Online Gaming Addiction Part 2 – Signs and Symptoms

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This is a guest post by Professor Beej. Part 2 of 3.

In my last post, I chronicled my ongoing experiences with Online Gaming Addiction that have led me to the point where I am now—I’ve realized I am addicted, and I am trying to rid myself of the problem.  Today, I intend to go through the signs that initially helped me realize that I was (and still am, but to a lesser extent) addicted to the hobby in which I have to this point invested eleven years of my life.

If you think that you or someone you know might be addicted to online gaming, then ask the following questions. These are the four points that predominantly signaled that I had a problem.

Has your personality changed?

It’s a given that over the course of our lives, we all change, and sometimes that change is for the worse.  Online gaming addicts, however, change for the worse in a very dramatic way, albeit one that might be gradual enough that it goes unnoticed by the addicts themselves.  The personality change will probably appear stress-related or just mild crankiness for the first little while, but it might actually stem from a “withdrawal” from the game world.  If the personality change persists and grows steadier while the person is away from their game, yet appears perfectly normal while logged on, then it could be a sign of online gaming addiction.

As I grew more engrossed in World of Warcraft’s world, I became more of a jerk to those around me.  I was more snide, more sarcastic, and I had very few pleasant things to say about anything or anyone that was not directly related to my success or enjoyment in WoW.  It was really like the nice guy I had been all my life had been transplanted with a completely different personality.  The more time I spent away from my virtual life in Azeroth, the less amenable to reality I became.  As soon as I was logged in again, however, I was chipper and happy and joking all night long.  I would ignore friends during the day, yet I would pester them for instance runs later that evening.

Those around me every day never really noticed this behavior.  I just seemed occasionally grumpy to them.  It was my parents who noticed it growing worse and worse on my visits home from college.  It took my mother saying “I don’t like who you’ve become since you’ve gone to college.  You’ve really become a smartass” to really make me look at my life and realize that I was going in a direction that I hadn’t even noticed, nor had anyone else.  My personality was worsening too gradually for friends who saw me on an everyday basis to really see, but when my parents only saw me every three weeks or so, they would notice that I was getting surlier with each visit.  My time away from WoW was becoming less and less pleasant, and my demeanor showed it.

Do you interact with your family and friends in a different, more negative way?

Online gaming addiction not only affects the addicts themselves, but also the people with whom they interact and how they interact with them.  If a person becomes addicted to an online game, real life can begin to seem like a distraction, and he or she can begin avoiding or cutting short responsibilities and engagements just to get a little extra time in the virtual world. In addition to my being cranky with my friends and family, I would also interact with them differently than I ever had before I became so engulfed by the game.  Gaming addicts’ interactions with others are often limited to online chats and channels without their realizing it.  If you or someone you know has stopped most offline socialization and typically only communicates through the game, then there is a good chance that person might be experiencing some level of addiction.  I’ve been in this situation before. 

In college, friends would rent or buy DVDs and bring them over to my house to watch as a group; I would be in the back room alone playing WoW while they occupied my living room, laughing and having a good time.  If my friends wanted to go eat dinner, I had to make sure it didn’t conflict with raid times or something else I had scheduled in game, otherwise I would not go.  I figured I could get all the socialization I needed in-game.  I would miss birthday parties, barbeques, and weekend road trips because I had a raid scheduled or just would have rather been playing my game than doing something that wasn’t WoW.  When I went home to visit my parents, I would set my laptop up on their coffee table and raid, barely paying attention to them (even as my dad recovered from heart surgery), because I could not stand to be offline and miss a raid for any reason.

The culminating incident occurred after I graduated college.  The girl I was dating at the time moved back in with her family who lived over three hours away from our college town.  I decided to spend one last summer at college instead of moving home.  She wanted to come visit me and stay with me a lot over the summer, but I told her no.  I told her I wanted to “spend time with friends and just play my game.”  She would ask over and over again, but I would still refuse to see her.  That summer, I would spend on average 15 hours a day on WoW, really only leaving the house for food.  I never even realized until afterward what was going on and that I was alienating my closest friends.

When I said I wanted to “spend time with my friends,” I meant I wanted to instance and raid with them.  My real-life interaction with friends and family dropped to nearly non-existent, and when I did see other people, I was unfriendly and always thinking about being back online.  Combined with my sour mood that had been slowly developing over time, some friends got fed up with me, and we still do not talk that often.  Other friends stuck with me, and I eventually was able to patch up relations when I realized how badly I was affected by this addiction. 

Have other hobbies been tossed to the side and forgotten?

