Your Twisted Moments?

From the fine folks at TNB comes a plea for participation:

We want you, our gentle listeners, to tell us your most “twisted” moment of 2008.  A great save, a funny death, an awesome trick, that amazing gift, whatever your best moment  is, share it with us!  We want to know!

How to submit.

You can record your moment and send it to info @ twistednether.net

or

Call and leave us a voice mail at 206-203-4546!

Spread the word, write a post, sing a song and let’s ring in the new year with all the great memories of 2008!

Podcast hosted by the awesome duo of Bre and Fim. This week they have Ego on the show! Be sure to check that out!

You Have Freedom

Have you read this post by Elleiras? All I know is that he’s a Warlock blogger.

Yes, I read Warlock blogs in addition to healing blogs. I never know where inspiration strikes so I get my Dwarven mitts on anything that I can read.

In this post, he makes the fundamental assumption:

You pay for your subscription, not your Guild Leader.  You control your characters, your playtime, your actions and your interactions in the game.  Your guild simply does not have the ability to prevent you from doing something that you want to do, nor does it have the power to force you to do anything that you don’t want to do against your will.

In other words, you play this game however you want and even though you follow the flag of your guild leader, that guild leader cannot control you. What us guild leaders can do is try to influence you into doing what we want you to do. But in the end, the choice will always be yours.

In my guild, you can do anything.

You can respec from a healer to a DPS position.
You can skip out on a raid.
You can even take a long hiatus.

The question that remains is how I react to these events. Rules and guidelines help outline what is cool and what is not cool. I can’t control you and I have no desire to. What I have are goals and what I can control is how I meet those goals. Your leaders are the one that decide the path that their guild takes.

I can’t exactly stop players from doing anything they want. But that doesn’t mean I have to include them in the next event. By considering that, I exert a small measure of influence in their decision making.

If a player respecs from Resto to Elemental, they no longer become valuable to me.

If my F-16 fighter jet needs a nut to be fully finished and you hand me a screw, then the jet won’t be able to get off the ground.

Why?

Because I only have a finite amount of DPS slots available. By switching roles, their roster slot has been compromised and I have been forced into the unfortunate position of replacing them.

Just remember that there’s a social cost attached to every action. It’s up to you to decide whether it’s a cost you can afford.

I guess that’s not really being free.

4 Reasons Healing Meters Suck

Thumbs Down (with Clipping Path)

This is a guest post by Ulkesshern, an EU Holy Paladin from Hellfire

Matticus put a plea out for guest posts and despite it been something I’ve never done I figured ‘Hey, why not?’ and offered up my services and here I am! I’m a Holy Paladin from the EU realm of Hellfire and I’m currently enjoying the delights of the 25 man content.

For my inaugural post I’ve decided to focus on one of my major bug bears, the absolutely terrible creations that are healing meters and the issues I perceive with them.

Issue 1: More Healing does not equal Better Healers

Without trying to oversimplify the job of DPS their job is basically to do damage, the more damage they do the (arguably) better they are, boss health is constant so the more damage they do the quicker the boss dies, the quicker people get their loot and the quicker you progress. However that really isn’t the case for healers. Picture this scenario, you’ve all just hit 80, you’re all predominantly in your old Tier 6 or quest rewards and you head to Naxx.

People are going to be taking massive amounts of damage, Tank mitigation will be low, DPS will be low so the encounters will be lasting longer and as such you’re going to be healing your heart out. Fast forward to the point when you go back with everyone in shiny Level 80 epics. The tanks don’t lose as much health every hit, encounters last half the amount of time and you’re not going to be breaking a sweat.

Then out come the meters!

“Oh wow my DPS is almost double what it was when we started here” cries StabbyStabster your top Rogue.
“Yeah mine too, we’re awesome now” join in the rest of the DPS.

Then someone links the healing comparison.

Well look at that, you’ve healed probably half of what you healed last time and instantly the people who don’t get it start moaning at you for not pulling your weight. The thing is we scale almost inversely with the raids gear level, but in the minds of so many people bigger numbers equals better players.

