Tough Call: Is Preparation Enough?

683292_50743243Welcome to Tough Call with me, Viktory.  This column aims to answer some questions and start even more discussions about one of the trickier aspects of raiding, raid leadership.  Sometimes “raid leadership” will mean strictly talking about class composition, role management, benching policies and loot, and inevitably sometimes it will bleed over into overall guild leadership. 

Based on my own experiences and the conversations I have every week with current and past guild/raid leaders, I know that this is one area where there is almost no black and white, and everyone can use some help or constructive criticism at times. 

I can tell you now that my answers will not be the universally-applicable answer, nor will they be the happy/nice/”make everyone love me” solutions.  That simply is not effective; raid management isn’t a WordPress plug-in, it’s a graduate-level course in human relations and resource management and we’re all crazy for trying to do it. 

My aim is always to have the most efficient raid possible, so that we can get in, get the job done, then go have a beer and pat ourselves on the back afterwards. 
Bottom line, the intent of this column will be to discuss how to make the decisions that the 24 other people in your raid would hate to make.  After-all, “uneasy lies the head that wears the crown”; but hey, you get to wear a frickin’ crown!

Now let’s move on to this week’s topic.

Preparation is the bare minimum

This week, many of you will either be grouping together for your guild’s first serious raids this expansion, or will be seeing more of your guildies hitting the gear levels to be able to join your raiding ranks.  Either way, you should be in a position where you have to decide who you will take to raids and who will be coming in off the bench.

In order to field the best team possible as you roll into a brand new expansion, you cannot always rely on the players who were your all-stars in Wrath.  Some may have grown complacent.  Some may have life commitments that prevent them from gearing-up (or even leveling up) as the same pace as the rest of your guild.  Some may even be less interested in raiding than they were last go-round.  Regardless of the reason, you owe it to your group to take an honest look at every possible option and make the best decisions.

If your group is already 12/12, please accept this High-Five and check back with us next week.  If your group is exactly 10 people and you would never dream of raiding with anyone else regardless of how long you have to wait…  let’s agree to disagree

If you’re still with me, I assume you’re not in one of those first two groups, and you’re probably facing some of the same decisions I’ve had to make this week.

For the sake of argument, let’s presume you’re doing 25-man raiding and have a roster of 30-40 people to choose from.  Six months ago, you could have considered multiple factors: experience, achievements, badge-gear vs boss-drops, etc.

Today, preparation is king.

Preparation does not always mean gear.  Sometimes people can get lucky and every instance they run drops exactly what they need.  I’ve seen it.  That doesn’t mean that they are any more prepared to raid than they were the day before, it just means that they may have a larger margin for error.

  • Among your healers, who is most prepared to keep your team alive when you’re in those first raid encounters?  
  • Who has taken the time to watch the videos, read the boss breakdowns, and consider what parts of their class/spec are best suited for each fight mechanic?  
  • Which of your tanks knows what is expected of them on each fight and which one is just hoping you’ll point them towards a boss and let them button-mash?

It should be absolutely unacceptable for your raid members to expect you to give them boss breakdowns before each pull.  Efficient raids will already be slowed down by new class mechanics and everyone needing new loot, you absolutely cannot allow another 10-15 minutes per raid to explain the strat.  Certainly you may review how your implementation of the suggested strat may differ (where to group on Altramedes, which drake to focus first on Halfus, etc), but the concepts and fight mechanics should have been discussed on your guild forums well before raid day.  This includes making sure the vital roles (such as interrupts, counter-spells, DPS tranquilities, etc.) have been assigned, preferably including back-ups.  If someone cannot meet this minimum standard, then they are not prepared to meet the challenges of raiding in Cataclysm and have made your decision that much easier. 

Remember, your roster should be a living document, constantly changing to meet your needs, and hopefully constantly improving as time goes on.  If you bring in the player who is most prepared, the one who went through the beta, has cleared every heroic 20 times, did 10-man raids before your guild had 25 people ready and thinks they know exactly what to do on each fight; that player can still fail.  They might have learned all this to mask the fact that they suck as moving out of the fire.  Preparation doesn’t show skill, but it does show dedication to the ideal of efficient and knowledgeable raiding.