I mentioned this briefly in my previous post, but it has always been one of the prime symptoms that made me realize I was addicted to online gaming rather than simply mismanaging my time.

One of the primary qualifiers of an addiction is the physical or psychological need to place it over other aspects of one’s life, no matter the consequences.  In the case of online gaming addiction, this “hobby” can entirely overshadow other hobbies and interests to the point where the addicted person simply has no other life.  While not as damning as impacting one’s base personality or social skills, online gaming addiction can lead to tunnel vision where the gamer thinks that nothing else is worthy of his or her attention.

In my case, I stopped reading any books for pleasure or, really, for school.  I would Sparknotes anything I had an assignment for in order to make as much time as I could for gaming.  Not only was my school reading impacted, but I see gaps in my journal of books I read for entertainment where there are months on end where no new entries are made, and I feel bad about that because I was an English literature major in college.  Reading has always been one of the things I do for fun.  When I became addicted to WoW, no book could even hold a candle to the entertainment I thought I was getting.  I claim to be a huge Harry Potter fan, even wanting to dedicate part of my doctoral research to the series, but when books 5 and 6 were released, it took me a good week to two weeks to finish them instead of the hours or days it took most of my friends.  I just couldn’t stand the thought of doing anything but being on WoW.

It wasn’t just books, either.  I mentioned earlier how I would avoid watching movies on DVD my friends would rent because I couldn’t justify not being in-game for those two hours.  TV was no different.  I could not justify the time to actually sit down and watch any shows.  I thought a DVR would fix that once I left college, but my DVR is filled even today with TV shows I refuse to set the time aside to watch because I spend so much time on various MMOs.

Even though this aspect of gaming addiction only directly affects the addicted players themselves, it can have far reaching consequences that can impact others when the addict’s habits and interests are shared with friends and family, as in my previous example.

Is it hard to concentrate on anything not involving the game?

Online gaming addiction is a mental addiction rather than physical, obviously.  There are no drugs being ingested and no body chemistry alterations, but the mental pull that online games have on the addicted is just as powerful.  A surefire sign of gaming addiction is when a person is participating in an activity entirely unrelated to the game, yet constantly draws parallels and references to it.  This symptom can also lead to diminished performance in other aspects of the addicted person’s life because he or she simply cannot (or will not) put forth the effort required to excel at anything but gaming.  Since no other aspect of life is as fulfilling to the addicted, why exert the energy required to concentrate? 

Sometimes, it’s not an active lack of concentration, though.  When I was in my worst stages of it, I could not help where my thoughts led.  I could have been in the middle of class, and I would be writing out gear lists or talent specs I wanted to try out.  I might have been at dinner and interrupted the conversation with yet another WoW related train of thought, even when the discussion was nowhere around it.  I could not concentrate on other aspects of my life, even when I tried.  When I did try, I was trying to relate them to the game so I could increase my enjoyment.  If I could not relate them in any way, I would consistently have my mind drawn back to the game because that was where I would have preferred to be.

Just like an addict’s social life, academic and professional lives are also at risk from being too engrossed in an online game.  Productivity and GPAs can severely drop as a person falls unchecked into an MMO.  I was always a student at the top of my class, with more A’s than B’s and never anything lower than that.  When I was at my worst, however, for the first time in my life, I began making C’s.  I just didn’t care that I hadn’t studied for that German vocabulary quiz because I had finally been on top of DKP and earned my Tier 2 shoulders.  I wouldn’t have been able to concentrate anyway even if I had studied because I would be thinking about having to farm consumables or which alt to level or any of a hundred other things that made WoW more appealing than homework (or any other part of my life).

Jobs are just as easily lost from lack of attention as grades; being too engrossed in writing out specs, checking forums, and reading MMO blogs are easy ways to waste time at work that could jeopardize one’s position.  If those aren’t available, then simply having one’s mind elsewhere, concentrating on the game and what “needs” to be done there when the working day is done, can severely limit productivity.  In the worst case scenario, lack of concentration at work can cause one’s job to be lost because the work being paid for is not being done.

If you or someone you know constantly references an online life more than their real one or is consistently distracted when outside of the game only to rush to log in whenever the day is done, that person might be addicted to a game.

Conclusion

These are only a few of the ways that Online Gaming Addiction can affect a person’s life and those around them.  These are the four most prominent in my case.  This is, by far, not an all-inclusive list, but the ones where I have experience recognizing that something is wrong.  I have personal experience with each of these four symptoms, and through the help of my friends and family and a good bit of willpower, I started to figure out that there is a wide world outside of my computer that really is more fulfilling on every level than the “life” I had thought I was building for myself online. 

