The Price of Popularity (or Healer, Heal Thyself)

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This is a guest post by Sylly Syll who writes about the cons of being a sought after healer.

Certainly, negatives might not immediately leap to mind for a healer who has a lot of friends, is generally considered to be talented and capable, and is offered seemingly endless opportunities to do runs for which other classes have to sell their soul to get a spot. (WTB Healer PST). However, for me there have been some definite downsides to this situation since WOLK hit. Specifically, being constantly whispered by friends, guildies, and strangers to heal. “Please, please, PLEASE heal this run for me so Ican get the much coveted Epic Boots of Awesomeness”, I hear, leading to me running more instances than I’d ever dream of initiating on my own, which leaves me struggling often with the following three issues:

1. Poverty: Repair bills, raid and instance pots, buff foods, enchants, gems vs. no time to raise gold to offset costs leaves me perpetually scrounging for cash.  And, of course, even when I find the time to quest or farm, healers are faced with the daunting task of boring mobs to death.  No lightning-fast, face-ripping pew pew for us. Alas and alack, none at all.  Over the holidays I blew through well over 1000 gold sending toys and purely frivolous fun things to dozens of people who make me smile on my server.  It was without contest the best time I’ve ever had spending gold in WOW.  It lit me up like a Christmas tree.   And as great as that was, a couple of weeks ago when I was scraping by to get pots for a Naxx raid, I almost regretted spending that gold.  Best gold I ever spent, and I almost lamented having spent it.  That’s pretty gristly food for thought.

2. Healing burnout: On occasion I just want to sit on a mountaintop and take in the amazing art of the game, or putz around Dalaran checking out all the vendor goodies, or doing some other innocuous, ultimately unproductive activity.  Sometimes I just want to quest all by my lonesome, where the only death I could possibly be responsible for is my own.  From time to time I just feel like parking my carcass in a quiet corner of the world and carrying on a long conversation (typed or otherwise) with one of the friends I treasure in the game.  Because of the healer shortage, finding time for these things can be hard, which can leave me a little grouchy, a little snarky, a little closer to trading bark for feathers and doing the Chris Farley bop.

3. Guilt: When I log on and my guild message of the day is replaced instantaneously by a sea of purple text with friends saying "omg now we can run!" "SYLL! come heal x for us!!!" "Have you done the daily?" etc. etc. ad infinitum, I feel instantly guilty, whether I tell one or none of them yes, because ultimately I have to turn someone that I like down.

Of course, all three of these issues could be solved very easily and with finality in a number of ways.  I could give up the wait for dual specs, jump into a feathery owl suit, and leave it to others to heal me. Or maybe I could come up with a list of runs that I either needed or really enjoyed, and categorically refuse to run anything else.   I could turn off WOW and go clean my house.  No, not really.  That third one was just silly. But I’ve come up with a couple of solutions that are not so drastic as these to keep this tree blooming and happy, willing to spread the leafy goodness around.  They are not perfect or complete solutions, but for me they seem to be doing the trick.  Even though I’m resto, this druid needed some balance in her life. 

Here’s some places I found it.

1. Loosening up the bank vault:  I’m a terrific hoarder of mats. Leatherworking mats, enchanting mats, gear for 3 specs (even though the moon will fall out of the sky before I use my druid to tank), all KINDS of goodies find their way into my bank, or my bank toon’s bank, never again to see the light of day.  I’ve recently started to let these things make their way to the auction house or the vendor.  Sure, some guildie might need me to make something for them and I won’t have the mats immediately on hand.  This is a possibility.  But then he can farm the mats.  Or I can.  Or we can together.  Surely the world will not end if I auction some of the goods I’ve leveled a profession to make, right?

2. Providing the hook up:  To assuage some of my guilt over saying no to healing a run, I’ve been trying to hook up friends or guildies who might not have otherwise run together. So when someone asks me to heal heroic Old Kingdom, I might say to them, “You know that run is almost impossible with a resto druid in the group, right?  Let me see if my holy pally friend is busy.  Maybe he can go with you.”  Even if the hookup doesn’t happen, I still feel better for having actively tried to help, rather than just saying “no, kthxbye”.

3. One hand washes the other: I’ve recently, when asked to heal a run, let some of my friends know that I need to get some work of my own done, and asked them if they would mind helping to speed me through some dailies if I help to heal their instance.  This is definitely a win-win arrangement for all involved.

4. Where’s Syll?: I confess; I hide on alts.  DPS alts.  This doesn’t cut out on all of my invitations to heal, as many of my friends know who my alts are, but it does reduce the number of invites when I just don’t feel like being a productive member of society.

5. Offpeak hours: I have a pretty strange sleeping schedule, and often am wide awake at 4:00 a.m. 4:00 a.m. is a wonderful time in WOW. Nothing is camped. Quest mobs abound. Quiet scenery is there for me to soak up at will. I get a lot done at 4:00 a.m.