Issue 2: Situational Situations are Situational

This is something that an amazing amount of people just fail to understand, who you are assigned to heal can greatly affect your position on the meters, and I saw a wonderful example of this in a raid I was in last night. We were twenty manning Patchwerk for the achievement (yes I like achievements). Our tanks were a Death Knight, a Druid and a Warrior and our healing team comprised of 3 Paladins, a Priest and Shaman. The Paladins were assigned one Tank each while beaconing a different Tank, so all 3 Tanks had one Paladin and were the recipient of one Beacon, while the Priest and Shaman were assigned to just go crazy on all of the tanks.

We killed him pretty easily and were impressed with ourselves, and then someone linked the healing meter, Two Paladins at the top, followed by the Priest and then the Druid. Languishing at the bottom was the Third Paladin.

At first glance, it seemed that the Paladin was failed as his healing done was absolutely terrible. However when you thought about it, there were reasons.

Firstly, he was topping the over healing meters by a large margin. Then realization sets in, he was healing the main Tank, not the hateful strike soaks, and as such there was a lot less damage to heal and because Beacon of Light only transfers effective healing (of which there was very little). Whereas the other Paladins were hitting with ~14k effective heals and getting them beaconed across for about the same, the “bottom Paladins” heals weren’t needed as much and as such weren’t getting beaconed either.

3 Paladins, 3 Targets, 3 Players spamming the same heals with very different results. To some people that means that one of them was failing, a scenario that had entered no ones mind until the meters were linked. Just seconds earlier everyone was congratulating the Healers on such a good job!

At the end of the day, no one died except the boss and it was a good clean kill, only once the meters were show did any doubt suddenly arise as to the performance of healers.

Issue 3: Some Classes outclass Classes

A sad but true truth is that some classes usually end up beating others, Paladins can’t HoT or multi target as well (if at all) as Priests, Shaman, Druids and a lot of players just can’t understand that.

I once had a Guild Master state that “All of our healers are fantastic except our Paladins”. His reasoning? The other healers always beat the Paladins on meters (Late TBC Content). We tried to explain that no one ever died so we were doing our job but it just didn’t cut it, as far as he was concerned, the other classes were topping the meters so they were better and the Paladins were failing. We weren’t failing; he just couldn’t get his head around the different class mechanics and intended roles of the healing classes. Amusingly all the Paladins left soon after.

I daren’t even poke the sleeping bear that is absorption/mitigation effects. I feel for you Discipline Priests, I really do!

Issue 4: Meters are not infallible

Nothing and nobody is perfect (even me!) and meters are no exception, I’ve seen five people link meters from the same fight that have shown completely different results. I’ve seen WWS reports where I apparently wasn’t even there! I’ve spoken to Paladins who make a deal with a Warlock to keep them beaconed and instruct them to life tap like crazy. I’ve played with Priests who did nothing but spam Circle of Healing relentlessly and Shaman who may have just had a keyboard with one button marked Chain Heal. I’ve seen people of all spec that completely ignore whatever healing assignments they have in order to just spam quick heals on someone the second they take damage, I once had a Warlock point out that they really didn’t need 9 separate people to heal him the second he life tapped. I’ve even known people just type random numbers into raid chat and try and pass them off as a meter!

Final Thoughts

Meters do have a place, they’re amazingly useful for DPS, they also do serve a purpose for Healers, but they sure as anything aren’t something you can just glance at quickly and pick out who is top. If no one in the raid is dying our job is getting done and getting done well. If people are dropping like flies then perhaps consult some meters, look at what’s happening though, don’t just assume that the person on the bottom is there because he is terrible!

I’ve had meters running since Kara and I think I’ve looked at them perhaps once, coming top on a little chart doesn’t make you the worlds greatest Healer, doing your job and keeping people alive no matter how much or how little healing it requires makes you a good Healer.

(And no I don’t live at the bottom of meters!)