And therein lays the problem.  Recognizing that I had a problem was not the same as actually doing something about it.  No matter how much I knew I was addicted, I was still addicted and had to do something about it.  So the next and final post in this series sorts through a few methods of reaching a sustainable balance between gaming addiction and a functional life.

Image courtesy of sundstrom.

Monday Midnight Musings (Patch 3.2 and Exploits)

It’s not often I do late night posts. They usually come out all funky and misunderstood or full of typos and other clerical errors. At the same time, the evening is when my mind is at it’s most active. This is going to be a fairly decent sized blog post about some big changes that have been announced.

Yogg Saron

Tonight we managed to kill Yogg-Saron on 25. It took us around 6 weeks (or about 12 hours total) to clock him out. Previous weeks involved the melee clicking and the ranged DPS still struggling or some melee players having portal difficulties and the ranged just killing tentacles one after the other. I’m proud to say that everything came together tonight. I believe that this was one of our most complete attempts and kills. I felt like a hockey GM in the week leading up to the trade deadline. Trying to add the pieces and classes that would help us cash in on a playoff run (Raid bosses are my playoff series). Syd did a beautiful job looking for diamonds in the rough. It took us two shots tonight. I’m extremely proud of the players in the raid tonight and grateful for the players who weren’t there but helped contribute to the learning process over the past few weeks.

Hard mode attempts begin this week. Leaning towards Flame Leviathan first. Just found out that it’s possible for a Demolisher to have a driver, a gunner, and a player loaded and ready to fire at the same time. This presents some intriguing possibilities.

One buys all

Universal armor tokens. I’m surprised this wasn’t reported earlier. My wow.com colleague Mike Sacco mentioned this during the day and it took me a few seconds to realize what it meant. You won’t have to fight specific bosses for specific tier tokens anymore. As in, there is no more head token, chest token, or shoulder token to cash in. You get one tier token of your armor set (Protector, Conqueror or Vanquisher) and then it can be used to buy whatever piece you like.

And I know someone’s going to come in here and say something about catering to the casuals. But hell, this caters to everybody. Loot council’s going to have a fun time assigning these tokens. Sacco presents some great arguments in his post that I will reiterate briefly here:

  • Upgrade sets at your own pace: Several players in Conquest have held out on tier pieces until they acquire a certain amount stating that they wouldn’t use them right away because their current items were better. This change allows players to specifically target which pieces benefit them the most.
  • No wasted tokens: Mix and match your 10 and 25 man tokens. You don’t have to feel empty for replacing your Valorous gloves with Conqueror gloves.
  • You’ll get your 4 piece… eventually: At the rate you’re organization is going, it really is going to be possible to get it.

Many of the Triumph and tier tokens are functioning as a partial gold sink. Not only do the tier 9 pieces require a Regalia token but you’re going to have to shell out some coinage to pick them up. They’re in the neighborhood of the 50 to 70 gold range. Doesn’t seem like the gloves have a monetary cost.

But, it’s the PTR and nothing’s ever finalized.

Priest tier 9 pieces

I wrote about that on wow.com. You can find my thoughts on it (and a history of the names) on there. Wyn seems disappointed at the 4 piece bonus.

Triumph vendor items

Here’s a few screenshots for you to check out. I think images are worth a thousand words.

shoulders-triumph trinket-triumph

Pair it with the Intellect trinket from Mimiron (Pandora’s Plea) and you’re good to go.

helm-triumph

Hit rating helm, I know. BoE though. If it wasn’t for the hit, it’d make a fairly juicy helm for Discipline Priests.

ret-libram

(Am I going to want that Libram on my Ret Pally if I have the one from Naxx that increases my Crusader strike damage or should I pursue other items with badges?)

rings

I managed to replace both of my rings tonight. Packing both Radiant Seal and Lady Maye’s Sapphire Ring now. I wonder who Lady Maye is.

Exodus exploit thoughts

Ingenious. The method used to down the boss was absolutely brilliant! The idea calls for something like a Warlock and a Paladin entering the brain room. You’re relying on healing aggro to cause the outside mobs to evade bug. So the Warlock soulstones the Paladin, the Paladin DI’s the Warlock upon transition from phase 2 to phase 3. Paladin pops up, warlock clicks off DI, starts casting Life tap like crazy while the Paladin bomb heals him for an insane amount causing the outside mobs (the ones that are piling up) to immediately aggro on to the Paladin (who is untouchable as he is inside Yogg) and trivializing the encounter.

