Shaman Tier 10 Lodur’s Thoughts

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So where has Lodur been you might be asking? Well I’ve been a busy Shaman. For those of you who may not know I am now the co-host of a weekly podcast called For The Lore. We transmit every week live on Monday’s at 6:45pm EST over at our Ustream Channel. We cover all aspects of modern gaming and some of the old school, we talk about more then just the lore of these games but the story is honestly a big part of why we play these games. Needless to say I’ve been quite busy with that and keeping the ball rolling over there. If you have time feel free to check us out live Monday evening’s or download us for free through iTunes and listen to your friendly neighborhood Shaman speak his mind.

Now while I have been busy with that among several other projects, I have not been living under a rock. I did see the Shaman tier 10 models and I dare say that Blizzard put it up rather shortly after my Cardboard Samurai post because I think they realized the natives were restless 😉 Lets take a look at it in it’s full glory shall we?

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This thing kicks allllllll kinds of tail in my opinion. Personally I think we won Tier 10. It’s stylish, the color scheme is awesome the placement of the ice is tasteful and well…lets be honest the shoulder effect is about as sweet as I’ve seen since Warlock Tier 6 bat wings. The only other armor set for tier 10 that comes close is the Warriors, but even that falls short in my opinion. Compare tier 10’s look to tier 9’s

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Aside from the kilt, this set is identical to the hunters tier 9. It didn’t look very shamanistic, and to be honest it was pretty ugly. I wish I could hide my t9 or have a vanity set shown over it because it’s not that great. Tier 10 feels very shamanistic, lets not forget that Ner’zhul was a shaman before he became the lich king, so the tier 10 armor has this erie shamanistic feel to it. It has the icicles around it randomly for the elemental feel of water, and the bones are that of what appears to be a Shoveltusk. Stags, Talbuk and Shoveltusk have always been representations for the Spirit of the hunt or spirit of the wild for shaman, so it seems only fitting to have not only their bones but the spirtual image of them pushing outwards from the shoulders.

I’m impressed and honestly very very happy with it. I think this was blizzards way of saying “we’re sorry for tier 9 guys, here… look awesome” and I say to them. Thank you. I’m quite pleased with how tier 10 came out.

What about you guys? What do you think about the Shaman tier 10? Think it looks good, bad, meh?

until next time, happy healing

Sig

all images courtesy of MMO-Champion.com

Running a Raid: 10 Golden Rules (part 2)

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Last week we took a look at the first five of That Which Should Be Lore to raid leaders from all corners of the World… of Warcraft. Well, all right – it’s only advice from an oversized bird, but here’s to it being helpful or at least entertaining. Here are the other five rules for your perusal.

6: Talk to your raid when things go wrong. Things go wrong. Fact. If they do, take a deep breath; some of your raiders might not. Try to be patient – remember that players often don’t really get a fight until they’ve seen it in action, and anyone can make simple mistakes. Keep an eye on what’s happening in a fight to stay informed. Research addons you can use to monitor performance and stay quietly informed; not to throw blame around, which some raiders might do. Prevent that: it will obscure the real cause behind things going wrong and your raid group may acquire a mentality that splits it into “us/them”.

  • As soon as a wipe occurs I start talking to the raid about it. For example, we wiped a lot on Yogg Saron the first time we met him… her… it.. Whenever a wipe occurred I began with something that went well and was applicable to as many of the raiders as possible. For example, the brain room team working like a well oiled machine when inside and the outside team freeing people from constrictors.
  • I’d then state what seemed to be the problem for the attempt of cause of the wipe. Say for this attempt it was the brain room team needing to be a bit sharper getting out of the brain room so that they didn’t turn into frothing lunatics and try to kill the rest of the raid.
  • I’d go on to things we could improve without laying the blame at any one raider’s feet.
  • Last but not least, I’d ask if anyone has anything to add. If your raid has the right atmosphere people may well follow your lead and approach, and be supportive at best and constructively critical to each other at worst. This helps the raid build a joint safe environment.

