In Which I Attempt to Bring Order to Chaos

Lich King attempts. Recruiting. Thick skin. Compromising principles. It’s been a while since I last wrote about my guild and I don’t know where to begin.

The Lich King

We’re getting better. With every attempt, we last seconds longer. Phase 1 and 2 have been all but mastered. I play Discipline during the encounters and focus on Infest prevention. At the moment, we’re struggling with breaking through the Defile and Valk phases. Some of these defiles have been absolutely spectacular. It’s difficult for us to set our stuns and slows around the valks though since we just don’t seem to know who is available and who isn’t. Both 10 man groups have also reached Arthas and are working on him as well. One of them managed to reach the second transition phase. If we can just carry that experience and that momentum into 25s, then I expect we’ll see him down soon enough.

In order to do that though, we need to hit that consistent roster. Unfortunately, we don’t have that. I’ve gone on a fairly massive recruiting spree lately. Some of them stick around, others join and then disappear after a week. When our A team roster is here, then we should be able to hit it. Sadly, this is the time of year where real life just manages to slap everyone and the face and show them who is the boss. I got some players that are moving. I got some players who on the injured reserve. Others can’t seem to show up because of a variety of reasons. I suppose I should be glad that we’ve been able to field raids at all.

Compromising Principles

You may wish to check out the Bossy Pally’s musings about a recent recruit before coming back here. Not exactly one of our star hires, but recruiting is extremely tough right now at this time of the year. From what I’ve seen, most players are either looking for hard mode guilds or are just starting to work their way into ICC. This is exactly the same thing we saw during the tail end of Burning Crusade as most guilds were either hard at work on Black Temple, Hyjal, and Sunwell or were just getting their feet into Karazhan, Gruul’s and Magtheridon. Guilds that were in Serpentshrine Cavern and Tempest Keep kept folding simply because there just weren’t enough raiders within that raiding bracket. As it stands right now, it doesn’t seem as if there’s any players interested in the late ICC 25 normal raiding bracket.

Ideally, when it comes to players, you want them to possess these three following qualities:

  • Skills
  • Gear
  • Respect

In most cases, players only come with 2 of them.

Skills: The thing about skills is that players will either get better or show zero signs of improvement. You can give them all the theorycrafting, have them watch all the videos, and read all the material. This doesn’t guarantee any improvement at all whatsoever. I call them dead-end players because there’s nothing more that can be done for them. If you want to push on and succeed in later raids, they need to be cut in favor of someone else who is better.

Gear: A lack of gear problem can be easily fixed. It requires players to take an active role and do what they can in farming for badges or getting their gear crafted. When they do come into raids, any holes in their gear can be plugged in appropriately. The problem? You can’t take an undergeared player into Lich King and expect super positive results. It takes time to reduce that gear gap to an acceptable level. These players I take in and have them brought on early bosses of ICC before swapping them out accordingly.

Respect: Sigh. I’m guilty of turning a blind eye to stuff that goes on in guild chat. I don’t like it and it’s not particularly something I’m proud of. But it doesn’t mean I won’t step in if it gets too far. I’ve got principles of my own. And yet, there are times where I have to temporarily shelve them for the sake of getting a raid going. Does that make me an inherently evil person? I don’t know. But my number 1 priority and mandate has always been to get a successful raid going. Sometimes I’ll play with the nicest people and they’re awesome personalities to boot. But they just can’t hit the benchmarks or performance targets I set. So what can I do? I don’t want to hold back 24 other people no matter how nice and courteous some player is. At the end of the day, we’re all about killing bosses.

Don’t misinterpret that as an unwillingness to take action. I’m quite capable of ejecting players when things get out of hand or go too far. What’s different is that my level of tolerance is arguably far greater than most players.

