Building an elite raid guild can either be super exciting or a massive headache? I want to dive into the world of guild recruitment and explore how different player types can fit into your team. It’s not just about recruiting the right player, it’s about recruiting the right player at the right time. You don’t want to pick up someone who is starting the gearing process when you’re halfway through Mythic. Conversely, it’s a bad fit to pick up someone who’s on the verge of clearing the whole instance when you’re also halfway through Mythic (they’re going to get impatient fast).
Let me highlight some of the player types I’ve come across and help you determine if they’re the right fit.
The Project Player
Think of Project Players as the potential future of your guild. These are the players who aren’t necessarily in a rush and are all about long-term gains for the team. They’re ready to put in the work, learn the ropes, and become a force to be reckoned with. They might have hidden talents that, once unleashed, can totally transform your raid even though they’ve never set foot in a serious progression raid before. Spotting these gems takes a sharp eye and a knack for mentoring. They could be a player who is new to a specific class (even though they’ve raided at a high level before on another class). An example I’ve seen is someone who played a Mage for the longest time but no longer enjoyed the class and decided to switch to something more satisfying like a Ret Paladin. Range and melee often have slightly different areas of focus (like cleaves and frontals)! Another good example of this is a player who just started playing World of Warcraft and stepped foot into a Normal raid, but wants that dopamine hit of Heroic (or even Mythic).
The best time to pick up a player like this is when your raid is preparing for the next raid season. When activities are slow or your raid is working on reclears, and progression has stopped, they can be brought in on farm stuff. To provide context, for a CE guild, this would be a player who’s done some low-end Mythic raid content currently (like 2 or 3 bosses in) or has done some CE raiding before in previous expansions (instead of previous tiers) and is just coming back to the game after a break. For an entry Mythic guild or a mid-level Mythic guild, this would be a player who’s earned Ahead of the Curve or just shy of it. It’s certainly possible to pick up someone who’s completely fresh to the Mythic environment, and the team will learn fast if that player fits in (or conversely, if that player enjoys it).
The Win Now Player
These are junkies who thrive on progression now and progression fast. They have a wealth of experience and are all about achieving their raid goals immediately. Having these players on board can fast-track your guild’s progress, but it can also bring in some high-pressure situations. Gearing is not a problem because they’ve already acquired most of their gear from dungeons or raids. Maybe a small handful of upgrades are wanted but not necessarily required. They already have their trinkets and weapons but want to start finishing out the rest of the tier.
Look for these players when you’re deep into progression. You want someone who’s at or near your progression level. For example, since DJs is working on Sark, we need someone who can immediately step in right away. That means someone who has Sark experience, but not necessarily the kill. Maybe they’ve seen phase 2 a small number of times but have clean phase 1 pulls. That’s something the group can work with. If I’m in a guild that’s working on Rashok, I’d also want someone who’s done a few pulls on it, has defeated it, or has at least cleared Amalgamation and Experiments.
The Depth Player
These players are your rock, always dependable and keeping things steady. The depth player is a class you don’t necessarily need. Maybe your raid team has an abundance of melee and you don’t need another Rogue but their raid history is too strong to pass up. A player like this can easily fill in for someone else if they’re playing poorly or if you’re running into attendance problems (like the summer months). Someone like this has great experience in the current expansion but didn’t quite accomplish their raid goals and are looking for another opportunity somewhere.
An example type is a player who didn’t quite get CE in Vault of the Incarnates but got Broodkeeper down. Perhaps their guild collapsed or something came up and they had to stop raiding for a while. Their raiding knowledge and gameplay sense is recent enough because it’s still the current expansion, but for various reasons, they took a break and stopped raiding only to try to make a comeback. They’re okay taking a back seat on progression and are happy to get rotated in until they’re comfortable again. This is the player who’s still skilled at the game and isn’t as new or as unfamiliar as the Project Player, but they’re also not fluent in current content to help the team immediately.
Exploring Other Player Types
But wait, there’s more! Aside from Project, Win Now, and Depth Players, there are other hidden gems you don’t want to miss:
- The Innovator: These players bring a fresh breeze of strategies and creative solutions to make your raid that much more efficient.
- The Mentor: Need someone who’s all about sharing knowledge? They’re your mentors who function like a walking WoWHead because their class and raid knowledge is just unsurpassed.
- The Officer: Former GMs or former officers. They’ve done what you’ve done before and they need a break from it. These are potential future raid leaders, but right now they just want to press buttons and kill bosses.
Each of these player types adds a different flavor to your guild’s dynamics, making your raid team even more stronger. They’re not exactly people who reveal themselves right away on the Recruiting forums or other communities, but as you get to know them, you might find interesting information about them as they contribute to your raid’s goals.
Talk to the rest of your raid leadership when looking to address roster needs. Figure out what your immediate goals are so you can start picking up players that can help out with that.