Although these strategies are not perfect, they’ve made me a much happier healer.  I have a comfortable amount of gold in my bank, I’m quite a bit happier to run the instances I do run, and I have a clear conscience about how I’m spending my time in WOW.  No one wants their game to become their work.  I know I don’t.  It is my disposition to be most happy in the support role that healers inhabit.  As a rule, I adore healing raids and instances.  But WOW is a huge game that offers opportunities for me to indulge many other aspects of my personality, as well.  I can be social or introspect, helpful or greedy, ambitious or a big lazy sloth.  It’s a relief to work out these balances.  It makes my healing stronger.

Image courtesy of barunpatro

Achievement Tips: Arachnophobia

Players are slowly turning towards Achievements to see where and how well they rank compared to other guilds around them. With that in mind, I wanted to offer a few tips on how to get the them. Most of these tips are applicable to normal or heroic modes.

Achievement Objective: Kill Maexxna in Naxxramas within 20 minutes of Anub’Rekhan’s death on Heroic Difficulty.

In other words, you have 20 minutes to clear out the entire Spider wing. So how do you make your raid leaner in terms of time?

Loot decisions

The clock starts ticking the moment Anub’Rekhan’s carcass hits the floor. Assuming you have 1 tank and 1 healer who do not need loot, they can jet out the door and start clearing the next set of trash. Ideally, players won’t need loot from Anub’Rekhan or Faerlina at all and the loot master can wire all items to the disenchanter so everyone can move on.

But that’s unlikely.

Faerlina

Have a Priest start blowing up the Worshippers. Yes, before she enrages. If you have every healer tasked to the main tank, then they should stay up. By blowing up Worshippers, you can save yourself precious seconds of DPS time.

Heroisms/Bloodlust

If you have two Shamans, you get access to 3 Heroisms. If you’re really good at timing, you can squeeze off one on Faerlina, one on the trash pull to Maexxna, and one on Maexxna herself.

Trash Pulls

There are a few pulls that you can skip. I know there are a pack of spiders that patrol up to the ramp that lead to Maexxna’s chamber. Time it right and you won’t have to deal with them. But if you have to take them out, try to slowly drag them up the ramp and kill them there.

Cooldowns

Speed is of the essence. Every trinket you have, blown. Every cooldown, used. Every nuke, critted. I spot the highest caster DPS on my active Recount and throw them a Power Infusion as soon as it is up.

If you can focus and channel your efforts, this will be an easy achievement to attain. Chain pulls are the order of the day.

4 Questions to Answer on the Respec Policy

A couple of weeks ago, I wrote a post detailing the freedom that players had in their own play. Reader Revaan wrote a series of questions that I wanted to answer but I never got around to it until now. I’ll divide that post into two parts: One with a direct Q & A to his questions and the second half with a more detailed thought process.

Q&A

Revaan: The debating about consequences of respeccing seems to make it clear that every guild should have a policy about respecs. Do you require approval from anyone? If so who?

Matt: Yes and no. Players are free to respec on their own time for PvP or just for general farting around. I impose no conditions on their respecs. When it comes to raids however, they’re required to go back to the original spec they asked to be in when they joined the guild. I’ll elaborate more on this later.

Revaan: Do you have some sort of trial period with the new spec?

Matt: I usually give it a raid. I’ll compare that day’s performance with data from past raids and see if there’s a significant difference. If both specs are about the same, it’s a wash. I’ll let them decide what’s better for their style of play.

Revaan: What if the chosen role is full?

Matt: Tough. It’s first come first serve, usually. If there’s a set amount of tanks and another player wants to go Prot, it’s highly unlikely they’ll ever get a spot unless one of the tanks decides to retire or spontaneously gets their account hacked. But that rarely happens.

(Actually, at the time of this writing, I just found out one of my main tanks had his account compromised. Go figure.)

Revaan: Are they first up if that role opens up or will the guild recruit and you need to compete with applicants?

Matt: Typically no. Players tend to have a certain amount of gear invested in them. For them to change roles like that is a messy undertaking for the guild because not only do we have to find a replacement for the spec they switched from, we also have to gear up that player again. It would be as if we were gearing up two players again instead of one. I would much rather recruit from outside but I will never say never. Situations like these are often resolved in a case by case basis.

Explanation

I don’t like asking people to re-talent themselves unless I have a very good reason to do so. I prefer to let players come to their own conclusion about what’s best for them.

Here is a list of the 3 goals for the 3 different roles in the game.

  • DPS: To deal an insane amount of damage
  • Heal: To heal or mitigate an insane amount of damage
  • Tanking: To survive an insane amount of damage

Respeccing within the role

Let me give you an example of a case where I approved a respec.

