Single Target Healing in a Multi Target World

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This is a guest post by Holy Paladin and Disc Priest blogger Ambrosyne of For the Bubbles

By the time I dinged 80 with my paladin, I was about ready to throw in my hat.  "This is insane!" I huffed.  "I feel as if Blizzard hates holy paladins." 

This is likely an exaggeration, but I’m a dramatic soul.  Regardless, let’s take a look at what pushed me to this point.

Aoe damage.  Wrath instances seem to have a lot of it.  Sometimes it’s just masses of mobs, some of which inevitably peel off try to eat the overzealous mage.  There’s also cleaves and whirlwinds and poisons thrown everywhere and rain of fire and blizzards and mojo puddles… 

Sometimes it seemed as if taking heals off the tank for even a heartbeat resulted in a wipe.  Most instances ended up sending my mind into chaos.  Peeking into it you might have seen something like this:

“Aaaah! Poisons everywhere I need to cleanse them!”
”OH MY GOD THE TANK IS DYING!”
*heals the tank”
“OH MY GOD THE DPS IS DYING!”
*heals the DPS”
“OH MY GOD THE TANK IS DYING”
*dies*

The only good thing to come out of this (aside from the fact that I decided to roll a priest) was that I learned very quickly to make the most out of a holy paladin’s limited arsenal.

How A Holy Paladin Can Cope

Beacon – Sweet, so I can heal TWO targets at once with a semi-expensive spell that only lasts a minute!  Sadly a group has five people in it, but we do what we can. 

Don’t get me wrong, I love beacon.  I just wish I could make it magically expand to the entire group.

In a five man you’ll often beacon the tank while topping off the DPS.  This works fine, except on longer fights where beacon seems to eat up your mana, and on fights where the tank is taking really heavy hits.  Beacon alone will not keep the tank up.

Sometimes I’ll beacon myself while healing the tank, if we’re talking something really not fun like the mojo puddles in Heroic Gundrak.  

Learn to predict incoming damage – This is easiest if you run with the same tanks all the time and come to know their gear and play style, but just being familiar with their class and the boss can be enough.  When I deemed it ‘safe’, I would judge for haste, toss a holy light on the tank so that he was at full, and then quickly throw Flashes at the DPS to keep them alive.  They might not have been at full health, but they were still alive.   If I guessed correctly, by the time I cycled back to the tank he was a bit lower on health but in no danger of dying before the next Holy Light.  If I had to, I let the rogue die.  Sorry man (I’m kidding!  I let the DPS warrior die).

Sacred Shield – In most cases, you don’t need to be afraid of rage or mana starving the tank.  The additional flash of light crits are great, and the damage absorption means you have less to heal!  Don’t be afraid to toss it on yourself, either, if you have the bad tendency to get healer tunnel vision.  Or if there are mojo puddles.  I hate mojo puddles, by the way.

Grab the Holy Light glyph – The splash heal sure as heck can’t hurt.

Holy shock – It’s expensive, it has a cool down, but as an "oh no!" button, it’s great.  I have an oh no macro set up for casting divine favor, holy shock, and then flash of light. 

Be adaptable – Don’t get your mind stuck on ‘spamming flash of light’ or ‘spamming holy light’.  Read the situation and use what’s best.  In a raid, forget the meters.  Healing meters suck.  You know what a holy paladin on top of the meters is a lot of the time?  OOM. 

Have patience.  A lot of my problems resolved once I started picking up some gear out of the very same heroics that were making me weep.  There seems to be a gear plateau for the holy paladin at 80, beyond which things become manageable again.  Trust me!  If you raid, that too will make your life easier.  You have someone else healing and as a single target healer this is where you shine.  I just love healing Patchwerk.  I look forward to it every week.  It’s like Blizzard gave me cookies for being a holy pally!

Discipline priests, I have not forgotten you!  You too are considered primarily single target healers, and hey, I have one too.  What, I was frustrated with single target healing so I rolled another one?  Yes!  Guess what: you are not as limited as you think. 

If the occasional tossed renew (no, they’re not that efficient for you; yes, they’re still useful in a pinch) and a bouncing prayer of mending isn’t enough, don’t forget prayer of healing.  If it’s on cooldown, use inner focus first!   I sometimes save inner focus just for PoH.  Use your bubbles and borrowed time to your advantage. 

