Why Did You Choose Your Healing Class?

why-play-healer

This is a guest post by Professor Beej.

I figure that it’s safe to assume that most of you reading this are healers. What I figure is not safe to assume, however, is exactly what kind of healer you are. Even though Matticus has a plethora of healy Priest goodness here, every other contributor brings something from another healing class. There’s even a Moonkin for good measure.

This crazy amount of diversity among the ranks at World of Matticus got me to thinking a little. The last time you fine folks heard from me, I posted an article titled “Why Play a Healer?”. The responses were many and varied, ranging from the apathetic “Why not?” all the way to “I just like being in control.” There were even a couple of tanks and DPS who threw their two cents in and  told me why they didn’t heal.

It was a very interesting discussion, and one that I think can be continued today very easily, given my train of thought about diversity at WoM. I ask those healers among you now a similar, yet entirely different, question:

Why did you choose your particular healing class?

This is a question I am asking myself a lot lately. At some point in my WoW career, I’ve raid healed on every healing class available except a Paladin. And now, I’m leveling a Paladin to rectify that mistake come Cataclysm.

Maybe.

You see, I am restless and constantly look to new classes to ease that anxiety. I’m not really an altaholic. Even abilities and spells than the one I am playing, I very seldom act on actually starting—much less leveling—a new character.

I started raid healing in Molten Core with my Druid. By the time my guild was working on Nefarian in BWL, I had switched to my newly leveled Priest. When TBC made Shamans available for the Alliance, I shot one to 70, raided through Zul’Aman and Tier 5 and have continued to do so through Wrath. And though I see all the other classes that I’m not playing as having far superior and more desirable

But now, Chain Heal has almost lost its luster and dealing with totems and shocks has nearly become mundane. I am looking at the Paladin to fix this healy-type wanderlust, looking back at the fun I had on the Druid and the Priest back in the day, I can very much see the appeal for grabbing them a few Heirlooms and giving them their first jaunt across Northrend.

Which brings me back to my earlier question:

Why did you choose your particular healing class?

Looking at each particular healing class, each brings something to the table that other classes lack in comparison. The problem is, however, figuring out just what sublime quality makes a healing class “click.” We all have our opinions and biases for and against the other healing classes, our reasons for choosing or not choosing as we did.

Here, you’ll find my take on each of the four healing classes as I try to decide exactly which one of the four is the right fit for me.

Druid

The Druid was my first love and the whole reason I love to heal, although his current incarnation is nothing like it was when I was slinging Healing Touches and HoTs while having to spec Resto for Innervate. While still a HoT slinger for sure, the Druid has some pretty nifty instant and AoE heals. Finally being given a real rez in WLK helps a lot, too. Unfortunately, there’s not a specific niche that the Druid fills, either: they can raid heal; they can AoE heal; they can tank heal. They can do everything and because of that, they don’t really stand out of the crowd.

Nothing about the dual spec excites me. I don’t care for Feral, and the Moonkin’s mechanics have yet to appeal to me. And I am simply terrible at Druid PvP, so there goes that secondary role. The Druid armor looks pretty sweet these days, too, but I would never get to see it because of being shapeshifted constantly, even I do really think Tree form is nice. Still not a real selling point for me, though.

In the end, I think the Druid would only be a backup choice for me, an attempt to regain fun through nostalgia alone.

Priest

The Priest has two real draws for me: I love PvPing on the little fella, and I love being able to specialize—unlike the Druid—in a role for PvE. If I want to raid heal, I can be Holy. If I want to tank heal, I can be Discipline. WLK fixed a lot of what I had started to not enjoy about my Priest. I despise Shadow to the point of never wasting dual spec on it or even leveling that way. And since Cataclysm is going to introduce rated battlegrounds and most of my time in TBC was spent grinding Arenas and BGs with my dwarf, I can see myself quickly falling into that role with him again.

Priest armor is always exceptionally pretty, too. The versatility that I would have with the Priest is unparalleled in the other healing classes, I think, as long as all I wanted to do was heal. Unfortunately, that same versatility is what pushed me away from the Priest at the end of TBC because it seemed Blizzard had no idea where they wanted the class to go.