An Event Every Guild Leader Goes Through Once in Their Career

fate

At present, my healing corps consists of the following: 2 Priests, 4 Druids, 2 Paladins, and 2 Shamans. Note that both 1 Druid and 1 Shaman are on a part time rotation. I figure that’s more than enough to handle any sort of outages or benches that need to occur.

But a few nights ago, I received an in game mail from one of my Paladins. Let’s call him Wayne.

“Hey Matt, I’ve decided to take a break from WoW until Ulduar comes out. I’ve gotten what I need to prepare myself for it and I don’t want to burn myself too early. Thanks for understanding.”

The feeling I experienced after reading his in game mail could only be described as “disappointment”. Here was a player that had showed up to all of the raids we asked him to do before the holiday break. He was one of the earliest healers we had in the guild. For a time, he was the only Holy Paladin we had in our raids as our other one wasn’t ready to go yet.

Perhaps in this aspect, Loot Council may have failed as we awarded him nearly all the spell power plate gear until our second Paladin was able to join us.

The alternative would have been to shard upgrades to keep him coming for more. My guild and my friends would know that I would never consider that as an option.

Skepticism

Hmm… – I shouldn’t have to question the motives of my raiders. My experience in the game has taught me that there are some legitimate excuses for going on a hiatus and some that make you raise your eyebrow and go “really?”. This is one of those times. I would’ve been more than happy to accept a temporary leave of absence if a player was going out of town. Life does happen and there’s nothing I can do to change that (nor would I).

Conquest is now able to effectively clear out all heroic level content in the game.

Actually, we took down Sarth with 2 drakes up tonight.

And we’re able to do this within 6 hours. I intentionally split this into 2 days of 3 hour raid nights to avoid wear and tear on my troops.

Short term effects

Newsflash – This reduced our number of active healers down to 6 but I plan to rotate the other 2 healers I have on standby as needed. Both myself and my other Priest were both deep Holy. After some consultations and careful consideration, I decided to join Vonya and respec Discipline myself. This means I have to toss out the 16 Spirit gems in my blues and replace them with some Intellect heavy gems (Dazzling Forest Emerald although I probably should’ve used Seer’s Forest Emerald instead, but alas the AH doesn’t always have what you need).

Feel free to check out my character’s armory.

The impact this has on our healer corps is the fact that we are back up to having 2 solid tank healers who are myself and a Holy Paladin. We still have a strong supplement of Resto Druids, Shamans, and another CoH Priest to maintain raid wide heals.

Long term effects

We are down to 1 Holy Paladin. That’s 1 less set of blessings and auras among other things. I know for the time being I am willing to stand pat on my corps. But I would not be against the idea of recruiting another Holy Paladin for part time purposes. I’ve spoken with several around the server, but they’re all interested in a full time raiding and starting position. That’s not something I can promise. I don’t want to say one thing only for them to switch over and find out that I failed to deliver. I try to maintain a record of meaning what I say.

As for Wayne, I’m not going to think about any actions for the present. Those are his choices to make and I have to react accordingly. I can’t help but feel anything else but disappointment right now.

To me, it’s just another day behind the desk.

PS – If you’re a Holy Paladin looking for for a home and not expecting a lot of raiding hours, get in touch with me.

Image courtesy of TouTouke

Keeping your Healers Happy: a Death Knight Tank’s Perspective

deathknight

This is a guest post by Scourge of his self titled Death Knight blog, The Scourge!

First of all, I’d like to thank Matticus, Wynthea, and Sydera for allowing me to guest post. I have been reading this blog for a long time and followed SYTYCB intently. I didn’t participate at the time for two reasons. One, I don’t heal and two, I didn’t have a niche to discuss. Wrath changed one of those drawbacks.

I originally planned on continuing to tank on my Feral Druid but I rolled a Death Knight for fun. Next thing I know I’m the 3rd level 80 in my guild as an Unholy Death Knight and I specced to tank.

Now let’s talk about keeping your healers happy. Some of this advice will apply to all tanks and some to Unholy Death Knights only.

I love healers.

I love the two healers in my small guild
I love all the healers that are on my friends lists from guilds past
I love all the healers that I pug with.

I pug a lot.