Hopefully my experiences, as frustrating as they were at the time (and still are-I’m looking at you, mojo puddle), allowed me to share some useful information with you.  Stick with it.  All of Azeroth needs you!

Happy healing!

Image courtesy of barunpatro

Don’t Rely on Addons to Heal

A few nights ago, I decided to participate in a Heroic Naxx pug (and you know my thoughts on the subject). But I always go back to it since I like to use my Shaman to decompress.

Like most pugs, we stood around for 30 minutes (literally) for the lead to dish out instructions. The boss we were about to engage was Gluth. We were about to run through the pipe, but we had to hold off and wait for a Paladin.

Now you might think this is trivial. But wait until I tell you why.

“My HealBot is not working properly. I can’t heal without it.”

As you can imagine, that sent a nasty surge up my spine. Here’s a Paladin. He’s been assigned to main tank healing. And he can’t heal without his Healbot?

Is it truly that difficult to do nothing but hit the Flash of Light or Holy Light keys at will?

After the 30 minute brief, we had to wait around for an additional 10 minutes (multiplied by 24 players and thats 240 minutes or 4 hours) for this guy to get his addon going.

Airline pilots have a wide variety of electronics and instruments at their disposal. Most of the time, they can toggle the autopilot. When push comes to shove, they have to take manual control of their plane. Sometimes emergencies happen. Perhaps there’s a circuit fried somewhere rendering GPS useless. They have to be trained to be able to make visual landings of their aircraft under extreme weather circumstances.

Lesson 1

Good healers use addons to heal. But great healers don’t have to rely on them.

Don’t get me wrong. I think HealBot is a good tool. As is Clique, Grid, and whatever else you decide to use. At the same time, the next time you go on a farm raid try toggling off and healing in vanilla mode. The point isn’t to see if you like it. Because I guarantee you, you won’t. The point is to see if you can do it. Blizzard will make patches and they will continue to update the game. Addons will break or error out on certain fights. Sometimes updates will come out days or even weeks later.

Would you delay raiding because a key addon you need isn’t available?

I should hope not.

I love my Pitbull as much as the next guy. But if I need to heal by pulling out the raid frames manually, I can. Sure it reduces my overall effectiveness, but at least I won’t be handcuffing the raid.

Lesson 2

Check your addons before entering a raid to ensure that they’re working properly.

This goes without saying. But a 10 second check saves 10 minutes of heartache.

A Quick Note About New Dispel Mechanics

Here’s an example:

Silent Resolve now reduces the chance your helpful spells and damage over time effects will be dispelled by 10/20/30%. (Old – Affected all spells)

Great. What’s that mean?

Your Renew and your Shadow Word: Pain will have a chance of getting a resist when an enemy tries to get rid of it. For example, a Shaman would have a 30% chance of getting his Purge resisted when trying to remove your Renew.

Psychic Scream, on the other hand, should be removed immediately. If I blow my Psychic Scream on an enemy player, and his teammate hits the Cleanse button to remove the fear effect, it will fall off immediately.

What does this mean for PvE players? Probably nothing.

It will affect PvP. You’re better off asking Braids how that will work.

Discipline With Penance – How it Works

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This is a guest post by Kitts where he posts a response about why Penance IS the spell to use.

I read a number of World of Warcraft oriented blogs: some of them have to do with Hunters, some with Druids, and some with Priests.  I respect all the people who post on these blogs 100%, because their opinions are valuable to me in order to grow as a raid leader and as a healer in general.

As a fan of the priest blog “World of Matticus”, I was surprised to read a Guest Post regarding Discipline priests healing without the 51-point talent “Penance” and reasons why this spell isn’t as effective as any other healing spell in a Discipline priests repertoire.  Furthermore, he uses arguments that generally don’t make sense.  I learned early on, if you cannot substantiate a claim, you should not make one.  By no means am I angered by the words he uses, but I’m always happy to “extol its values” as a spell.

Let’s look at each point Wistoovern makes.  And let’s see what makes sense and what doesn’t.

  • “Stop Assuming you need it – Yeah, it’s a 51-point spell. But do ALL Beast Mastery Hunters use Beast Mastery? It’s not too long ago that Lightwell was at the top of the Holy Priest’s tree, but did anyone actually use it? Taking a talent without making sure that you will use it efficiently is useless.”

