Suggested Restoration Spec and Glyphs for 3.1

3.1 is upon us and it’s free respec time. Here’s my suggestion feel free to edit it as you see fit. I’m going to quote matt here from his post previous to mine

WoW Insider has a great roundup toeverything 3.1 related.

No Stock UI has a great list of updated and compatible 3.1 addons for you to peruse.

Restoration Shamans were largely untouched in this patch (yay) but some things have shifted around allowing use to move some talent points and gather up our talents.

0/16/55

Restorative Totems: Increases the effect of your Mana Spring Totem by 20%, and increases the amount healed by your Healing Stream Totem by 45%

This is still a must have, if for nothing else with mana spring totem no longer staking with Blessing of Wisdom, you’ll be using healing stream totem a lot more.

Healing Way: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 18% for 15 sec.

With the talent points being freed up, there is no good reason not to take this

Thundering Strikes: Improves your chance to get a critical strike with all spells and attacks by 5%.

More crit is always good

Elemental Weapons: Increases the damage caused by your Windfury Weapon effect by 40%  increases the spell damage on your Flametongue Weapon by 30% and increases the bonus healing on your Earthliving Weapon by 30%

People may scoff at this one, but with the points floating around, taking this with it’s full 3 points is a great way to give your spell power a bit of a boost.

The spec lets you get everything and the kitchen sink, foregoing the more pvp centric ones. The movement of the talents to different tiers and just a couple point changes really give us everything we need.

As far as glyphs go it might be time to change it up a bit, I’ll list the ones I feel are the great contenders

Water Mastery
Healing Stream Totem – With the change to restorative totems this is worth a second look.
Mana Tide Totem
Earth Shield – NEW 20% increase in the healing done by your Earth Shield is always a good thing.
Riptide – NEW while it might not seem like much, increasing the duration of riptide makes it more into a true HoT instead of just a Chain Heal buffer.
Chain Heal

Now as far as totem mods go, I will make an endorsement here. Totem Timers worked for me on the PTR’s latest build when Yata and Flototem failed me. If you haven’t seen it, it’s worth checking out. Tracks Earth Shield charges, water shield, lightning shield, all totem schools, has a totemic recall option and is pretty light weight.

Good luck in Ulduar!

As always feel free to follow on twitter http://twitter.com/LodurZJ And don’t be afraid to ask questions using direct message there or the contact form here on the site!

Ulduar Caster Weapons and Tier Gear: A Primer

Here’s a list of all spellcaster related weapons that drop from Ulduar. Items are sorted in the rough order of progression that raiding groups will be going in. I linked all currently known spellpower weapons and off hands so that your raid group can get a general idea of what item to go for and what items are better off in the hands of other players along with the rough order they will appear in. It seems heroic mode drops slightly more weapons. Loot tables for some of the bosses are still unknown at this time (like Yogg-Saron and Algalon). Read the bottom of the post for a theory of tier gear drops.

Heroic Mode weapons

Weapon Weapon Type Source
Overcharged Fuel Rod OH (Spell hit) Flame Leviathan
Intensity 2H Staff (Spell hit) Ignis the Furnace Master
Scepter of Creation Wand (Spirit) Ignis the Furnace Master
Guiding Star 1H Mace (MP5/Haste) Razorscale
Quartz Crystal Wand Wand (Spell hit) XT-002 Deconstructor (Hard mode)
     
Rapture 2H Staff (Spirit) Iron Council
Ironmender OH (Spirit) Kologarn
Runescribed Blade 1H Sword Auriaya
The Lifebinder 2H Staff (Spirit) Freya
Staff of Endless Winter 2H Staff (Spirit) Hodir (Hard mode)
Scepter of Lost Souls Wand (Haste/Crit) General Vezax

 

Normal Mode Weapons

Weapon Weapon Type Source
Firesoul MH Sword (Spell hit) Flame Leviathan
Plasma Foil 1H Dagger (Spirit) XT-002 Deconstructor
Pulsing Spellshield OH (Shield) XT-002 Deconstructor
Stormtip 1H Dagger (Spirit) The Iron Council
Nurturing Touch Wand (Spirit) Auriaya
Pulse Baton 1H Mace (MP5) Mimiron
Unraveling Reach 2H Staff (Hit) Freya
Icecore Staff 2H Staff (Spirit) Hodir
Ice Layered Barrier OH Shield (MP5/Haste) Hodir (Hard mode)
Pillar of Fortitude 2H Staff General Vezax

Tier gear

All we know right now is that Mimiron drops tier 8 gloves. I’m assuming Yogg-Saron either drops the chest or the helm. I have a sneaking suspicion the other 3 Titans (Freya, Hodir, Thorim) drop the other 3 tier 8 pieces. My theory is unconfirmed, however. But I think it’s a decent assumption that the 4 titans along with the “end” boss of the instance are the ones that drop the tier pieces.

Suggested Healing Priest Specs, Glyphs, and Addons for 3.1

Not sure how to spec or glyph for 3.1? Here are my suggestions. Feel free to modify accordingly. WoW Insider has a great roundup to everything 3.1 related.

No Stock UI has a great list of updated and compatible 3.1 addons for you to peruse.

Discipline Priest Specs

57/14/0

Soul Warding: Reduces the cooldown of Power Word: Shield by 4 seconds and reduces the mana cost of Power Word: Shield by 30%.