My first goal in every Heroic or raid is to complete the run. The second is to make my healers so happy that they want to heal me again. As I write this, patch 3.08 is still on the PTR and keeping healers happy as a DK isn’t always easy. It seems the damage we take can be inconsistent. For some reason healers like consistency, I figure Matticus and crew can tell you why.

Overall basics to keep your healer happy

  • First: Make sure you are geared for the content you are running. That means defense capped, plenty of health, armor and avoidance, proper gems, chants, and glyphs and a kitchen sink. You never know when you’ll need the kitchen sink.
  • Second: you better be specced properly for the job. When Ghostcrawler says all DK specs can tank he doesn’t mean spend 71 talent points willy-nilly however you want and you’re golden. There are clear mitigation talents in every tree and you need to have them if you want to tank.
  • Third: come prepared. Food, pots, flasks, repaired, all standard stuff. But if you want to get on a healers friends list, which makes pugging a heroic real easy, you need to be prepared.
  • Fourth: Healers get mad when other players take unnecessary damage because they have aggro. Now Ron White says you can’t fix stupid and any DPS who focus fires secondary targets get what’s coming to them, but you should provide enough AOE or set up enough CC so you are the only one taking non AOE damage.

Death Knights take inconsistent damage because we try to avoid it altogether. Let’s face it we stack parry and dodge to avoid incoming damage and reasonably geared have around 50% avoidance. That’s a coin flip. Every time the boss swings we either get hit or we don’t. Right from the start we are inconsistent in the damage we take.

Death Knights also have a number of talents, spells, and abilities that either increase our avoidance or pump up our mitigation for a short period of time. These also lend themselves to taking inconsistent damage.

To start us out, let’s look at the two abilities all DKs have.

Anti-Magic Shell and Icebound Fortitude

Both of these are on a one-minute cooldown and provide great mitigation. For 5 seconds, Anti-Magic Shell will mitigate 75% of the magic damage a DK is taking, while Icebound Fortitude will reduce all damage by 50% currently for 12 seconds. Fantastic mitigation while in use, if we use these whenever the cooldown is up that creates sudden drops in the damage we take which may lead to greater over healing. Whoops. Healers don’t like wasting their mana.

That leaves talented mitigation abilities. Any DK tank worth their salt will have at least 3 of these, some may have four. We’ll break these down into avoidance, mitigation, and healing efficiency.

Avoidance talents

The avoidance talents are Blade Barrier and Lichborne. Blade Barrier procs off of using both your blood runes and increases your parry by 10%. A good tank will have this up just about the entire fight, which contributes to the coin flip. Lichborne, on the other hand, adds a flat 25% chance to be missed and has a cooldown. Needless to say, when your healer is charging up a big one and the tank pops this and the boss misses a couple in a row the healer may have wasted their time and mana.

Mitigation talents

For mitigation DK tanks will have either Bone Shield, Unbreakable Armor, or even Anti-Magic Zone. Once again, all three have a cooldown and provide excellent mitigation when active. BS can by glyphed and kept up around half the time in most boss fights. UA increases the armor damage reduction even further, while AMZ drops a stationary bubble everyone can get into to avoid all the magic damage flying around.

Healing efficiency

Blood tanks (yeah I know lolbloodtank, for now) have a couple talents that help with the healing load. Mark of blood will give back 4% of damage dealt by the boss for 20 seconds out of every three minutes and Vampiric Blood will increase healing efficiency by 50% when its in use. Want to see a big fat heal, crit a blood tank when Vampiric Blood is up.

The trick to keeping your healers happy with all these talents at our disposal is to use them judiciously. Pop them when you know there is an incoming damage spike, whether an enrage, adds, or whatever. The other time to use them is when your healers are low on mana; just let them know you will be giving them a break. Nothing says healer love like telling them the next 16,000 in damage won’t need to be healed and they can score some non-casting MP5.

I’d like to close this guest post with a shameless plug. My blog titled The Scourge has several posts dealing with achieving and maintaining the defense cap, talent discussions, and tanking strategies.