I agree.  You shouldn’t take a talent without knowing how to use it.  But in order to learn how to use it within your own special circumstances, it requires experimentation and further study.  And no, not all Beast Mastery Hunters use their 51-point talent but I believe the reasons behind not using Penance are going to be different than using the Beast Mastery talent.

  • “Dual Tasking? – Let’s be honest – priests are not hybrid classes. We’re not meant to do both healing and damage at the same time. We really get to pick one or the other. We do a good job at either one (nice shadow priests, GOOD shadow priests…), but both at the same time is impractical or inefficient. So a spell that can either do heals or DPS depending on who is targeted? This can be a big problem.
  • I Mean Really, Dual Tasking? – There are only two other spells that we have that works like this: Holy Nova and Dispel Magic. However, the priest that considers Holy Nova a crucial part of his healing spells needs a reality check, and Dispel Magic (and Mass Dispel, fine) is not going to be an issue if it’s cast on the wrong target (unless you REALLY had to dispel a DoT or effect off of a player and you miss).”

Ah yes, the dual tasking spell argument.  Wistoovern argues that priests are not hybrid classes and therefore a spell that can either heal or do damage (dependent on target) is a problem.  He also argues that a priest considering Holy Nova to be a crucial healing spell is a nut and that Dispel Magic (or its AoE counterpart) isn’t an issue if it’s cast on the wrong target.

I believe the first point is a fallacy of a definition.  He assigns the idea of a “hybrid class” as one that is able to heal and DPS at the same time.  To be frank, any class that is healing AND damaging at the same time is hurting a raid because you’re not doing either role 100%, not to mention probably doing a mediocre job in comparsion to one specced mainly into that role, and there are no classes at this time who can spec in a way that will perfectly fit both roles.  To me, a hybrid class is a class when specced properly can fulfill two or three different roles in a raid. So that would mean warriors (tank/DPS), death knights (DPS/tank), shaman (DPS/healer), paladins (tank/healer/DPS), priests (healer/DPS), and druids (tank/DPS/healer) are hybrid classes.  Warlocks, mages, hunters, and rogues do nothing but DPS.

To be honest, if you’re in a raid and you’re healing by the target’s target and that target is not a tank, that DPS (and hopefully not healer) is at fault and depending on what you’re fighting, they’re probably very dead.  If you’re targetting something that’s CC’d and you’re going off of that, that’s your fault.  Also as a priest, I haven’t ran into many fights where I have to shackle something.  Actually— I haven’t shackled anything since Burning Crusade! Simply put, if you’re targetting something that you shouldn’t be targetting, you’re not doing your job.  You’re a healer.  Heal!

Holy Nova is a spell that gets used rarely.  I use it specifically when I’m changing polarities (on the Thaddeus fight) so I can hit my group on the run if we get chain lightning’d.  I also use it when I’m AoEing things to death outside of raids.  But I agree, if (and that’s a BIG if) there are any priests that use it as a “main spell”, they’re doing something wrong.  I honestly haven’t ran into any priest who would solely use this spell.

Dispel Magic… okay, how are you casting this on the wrong target.  You can’t dispel buffs off of friendly players, you can’t dispel debuffs off of an enemy.  I think there are moments where you have to dispel and if you miss, okay, recast.  Not a big deal.  Maybe if you dispel an Unstable Affliction (but the last time I saw a mob cast this was in Magtheridon’s Lair)


  • “Did I Do That? YES! – … Imagine that you go to heal someone in your party, without realizing that you have a mob targeted that has not yet been pulled… but your tank probably won’t have time to pull it off of you. Any other heal, and this would not be a problem – in fact, the inability to use healing spells on enemies can help you.
  • The Hell Does That Mean? – … Target a mob that you have to Shackle, and after they’re Shackled, leave them targeted. When you click your keyboard buttons for heals, the system will TRY to heal your target… it will give you the “grayed-out finger” pointer… just click on your healing target… Advantages: no need to use a focus, and you can still pick up the shack quickly if it breaks. Disadvantages: slightly slower than normal, takes a little getting used to, will not work with Dispel Magic…or Penance.
  • What He Giveth With One Hand... – … And when it comes to pure healing spells, cooldowns can be death (literally). Waiting for a heal to be available – or, rather, a heal that so many people think is just “so awesome” is a crapshoot. If a six-second cooldown can kill Circle of Healing, how is Penance so great with a TEN-second cooldown?”