There’s some comparison to the method that Ensidia used to exploit for their Hodir hard mode kill. It involved kiting and tanking plant trash from Freya to Hodir. Mages would spell steal that buff and proceed to use it in the encounter. While it wasn’t exactly causing mobs to bug out, it’s still an unintended side effect. Of the two exploits, I have to admit that the Hodir one is a little more impressive.

These upcoming weeks are only going to get busier. Actually, the next few months are going to be flowing with news and features. If the faction change is something they announce in a blue post, it makes me wonder what else could possibly be announced at Blizzcon.

Heading to bed. It’s 2 AM.

Why Emblem Changes are Great

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Let’s cut to the chase.

Badges of Heroism and Valor are going to be phased out. Every raid instance and 5 man dungeon is going to be dropping Conquest emblems.

I like this change from a raid leader perspective! Here’s why:

Raising the floor – The minimum standard is being raised. During Burning Crusade, many guilds were either starting on Karazhan, Gruul’s Lair or Magtheridon. Other guilds were wrapping up in Mount Hyjal, Black Temple and Sunwell. There weren’t a lot of guilds working on SSC and TK. But this change will help shrink the gear gap between upper end guilds and lower end guilds. The minimum gear standard is going to go up.

Less time spent gearing – Are you a skilled player? Your gear just doesn’t show it right? Good, then this is another change. I’ve met many “skilled” players who wanted to apply to Conquest. Unfortunately, their gear level did not meet the minimum requirements to enter Ulduar. I’ve had to turn them away. Now those same players can come back and reapply. Since gear won’t be as big of an issue, they can demonstrate their skills in a raid environment. The fact that gear sucks won’t be much of an excuse.

Reduces the links in the progression chain – Currently, the order of operations in which players go through to get loot is:

  • Heroics/Badge gear
  • Naxx/OS/VoA
  • Eye of Eternity
  • Ulduar

Similarly, let’s look at the projected badge drops.

  • Emblem of Heroism
  • Emblem of Valor
  • Emblem of Conquest
  • Emblem of Triumph

What’s essentially going to happen is that the game will be reset so that Conquest badges are going to be at the bottom of the ladder. Who knows what the Triumph gear will be. Right now it takes players a lot of time investment to work their way up from zero to hero.

People have a reason to do stuff again – Hard time finding healers for Naxx or DPS for an instance? Fear not. Trade chat will rev up again and you won’t have to spend hours trying to find a player to fill that spot. From my perspective, once my Priest hit a threshold in gear, I never went back to Naxx. The badges meant nothing to me. I didn’t need the items anymore. I had no reason to go back into Naxx. I know other players feel the same way. Why participate in an activity when there’s no reward for the time invested? Now there is. Conquest badges give players an incentive to head back in. That’s a bonus to everyone. Epic gems, right? With Triumph badges dropping from heroic daily quests, I think they’re going to raise the cost of new Triumph level items. I remember some of the stuff we got from Sunwell vendors. That was over 100 badges for several of the items.

Alts – This makes it really easy to gear up alts now. I’ve got a Ret Paladin and an Elemental Shaman that I like to mess around on from time to time. This will help hasten the rate at which I can join Ulduar pickup groups or other raiding alliances.

Yes, I am very much in favor of this change.

Koralon the Flame Watcher: New VoA Boss

Here’s a first look at the new VoA boss.

This what ultimately VoA is going to look like. We have an Earth boss, a Storm (air) boss, and now a Fire boss. I wonder where the Water boss is going to be situated.

Boss abilities

Not sure if there’s official names for them. That video was shot from the perspective of a Warrior (Arms I think).

First ability is the assorted flame patches that drop around. Stand out of the fires.

Second ability is the flame whirl like thing he does where he spins around and unleashes fire in every direction.

Expect this boss to drop tier 9 level loot.

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I’m still downloading the 1.15 GB file right now for the PTR patch. I should be suiting up and ready to go within the next several hours.

Resto Shaman Tier 9 and More!

By now I’m sure you’ve all heard about the tier 9 sets that have been released. Unlike Tier 7 and 8, instead of having two different levels of gear, there are three levels.

Conquest (ilevel 232)

Triumph (ilevel 245)

Heroic Triumph (ilevel 258)

This is kind of nifty. It adds more opportunity for raiders of all levels to gain tier set pieces. There is no artwork for it yet, but you can click the link and check the stats. The big thing here is the set bonuses.

Instant cast
Increases the healing done by your Riptide spell by 20%.
Instant cast
Increases the critical strike chance of your Chain Heal spell by 5%.

