Never Allow Loot to be Wasted

Last night in Magtheridon’s Lair, the [item]Crystalheart Pulse-Staff[/item] dropped. During the bidding phase, it was put up for a minimum of 30 Dragon Kill Points. I placed a 30 bid. After the first round, the highest bid was 30 which I assumed was mine. But just to be on the safe side, my second round bid was 37. At the end, I got the staff with 30 DKP (my original).

I just had this feeling that no one wanted it. Either that or they were busy saving up their DKP for something else. I was frightened that a weapon like this would get wasted and today I wanted to write about the importance of not allowing loot to rot.

Don’t ever be afraid to roll need on an item or bid DKP on an item. If it’s better then what you have, then whisper it to an officer so they can take it into account. There is no sense in replacing someone’s purple items with more purple items when there are other players wearing blues that would benefit more from it. It defies logic and common sense. Every piece of gear no matter how minor or insignificant an upgrade is still an upgrade. That extra 17 spell damage could go a long way in a 30 minute fight.

What is the premise behind World of Warcraft? Once you get to 70, you get the best loot possible, to go into a dungeon to get even better gear to go into the next level dungeon to get even BETTER gear to get into the next highest dungeon. That’s the game in a nutshell.

Skill can only get you so far. Everyone needs better gear. No guild is going to progress if loot continually gets disenchanted. Yet a lot of people pass and hoard DKP for that one weapon or chest piece that will drop off this boss later on in the instance. Guess what? If Vashj drops your chest piece, and you’re still on Fathom-Lord with gear that you can use getting sharded because you’re too greedy, you’re not getting that chest piece anyway.

Anyways, let’s get back to my new staff. A lot of priests prefer a mace/off hand combination because it allows for flexibility (And [item]Light’s Justice[/item] + [item]Aran’s Soothing Sapphire[/item] is just a freakin’ awesome combination). I originally had the [item]Gavel of Pure Light[/item] & [item]Signet of Unshakable Faith[/item]. Let’s compare the stats shall we?

With the Light’s Justice and Sapphire combination, I get:

514 healing (assuming +81 Healing)
43 Intellect
16 Stamina
20 Spirit
8 MP5

The Staff gives me:

463 healing (assuming +81 healing)
50 Intellect
51 Stamina
16 MP5

I lose 51 healing and 20 spirit, but gain 7 int, 35 stamina, and 8 MP5. There’s a lot of discussions out there between the advantages of Spirit and MP5, but I’ve always leaned towards MP5. I don’t know why, maybe it’s because I used that gun so much in counter-strike. But that stamina is such an increase that cannot afford to be wasted especially in end game instances. Instead of being 3 shot, now I have a chance of being 4 shot. That one extra shot could mean the difference between a kill or a wipe.

Furthermore, with the acquisition of the staff, I no longer need to compete against another healer for Light’s Justice. In this manner, our healers can proceed to get geared up much quicker. There’s less Kara runs that need to be done. The Guild progresses at a quicker rate. That’s what we all want. My goal is to see Carnage in the Sunwell before Wrath of the Lich King is released. Chances of that happening? Eh, I’d rather see the Spice Girls make a come back. Oh, wait a minute…

8 thoughts on “Never Allow Loot to be Wasted”

  1. Heh, I know the feeling.
    I hate when good loot is disenchanted. I got Light Justice and Signet (waiting for Aran Saphhire 😉 but I would definetely buy this stuff for stamina (which is kinda needed on some fights and there is not much items for healer with this stat).
    Same way I got some dps items, when noone wants it. Its really a shame if good loot going to DE


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