A Quick Note About New Dispel Mechanics

Here’s an example:

Silent Resolve now reduces the chance your helpful spells and damage over time effects will be dispelled by 10/20/30%. (Old – Affected all spells)

Great. What’s that mean?

Your Renew and your Shadow Word: Pain will have a chance of getting a resist when an enemy tries to get rid of it. For example, a Shaman would have a 30% chance of getting his Purge resisted when trying to remove your Renew.

Psychic Scream, on the other hand, should be removed immediately. If I blow my Psychic Scream on an enemy player, and his teammate hits the Cleanse button to remove the fear effect, it will fall off immediately.

What does this mean for PvE players? Probably nothing.

It will affect PvP. You’re better off asking Braids how that will work.

5 Mistaken Beliefs of Raiding Guilds

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The comments from Wednesday’s post drew a consensus where everyone called for a Gkick. As some readers observed, it’s not exactly going to win the Emmy for Best Drama of the year.

On the other hand, the fact that a Paladin on break is the best I can offer in terms of drama should say something about myself and the organization.

Please understand that I wrote that post to inform and let readers know that no guild is impervious. I did this to inform. I didn’t mean for it to come out as a rant (because there’s far worse things in life then a Paladin leaving).

I’m not going to remove him. I’ll let him stick around in the guild. On the flip side, it doesn’t mean he’s going to get the start when the 2 raiding instances come out. He’ll have to earn his stripes.

Belief 1: Your GM Owns You

Wrong. I don’t own my players. They recognize that they’re all technically free agents. They didn’t sign a multi-year contract to raid. I’ll elaborate on this in the next point. But there is nothing to prevent people from walking away.

All I can say is this. If you don’t want to clear out Heroic Naxx, OS with 2 Drakes, Malygos, and Vault of Archavon within 6 hours, then you don’t want to be in this guild.

It’s all about incentives.

And if a player doesn’t want to do that, I’m damn sure I can find someone who’s willing. When a player’s goal differs from a guild’s goal, no amount of incentives will win them back.

Belief 2: It’s a One Way Street

The relationship between a guild and a member is a symbiotic relationship. It works both ways. The guild serves the individual by providing them with a home, discounted prices on materials, and a supply of other likeminded people to do 5 mans or heroics.

On the other hand, the individual serves the guild by being present for raids, investing their time and money into raids, and just being there.

Belief 3: Your Excuses Mean Something

Whether a player wants to leave because of burnout or they have exams or their wife is pregnant is irrelevant. I realize this sounds quite harsh. But the reality is, no matter what the reason, I’m still going to have an empty hole in my roster for a period of time that has to be filled. I can’t be expected to wait around for 4 months for a player to come back. I’m not going to raid short handed with 24.

Whether a hockey goalie injures his groin, breaks a leg, or has to deal with family issues is important. But the team’s general manager still has to go out and make a trade for a goalie or promote one from the minors because the team needs one.

No matter how you slice it, it all leads to the same result. In this case, it is a net loss of one player for a few months.

Belief 4: Your Spot is Guaranteed

Sorry, that’s not the case here. If a player doesn’t perform, they get replaced. If a player isn’t here to perform, they have to be replaced anyway.

The difference between a Paladin who leaves and one who stays with the rest of us?

It proves to me that they’re willing to stick around and dedicate themselves. Those are the type of troopers I want.

Readers, understand that we’re all expendable to an extent. It’s going to be easier to replace a healer because there are 4 different healer classes to choose from.

But it will be much more difficult to replace the guy who tirelessly draws out maps, sets up strategy and organizes the kill method on a weekly basis.

The hint here is to be be valuable as much as possible. In the end, the Paladin I lost is just one Paladin. They’re a dime a dozen.

My guild is in a good bargaining position right now since we’re ahead of the raiding curve (also coming soon). Finding people isn’t the problem especially when I’m not terribly concerned with a player’s gear level. When I started Conquest, I didn’t have a reputation. I’ll elaborate more on this later.

Belief 5: Gear Makes You Important

I can see this being true to an extent. But in my years of raiding, I’ve learned something. I’m going to refer to this concept as the 30% rule.

30% of loot will be wasted

This factors in upgrades, players leaving, and off spec items. Inversely, this means that 70% of loot awarded will actually be used for raiding and be effective for guild progression. It’s just the way of guilds.

While I may invest a large proportion of gear into players, I know that gear alone isn’t going to win me any favours. But progression will.

We say stuff all the time about guilds rewarding players or just gearing them up for whatever reason. But the reality is that every instance has a “minimum standard of gear” before it can be completed successfully. What the standard is will deviate from guild to guild.

I wrote my recommended requirements for Naxx last week. Note how the comments vary. Some agreeing and some disagreeing. Your guild’s “sweet spot” will differ from mine.

