How Complex Should Healing Be?

In my weekly Raid Rx column on WoW Insider, I published a post with an introductory look at the Mistweaver Monk. While Monks are still in the stages of construction, there’s enough of a foundation in the beta right now that players can mess around with. Monks have two resources: Mana and Chi. One of the comments in the column piqued my interest.

I get it that Paladins are monks are Blizzard’s ‘special’ healers that have to get extra resources like holy power and chi. Why can’t priests get their ‘insight’, druids their ‘harmony’ and shamans their ‘ether power’? Not a rant, just out loud wondering. Any beta testers can confirm that Monk healing is more similar to paladin than the other healer models, or not?

– Grmshepard

Now Grmshepard raises a point. You can’t seem to go a day browsing the WoW forums without a few players all depressed about how homogenized and similar the different healing classes are. The four (well, five) healing classes share some similarities but one needs to look much closer to really notice the nuances.

Secondary resources

Paladins get Holy Power. At the basic level, the class lets you develop charges of Holy Power giving you the ability to amplify the potency of select spells. It’s up to you to determine what that spell is and when that timing is. Remember when all you guys did was just stand there spamming Holy Light bombs during Burning Crusade? Now you’re dropping Holy Light bombs while building Holy Power charges at the same time! … I mean, it’s something new (Sorta).

Monks have Chi. It’s similar in concept to Holy Power. You’re using specific abilities to raise your level of Chi. In an earlier iteration, Monks had to utilize both light and dark chi. The general player feedback and consensus appeared to be “What’s the point?”. Therefore, that concept was simplified to just Chi. The thing with Chi though is that a number of the spells can be unloaded with just Chi. You’re using your mana to build up points of Chi. Chi can then be used to help heal your allies. The amount of Chi that is consumed has an impact on how much mana you get back (Cherry Mana Tea). It’s quite the interesting trinity. Don’t worry though, there’s still a number of healing spells that rely on your mana.

What about Druids, Shaman, and Priests?

My belief is that the three aforementioned classes feel complicated enough without the need for an additional secondary resource.

Looking at Priests, Chakra has added enough complexity on it’s own. The player needs to decide as is which stance they need to be in order to appropriately address the challenge of the present encounter. Talents like Serendipity allow us to charge up our own stacks to unleash a really fast spell on demand. It goes without saying that Discipline is fairly flexible between Atonement style and non-Atonement style. The Priest toolbox is pretty damn large. In fact, they should just call it a tool garage instead.

I’m not as qualified to talk about Druids as much. For more commentary on Resto Druids, I’d strongly suggest you head over and subscribe to my friend, Restokin. Way more knowledgeable than I, for sure. I’d say that the essence behind Druidism revolves around their HoT abilities and shapeshiftery. The latter talents in the Druid tree explicitly spell out the various benefits in switching between forms and taking advantage of the offered bonuses.

Going to have to defer on Shaman as well. Lodur’s the guy to talk to about that and you can catch his columns on WoW Insider.  There’s a heavy emphasis on totem usage and placement. Going into Mists, we’re going to see more involvement from the different elemental aspects. I need to play more Resto Shaman myself from time to time. The complexity with Shaman continues to rely upon strategic use of totems. We’ll have to see how the elemental forms play out.

Do you think the healing game for your class would be better if you had an additional secondary resource of your own? How much more complex does your class really need to be?

5 thoughts on “How Complex Should Healing Be?”

  1. With totems becoming raid / personal cooldowns, the positioning of those doesn’t play a major factor in the class anymore (PvP aside). Monks also have statues which need to be strategically place.
     
    One thing I think would benefit all healers might be more involvement in healing than just making the green bars go up (don’t get me wrong, I love playing a healer). Monks seem to move past Attonnement / Telluric Current / Judgement model. Actively hitting the boss, using position and movement to do their jobs. As much as I love my Shaman, I can’t help but feeling like a totem when I look at the monk.

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  2. I don’t think Druids need a secondary resource to make us more complex. I’d take a fun new spell though (since we haven’t gotten one in 2 expansions).
     
    As it is we need to maintain a stack of Lifebloom on someone and keep our Harmony active before we even think about the rest of our healing. New talents like Dream of Cenarius (as icky as it is) will add another layer onto the spells/buffs we must maintain in order to perform optimally. I think a secondary resource would be overkill.

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  3. Yeah the druid complexity right now is generated out of the amount of GCDs we’re required to use to maintain optimum performance.  Right now we have a lifebloom stack and harmony buff to maintain and while that’s actually quite simple when tank healing, it can get tricky when raid healing.  Now throw in our new heal (mushrooms) that currently take 4 GCDs to function, 3 of them taking place in game space that’s a lot of juggling and planning ahead.

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