During the infant stages of Conquest when we were working our way through Naxxramas, we picked up a Rogue named Derek. He’s an extremely bright and skilled player. He wanted to try out a new spec because he had reason to believe that he could increase his DPS output.

I don’t know much about Rogues. But I figured I had nothing to lose. I was essentially trading a DPS spec for a DPS spec.

After the raid was done, I pulled up the Patchwerk notes for that day along with notes from previous raids and compared them.

Sure enough, Derek’s performance improved notably. It was partly due to gear and partly his style. But it seemed the spec helped a lot. Alas, from what I’ve been told, this upcoming patch may nerf it. You Rogues probably know what I’m talking about because I don’t know what I’m talking about. All I know is, he respecced and his damage spiked upwards.

Derek did an insane amount of damage before. After the respec, he did an insanely higher amount.

Allow your raiders to innovate and test new specs that allow them to excel at the same role. I had a Warlock (let’s call him Tom) who tried a new spec every raid for the first few weeks because he wasn’t sure what the optimum spec was.

What’s cookie cutter now could become outdated later.

As my former mentor Blori once told me,

There ain’t a problem in the world that can’t be solved without more DPS.

Inform your GM

Let your raid leader know. I guarantee you that they will generally be supportive (the good ones at least). Here’s the process:

Derek: Hey Matt, I’d like to respec.
Matt: Why’s that?
Derek: I think I can do more damage
Matt: Sure, go for it and let me know what you need.
Derek: Don’t forget to log me for Patchwerk so I can compare it to last week.

It’s that simple.

Respeccing roles

This one I am not as receptive as. A raid composition consists of a simple equation:

X healers + Y DPS + Z tanks = Dead boss.

By changing the equation, you risk rendering the problem unsolvable. A great tank does not necessarily make a great healer and you may find yourself short stacked on bosses from time to time.

It is an extremely tough sell to a GM. But that’s when everything is good.

On the other hand, if your raid has a few key role players absent, requesting a respec could end up being favorable.

If I’m short on healers and a DPS hybrid requests to go healing to help alleviate the stress, I am way more likely to approve it.

  1. Keeps the raid in house. I don’t have to outsource my important roles to trade chat.
  2. Solves a problem with little effort: It’s a good reflection on the guild member.

I guess my underlying philosophy towards respeccing can be boiled down to one line:

If it improves the raid group in any way, ask.

Image courtesy of marcello99

Healing Naxxramas – Sapphiron (10 man)

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You’re almost there. Get through Sapphiron, and Kel’Thuzad is next. I’ll walk you through what’s relevant and what’s not.

The position

As you run in for the first time, make a mental note to keep your camera trained on the animation sequence. There isn’t quite another boss in the game which has a similar or haunting experience.

Your tank should immediately run straight through Sapphiron and set up shop on the side opposite the entrance that you came in from.

I personally position my raid on one side. Pick Sapphiron’s left or right. For the purposes of this explanation, we’ll set up on the right (or north).

Phase one

Frost Aura – Everyone in the room takes ~1200 Frost damage per second.

Life Drain – A curse that will drain players for ~2400 health (Shadow damage). Sapphiron then gains about 5000 health every 3 seconds. 2 random players will get affected by it every so often.

Chill – Looks like a big Blizzard. A really powerful one. If you’re caught, you’ll take some big damage and your movement speed will be slowed.

Phase two

As you enter this phase, Sapphiron will start flying up into the air. Several things will happen:

Ice Bolt – He’ll fire off two Ice Bolts at two different players. Those players will turn into blocks of ice and become immobile. Any players within 5 yards of the Ice block will take significant damage.

Frost Breath – After the Ice Bolts are fired off, he’s going to drop a nuke that will deal lots and lots of damage.

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Wait until both bolts are fired before you move and start hiding behind them. Remember the Ice Bolt deals AoE damage upon impact. You don’t want to start grouping up together only to have the second bolt impale you and your cohorts, right?

Position yourself in such a way that the frozen player is between you and Sapphiron. Hide behind the block to avoid the insta gib that you’re about to take.

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Sapphiron will then land, and it’s back to phase one.

Rinse and repeat!

Execution

During phase one, your best friend is Prayer of Mending. Ensure that you’re firing these off as soon as you can. This is where the 2-piece Faith set really comes in handy due to the bonus (Your Prayer of Mending bounces an additional time). This will help against the whole Frost Aura crap that your raiders have to endure.

Against the Life Drains, task any player that can Decurse. This includes your Mages, Druids, and Resto Shamans. That curse has to fall off or else it will slow the kill down. This fight is a matter of endurance.

Keep an eye on the Chills that float around the room. Be liberal with your Power Word: Shield.