Thick skin

Players need more of this. I see some of the stuff that’s said in different chat channels and it’s like “Really? Of all things, that sets you off?”. I don’t know. Another possibility is that I could be an extremely insensitive jerk. But as a GM, I’ve got to know where and when to pick my battles accordingly. I don’t like having to deal with players who come complaining to me over every little thing. Thankfully, that hasn’t happened. In most cases, players are strong and able to stand up to themselves. No GM wants to deal with baby sitting problems and resolving conflicts in raids. Those are bad problems to have. Good problems to have are issues like deciding who gets to go in raids, which boss to take out, which tactics to use and so forth.

Human resource problems between players? Arguably the worse thing to deal with in the world.

What’s worse is that when there are issues between two players that get escalated by both sides. I attribute that mostly to an ego problem. No party is willing to stand down or lose face. If ego was taken out of the equation, I’d guarantee like 95% of problems would stop before they reached a breaking point. I took a course on policing years ago and one of the chapters was on crisis management. Police officers routinely deal with all sorts of people on a daily basis. There were some important lessons I learned in that class which I’ve managed to carry over into the whole GM thing.

We’ve been bleeding players right now and we’ve hit another rebuilding phase. Some have left due to work or lack of interest. The guild’s at a crossroads right now. My plans for the future have been to carry on into Cataclysm. I face a lot of internal pressure right now, mostly from myself. I want Arthas dead as soon as possible. There are days where I start doubting myself and my own capabilities. Everyone keeps telling me the same thing about having faith and things will get better. It doesn’t always work that way. I can’t just sit back and expect things to get better. I have to work hard for it and attract the right players. Sometimes a little luck helps.

Now I just have to find me some DPS players and healers. It ain’t just for the short term. Players in Icecrown will be auditioning for Cataclysm as well. I’ve got to go look for the long term players who buy into the system and are willing to commit.

I wish Syd was around. She’d always know what to do or what to say. I imagine she’d say something along the lines of “Just listen to yourself” and “You already know the answers and what to do”.

Hope for the PvP Healer

If you’re like me (and frankly, you might not be, but I hope you’ll keep reading), you enjoy a good amount of some world PvP.  Beyond Wintergrasp and the Storm Peaks dailies phase, I’m talking about moments like these:

“Oh sh**! STUPID [insert class]”

“What happened? You get ganked?”

“Yeah, I’m just farmin’ [insert mat]…”

“Where are you?”

“I’m out in Sholazar Basin.”

“On the way.”

…and after 20 minutes, you’re in a real world 5v5, 7v9, 20v17, whatever! You can Rebirth, you can Lay on Hands, you can rez at your corpse.  It’s a “No Holds Barred” cage match.  At least, I think that’s the reference.  Wrestling, right?  Kidding.  Anyway, my point is that I’m an avid fan of PvP.  It’s not my main focus, but I certainly spend a decent amount of time in it.

I love PvP, and I hate a skilled rogue.

Now, not because I think they’re OP, but because when a rogue is good, it’s near impossible to survive.  Again, let me say that I’m meaning this more as a compliment and not a QQ thread.  With that “rogue ego stroke”, I’m grateful that an announcement was made (I know, it was back in March) with regard to what we’ve come to call the “stunlock”:

Rogue burst is also scary today because they can deliver it while a target is chain stunned. We’ve also said that’s not a particularly fun place to be (for attacker or defender) and we need to shift rogue defenses away from short-duration immunities (which includes the stuns) and more towards being able to stand toe to toe with other classes a little better.

In a one-on-one standpoint, this was nigh-impossible to survive.  With a Cheap Shot, Kidney Shot, Blind chain, I’ve been forced to just sit and watch my health go from 100% to 0% in a matter of seconds.  Before you all “LoL L2Trinket” me, trust me, I’ve done it.  Like I said, a skilled rogue is a nightmare.

So, in the Rogue Preview put out, this lovely morsel is given:

In PvP, we want to reduce the rogue’s dependency on binary cooldowns and “stun-locks,” and give them more passive survivability in return. One major change is that we’ll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.

Obviously, the intent is to make a rogue tougher to kill, but I look at this from a healer’s standpoint: fewer stuns means more chances for us to survive.