7:  Deal with conflict. Conflict can occur between any raiders if the situation is right for it. It may be a single flare like two players conflicting over DPS. It may also be something more drawn-out – perhaps something that starts with one player sniping at another after a wipe, and then the argument gets dragged up and worsened as the run continues. There are a lot of reasons conflicts happen – the crux of it is to remember that people are just people, and will react to the situation and each other differently.

  • To some extent conflicts always involve you as the raid leader, even if you’re not directly involved. If you think a conflict is brewing up then deal with it in whispers to the players concerned before it hits the raid. If a conflict hits the raid and remains unresolved it will quickly get morale down and can lead to players making mistakes – it may lead to the group collapsing.
  • A lot of people don’t like dealing with conflict and that can include us raid leaders. Still, it’s important to sort it out before half the raid vote with their feet. Find a method of conflict resolution you’re comfortable with and one that supports the raid group. As an example, Herding Cats’ approach is to start dealing with conflict before it occurs. If you remember from last week I said that we tell people we expect them to be friendly and that griefing isn’t acceptable. Any troublemakers during the run are then dealt with either by a polite but firm comment in raid chat or a whispered warning from the raid leader or main assistant. Persistent or particularly offensive players are met with a firm hoof out of the instance portal.
  • I’ve found in the past that entire raid groups benefit from conflict resolution. People not involved in the conflict don’t feel that they may be caught in an awkward situation. People on the receiving end of grief feel supported. Sometimes the player causing trouble settles down and is grateful – a lot of the time they’re not troublemaking out of spite, they’re just not thinking.

8: Wear the sash well. Make sure you’re in control if you’re the raid leader. It’s fine if people have ideas they want to contribute to an encounter – being open to that is a sign that you are treating everyone equally, including yourself. But you may get raiders who ‘backseat raid lead’ for whatever reason. Perhaps they’re usually a raid leader and don’t realise they’re stepping on your toes. Perhaps it’s your first time in this encounter and though you’ve done your research, they’ve done it six times on seven alts and know better than you. Perhaps you’re a lowly DPS pretender to the raid leader crown and they’re a tank who believes that tanks rule over all by right.

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  • Having backseat raid leaders will confuse the group because everyone will listen to someone different. The consequence of a backseat raid leader yelling directions in TotC10? Two thirds of the group charging in on the arena fight on his orders to mete out justice to the Death Knight while leaving the enemy healers to heal to their hearts’ content before you’ve had time to readycheck.
  • There is a fine line between contributing and backseat raid leading. When I’ve come across this my usual method of dealing with it has been to note in chat that it’s important to have one raid leader so that people don’t get confused and a quick whisper to the backseat raid leader asking him to support you.
  • Also, if you’re delegating to one or several people – say you actually want Bob to help lead – then make it clear that the group should listen to decisions and whispers from you or Bob.

9: Encouragement. Oftentimes people will talk about something going wrong rather than something going right. This happens a lot in WoW too – particularly in any type of raid. Not to mention the fact that some players approach PUGs negatively; a tank might be convinced that an Ony25 run is  a loss before your merry band of adventurers gets to Dustwallow but will sigh and come along anyway. That same tank’s mindset might cause him to slip up on positioning Onyxia and see the unwary and dispirited melee DPSers take a trip into whelpland.

  • So, try to present the positives – but be genuine and don’t overdo it. Let the group know when you’re impressed with something. If something went well, rejoice. The key though is not to forget individual players. If you have time occasionally whispering players when they’ve done something well  – even if they’re doing other things wrong – is a nice way to let them know they’re appreciated. This is important: especially if they’re new to the encounter or your group – or both. It will build trust, teamwork and their own sense of achievement.
  • Crumbs, if they *are* doing something vitally wrong then you can address it with a brief chat. For example, think of an encounter with Lord Jaraxxus; “Just to let you know that you’re doing really well on the dispelling, nicely done. Now if you could also focus on running away when you have legion flames – that will take some of the strain off the healers.”

