That new Druid mastery is hot

I don’t think its quite in the game yet, but it looks good. According to others, it looks real good.

New Resto druid mastery: Increases the potency of your heals on targets upon which you have a hot.

It benefits both hots and direct heals equally while still supporting Resto being a healer that cares a lot about hots. It encourages layering different spells while disincentivizing Rejuv blanketing.

Source

That right there just shot resto druids up to a level that should be close to (if not on par with) the other 3 healing classes.

Is this the part where I cry now and say no one’s going to want to bring a priest to raids? 😉

In the mean time, other than fighting off a nasty cold. Working on some posts for healers and guilds during the transition to Cataclysm.

  • Importance of Spirit
  • Stopcasting
  • Changing guild policies for Cataclysm

At the moment, I’m in brain storm mode trying to figure out what questions GMs out there are going to ask themselves or their guilds.

My experience with the Queue Q preforms

I had a bit of time over the AV weekend and I wanted to spend some of it acquiring some honor. What’s the best way to do it? Queue for AV of course. What’s the better way? Queue for it in a preform.

But how do you queue for AV in such large numbers when its technically not allowed?

Enter QueueQ.

These guys are a no nonsense PvP organization that comes from a variety of servers within the Bloodlust Battlegroup. There’s a large vent that everyone connects to. Whether you are from Proudmoore, Kil’Jaden, Aman’thul or Ner’Zhul, everyone’s allowed to get in on the action. Each group is under the command of a preform leader who controls the play.

There isn’t a special technique to get in. When the leader calls for it, everyone queues at the same time. As soon as a number pops, everyone calls out which AV they get and they hold off until they see if enough in that preform get in. If yes, they take it and roll with it.

The level of precision and control in these raid groups is inspiring. Every group has assigned towers or objectives they need to go for. An auxiliary force is on standby in case Horde forces push past the bridge and start capturing bunkers.

Typically, there are two main ways to win:

The blitz

Full PvE gear is equipped, and its a straight charge to the end zone. Multiple tanks are needed to keep the battlemasters in check as Drek gets taken down fast. This yields something like 2000-3000 honor in under 6 minutes. This play is called when we’re lacking a number of preform players in the BG and we want to get it over with quick to start the next one and get more players involved.

I personally don’t like this method because of the lack of honor gain.

The finesse

This will vary from preform leader to preform leader, but it involves a combination of taking down Galv, capturing towers, and back capturing bunkers to maximize honor gains.

Not only is it more engaging, but I’m almost certain there is more honor gain to be had here. I’ve earned as much as 7000-8000 with every victory, but the wins range from 9-10 minutes after the gates open. With queue times factored in, I think this is the better of the two.

All in all, not a bad way to prepare for the upcoming rated BGs. I’m tempted to establish a Conquest weekend PvP division when Cataclysm opens.

Raiding discipline specs for priests in the Cataclysm 4.0.1 patch

disc-401-header

If your guild still has intentions on raiding when the Cataclysm pre-patch occurs (patch 4.0.1), then you might be at a loss as to what to grab when you’re Discipline. I’ve got 2 specs for you to keep in mind today: 1 for straight support and 1 for farm content

 disc-401

31/3/2

Link to talent tree here

This is the one I would select if I was working on newer/progression oriented content still (any hard modes or getting Arthas down, for example).

Notes

I did not get Archangel and Evangelism.

1 point in Inner Sanctum was needed to put me over the top in order to get Power Word: Barrier, although that point can be used anywhere in that tree.

I opted for Empowered Healing instead of Divine Fury. At level 80, you’re not really expected to use the updated Cataclysm healing model anyway. That changes when you hit 85, of course. Although the health of players may jump up slightly (and the pools aren’t even finalized yet), I think the harder hitting heals are still better. I’m not using Heal much myself even though I grabbed Strength of Soul.

Darkness in the Shadow tree makes up the last 2 points. It was simply a filler for 2 talent points. Seems like it speeds up the times of all priest spells instead of just the shadow ones.

If you’re having mana issues, you might want to consider switching to Veiled Shadows. I honestly haven’t played much with it, but it could be the difference between having 1 shadowfiend in an encounter or 2. Again, its just an option.

The base talents are fairly self explanatory, but you have 5 points or so points you can shuffle around between Empowered Healing, Divine Fury, Darkness and Veiled Shadows

Playing it

Power Word: Barrier has a 3 minute cooldown. Use it where it can do the greatest good. Expect to see the bubble burst within a second or two of some type of AoE damage (which is the point).

If no one is in immediate threat of dying (anything less than 80%), and if you’re looking for a filler, use Heal on your recently shielded tank. Don’t rely on Heal too much as the method to spring someone from the brink of death. It would be used as a way to speed up the Weakened Soul Process.

You’re still using the Power Word: Shield, Flash Heal, and Penance spells the most.

Above all else, keep a close eye on your mana bars and adjust your spell usage accordingly. I think Discipline priests will have the easiest transition (alongside resto shamans) when it comes to healing in the next patch.

What about spec number 2?!

disc-401-a

33/3/0

Link to talent tree

This is the spec you’re using if you want to heal but help accelerate the DPS process a little bit. You have other strong healers in your raid and you will only pinch in when necessary to help. Don’t expect to crack top 10 DPS here or anything.