Cataclysm is going to bring about a lot of changes, and we all know the constant struggle to balance PvP and PvE.  Since I’m a fan of both, I’m excited and scared of what the future will bring to the table.

How do you feel about the upcoming changes and how they’ll affect you in the arena/battleground?  Rogue feedback is welcome as well!

 

Email: elder.thespius@gmail.com | Twitter: @Thespius

It Came from the P.U.G.: The Lodur Abides

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!

So we’ve had one hell of a couple weeks haven’t we? I know I was busy with talk of addons and macros but more importantly, last week we had the Shaman class changes. Don’t worry I won’t gush about it, there will be plenty of time for that later.  For today I’d like to share with you the latest in my P.U.G stories.

Tuesday I logged back in a couple hours after the raid to get my auction house items up and then do my daily heroic. It is about 2 am est at this point which is my normal heroic time. That night however I get Heroic Culling of Stratholme. Now I haven’t done CoS since they updated it with the fast forward button. We start out and I take a look at the group, bear tank decently geared, shadow priest and warlock ok geared and a fury warrior. To give you an idea the sp and lock were hovering around a 4k gear score, the fury warrior was just about 5k and the bear was almost at 6k.

It should be a quick run right? I forgot that you could talk to Chromie and port right there now, so the tank and twoDPS start before I get there (D’oh!), but they don’t die. I show up and we blow through the first two bosses and their respective waves, and head into the town hall. We down the first wave and head upstairs, the next group spawns and the fury warrior goes down. I look around and notice that the tank was still sitting downstairs. I heal the hell out of the priest and lock and eventually the tank comes upstairs and wrangles everything. I quickly rest the warrior and the tank apologizes and says hit a massive lag spike. It’s ok it happens so no harm no foul. We get through the hallway and kill the third boss, and then the tank DC’s. The warrior freaks out “should we wait? the timer’s running out”

The priest pipes up “we can probably 4 man it, the healer’s good. As long as he’s ok with it that is. “

I say sure, set my focus macros and head off careening for the gauntlet. What happens is the fury warrior and I both wind up tanking. I just keep getting aggro from healing and apparently he only had dps specs (fury and arms caught me off guard). We tear through the gauntlet and make it to the corrupter. I frost shock and start healing. Corrupter goes down and chat starts up again.

Priest ” told you we’d be fine.”

Warrior “wow, that was cool, but shouldn’t we find a tank for the last boss?”

Me “pfft, I got this we’ll be fine”

I run in aggro Mal’ganis and immediately drop Earth Elemental. Toss an earth shield on the elemental and start healing. The group manages their aggro and the elemental tanks Mal’ganis for the entire fight. We end successfully and there are three very excited people in party with me

Warrior “that was seriously awesome, I don’t think I’ve seen something like that before”

Priest “thank you for that, most fun I’ve had in a while”

Warrior “yeah never realized shaman could do that”

Me “np, had a blast myself. “

Everyone parts ways and I have a huge shit-eating-grin on my face. Late night tanks are still hard to find, getting one to stick around when the instance is almost over is even tougher. Being able to finish the run, and have people have a blast while doing it is priceless to me. I play this game to have fun and honestly nights like this are some of my favorite moments. I get to do something out of the ordinary, and get to make some people happy. All in all a good night I’d say.

As some of you know, I’m big on community. I like helping members of the community out, so when someone approaches me and asks for a shout out, I’ll look it over and if it doesn’t seem bad I’ll go ahead and give it a push. So a moment of your time if you please. This one is a favor for a friend’s friend. Ginny who did the lovely artwork for my Dwarf Shaman and the artwork featured in my spells and totems article on wow.com asked if I would be so kind as to help spread word of her friend’s attempt to raise money for charity. This is from will draw 4 food who is attempting to raise money to donate to the Jake Wetchler foundation. The foundation’s focus is the research and treatment of pediatric cancer.  Their main site should be done in may so feel free to stop by and take a gander.

That’s it for today folks.

Do you have any interesting pug stories? Anything fun you did this week?