10: Breaks. Raid groups can be fraught with multiple players going AFK “for 2 min”. Before you know it there’s been an extended break for 20 minutes. Players will be bored and will have lost focus – some folks may leave, which leads to extra time spent finding replacements.

  • You can cut impromptu AFKs down by building in or planning breaks and letting people know they will happen. They can then plan to get a drink, make that vital phone call, fix their addons – whatever – during the planned break time. Whether or not you can announce breaks by the clock or whether it’s better to plan in half hourly blocks subject to how the run is going depends both on your group and the instance.
  • It’s also a good idea to consider breaks tactically. For example, if you’re repeatedly bouncing off of a boss then announcing a five minute break after the next attempt will let people know that soon they can clear their mind. I’ve found that it’s possible for people to come back refreshed and down the boss flawlessly after the break. Equally, a break after a successful fight may sometimes be a good idea to let players relish the victory, but more often than not it’s a very bad idea to waste the free morale boost from a boss kill.

Now all 10 ‘rules’ in the book of Mimetir are up, though there are probably a dozen more basics to talk about. As I and last week’s commentators keep saying, it’s all about individual style. A constant willingness to learn and adapt your style also helps. I think the most basic principle, the one that rules them all, is not to be a brick wall to your group.

What are your thoughts? Do you wholeheartedly agree or vehemently disagree with any of the 10? Do you have any golden rules you’d like to share on raid leading? How do you feel as a raider, not necessarily a raid leader, when reading this? Are you thinking about starting to raid lead?

Crystal Spire of Karabor 2.0

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Have you seen this mace? It’s supposed to drop from Rotface, I believe. Have you looked at the proc yet? Make sure you read it twice.

Each time your spells heal a target you have a chance to cause the target of your heal to heal themselves and friends within 10 yards for 217 each second for 6 seconds.

I’m assuming there’s a 45 second internal cooldown. This mace could come in handy for any class, I’d imagine. Judgment of Light? Chain Heal? Circle of Healing? Wild Growth? You’ll be hardpressed to make the argument for why this mace is hands down better for one class over another.

I know there’s one person in my guild who won’t be getting it.

I’ve already got my legendary. I’m assuming Val’anyr won’t get buffed to bring it in line with 3.3 weapons. Loot Council’s going to have a difficult time with this one (or easy, since it’ll be effective in the hands of any of our healers anyway).

I’m Taking My Guild With Me!

Scott Johnson and Randy Jordan of The Instance podcast struck some geek gold when they had a chance to digitally sit down with Tom Chilton of Blizzard Entertainment!  You can find the interview in their latest episode, downloadable at their website.

Although most of the conversation revolved around the new Blizzard Pet Store, and it eventually evolved into Blizzard’s pay services.  Right now, we have Name Change, Faction Change, Race Change, and Server Transfer.  Chilton then began to put his two cents in about a possible future service.  This is where my ears perked up:

“…as far as other services that we’d like to see in the future, there’s not a whole lot that we’ve really talked about at this point.  The one that I think that’s kind of obvious, that stands out, is that it’s a real pain right now to move your guild from one server to another. So, I think we’d like in the future to develop a way to do, like, a guild transfer from one server to another.  So that you can move your guild bank and all that kind of stuff at the same time.  And I think that’s going to become more important in Cataclysm, because, in Cataclysm, we’re introducing the concept of guild leveling, and all that kind of stuff.  And, that would present an even bigger barrier to moving your guild from one server to another, if suddenly you lost all your levels and all that, because you had to disband and re-form your guild.  So, to me, that one kind of makes sense, although it’s not something that we, you know,…actively have people working on right now.  This is something that I think is a likely candidate for the future.”