Shaman

When retiring my Priest from all but PvP, my Shaman became my new best friend. I don’t use the term “easy mode” lightly, but the Shaman seems to have the very best toolset of any healer in the game. Sure, there’s some finesse involved in mana management over long, hard fights, but if things are even remotely under control, pop an Earth Shield on the tank, Riptide him/her, and Chain Heal until you’re blue in the face. Occasionally throw some Lesser Healing Waves when you can to replenish your mana with Water Shield procs. Learn which totems go where in each fight, and you’re avoiding fears, cleansing debuffs, and supplementing everyone in the raid in no time.

Congratulations, you just learned how to Shaman.

Not that many cases are anywhere near that simple, but you get my point. The Shaman’s toolbox is huge—I can tank heal when I have to with ES/LHW glyphs or raid heal with Chain Heal and set bonuses—but I’m still a one trick pony. Chain Heal is the main event. It’s the be-all, end-all of awesomeness. I miss it when playing another class, but I’m also incredibly glad to be rid of it, too. It’s not that it makes things too easy; it’s so good that it makes things too bland.

I think I want my Cataclysm raiding to be spicier. And I only really like about a quarter of the art for Shaman armor sets. Tier 8 was awesome, and Tier 10’s shoulders are neat. Other than that, give me any other healer’s gear to stare at for hours on end, please.

Paladin

My two best friends in the world have played Paladins since release in ‘04. Whenever we have this conversation, they tell me the same thing: Paladins are really good, but they’re really boring. They are even more of a one-trick pony than Shamans, I hear. They’re very good at keeping one target alive indefinitely, and the rest of the raid might as well not exist. Sure, newer changes to Judgment of Light and Bacon Beacon of Light give them some wiggle-room, but watching my buddy heal through a Heroic is like watching a truly talented fiddle player play true Kentucky Bluegrass: the fingers never stop moving and there’s no room for error.

And yet I’m still intrigued. Maybe it’s the lore behind the class. Maybe it’s that I’ve never had a Paladin higher than level 8 before. Maybe it’s my penchant for absolutely adoring tank healing. I don’t know. What I do know, though, is that I am seriously giving the idea of raiding on a Paladin in Cataclysm a shot.

Dual spec will be great, as I love big ole 2-handers. I have the choice of going ret to be able to daily and occasionally PvP, or I could go Holy PvP because Paladins—at least for the first season of new expansion—are ridiculous in Arenas. On top of all that, I love (most of) the armor. With the exception of very few tiers, Paladins have been the best dressed in Azeroth, holding my favorite looks across all the expansions. Tiers 2, 6, and 8 alone are enough to make me work toward a Paladin main.

Decisions, Decisions…

And yet, I’m still undecided. Looking at all the classes from all sides has yet to help me stumble across that single element of a class that makes it click in me that says “I must play this class!” I know some people have that moment. And back in the day, I had mine. Since then, however, I’ve developed quite a “grass is greener” complex. All of the classes are viable now (thanks for that, by the way, Blizzard), and none of the healers totally outshines any of the others.

And that brings me back to my point. You all play your chosen healers for a reason. You weighed the options and came to the conclusion that X class was better than Y because of Z. Now, I ask you to tell me what equals Z for you.

Why did you choose your particular healing class?

It Came From The P.U.G.: GearScore Edition.

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!

This week I’m going to focus on a mod that’s been getting a lot of attention for a while now, (both good and bad) Gearscore. The irony of this event is it comes right after listening to a podcast (no not mine) but the resident gentleman Dorf himself Brigwn over at The Hunting Lodge podcast. They had the creator of the addon as a guest and asked him all sorts of questions about the mod. Why it was created, if this was it’s intended use and where it’s going from here. Gearscore is a quick comparison of gear assigning a number based roughly on stat allocation per class / role on the item. It does not, in any way shape or form reflect skill. Simply put it tracks maximum potential for a role, the higher the number the better potential healing, dps or tankage you can do. You’re probably why I’m bringing this up. Well here’s why…