Until next time, Happy Healing!

Image courtesy of PolyGram Filmed Entertainment Gramercy Pictures and the Cohen brothers.

I am so Ashamed

matts-pony

Ghostcrawler did promise us a pony.

Man, I hate myself so much right now. I have no willpower at all. Thankfully this thing is account wide so it means I don’t have to spend any in game gold on mounts ever again. Just have to buy the training for it.

But still.

I feel so dirty.

Sometimes I wonder why I’m not addicted to drugs or alcohol yet. Probably because I’d rather spend the money on shiny, transparent things like mounts. Tried speccing Shadow to see if it’d look any cooler. I was hoping it’d be a little darker or more transparent-y, but alas.

Dragon Slaying 101: Healing Sindragosa 10

A few days ago I posted all the tips and tricks I’d heard for killing Sindy on 10 man and some of you then recommended other things I’d not thought of. Thanks for sharing! Some good tips there – feel free to keep adding on the comments – post is here – if you think of anything more.

So we know how to kill the dragon. But how to heal through her onslaught?

She’s got a bit of a grudge against people like you, wandering in and slaughtering her brood. She’s just landed and wants to turn your band of adventurers into a band of red goo on the floor. You’re meant to be healing them through it. What to do? Read on, though I’m going to assume you’ve read the general guide from last week so I’m not going to spell things out: this is purely about healing.

Let’s start at the beginning. Phase 1, where the healing is easy. Why? Quite simply – you won’t be doing much healing.

This might make you wonder whether three healers is too many. I’d recommend having three until your group is really comfortable with the fight. You healers might not have much to do in phase 1 but later on it’s chaotic and there’ll usually be at least one healer unable to heal for a few seconds. Having three healers available makes the chaos a bit more comfortable.

Ground phase critical info:

  • Unavoidable damage: There’s not much. Your main tank will take some damage from Sindy’s physical attacks and Frost Breath. Your raid will constantly take damage from Sindy’s raid-wide Frost Aura. Heal them through it. If you’ve met Lana’thel then compare and be reassured: the damage in Sindy’s encounter will feel a lot less threatening.
    • Class specific tips: most healing classes can make it even less threatening. Shaman, you’ve got frost resistance totem. Paladins, you’ve got Frost Resistance Aura. And Druids – make sure Gift of the Wild is up to give the general boost to resistances.
  • Avoidable damage: There are several colourful ways in which your raiders can get themselves turned into red goo, or at least badly hurt. These things probably won’t happen too often but be ready to heal mistakes.
    • If a player lets their stacking debuffs get too high, they’ll take a chunk of damage. It’s usually heal-able but if it occurs at the same time as another chunk of damage or even a tick of Frost Aura it might be enough to kill them. If you’re a raid leader you could raid warn them to move using a mouse-over-macro (or Vent of course)
    • If people don’t run out of Blistering Cold quick enough they’ll likely be one-shotted or on low health – watch Grid/Healbot as you run from it and be ready to heal anyone who’s a bit slow
    • If DPS don’t watch their aggro as the tank’s threat can be slightly lower here, they’ll die. They’ll also spin the dragon of fortune, possibly killing other people in the process
      • Class specific tip: Discy priests – If a DPS is aggro happy don’t hesitate to pop Pain Suppression on them to give your main tank some breathing space. Likewise – Paladins – if someone’s really going aggro crazy, slap a Hand of Salvation on them.
  • When to heal: If Sindy casts Unchained Magic on you immediately stop casting until the debuff goes away. Your other healers need to cover healing without you until then. You need to do the same for them if they get Unchained Magic. DBM does tell you and place markers on the people who get Unchained Magic but I also recommend letting the other healers know yourself. My healers and I just typed “UM” in party chat if we get the debuff. Then train your dagger or mace skill – the debuff feels like it takes an age to drop.
  • Nothing to do. In the ground phase you may find that no-one needs healing quite often. If that’s the case – and you don’t have Unchained Magic – then perhaps you could DPS a little. I don’t advocate healers DPSing that often but in this case it’s helpful – ideally your group needs to get Sindy to 35% health/phase 2 before a fourth air phases. So throw in a bit of DPS to help get her there, but only if you’re safe to do so.