The first point regards to “accidental pulling”.  If your tank can’t pull off of you, or you can’t quickly PW:S yourself, or get yourself out of that kind of situation… well, I wouldn’t personally run with that person (healer or tank).  If it’s a PUG, you’re only hurting your own name and if its in guild, I’d be a little worried if it happened often.

The second point is in regards to shackling.  Once again, can’t remember the last time I did it, and everything has been peachy keen in instances and raids of all flavours.

The third point is about the recent cooldown addition to Circle of Healing.  Personally, this will (just like Penance) reveal which priest healers are truly effective and efficient in a raid.  Every priest should be using a various combination of Flash Heal, Prayer of Mending, Renew, and Greater Heal when the need calls for it!  I agree cooldowns can be a murder for pure healing situations, but if you’re always ambivilent of what is needed and how to react, there shouldn’t never be an issue.  To cite a cooldown that is 10 seconds long (8 seconds with proper talenting) as a “killer” is overblown. It’s all about how you use the spell, not how much it heals or how efficient it is.

With most things in World of Warcraft and in real life, it’s not the knowledge that you have that is important, but how you use it.  If you spec a certain way and you don’t use certain aspects of it, then obviously you have little idea to what you truly are doing.  If you spec into Penance, you should use Penance. It’s a lovely spell that (as stated in a comment on Wistoovern’s post) stacks the Grace buff on your tank (or off-tank) quicker than three Flash Heal.  Penance is a quick fire solution to damage being taken by any individual in your raid.  And when it is on cooldown, you should be working on healing your tanks or your raid.

We shine the most in situations where we are continuously looking to prevent damage taken.  We cannot rely on the 5 second rule that Holy Priests try to take advantage of.  We cannot overheal and get our mana refunded, we get our mana back through Rapture (the talent that when you heal damage, you gain up to 2.5% of your mana back).

Overall, Penance is a spell that you should use when it’s applicable.  If you do tend to use it incorrectly, if you do rely on it too much, of course that’s an issue! That’s the same for any class that tries to use one spell the most all the time, you tend to get into a lot of trouble on meters and in situational areas.  You cannot just spam a Steady Shot as a hunter now, you may actually have to use your Serpent Sting to make your key ability work the best!  You cannot just spam Frostfire Bolt as a mage because you can get free Pyroblasts when you proc the deep fire talent “Hot Streak”.

Can Discipline without Penance work?  I think it’s possible.  I think without Penance, you’re still a tank healer; you should be more attentive to /stopcasting so you don’t spam your expensive heals.  You are able to grab 3 points (if you forgo Aspiration) into Improved Healing (lowering the mana cost of most of your single target direct healing spells) so that combined with your Glyph of Flash Heal is a nice combination. Power Word: Shield is still important for you if you’re specced deep into the Discipline tree, especially Borrowed Time (this gives you a bonus 25% spell haste after casting your PW:S) for any major Greater Heals you wish to drop immediately.

This is all more theoretical and assumptive in nature. I might just try it for myself! But that’s what World of Warcraft is for, right?  We want to try different things, we want to stay out of the boundaries.  I once considered Discipline spec to be out of the box, but perhaps it’s not as “out there” as a no-Penance-build. We’ll see.

Don’t forget to check out Kitt’s Discipline Priest blog and be sure to subscribe!

Keeping your Healers Happy: a Death Knight Tank’s Perspective

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This is a guest post by Scourge of his self titled Death Knight blog, The Scourge!

First of all, I’d like to thank Matticus, Wynthea, and Sydera for allowing me to guest post. I have been reading this blog for a long time and followed SYTYCB intently. I didn’t participate at the time for two reasons. One, I don’t heal and two, I didn’t have a niche to discuss. Wrath changed one of those drawbacks.

I originally planned on continuing to tank on my Feral Druid but I rolled a Death Knight for fun. Next thing I know I’m the 3rd level 80 in my guild as an Unholy Death Knight and I specced to tank.