These might not seem like a lot, but these are quite nice as it stands. Lets take a look at the 2 Piece. Riptide already seems to have received a little buff in it’s healing come the patch but lets use the value of the Rank 4 Riptide and according to the 3.2 talent sheet, the current rank 1 Riptide

The spell has two parts we’ll make the assumption that the set bonus affects both parts. The spell initially hits for 1604 to 1736, a 20% increase on that 1925 to 2083 on the front end. After the initial heal it places a heal over time for 1670. With the set bonus that HoT becomes 2004 over 15 seconds. While that might not seem like a lot consider a couple things. First it’s an instant heal and HoT for Shamans, never a bad thing. The new ranks for the spell haven’t been released yet (that I can find, if you see them please link them to me) so you can imagine those numbers will be higher. Secondly combine the 2 piece with Glyph of Riptide which increases the duration of the HoT by 6 seconds (or with these numbers should be another 800 healing if my math is right) and 2 piece Tier 8 , which lowers the CD of Riptide by a second and you have an instant heal that places a 21 second HoT on your target, and it only has a 5 second cool down. I can see that being extremely useful. Oh, and it still buffs chain heal on the target by 25%.
Let’s take a look at the 4 piece bonus now. Increasing the critical strike change of Chain Heal by 5% might not seem like a lot either, but you have to keep in mind a couple things. Before raid buffs I’m packing close to 27 % crit, maybe more depending on what pieces I am wearing. I suspect the vast majority of the Shaman Healing community falls between 25% and 30% before buffs (cursory glace at armory seems to support that theory) in a raid environment you can already get close to 40% crit. Adding another 5% to that is just insane, it will definitely increase our throughput quite a bit. It will also work hand in hand with changes to Improved Water Shield which now procs off of chain heal without consuming an orb. This will do wonders for our mana regeneration along with our healing throughput.

The newest item I’m probably most excited about though so far is not the Tier 9 set (while it is nice) but we have a new Totem. The Totem of Calming Tides is, quite simply put sexy. When you cast Chain Heal you have a chance to gain 234 spell power for 15 seconds. That is just nice any way you slice it. Combine that with the increased crit chance and the fact we’ll most likely be packing enough haste to have 2 second or sub 2 second chain heals and I suspect more often then not we’ll have the buff. There is no information on proc percentages yet, but it’s still very early in the PTR.  It should also be noted that this so far does not just affect your chain heal spell power, but your overall spellpower, meaning when it procs Earth Shield, Riptide, our various Healing Waves and even Healing Stream Totem will gain a benefit. Personally I can’t wait to get my grubby little Shaman fingers on this one.

Along with the Tier Sets we were provided information for Badge Goggles andBadge Shoulders. While they are pretty good I just find myself hard pressed to get excited about them. Maybe after the models are released for Horde / Alliance.

The new totem and the Tier set fits very nicely with the talent and spell changes for Shamans in the coming patch, you can read my initial thoughts on them Here.

For those who don’t remember here they are again.

  • Call of Air – Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems that Call of Fire or Call of Water.
  • Call of Water – Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems that Call of Fire.
  • Call of Fire – Simultaneously places up to 4 totems specified in the Totem Bar.
  • Totemic Call has been renamed to Call of Earth -     Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Call of Earth.
  • Tidal Waves has been changed to -     When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Lesser Healing Wave gains an additional 2/4/6/8/10% of your bonus healing effects.
  • Nature’s Guardian now give you a 100% chance to increase your maximum health by 15% for 10 sec instead of 50% chance to heal for 10% of your total health. Cooldown increased from 8 second to 30 second.
  • Mana Tide Totem now has 10% of the caster’s health. (Up from 5 health)
  • Nature’s Swiftness now has a 2 min cooldown. (Down from 3 min)
  • Improved Water Shield no longer consumes a Water Shield Orb when you gain a critical effect from your spells, now also has a 10/20/30% chance to proc from Chain Heal.
  • Ancestral Healing now reduces your target’s physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.

Looking at those and looking at the set bonus I’m definitely starting to get excited. I’ll report more on it after I get some time in on the PTR, Lodur is transferred over on the PvE server for the PTR and will be getting some play time tonight after my raid and tomorrow for sure. I’ll update this when I get some more information on how the talents are working and how it feels in a raid environment, particularly hard modes.

What do you guys think of the Tier set and the Relic? Are you going to transfer over onto the PTR and try the new talents out? Are you looking forward to hard mode as a Shaman healer?

Until next time, Happy Healing.

Sig