Another example would be Brutallus. A raid DPS of 20420 (post nerf) is required to kill him within enraged timers (another post entirely). Once you reach that threshold, you’re gold.

Reflections

If a player is going to burn out after only 6 hours of raiding a week, then this guild is not for them. What’s going to happen when the second tier of raiding instances are released? How will they handle the wear and tear of progression raiding where we commit ourselves to 12 hours a week?

To me, these early farm raids are a dress rehearsal. If we compare raiding to a season of sports, then Naxx, OS, and Malygos is just pre-season for me.

Remember that when I formed this guild, I had nothing to go on but my name, my reputation, and my promise. I could’ve lied and said that I was a proven guild leader. But I didn’t. I managed to convince around 25 players to buy into my vision and my goals. This was a combination of people that I had raided with for a long time, readers via my blog, people on twitter, and players in trade chat. I had no way of knowing whether or not it would work. I didn’t know whether they would gel together. There was so much uncertainty when I started out.

I’d by lying to you if I said I didn’t spend every waking moment second guessing myself.

A new guild does not have it’s fair share of pickings. There’s no reason for star players of other guilds to come play under your banner. I had to build from the bottom up with all sorts of people without knowing what their motives were.

Use these “easy” raids to learn more about your guild. Find out about their strengths and weaknesses. Figure out habits and tendencies. What makes them laugh and what makes them cry.

Oh, one more thing. I want to extend a thank you to all the Paladins and healers who emailed me and sent in applications. I believe that position’s been settled for now (unless they turn out be pure crap, in which case I’ll put the call out again).

Image courtesy of barunpatro

Your Twisted Moments?

From the fine folks at TNB comes a plea for participation:

We want you, our gentle listeners, to tell us your most “twisted” moment of 2008.  A great save, a funny death, an awesome trick, that amazing gift, whatever your best moment  is, share it with us!  We want to know!

How to submit.

You can record your moment and send it to info @ twistednether.net

or

Call and leave us a voice mail at 206-203-4546!

Spread the word, write a post, sing a song and let’s ring in the new year with all the great memories of 2008!

Podcast hosted by the awesome duo of Bre and Fim. This week they have Ego on the show! Be sure to check that out!

You Have Freedom

Have you read this post by Elleiras? All I know is that he’s a Warlock blogger.

Yes, I read Warlock blogs in addition to healing blogs. I never know where inspiration strikes so I get my Dwarven mitts on anything that I can read.

In this post, he makes the fundamental assumption:

You pay for your subscription, not your Guild Leader.  You control your characters, your playtime, your actions and your interactions in the game.  Your guild simply does not have the ability to prevent you from doing something that you want to do, nor does it have the power to force you to do anything that you don’t want to do against your will.

In other words, you play this game however you want and even though you follow the flag of your guild leader, that guild leader cannot control you. What us guild leaders can do is try to influence you into doing what we want you to do. But in the end, the choice will always be yours.

In my guild, you can do anything.

You can respec from a healer to a DPS position.
You can skip out on a raid.
You can even take a long hiatus.

The question that remains is how I react to these events. Rules and guidelines help outline what is cool and what is not cool. I can’t control you and I have no desire to. What I have are goals and what I can control is how I meet those goals. Your leaders are the one that decide the path that their guild takes.

I can’t exactly stop players from doing anything they want. But that doesn’t mean I have to include them in the next event. By considering that, I exert a small measure of influence in their decision making.

If a player respecs from Resto to Elemental, they no longer become valuable to me.

If my F-16 fighter jet needs a nut to be fully finished and you hand me a screw, then the jet won’t be able to get off the ground.

Why?

Because I only have a finite amount of DPS slots available. By switching roles, their roster slot has been compromised and I have been forced into the unfortunate position of replacing them.

Just remember that there’s a social cost attached to every action. It’s up to you to decide whether it’s a cost you can afford.

I guess that’s not really being free.

4 Reasons Healing Meters Suck

Thumbs Down (with Clipping Path)

This is a guest post by Ulkesshern, an EU Holy Paladin from Hellfire

Matticus put a plea out for guest posts and despite it been something I’ve never done I figured ‘Hey, why not?’ and offered up my services and here I am! I’m a Holy Paladin from the EU realm of Hellfire and I’m currently enjoying the delights of the 25 man content.

For my inaugural post I’ve decided to focus on one of my major bug bears, the absolutely terrible creations that are healing meters and the issues I perceive with them.

Issue 1: More Healing does not equal Better Healers

Without trying to oversimplify the job of DPS their job is basically to do damage, the more damage they do the (arguably) better they are, boss health is constant so the more damage they do the quicker the boss dies, the quicker people get their loot and the quicker you progress. However that really isn’t the case for healers. Picture this scenario, you’ve all just hit 80, you’re all predominantly in your old Tier 6 or quest rewards and you head to Naxx.