Last weekend I got bored and didn’t feel like doing heroics on my Shaman, and my Hunter needed a night off. So I did something I haven’t done since Naxx was THE place to be, I broke out my Death Knight Tank. She was the bomb when Naxx was the raid zone of choice and as a result has Naxx level tanking gear. Not the best, but not the worst. More than enough for heroics, which I can then convert the badges into T9 tanking gear. So I put on my tanking gear, change my specs, and hop into the queue to tank. 20 seconds later I find myself in AN with similarly geared people, everyone sitting there in Naxx (25) level gear, and seemingly good attitudes. So we buff, and I head down and start making pulls. First pull, no problem. Second pull, no problem. Then we get to the watchers. I pull the first group and pull them wayyyy back. I Deathgrip the caster onto me and drop Death and Decay. All of a sudden the healer leaves group! Not a word, not a disconnect, not lag and no vote kicking. Just up and leaves. One of the people in the P.U.G. Happened to be on the same realm as the person, so he shot them a tell asking what happened. The response he got back sort of shocked me.

“I looked at the Gearscore for the tank, too low I can’t heal that.”

I had a good chuckle at that. My DK might not be ready to storm into ICC at all, but she tanked Naxx 25 and is more than adequately geared to handle some measly heroics. So as me and the rogue are laughing about this the Warrior of the group drops, for the same reason as the priest. So what remains is a rogue and a mage and myself, all laughing about it. You would think that the story would end there, but it doesn’t. People joined and dropped the group 4 or 5 times before eventually a healer and a dps stuck. The kicker? The healer was in full tier 9, the DPS was another DK, in full heroic ToGC / ICC gear. I jokingly asked

“I have a low gear score you guys sure you want to stick around? already lost a handful of healers an dps”

Healer looks me over says

“Nope you’re fine, just keep shit off me”

the new DK pipes up.

“If I can’t manage my aggro on you, then that’s on me, no worries let get some badges”

Finally, after waiting for nearly 30 minutes we start really pulling, and blow through the instance, I don’t lose any mobs to the healer, there are no close calls there. And the DK ganked once, stopped attacking so I could taunt and then didn’t gank again. The run was smooth, and quick. With my badges in hand I hearthed back to Dala and logged for the night.

The funny thing is that was my first hands on experience with Gearscore ever, and I do mean ever.  I heard about it when it was created at the beginning of wrath and wrote it off as something I didn’t need. Eventually as people kept talking about it and how it ranked gear and assigned a value, I pushed it aside from my thoughts. When I started seeing requirement levels in gear score for easy content, I got a little bit angry at it’s creation, but I had never run across it in all my travels in Azeroth.

Thanks to The Hunting Lodge, I now know the mod was created at the release of Wrath and it’s original goal was to show that the heroic blues (ilvl 200) were on par with the 70 purples (ilvl 154ish) so that people weren’t excluded from Naxx runs. It has since become this oddity that has people calling for 5k Gearscore for heroic runs. Without listening to that I probably would have looked on the above chain of events with a much heavier heart, and some abject hatred to the mod.

To put this in perspective, I installed the mod and had a look-see at all my characters and even the members of my raid. Lodur, my main who is decked out in T9.5 and Tier 10 / 10.5 only ranks about 5795 on gear score. My alt hunter Abigail, in T9 with heroic level trinkets ranks 4900. My tank, in Naxx gear is somewhere around 3799. Most of my raiders are in the 5500 – 5700 score mark and we’re clearing ICC25. It just seems odd to me to cling so hard to a scoring system that only appraises gear, and not skill or personality.

In other P.U.G. related news, I hit a random up last night with my main Lodur, wound up getting Gundrak. I’ve done this place a million times, yet somehow never managed to get Less Rabi achievement . We stacked a group from guild one day to try for it but for some reason it just fell out of reach each time. So we get to Moorabi and the tank pulls I instinctively wind shear the first transformation, and I notice his health is dropping like a rock. I wind shear the second and pop heroism and drop my elemental. he goes for the third transformation, the DK pounds him with a mind freeze and he dies. I see the achievement pop up and I’m one happppppppy Shaman. The hate tells roll in from some of the guildies yet to get it and I log off to go to bed one contented man.

So, how about you guys? Any interesting stories from the P.U.G.-Verse? Have any run ins with Gearscore? Good or bad?