Now let’s talk about keeping your healers happy. Some of this advice will apply to all tanks and some to Unholy Death Knights only.

I love healers.

I love the two healers in my small guild
I love all the healers that are on my friends lists from guilds past
I love all the healers that I pug with.

I pug a lot.

My first goal in every Heroic or raid is to complete the run. The second is to make my healers so happy that they want to heal me again. As I write this, patch 3.08 is still on the PTR and keeping healers happy as a DK isn’t always easy. It seems the damage we take can be inconsistent. For some reason healers like consistency, I figure Matticus and crew can tell you why.

Overall basics to keep your healer happy

  • First: Make sure you are geared for the content you are running. That means defense capped, plenty of health, armor and avoidance, proper gems, chants, and glyphs and a kitchen sink. You never know when you’ll need the kitchen sink.
  • Second: you better be specced properly for the job. When Ghostcrawler says all DK specs can tank he doesn’t mean spend 71 talent points willy-nilly however you want and you’re golden. There are clear mitigation talents in every tree and you need to have them if you want to tank.
  • Third: come prepared. Food, pots, flasks, repaired, all standard stuff. But if you want to get on a healers friends list, which makes pugging a heroic real easy, you need to be prepared.
  • Fourth: Healers get mad when other players take unnecessary damage because they have aggro. Now Ron White says you can’t fix stupid and any DPS who focus fires secondary targets get what’s coming to them, but you should provide enough AOE or set up enough CC so you are the only one taking non AOE damage.

Death Knights take inconsistent damage because we try to avoid it altogether. Let’s face it we stack parry and dodge to avoid incoming damage and reasonably geared have around 50% avoidance. That’s a coin flip. Every time the boss swings we either get hit or we don’t. Right from the start we are inconsistent in the damage we take.

Death Knights also have a number of talents, spells, and abilities that either increase our avoidance or pump up our mitigation for a short period of time. These also lend themselves to taking inconsistent damage.

To start us out, let’s look at the two abilities all DKs have.

Anti-Magic Shell and Icebound Fortitude

Both of these are on a one-minute cooldown and provide great mitigation. For 5 seconds, Anti-Magic Shell will mitigate 75% of the magic damage a DK is taking, while Icebound Fortitude will reduce all damage by 50% currently for 12 seconds. Fantastic mitigation while in use, if we use these whenever the cooldown is up that creates sudden drops in the damage we take which may lead to greater over healing. Whoops. Healers don’t like wasting their mana.

That leaves talented mitigation abilities. Any DK tank worth their salt will have at least 3 of these, some may have four. We’ll break these down into avoidance, mitigation, and healing efficiency.

Avoidance talents

The avoidance talents are Blade Barrier and Lichborne. Blade Barrier procs off of using both your blood runes and increases your parry by 10%. A good tank will have this up just about the entire fight, which contributes to the coin flip. Lichborne, on the other hand, adds a flat 25% chance to be missed and has a cooldown. Needless to say, when your healer is charging up a big one and the tank pops this and the boss misses a couple in a row the healer may have wasted their time and mana.

Mitigation talents

For mitigation DK tanks will have either Bone Shield, Unbreakable Armor, or even Anti-Magic Zone. Once again, all three have a cooldown and provide excellent mitigation when active. BS can by glyphed and kept up around half the time in most boss fights. UA increases the armor damage reduction even further, while AMZ drops a stationary bubble everyone can get into to avoid all the magic damage flying around.

Healing efficiency

Blood tanks (yeah I know lolbloodtank, for now) have a couple talents that help with the healing load. Mark of blood will give back 4% of damage dealt by the boss for 20 seconds out of every three minutes and Vampiric Blood will increase healing efficiency by 50% when its in use. Want to see a big fat heal, crit a blood tank when Vampiric Blood is up.

The trick to keeping your healers happy with all these talents at our disposal is to use them judiciously. Pop them when you know there is an incoming damage spike, whether an enrage, adds, or whatever. The other time to use them is when your healers are low on mana; just let them know you will be giving them a break. Nothing says healer love like telling them the next 16,000 in damage won’t need to be healed and they can score some non-casting MP5.

I’d like to close this guest post with a shameless plug. My blog titled The Scourge has several posts dealing with achieving and maintaining the defense cap, talent discussions, and tanking strategies.