Air phase healing:

There shouldn’t be any healing in an air phase except at the very beginning and end but people will take damage if they don’t line of sight the ice swirls behind icetombs. Likewise, multiple people may take damage if tombs are broken before all four ice swirls are done. It’s generally easily heal-able. It’s even easier for Paladins who are specced for either Divine Guardian or Aura Mastery.

Be ready to heal people up as they come out of icetombs. The longer they’ve been entombed the more healing they’ll need. Be aware of who’s entombed, too – if it’s the other healers then healing’s solely your task until they’re freed. This makes it doubly important to remain aware of the ice swirls and not get too wrapped up in healing.

Tip: Make sure that players about to be entombed are fully healed: heal them up as they are about to be iced. Shamans’ riptide, Druids’ HoTs and Priests’ Renew should top off their health and keep it there for the first few seconds of air phase.

Phase 2 critical info:

When Sindy hits 35% health she’ll start stacking Mystic Buffet on everyone, which increases their magical damage taken by 20% per stack. Ideally everyone in the raid will reset their stacks by line of sighting Sindy behind an ice tomb – including heparty chat trimmedalers and tank.

First thing’s first. Set up a stack-reset rotation amongst you and the other healers. That is, every time there’s an icetomb two of you should reset Mystic Buffet stacks and heal the raid, and the third healer should stay out to heal the tank, as they will be taking a lot more damage and line of sighting Sindy behind an icetomb also means line of sighting your tank. See the diagram for how my healers organise the rotation.

This rotation can be messed up by a healer being icetombed. If that happens just skip their step and fill in appropriately: for example, if Bob is meant to be healing the tank this turn and Carla next turn, but Bob gets icetombed, Carla stays out this turn to cover tank healing in Bob’s stead.

Your group needs to have only one icetomb up at any point. Be aware where icetomb people are standing before they’re entombed. If they’re standing within 10 yards of you you will also be icetombed. Stop what you’re doing and move away. If you’ve time, yell a warning that they’re standing close to raid members.

Class specific tips:

  • Paladins, you can make this phase easier for your whole healing team. Beacon of Light isn’t affected by line of sight. (Paladins, this is not applicable. Thanks for the correction here folks!)
  • Shaman – this may seem counter-intuitive when the healing’s heavy but if the fight’s got messy and Sindy’s on low health, remember to drop Flame Elemental totem. It’ll help on DPS and you can focus on healing. Likewise, Bloodlust/Heroism should always be in phase 2. The later the better: find the fine line between the fight not being chaotic enough and half the raid being dead.
  • Druids – keep HoTs up on the tanks. Also, practice getting precise on range to icetombs. Ideally be no more than 10 yards away from people about to be entombed, to reduce running time
  • Priests – bubble as many people as you can. Priesties of the holy variety – throw guardian spirit up on the tank. If things are really going down the drain then you might buy some extra time by dying, healing for free and without ouchies as Spirit of Redemption, then popping back up with a soulstone or combat res. Discies – consider throwing Pain Suppression up on the tank if there are no threat issues.

 

That’s it, doc. This is one of those odd fights in which there seems little to do, then suddenly a flurry of mad button pressing. I hope some of these tips have given you a heads up or helped you go the extra seven leagues. I don’t play all of the healing classes inside ICC so feel free to share your expertise in the comments; let’s make these two guides all that dragon slayers could ever need inside Ieccrown Citadel!

What do you think? Have you any tips to add? Do you enjoy healing this fight or do you find it boring? Do you think it’s highly luck based or only skill and awareness based? Do you get annoyed if your teammates turn themselves into red goo and you know you stood no chance of healing it?

This is an article by Mimetir, an owl (and resto shaman) of a raid leader on The Venture Co. (EU) You can find my twtitter feed here.