As you enter phase two, Sapphiron starts flapping his wings and flying. This is when you want to start falling back and spreading out. Top off as many players as you can. Wait for both bolts to land, then pick the one closest to you and hide behind it. Don’t stick around and wait. Use your instant spells to try and catch as many players as you can.

For the Holy Priests, slam your Circle of Healing. For the Discipline ones, Penance and Flash as much as possible.

Once the blocks shatter, resume phase one. Keep up what you’re doing, and you’ll end up in the clear.

Extra tips

Remember to Shadow Protect your raid.

Consider crafting around 2 Frost Resist sets if your healers are undergeared (or underperforming) to buy more time.

Potential exploit: I don’t know if this is intended or not and I’m not sure if it’s been fixed. But I’m saying it here so that I can raise awareness. During phase 2, players can run toward the back of the room onto the grated area. By standing there, you can avoid the Frost Breath that lands. Don’t even have to worry about using the blocks to line of sight.

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Battered Guildie Syndrome is a Serious Problem

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You might not have heard of this name. Although I’m certain you’ll have seen it in other players. Maybe you have even experienced it yourself.

Throughout this post, I will refer to Battered Guildie Syndrome with full caps in front as it deserves that sort of attention.

Let me tell you a story.

There once was a Mage named Miranda. She was one of the top spellcasters on her server. The guild she was in was formed like how most guilds are: A foundation of friendships. Over time, it expanded until the Argonauts had enough to launch 25 man expeditions.

This is the story of most typical guild startups.

Unfortunately, like most fairy tale guilds, there was a problem.

And that problem’s name was Larry the Stable Guy.

Note: The nickname was coined for his dogged insistence at watching Stables all the time so he could surf the net while everyone else did all the work. Sometimes he’d get so involved that he’d miss out on Horde players gaining possession of the flag from under him.

His tongue was so sharp and so smooth, he eventually worked his way to the top of the guild as an Officer.

Raids became more difficult. The atmosphere was loosening up. People weren’t hitting their tears. They were dying for stupid reasons and simply not doing what was expected of them.

But not for Miranda and her cohorts. She bought the best consumables and augments money could buy. If elite players had a spokesperson, she would be it.

Not everyone around her shared her attitude about trying hard. Why bother doing your best when bosses were dying anyway?

Slowly but surely, Miranda’s spirit and those of her friends were worn down bit by bit. Her friends couldn’t handle the atmosphere anymore. One by one, they said their goodbyes and left until Miranda was the only one left. By now, she was an Officer. The Argos had a large number of talentless players and bozos. Week after week they’d enter Naxx and continue to be stoned by Patchwerk. She was growing tired and increasingly frustrated.

One day, Miranda’s friend Faith contacted her to touch base and see how she was doing. Faith’s guild had cleared out nearly all the content Wrath had to offer. They had a starting position for a DPS caster and Faith happened to remember Miranda.

Faith practically begged and pleaded for Miranda to transfer over. These guys knew their stuff, he said. Their policy of progression is in line with yours, he argued.

But Miranda adamantly refused. She felt that she could still change the guild. Not only that, they depended on her too much. She felt she would have betrayed them had she just packed up and moved. Because Miranda didn’t budge, Faith eventually gave up and never talked to her again.

Miranda continues to feel weary and disappointment. She was in a casual raiding guild after all. But she wanted to do much more. Every time she felt like leaving, she just couldn’t do it. She felt an obligation to stay. She was afraid of the guilt that would’ve washed over her.

This is just a dramatic and fictional account of what a typical player with Battered Guildie Syndrome goes through.

Symptoms

How do you recognize a player with Battered Guildie Syndrome?

  • Inability to make a decision
  • Difficulty saying no
  • Obsessively sacrificing their needs “for the good of the guild”
  • Playing down guild infractions as nothing serious
  • Continues to go back to their guild despite wanting to leave
  • Frequently talks about leaving
  • A strong sense of loyalty
  • Personal goals do not appear to coincide with guild goals

Battered Guildie Syndrome is a very serious problem. It continues to ruin the lives and experiences of thousands if not more players to this day.

Treatment

Players at advanced stages of Battered Guildie Syndrome considered irrecoverable and untreatable. Treatment is a complete longshot at best.

For those in the early stages, a healthy dose of reality and a good wake up call have a 50/50 chance of working. Some studies show that applying a large amount of peer pressure is enough to cause players to realize that their guild isn’t working for them.

At this time, there is no known 100% effective treatment available to combat Battered Guildie Syndrome. The ability to logic and reason with the patient may have mixed results especially if their sense of reasoning is already damaged.

In the end, Battered Guildie Syndrome patients may end up continuing to be a part of their organization. Until treatment can be found, we have to face the fact that they may suffer from Battered Guildie Syndrome forever.

Image courtesy of hamma