Now, I’m a HUGE fan of the guild leveling process.  As I’ve stated before, I’m a huge fan of a family-style guild and the aspect of raiding as a team sport.  I think it’ll be a huge benefit to the cohesiveness of guilds in the game.  It definitely discourages “guild hoppers”, since the speculation is that you’ll be able to have guild-only crafting patterns that you can only wear if you’re in the guild that crafts it.  If you leave that guild while wearing a full set of guild-only regalia, it goes into the guild bank for another guild member to wear.

The idea of a Guild Transfer service takes the stress off any established guild to stay on its server.  You, as a guild, can put all your effort into tweaking your guild.  If you decide it’s time to move to greener pastures, you’re not penalized for it.

A couple questions come to mind:

  • Does cost depend on guild size?
  • What about a guild with a lot of alts?
  • Will the charge be per account, per character, or just one lump sum?
  • Can there be “half-transfers”?  Say only half want to move, is one side penalized?

Now, if only I could get  Unpossible and Team Sport on the same server.  Then again, Zul’jin is a PvE server and Nazjatar is a PvP server, and both guilds like where they are.  =( 

How do you feel about the speculation of a Guild Transfer Service?  Is it something you would look into doing?

ThespiusSig

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

Oculus Gets a Facelift

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Image credited to Blizzard Entertainment

Since the days of Burning Crusade, we’ve seen the rise of the Heroic.  Five brave heroes banding together to take on our favorite dungeons, but the foes are much more formidable.  The badges/emblems, the epic loot, the reputation, the Nether/Orb, and the Heroic Daily.  These have become staples of our WoW community.

My personal favorite?  In BC, I loved Shadow Labs.  People whined about it taking too long, but I loved it.  In WotLK, it’s hard to choose a favorite.  Nexus, Utgarde Pinnacle, and Halls of Lightning certainly rank among my favorites.

However, as a WoW player from any walk of life, you’ve probably been a part of this conversation:

“Hey, does anyone wanna do the daily?”

“Sure, I’ll go!  I still need emblems for my heirloom piece.”

“Yeah, me too!”

“Has anyone checked what the daily is?”

“Lemme check.”

(Pause for dramatic effect)

“Oculus.”

“….F*** that.”

“Yeah, forget it.”

Oculus is the second dungeon in Coldarra, the subregion in northwest Borean Tundra.  There it sits, laughing at all of us.  It touts itself as the most hated heroic we’ve ever set foot in.  Even Heroic Shattered Halls was manageable once you got geared enough.

Trouble usually comes from coordination and orientation.  Being the first 5-man to introduce flying mounts, I’m grateful that I can’t lose my driver’s license by the horrible flying I do in Oculus.  And trying to get a PUG, or even a late-night group of post-raid guildies, into a focused mindset to handle the rotation needed to down Eregos is a chore unto itself.

Combined with a slew of other issues we’ve all come to hate, Oculus has become the least-run Heroic in the game.  People loathe it.  Forums and blogs feed the hatred.  I have yet to complete Proof of Demise, simply because I can’t stomach the thought of doing Oculus.  Even in my guild last night, I heard someone say, “I’ll run any Heroic but Oculus.”

A Brand New Day

Thankfully, Patch 3.3 is going to bring us some treats to ease our anger.  It was just announced in the patch notes that Oculus is getting nerfed.  **Pause for roaring applause**

  • Many bosses and creatures have had their total health reduced.
  • Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
  • Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
  • Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.

Perhaps Blizzard has finally noticed the dust collecting below the portal of this monstrosity.

Oculus was by no means impossible, but it definitely was a bit too challenging for its level.  Especially now with the Emblem grind going full force, this shift puts Oculus into the mix of “Chain Heroics”.

I’m looking forward to trying out the new Oculus to see if I can heal through it without wanting to pull my hair out.  I also look forward to trying my hand at some fancy achievements that I never got to try before, such as Amber Void, Ruby Void, and Emerald Void!  Another step toward my goal: Glory of the Hero.

Do you agree with the negative stigma surrounding Oculus?  Are you looking forward to its facelift in Patch 3.3??

ThespiusSig

Email me: elder.thespius@gmail.com  |  Tweet me: @Thespius