Preparation is king, but it is not a guarantee.  Pick the guys who know what is expected of them so that you stay alive longer and can get the best possible looks at the new content.  Then, after a few nights, go back and use this experience to help you pick out who your top performers are.

Raid Leading 101: 3 Important Communication Tips

Last week, we covered some of the basic pro’s and con’s to both 10- and 25-man raid styles. Thanks everyone to their input and comments. I’ll be updating the post soon to get those new items in there! This week, we cover the art of communication.

Now that you’ve donned the crown of Raid Leader, you have to pontificate with your subjects… meaning you have to talk to your raiders. This sometimes can be the hardest aspect of the job. You definitely have to be more “on the ball” than the other people on the team. In my time as a raider, and also as a Raid Leader, I’ve always found the best Raid Leaders have been great communicators.

Choosing Your Style

When I raid, I like a positive and friendly environment. In raid environments, I usually do best when people are laughing, smiling, and overall having a good time. This is a game for me, and although I take it seriously, I work hard to make sure people are having fun. As a Raid Leader, I try to impress that upon my raiders.

It’s on you, as Raid Leader, to decide how you’re going to motivate your team. Positive reinforcement? Brow-beating? Drill Sergeant? I’m particularly biased towards the positive reinforcement, but I also see the benefits of other styles as well. Think of it this way:

  • You can take each good thing from a wipe and build on it. Encourage that kind of behavior or style of playing. Praise the healers for an excellent job handling that attempt, even if they ended up wiping.
  • You can point out the faults in each attempt, in an effort to discourage that from happening again. Even take it farther and threaten substitution if it happens again. Point out that if the mage doesn’t move the split second he needs to, he’s getting replaced.
  • You can be the strong, silent type. No news is good news. Set your assignments, and let the raiders discover what went wrong.

Either way you go, you must be aware of what kind of style you possess. This will easily decide what kind of raiders you’re going to have. There are plenty of raiders out there that enjoy different styles of raiding. Some like tough competition, some like the team environment. Be conscious of the tone you’re setting, whatever that may be.

Your Intentions

Just like in the olden days when a gentleman would court a lady, they would state their intentions. You must do the same. This goes back to our discussion on motivation. Have you been honest with yourself about your motivation? What do you want to achieve? How do you want to go about it (all things we’ll eventually cover)? You need to be up front with your raiders on what the goal of this adventure is:

  • What size are you going with? 10 or 25?
  • Are you going to work towards heroics? or just normal?
  • Are you bringing close friends? or are you valuing performance over history?
  • What sort of attendance policy do you intend to have?

By setting out the groundwork to your raiders, there’s very little room for guessing on your part. When you talk things out, it solidifies it in your own mind. Also, all of your raiders and potential recruits will know what they’re getting into, and what to expect.

Honesty is the Best Policy

An awesome line from my favorite movie, Swingers: “Respect my ass. What they respect is honesty.” The same holds true for being a Raid Leader. You need to be a straight shooter. If you want someone on your team, you need to be up front about it. If something’s not working out, you gotta speak up.

I’ve learned this first hand as a Raid Leader. **STORY TIME** When I was running the original Team Sport raids, we had a warlock that was never up to snuff. We tried to be up front from the beginning about what we expected of the raid team, and we knew that this warlock wasn’t up to it. Nice person, and fun player but just didn’t have the extra “oomph” to raid at the level we wanted to. Constantly long AFKs, not paying attention in fights, etc. Since we let it go on for so long, it had become acceptable to this player to act like that. When it came down to saying that we wanted to move forward but without the warlock, we were met with some unnecessary drama.