Until next time, Happy Healing

Ranking Players with Elitist Group

elitist-group-head

I hesitated a bit when writing this post largely because I know how the community feels when it comes to “scoring” players. No one wants to be condensed to just a number or a value. At the same time, the idea of a player’s gearscore has evolved to into another concept where a players capability and potential can be scored.

Why rate players at all?

Its a good question. For raid leaders who are assembling their groups from strangers, it can be a bit of an exhausting process to individually armory players and figure out if they can compete in the level of content that is being worked on.

At the same time though, not everyone knows the strengths and appropriate stat weightings of every class or spec. I’m a healer. I don’t know much about Rogues or Hunters. I don’t know how to tell if they’re gemmed or enchanted properly.

When raid leaders are getting runs going, they have to balance two things: Players and time. We need to make sure we get ourselves a competent crew to run with. We need to make sure that we can assemble it within a reasonable amount of time or else people will simply leave because of time constraints. Between inspecting players, asking questions, and achievement checking, that time can add up especially when players get turned down.

What exactly does it measure?

Gearscore currently examines a players gear and assigns a value based on the overall “power” of their items. It doesn’t know whether a player enchanted or gemmed their gear wrong. It isn’t smart enough to determine whether a Ret Pally wearing cloth instead of plate should get penalized.

Gear does not determine player skill at all.

But it does determine the maximum damage, healing, or tanking a player can do.

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Let’s use a DPS player as an example. The above table represents in my mind the two qualities I look at when bringing in a player.

  • Gear: Like it or not, gear ultimately determines the range at which a player can do damage. The better the gear, the higher the potential. They can still do low damage even though they have competitive gear.
  • Skill: You can’t look at the skills of a player until after you run with them at all. Personally, I like to assume the best. I’ll rely on their achievements for a better look. While its true that people can get carried when clearing Trial of the Crusader, its difficult to say that when the player in question has killed Anub’Arak on Trial of the Grand Crusader.

Both aspects are intertwined to a degree.

gear-graph

These are extremely rough estimates and I know that encounters will have a huge determining factor in the overall DPS that can be done. Its also going to vary by class mechanics and so forth.

Lets just assume for the second its the same player on all four characters with different levels of gear. In all cases, he could do 1000 DPS. Maybe this Elemental Shaman would bind Lightning Bolt to every key and just faceroll all over it.

But if the player is using every cooldown and nailing every rotation, then what restricts his damage is his gear. Only one set of gear is going to allow Elmo, the Elemental Shaman to do or exceed 6000 DPS. Its all about potential.

Lets move on to Elitist Group

I wrote about this on No Stock UI this morning, but I wanted to mention the usefulness of this tool to raid leaders and what type of information I’d glean by looking at this.

elitist-group-1

This is the sheet of my Retribution Paladin, Valoray. Its a bit outdated. I picked up a new cloak and chest and haven’t gotten around to enchanting either of them. Anyway, according to Elitist Group, I’m using a tanking Libram (really?) There are a list of suggested dungeons down the middle that I can participate in. EG has tallied up what I have along with the gems I have and has assigned me a gear rating of 239. This means that my Paladin is theoretically able to compete in Icecrown Citadel raids as long as they are not heroic.

(Also, I need a reminder to switch to an Exorcism glyph once I hit a certain amount of expertise which I can’t remember the value of)

But what about my skills and my experience?

Over on the right pane, you can see the list of raids and achievements that I have completed.

Hmm.

No hard mode achievements. Fully cleared Trial of the Crusader. Made some slight progress in Icecrown Citadel. Didn’t knock out Ulduar entirely.

This Paladin fails. Lets move on to someone else.

elitist-group-6

And here we have my Elemental Shaman.

Still using that Deathchill Cloak. EG has red flagged my chest and legs. I’m using spellpower and stamina gems in them. And my legs are also using the spellpower and spirit leg enchants.

What a terrible Elemental Shaman.

Glyphs seem to be okay (although I heard Glyph of Totem of Wrath is making a comeback?) A gear rating of 237 indicates that my Shaman is slightly less powerful than my Paladin. But what about her experience? Mousing over the Ulduar 25 raids, we can see that the Shaman has at least 1 Yogg-Saron kill under her belt. She meets the EG recommendations for Icecrown Citadel on 10 and 25.

