of my friends back home here and offered her one.

She didn’t feel that was a fair trade so she offered me a seat upgrade as well! Damn! Look at that! Just goes to show that you never know who plays games out there. We ended up chatting a little more about World of Warcraft and some of the new features coming before I started boarding. Go figure!

Warlords Levelling Tips

  • Stock up on drinks like water. If you need the extra caffeine, go for tea. If you absolutely must burn energy drinks, go for the 5 hour energy.
  • Try to time your bathroom breaks at every even level. LEvels 92, 94, 96, and 98 feature breadcrumbs that involve you going on a gryphon.
  • Starting to feel a little weary? Splash some cold water on your face or dunk your head under the shower briefly to wake yourself up.
  • Switch your talents and glyphs and load up for instant casts or lowered cooldowns.
  • Check your binds if you’re just returning to the game now.
  • Load up on whatever consumables you need like your potions, flasks, food, and guild banners.

Anyway, good luck out there! See you at 100!

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