Essentially, if we had been honest up front regarding what we expected and that the warlock’s behavior wasn’t what we were looking for, we would’ve saved a lot of trouble. Now, within the Raid Team, I have little to no problem telling people that not signing up is unacceptable, or that not having food/flask is not gonna cut it. I’m not a jerk about it, but I’m honest with my raiders about what I expect of them on the team, and when they’re not getting invites or raid spots, they should know why.

How have you stepped up to the task of communicating to your raid? Are there any alternate methods/tips you’ve used that have been particularly efficient?

More Quests Like This Will Help Healers

*Warning: Some quest spoilers here for players working their way through Twilight Highlands*

There’s these two Alliance quests that I want to point out. I think every player should do them at least once. Well, maybe every player that’s new to the game or isn’t as knowledgeable about healing classes. For the longest time, healers have tried to educate and teach players about healing circles. Turns out there are a couple of quests in the game that help players familiarize themselves with select healing mechanics.

Look at the Wild, Wild, Wildhammer Wedding quest. In it, you’re busy fending off Twilight Hammer cultists as they try to crash this wedding. Russell Brower, that hip lute (I think) playing dwarf, sets up a wedding hymn! And there’s in game prompts telling you to stand in it so that you regenerate.

The graphic looks exactly like Holy Word: Sanctuary.

 WoWScrnShot_011211_011315

In an expansion where players have been conditioned to stand out of fires and void zones, they’re standing out of friendly stuff as well. I wish this quest would’ve been offered earlier on during the zone. More players would have been exposed to it. Hopefully, that exposure could then help recondition them to recognize the graphic and actually use it.

Actually, let’s take it a step further.

Why not have every healing circle as part of a quest? Standing in glowing circles should be reinforced at every level or zone. Maybe an Earthen Ring Shaman is dropping Healing Rain in Vashj’ir in some multi-NPC quest. Design another quest where a Druid representing the Guardians of Hyjal are using Efflorescence. Or set up another boss killing quest where that boss has an ability that nukes a blast radius. Have an NPC discipline priest who conjures up a barrier that a priest should stand under. I don’t know. I think it would help and reduce healer headaches in the dungeon finder.

Speaking of cool quests, there’s another one that’s priest related. Doing it Like a Dunwald involves players killing Darunga in a phased out part of the zone. You’re working with the Dunwald brothers and taking down an Ettin. One of the Dunwalds, I can’t remember which one, sets up a regenerative keg where players can click on it and they gain a HoT.

Now gee, what spell exists in the game where players can click on it to gain a HoT?

Yeah. That’s right. Lightwell. I wouldn’t mind seeing additional introductory quests in future content patches where players need to click something to gain a positive buff. Have that object look like a Lightwell.

My other idea to encourage players to click Lightwell is to create a glyph which turns a Lightwell into a Keg. Would players be more inclined to click Kegwell?

Side note: In case you were wondering, Russell Brower is a composer who composed music for World of Warcraft, Diablo 3 and Starcraft 2. More importantly, he did sounds for Animaniacs (Man I loved that show when I was kid. “United States, Canada, Mexico, Panama, Haiti, Jamaica, Peru…”. No other song helped me destroy my friends when we tried to name as many countries as possible [We were young. Starcraft didn’t exist then and we were tired of playing with pogs]).

P.S. Curious about the new UI I’m testing out? It’s called Real UI. You can check out my evaluation of this addon compilation on No Stock UI.

Podcast Topic: Life As A Raider

Each week on Matticast we will be featuring a topic driven by our audience. You can submit your comments on this post, or e-mail us with your thoughts. You can even send us an audio clip (mp3 format please). This is your chance to have your say on what we discuss on World of Matticus. Also don’t forget, if you have general questions you’d like answered on the show, you can send them our way. Remember we record on Sunday nights, so get your thoughts in before then!

A couple week’s ago we asked what your challenges were as a Guild/Raid Leader, now its time for the flip side. What issues do you have as a member of the general raid/guild population?Keeping up with raid attendance, dealing with the guild bank, unorganized raids? What frustrations would you like to vent to the leadership of your guild?