She even has 36% completed in Trial of the Grand Crusader having taken down heroic Val’kyr Twins twice (although to be fair, that group lucksauced it with the door strat).

Given the choice, I’d probably pick the Elemental Shaman because she has done a bit more in the game then the Ret Paladin has.

(Although in due practice, I clocked about 4900 DPS on Saurfang last night on 25 so I’m questioning my Elementaling abilities, sadface)

elitist-group-3

Lastly, the Notes system can be used for further information in the future. After you finish a run, you can add a rating from 1-5 and leave a little comment. Each comment you leave overrides the previous one. You can use it to leave useful things like:

  • Has dual spec and can tank or heal
  • Only wants to run for Emblems
  • Has a DPS alt named <blank>
  • Managed to outheal Matt (Invite him, it makes him look bad)

(If you’re wondering about the comments on the screenshot, I happened to be doing some Ebaying of MTG cards at the time. Speaking of MTG, I started another blog specifically for it: Topdeck.me)

In any event, use Elitist Group. It condenses most of the information you need into one accessible place. You can see what they’ve done and get an idea of what the character is ready for. To a healer like me who doesn’t know enough about other classes to make snap judgments, this advises me on whether or not I should outright reject a player or consider them.

Then again, I rely on other experienced players to handle the inviting :D.

Yes, I Wrote for the WoW Magazine – Check out my Articles

You might remember that several months ago, I sent out a plea for help and volunteers. I was working on a secret project but I couldn’t really disclose what it was. Some of you guys guessed that I was working on a raid UI or healing addon.

Sorry to burst your bubble. I’m not that good with coding.

But I do love writing.

During the week of BlizzCon 2009, I was contacted by the Editor in Chief of the WoW magazine. He read my blogs and asked if I could contribute two articles. One of them was on loot systems and the other was on healing UIs that are used by various players.

Naturally I said yes!

Here are the scans (PDF):

This first article is on loot systems. Loot council, DKP, SK, and need before greed.

The second article is on healing UIs. You might recognize some of the people I interviewed. The first one I interviewed was Lilitharien. Yes, the same Lilitharien from Divine Aegis! Another familiar face you may recognize is Zusterke, who frequents the Plus Heal forums (and has guest posted on World of Snarkcraft).

I am slightly depressed. Its actually quite silly and I don’t know why its affecting me so much. You’ll notice that my name doesn’t appear anywhere on the scans. In fact, it doesn’t appear anywhere in the magazine.

It was a great opportunity and I’m thrilled to have been a part of it, don’t get me wrong. But when I show it to my friends and say "Look! I wrote these! I got published! Ain’t that cool?", I’ll be met with skepticism. And I won’t have any way to prove that I did this.

Its disheartening for me since I’m considering diving into journalism or communications. I wrote for what looks to be one of the coolest magazines on the planet, and I can’t even add that to my resume.

The reasons? I don’t want to get into the details about it here. Suffice it to say, I believe its… ah, whats the word? Political?

Anyway, those two will most likely be the only articles I’ll ever write in print. I know for a fact that I won’t be given the opportunity to write for them again (Politics). I had a great time interviewing everyone. I apologize to those of you that I had spoken to where none of your material was included. Thanks to everyone who offered me 15 minutes (or hours) of their time when I was looking for volunteers. Obviously, I could not have done it without them.

Look, I grew up evangelizing Blizzard and playing their games since I was 8 or something. I learned keyboard commands in Warcraft II before learning how to touch-type. I invited friends over to my house to show off Starcraft. I was practically first in line for Warcraft 3 when it debuted.

Its just crushing when you find out that the gaming company who you’re most loyal and passionate about has heard of you and doesn’t really like you. Sorry, this is bothering me a lot more than I thought it would.

Anyway, if you haven’t already, you should go subscribe to the WoW Magazine (and no, I don’t get commission :P). Lots of useful stuff for players of all types and I guarantee you’ll find a few things in there that will be relevant (or at least amusing) to you.

Five Misconceptions About Healers

Sometimes there is nothing more frustrating in a raid than watching your raid wipe. I feel that the only thing more frustrating than the wipe itself, is watching the healers get blamed right away. As a raid officer and healing lead seldom do I let things really truly get under my skin. But when I see a wipe and I hear the question in vent

“healers, what happened there?”