People are going to be taking massive amounts of damage, Tank mitigation will be low, DPS will be low so the encounters will be lasting longer and as such you’re going to be healing your heart out. Fast forward to the point when you go back with everyone in shiny Level 80 epics. The tanks don’t lose as much health every hit, encounters last half the amount of time and you’re not going to be breaking a sweat.

Then out come the meters!

“Oh wow my DPS is almost double what it was when we started here” cries StabbyStabster your top Rogue.
“Yeah mine too, we’re awesome now” join in the rest of the DPS.

Then someone links the healing comparison.

Well look at that, you’ve healed probably half of what you healed last time and instantly the people who don’t get it start moaning at you for not pulling your weight. The thing is we scale almost inversely with the raids gear level, but in the minds of so many people bigger numbers equals better players.

Issue 2: Situational Situations are Situational

This is something that an amazing amount of people just fail to understand, who you are assigned to heal can greatly affect your position on the meters, and I saw a wonderful example of this in a raid I was in last night. We were twenty manning Patchwerk for the achievement (yes I like achievements). Our tanks were a Death Knight, a Druid and a Warrior and our healing team comprised of 3 Paladins, a Priest and Shaman. The Paladins were assigned one Tank each while beaconing a different Tank, so all 3 Tanks had one Paladin and were the recipient of one Beacon, while the Priest and Shaman were assigned to just go crazy on all of the tanks.

We killed him pretty easily and were impressed with ourselves, and then someone linked the healing meter, Two Paladins at the top, followed by the Priest and then the Druid. Languishing at the bottom was the Third Paladin.

At first glance, it seemed that the Paladin was failed as his healing done was absolutely terrible. However when you thought about it, there were reasons.

Firstly, he was topping the over healing meters by a large margin. Then realization sets in, he was healing the main Tank, not the hateful strike soaks, and as such there was a lot less damage to heal and because Beacon of Light only transfers effective healing (of which there was very little). Whereas the other Paladins were hitting with ~14k effective heals and getting them beaconed across for about the same, the “bottom Paladins” heals weren’t needed as much and as such weren’t getting beaconed either.

3 Paladins, 3 Targets, 3 Players spamming the same heals with very different results. To some people that means that one of them was failing, a scenario that had entered no ones mind until the meters were linked. Just seconds earlier everyone was congratulating the Healers on such a good job!

At the end of the day, no one died except the boss and it was a good clean kill, only once the meters were show did any doubt suddenly arise as to the performance of healers.

Issue 3: Some Classes outclass Classes

A sad but true truth is that some classes usually end up beating others, Paladins can’t HoT or multi target as well (if at all) as Priests, Shaman, Druids and a lot of players just can’t understand that.

I once had a Guild Master state that “All of our healers are fantastic except our Paladins”. His reasoning? The other healers always beat the Paladins on meters (Late TBC Content). We tried to explain that no one ever died so we were doing our job but it just didn’t cut it, as far as he was concerned, the other classes were topping the meters so they were better and the Paladins were failing. We weren’t failing; he just couldn’t get his head around the different class mechanics and intended roles of the healing classes. Amusingly all the Paladins left soon after.

I daren’t even poke the sleeping bear that is absorption/mitigation effects. I feel for you Discipline Priests, I really do!

Issue 4: Meters are not infallible

Nothing and nobody is perfect (even me!) and meters are no exception, I’ve seen five people link meters from the same fight that have shown completely different results. I’ve seen WWS reports where I apparently wasn’t even there! I’ve spoken to Paladins who make a deal with a Warlock to keep them beaconed and instruct them to life tap like crazy. I’ve played with Priests who did nothing but spam Circle of Healing relentlessly and Shaman who may have just had a keyboard with one button marked Chain Heal. I’ve seen people of all spec that completely ignore whatever healing assignments they have in order to just spam quick heals on someone the second they take damage, I once had a Warlock point out that they really didn’t need 9 separate people to heal him the second he life tapped. I’ve even known people just type random numbers into raid chat and try and pass them off as a meter!

Final Thoughts

Meters do have a place, they’re amazingly useful for DPS, they also do serve a purpose for Healers, but they sure as anything aren’t something you can just glance at quickly and pick out who is top. If no one in the raid is dying our job is getting done and getting done well. If people are dropping like flies then perhaps consult some meters, look at what’s happening though, don’t just assume that the person on the bottom is there because he is terrible!

I’ve had meters running since Kara and I think I’ve looked at them perhaps once, coming top on a little chart doesn’t make you the worlds greatest Healer, doing your job and keeping people alive no matter how much or how little healing it requires makes you a good Healer.

(And no I don’t live at the bottom of meters!)