It Came from the P.U.G.: The Teacher

We’ve all been in this situation at least once. You get the queue for the LFD to pop, hit the button and are invited to a group that is already in progress. You see them corpse running back to the instance without even the first boss down. What do you do? Do you bail, leaving them at the mercy of the LFD tool to find another healer while you just eat the 15 minute timer on the queue? Do you ask what happened and then if you don’t like the answer bounce? Maybe you roll your sleeves up and try to get them through the dungeon?

I’m sure you’ve all heard the saying “Give a man a fish, and he will eat for a day. Teach a man to fish and he will eat for ever.” or a similar saying. I find the statement to be true in just about anything, granted that the “man” actually wants to learn to “fish”. For our purposes “man” is players and “fish” are instances. For me, I’m a teacher by nature. Honestly I am. I like giving knowledge and helping people out. That’s one of the main reasons I got into blogging in the first place 4 years ago, every person I help I count as a victory.

Almost a week  ago I was running a random heroic with my friend Hod (fun fact: In norse mythology, Hod is the son of Odin. A blind god who accidentally killed his brother Balder after being tricked by Loki), and we zoned into Throne of Tides already in progress. three out of the four bosses had been defeated with only the last event left to handle. The group we joined had a mage, a hunter and a boomkin all from the same guild. Now, on vent me and Hod both say at the about the same time “this is either going to be bad, or good”. We buck up, and the mage asks if we know the fight. I tell him yes, and that I’ve done it many times. The mage says something along the lines of “thank god, because we don’t” and then asks if I can explain the fight to him and the others. They listen and we attempted the encounter.

First try went well, but we did wipe when DPS got split. We made it back in and I asked if it would help if I marked the adds to kill for them. They said yes, so I broke out the old marking addon and went to town. The event went without a hitch and all three of our puggers got their heroic Throne of Tides achievement. We cheered for them and congratulated them and they thanks us in return. We parted ways, and off I went to do dailies until the reset. It was a good example of a group of players actually wanting to learn the encounter and be better. A few nights later roughly around the same time I do my random LFD queue and I wind up grouped with the mage from that Throne of Tides random. He’s happy to see me and thanks me again for taking the time to explain the fight. He tells me his group never wiped on it again, and since then he’s helped a few people understand how to do the encounter. I’m really quite happy about this and I hope that we start to see more and more of this happen. People asking questions, learning and then passing that knowledge on.

Now this doesn’t always work, the person after all has to be open to the idea of help or suggestion. That same night I re-queued at the daily switch over with two guildies. We get the Lost city of Tol’vir. In the group is a shadow priest and a ret paladin who have never been to the instance before. Before the tank can even set marks and hand out cc assignments, they dive headfirst into the first pack of mobs they see and die. We zone out, wait for the reset and zone back in. I ask them if they’ve been here before and both admit that it is their first heroic. I explain the importance of CC in a heroic now, and that they can’t just pull like it’s Wrath anymore.

I’m honestly quite nice about it. Their response is to ignore that and dive right back in. This time the tank joins us zoning out, we wait for the reset and I try to explain again.This time they flat out say that they aren’t going to listen to me and “only bads need CC, a real pro healer and tank can handle this.” At that point I feel I have no other option but to kick them, because otherwise they’re just going to waste everyone’s time with their refusal to listen, and learn.

It never hurts to take a few seconds and talk to your group. In Wrath, Matt and I both had experiences where a “good group” went in, did their jobs, and left after saying something like “good run” but pretty much nothing else. There was little to no communication during those runs, and I think that is something that still carried over now in Cataclysm with the LFD tool. I think players like to come across as confident and knowing what they are doing, for fear of being removed from the group if they don’t.  So the morale of the story is, be the one that breaks the ice, you may be able to help a new player out and make your runs a lot smoother, and you may just help improve the overall quality of the LFD groups you get as more players are educated quicker on what is going on.

So what do you think? Have you had any experiences similar to this?