It raises my ire. I understand that healing is something that quickly comes under the analytical scope when an encounter fails. But when you have someone assigned to lead the healers it’s their job to find out what happened, and on the off chance they do find something wrong it is their job to address and resolve the issue. When a tank or dps starts berating healers about what happened it gets on everyone’s nerves. We’re going to use the term Healer Rage here. Healer rage can take many forms, quiet determination, outright aggression, passive aggressive behavior (such as “missing” a heal on a target) all the way up to outright quitting. You might remember my first post here on World of Matticus where I talked about the 5 Archetypes of the Healer. I broke down what makes a person choose to be a healer in a game like World of Warcraft. Each of those healers are still around and kicking and always will be.

Today I’m going to talk about some general misconceptions about healers, as well as what triggers Healer Rage and how different healers deal with it.

5. All healers are created equal

There are a lot of people who seem to think you can equally exchange Healer A for Healer B and see no difference in the performance of the raid as a whole. I’m not talking classes here, purely about the player. This might seem like it doesn’t happen but it does, and quite frequently.

“Why not bring Dude B, he’s just as good as Dude A?”

Now I’m not trying to be elitist and talk about difference in skill, but the truth is we all have our strengths. Some healers are better at tank healing, they understand it better. Others are better topping off a raid. Some know the intricacies of a short burst fight and intensive healing, while others still are built for longevity fights. We all have our specialties our niche. The idea that you can take any healer and slap them anywhere and get the same performance is not a good one to have.

Why this causes Healer Rage

Dude B is a tank healer, he revels in it. It is his specialty without question. Dude A is a raid healer, he knows the in and out of everything there is to know about keeping the raid at peak health. Raid officer decides to switch their assignments. Dude A is now on tanks and Dude B is healing the raid. When you take a healer out of a comfort zone it is akin to dumping a bucket of cold water on a sleeping person. While some people can handle a shifting role like that, we all tend to have our preferences. Moving  us from those preferences tends to make us just a tad bit grumpy.

4. All healing capable classes are built equal

Some people think that all classes are equitable. What I mean is that a Resto Shaman is the same as a Holy Paladin as a Resto Druid as a Priest. Lets be honest, while this has become closer to the truth over the many years that we’ve been playing this game, it is still a ways off. Sure my Shaman is capable of healing a single target quite well, But an equally geared Discipline Priest or a Holy Pally will beat me every time and vice-versa for raid healing. Sure you can stick them in that roll, but results might not be optimal. This is considering the merits of the classes and talents without accounting for player skill.

Why this causes Healer Rage

Just like above, when you take someone out of their safe spot people’s nerves are on edge and performance can often times suffer. Over the years I’ve come to realize as healers, we tend to like our niche. When Shaman were usurped as the kings of raid healing, there was quite a loud outcry on the forums and through the WoW universe. This is very much the same as the reasoning behind the rage of number 5. I’ve also noticed in both 5, and 4 here that healers thrust out of their comfort zone tend to be quieter and deal with their rage about it more internally.

3. Healing is Easy!

There are some people out there who feel that healing is the easiest job in the game. I’ll be honest, there was a point where I felt that way. That was when I was playing a hunter in 40 man raids and before I had ever touched the healing side of a Shaman. Nothing could be further from the truth. Healing is one of the most stressful aspects of the game. You are responsible to heal any damage taken in a raid, people look at you to stave off that wipe or to keep them up no matter what, because they think all you do is sit there and spam a few buttons.

Why this causes Healer Rage

Healing can be one of the most challenging roles in the game! Not only do we have to effectively manage our own resources such as mana our own health and consumables, but we also have the privilege of playing broker with yo ur health totals! What people often don’t realize is that as a healer we often have to play triage. Prioritizing heals is more than just making sure the tank is topped off and then spilling over into your group or raid. We have to decide sometimes who lives and who dies! That is a heavy burden and one that we often times have to make as snap decisions. When a healer gets criticized for this, it’s not exactly fair, and can cause not only rage but an added level of stress. This is normally when you’ll find healers raging openly either through comments or possibly even over voice.