Notes

You’ve got the full Archangel and Evangelism combination going.

Completely skipped out on Inner Sanctum.

No access to Inner Focus.

Divine Fury is used for faster Smites.

Playing it

When you’re in DPS mode, simply build up Evangelism stacks to maximum and let it hold. When you reach a stage in the encounter where you need to do some healing (say after a Festergut explosion or after a bunch of ghosts from Lady Deathwhisper obliterated your raid), trigger Archangel. This gives you back some mana and more importantly it increases your healing by 15% (assuming full stacks). Use that time to get your tanks back up, your healers to full, and anyone else that’s low.

Its a fairly straightforward spec. It might take an encounter or 2 to fully adjust and appreciate the DPS side of things.

Feel free to post any alternative specs or suggestions in the comments. How are you liking the look of the Discipline tree so far?

Shaman healing so far in Cataclysm

I’ve been spending as much time as I can in the Cataclysm beta, and trying to maximize as much of my time as possible healing. I mean, after all that’s what I get paid for right?

You may be asking yourself what this song has to do with this post? Honestly a lot of folks think that shaman healing has gone down hill and have thrown their hands up and walked away. Some of these folks just think healing in general come Cataclysm will be so broken it wont even be worth it. I’m here to assuage at least the shaman portion of that fear.

Mana and triage

For as long as shaman have been healing we’ve been a bit of a mana battery. Between our passive regen and our spells and abilities that are geared towards doing nothing but giving us mana back. The problem is that with Wrath most healers were mana batteries. Rarely running out of mana means you can heal almost perpetually through the vast majority of non hard-mode encounters.

This makes for very boring healing, and that is something that the developers have been trying to tackle for a long time now. With the reduction of mana, and the increase in the cost of several of our healing spells, it forces us to triage our heals and essentially move away from mothering a group. Most people have seen this as a fault of the new healing model. I, however, find it incredibly liberating. Granted shaman have fared better than most other classes in this regard because  we are technically the healing model for cataclysm (or so the blues tell us). We’ve been given the tools to heal effectively, and balanced to a point where we don’t over power every encounter and actively have to pay attention and manage healing spell choices. I don’t run OOM unless people are doing very, very stupid things and I’m forced to compensate (a la a mage hugging a dragon cause he though it was cute and needed a hug).

Right now if you yell at someone to not “stand in the bad” a lot of the time they will simply ignore you since healers can just dump heals on them and get through the vast majority of effects out there. If you’ve done any PUGing before you’ll have found it at least once. That hunter that doesn’t want to get out of the fire so he can squeeze off a couple more shots to up their DPS while you dump heals on them. They expect it, and if they don’t get it you are instantly a “bad healer”.

I’ve talked about this on several of my wow.com articles lately, but there is an emphasis on personal accountability. Even if you have the mana to heal someone, they may still die. Pardon my french for a minute here, but bad shit really is bad and players should avoid it at all costs. This includes Tanks and Healers. Doing the dungeon finder in the beta has gotten to a point where players know now they have to manage their own health a little bit, and the curve has gone from nightmare healing to perfectly manageable. If the changes stand and force healers to triage the heals, it will force a shift in the perception of healers. Not saying there wont be players who yell at the healer when they die (those jerks will always exist, sadly) but I think most people will come to stop expecting you to be the only one responsible for their health.

The impression that I get

Overall, healing on the shaman in the beta has been some of the most fun I’ve had to date. I absolutely love having to pick which heal is best for the situation and love the fact that not EVERYTHING is about Chain Heal or stacking pure haste. Honestly I think shaman have the perfect number of healing tools to work with in any given fight. Every new ability compliments each other, old abilities have been given just enough of a tweak to make them interesting. Overall it feels fresh, new and exciting.

I don’t feel over powered, but I do feel capable. I don’t feel like there is anything I can’t do without a little hard work. I still get a twinge at certain bosses in the 5 mans, knowing what they can do and looking at a group composition planning my heals for which ability. It’s exciting and I feel like a tactician rather than a small child playing whack-a-mole at the local carnival being swindled out of my $2. I mean I’ll always be a healer, but it feels like I’m falling in love with it all over again. There’s excitement and consequence and every death isn’t all just on me. I know that priests and shaman have fared better than paladin and druid healers so far, but I think in the end it will balance out and everyone will have as much fun as I do right now.

In conclusion, at least for shaman, the world is not ending. The sky is not falling, and ultimately we’ll be better off in the end it seems. GO TEAM SPIRIT FINGERS!

So I’m going to spend my weekend healing 5-mans and recording videos, anything specific you guys want to see from the beta? I’ll do what I can to provide!

Until next time, Happy Healing!

My Vision of Tier 11 Priest Armor

Oh yeah, I’m sure you know who this guy is. His name is Altair from Assassin’s Creed. Cataclysm isn’t even close yet and already I’m day dreaming about my tier gear. Anyway, this idea came from leveling throughout Uldum. I was inspired by the deserts and the Egyptian themes.

I’m hiding my helm if we’re getting a turban though. Do you know how long I wore my Spellweaver’s Turban for back during Vanilla? Too long! What do you want your tier 11 to look like?