Absolution: Reduces mana cost of Dispels and Disease curing spells by up to 15%.

Focused Will: Increases your spell critical effect by 3% fully talented. If you get crit, incoming damage is reduced by 4% and healing effects on you increase by 5/10/15%.

3 points can go either into Absolution or Focused Will. With the amount of cleansers and dispelers in my arsenal, I opted for the increase crit for the time being. But that might change later.

Improved Flash Heal: Must talent, I think. Reduces mana cost of Flash Heal by 15% and increases the crit chance if your targets are below half health.

Rapture: It’s different now. When your Shield is absorbed or dispelled, you instantly get back 2.5% of your total mana and your target gains 2% mana, 8 rage, 16 energy, or 32 runic power. Works every 12 seconds.

Discipline Priest Glyphs

Glyph of Flash Heal
Glyph of Power Word: Shield
Glyph of Penance – NEW: Your Scribes will have to be lucky here.
Glyph of Prayer of Healing – At least it’s some form of AoE healing if the fight calls for it

Holy Priests Specs

14/57/0

Blessed Resilience: For 3 points, it increases your healing effectiveness by 3%. The stronger your healing effectiveness, the better this talent will be. For the time being I opted not to get it.

Serendipity: A haste inducing talent. Requires you to Flash Heal or Binding Heal before it adds a 12% haste buff per stack up to 3 (total of 36%). Makes your next Greater Heal or Prayer of Healing faster. Note: Binding Heal used to grant 2 haste buffs per one cast. It doesn’t do that anymore.

Test of Faith: No change here.

You’re going to end up with 6 talent points. You can only invest in two of the above abilities. I recommended Serendipity and Test of Faith.

Empowered Renew: Another instant healing spell added to Priests. The closest thing I can think of is that it’s an inverse Lifebloom. Instead of tick, tick, tick, BOOM! It becomes BOOM! Tick, tick, tick.

Holy Priest Glyphs

Glyph of Circle of Healing
Glyph of Hymn of Hope
Glyph of Renew
Glyph of Flash Heal
Glyph of Guardian Spirit

Things will be very busy in the World. New places to explore, new dungeons to conquer. All of us will do our best to provide the advice and guidance in the challenges ahead.

Matt on Massively

Darren, that community PR guy for My Game Mug managed to rope me in a quick interview. It’s the same group that’s developed WoW Headhunter. Be careful! That guy’s as sly as a Rogue. The interview on Massively involved both myself and Kree. We both chatted with Darren about what we looked for in candidates as guild leaders, recommendations for what new applicants can do and how important personality is.

And then there’s the shameless praising of WoW Headhunter (naturally).

Some quips:

What are the top 3 things that you as a guild leaders look for in order to recruit the best candidates for your guild? (Answered by Matt)

Attendance – Are the people we are recruiting going to be able to make the majority of the raids? While it’d be awesome to pickup a really good player, if he or she can only do 1 or 2 raids per month, they’re kind of useless to me and the rest of the guild since they’re never actually there.

Knowledge – Often times, knowledge translates to in-game skill. I need to know how you play your role with your given class and spec, things like, when do you end up using your spells and if you use them in the most opportune times.

Personality and Attitude – WoW has a lot of challenges. We’re going to try and accomplish big things and that’ll lead to wiping over and over again. We need candidates that are going to tough it out and make their sacrifices. They have to have the right attitude and personality to want to get better and to help their guild out. They need to be able to stick with it even when times are bad.

What is your recommendation with what candidates should put in their application when applying to your guild? (Answered by Kree)

Originality. The application has to stand out, just like a resume. If it’s too-safe or boring, it’s difficult to stand out from everyone else. Let your personality out in the application.
Also, read the question completely! I asked a question about how people plan on utilizing dual spec and one of the responses I received was, "Maybe". This doesn’t even make any sense! It shows that the person didn’t really read through the application.

Check out the full interview!

Quick Thoughts About Val’Anyr

There’s been a few updates about Val’nyr since the last time I wrote about it. Now we have some more information regarding the retrieval and construction of the legendary mace. Here are the Coles’ notes version:

  • 30 fragments
  • Step 1: Bring shattered fragments to the Archivum Console
  • Step 2: Throw the shattered fragments into Yogg-Saron’s maw while he is casting Deafening Roar
  • Kill Yogg-Saron and loot
  • Condition 1: Can only be completed in Ulduar Heroic mode
  • Condition 2: If at least one Ulduar Watcher is not assisting you

This leads me to conclude a few things.

First is that it appears the person who is collecting all the fragments does not have to be the same person who ends up with the constructed mace. After all, the fragments must be thrown into Yogg-Saron who must then be killed. The loot master should then find the completed mace on the loot table of the old god.

This means the fragments can be looted to any one person as a keeper until the guild collects the necessary amount of fragments.

Second is that the construction of this weapon is going to be out of the reach of many of the casual oriented raiding guilds due to the conditions needed.

Some more questions remain

What happens if the raid group fails at killing Yogg-Saron during that attempt? Or even during that week? Are the fragments lost?

Lastly, it seems that PTR build 9767 (the most recent) was pushed through mostly for bug fixes. Since the latest build was meant to fix stuff, we can assume then the patch is very close to completion. I do believe 3.1 will be here sometime this April. Two weeks.

A good indicator that the patch will be coming out soon is when PTR servers shut down.