2. A healer has to carry those who are under-geared / unprepared

While a healer is capable of carrying an under geared tank or healing through a certain amount of damage from players not moving fast enough out of area damage, it should not be expected of us. There seems to be a large amount of players that believe a healer is obligated to heal the tank that isn’t even trying to mitigate their damage or are woefully under geared for the content. Some people think it is OK for them to stand in the middle of a raging fire on the floor because the healer will heal them through it. You may think I’m making this up, but I’ve seen enough dps actually do this and then when asked about why they would say “because the healer has to heal me!”. This also holds true for people who don’t know the mechanics of a fight, yet insist to pull and bring much unnecessary damage on themselves.

Why this causes Healer Rage

Much for the same reason as number 3. Healing is already challenging enough in some cases. Doing things that while funny, are disruptive and unnecessary can really alienate you from your healer. Tanks don’t randomly go into your dps spec and pull the groups in HoR, it just isn’t happening. If you’re a dps and you’re purposely standing in Rotfaces’s slime quadrant just to get your extra couple hits in, that’s completely unnecessary and honestly it’s rude. It is every raid members job to mitigate as much damage as they can, you can’t rely solely on the healers. Eventually you’ll get healers that will respond to this but ceasing to heal you, or openly being aggressive about your actions.

1. Whenever there is a wipe, blame healers first

There is this mentality that every time there is a wipe, you need to yell at or blame the healers first. After all it’s their job to heal you through anything right? (see number 2.) There are few things more frustrating than seeing the group wipe and to hear someone immediately ask “so what happened there healers?”. What boggles my mind is when this happens despite things like mortuary, big brother, raid buff system or several other mods that people may use that announce who dies and to what. We’ll use one of the new ICC trash mobs for an example, Stinky. Stinky and it’s twin Precious are the pets of Festergut and Rotface. They are also mini bosses very much like the trash pulls leading up to the Twin Emps were back in AQ40. Each has an unique ability, but in Stinky’s case I’ve seen this mini boss / trash pull wipe more groups than some of the bosses! Stinky has three abilities

Decimate: aoe that knocks everyone to 15% health
Mortal Wound: 10% reduced healing done to you stacks up to 100%, placed on tanks
Plague Stench: raid wide aoe that ticks for about 3k every 2-3 seconds

He’s pretty much setup to really mess with healers. If you get an ill timed Decimate followed by a quick Plague Stench it is possible to have multiple people in the raid die in one stroke. Every time I’ve seen a group wipe on it, the first thing I hear asked is why the healers didn’t heal through it. Sometimes I’ve seen it expected of healers to time their group heals perfectly to go off when decimate does! I’m not saying healers shouldn’t be prepared for it, but latency spikes and lag can cause heals to not exactly be spot on, and that should be kept in mind.

Why this causes healer rage

When a boss goes down smoothly you almost never hear anyone say; “That was awesome! Great job healers! That was all you!”, but when a wipe happens you will hear the phrase “what happened healers?” way too often. Not everything is within a healers control. Sometimes things happen that stretch our abilities so thin there is no recovery. Random mob abilities chaining together can cause a group to wipe before a healer even has a chance to react. When someone places this burden on the healers, it’s a short trip to off the rage deep end. Healers are already shouldering enough weight in a run, keeping a group topped off, playing healer triage and managing our resources to keep the group going. Looking at the healers after every wipe can cause healers to snap. I’ve seen healers rage quit raids, I’ve seen them rage quit guilds, I’ve seen them completely stop healing on the next pull just to watch the person who blamed the wipe on them die. I’ve heard stories of even worse events that have gone as far as an entire healing team leaving a guild in one swoop, leaving a raiding guild effectively healer-less.

Healers carry large burdens in a raid or group. Sure sometimes we might make comments about something being so easy because a tank out-gears an instance, but those are welcome breaks. We are not omniscient,we are not gods, we are not capable of predicting what is going to happen and when. We are just playing our role in a group, doing what we can to make things go smoothly. Remember, our job is a stressful one and one vital to the raid. Trust in your healing leads if you have one to make sure healers are doing what they need to be, and trust your healers a bit. Basically cut us a little slack, it’s often times a thankless job.

That’s it for today, until next time folks Happy Healing

 

Images courtesy of Icanhazcheesburger.com and staples