Abusing General Vezax as Discipline

The Conquest strike team reached General V on Monday evening. In the final hour remaining in our raid night, we spent most of the time identifying the environmental elements of the fight.

What did the Saronite Vapors look like?

What’s Shadow Crash?

How do we deal with Mark of the Faceless?

More importantly for healers, how do we manage our mana while being truly unable to gain it back unless it’s from said Vapors?

One of the aspects of the fight that I noticed early on is Shadow Crash.

"”Fires a shadow missile at a target. Upon impact, it leaves an energy field that lingers for 20 seconds, increases magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 70%.”

The primary strength of Discipline Priests lie in their powers of mitigation. Shadow Crash affects a healer’s mana cost, cast speed, and actual healing done. You can see where I’m going with this.

Power Word: Shield is instant. The casting speed debuff won’t have an effect there. It’s also not technically a heal. It’s a damage absorption. Finally it does reduce the cost of shields by 70%.

The bottom line: ~200 mana costing shields. Very nice.

Heh, I’m not going to jinx the week by predicting whether or not we’ll obtain a kill. I had an internal progression timeline for Ulduar when it came out and we’re right on schedule.

Hybrid it up on General Vezax

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This is a guest post by Paladin blogger Honorshammer of Honor’s Code.

General Vezax is the the last boss you must down before you cross swords with Yogg-Saron himself.

The General is one of most challenging fights in all of Ulduar due to his Aura of Despair. What is it that this lovely gift from the Developers does?

From WoWWiki (http://www.wowwiki.com/General_Vezax) we find:

Aura of Despair – Prevents mana regeneration throughout the fight by all means, except for Judgments of the Wise, Spiritual Attunement, Aspect of the Viper, Thrill of the Hunt, and Shamanistic Rage. Note that unlike the Play Test Realm version of this encounter Mana Potions and active abilities such as Evocation and Life Tap will not function.

My guild recently downed General Vezax. I was Retribution for the fight, but when one of our healers went down; I jumped in and started throwing some heals on the tank. That’s when I discovered the power of Judgments of the Wise for this fight. By Judging and stopcasting I was able to take over the 3rd healer role and concentrate on helping to keep our Main Tank alive, and do it on a Ret Paladin’s mana pool.

What exactly does Judgement of the Wise do?

Judgements of the Wise Rank 3 – Your Judgement spells have a 100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec, and to immediately grant you 25% of your base mana. (Source)

The replenishment aspect is useless. After reviewing the WoW Web Stats, I can see that I never gained Replenishment. However I did gain over 100,000 mana from Judgments of the wise! Because it works off base mana, it would restore the same amount regardless of the current mana pool of the Paladin.

We know that for a Level 80 Paladin, Holy Light cost 1,274 mana. So with a little napkin math, we can conclude that I regenerated enough mana from Judgments of the Wise to cast over 70 Holy Lights. That’s without the use of any Saronite Vapors at all.

How practical would it be it for a Holy Paladin to get Judgement of the Wise? Let’s look at a talents build that allows a Holy Paladin to get Judgement of the Wise, and the tradeoffs it makes to get there.

The most popular Holy Paladin build according to TalentChic is 51/5/15. Let’s look at what is needed to turn that into our hybrid build.

First off, the 5 points in Divinity have to go. Divinity is a really strong Tier 1 talent, but we simply won’t have room for it in our build. It doesn’t matter how hard the heal hits if you don’t have the mana to cast it.

Those 5 points move into Sanctity of Battle and Pursuit of Justice. Sanctity gives you even more crit for your Holy spells which should offset some of the loss of Divinity. There is a ton of movement on General Vezax so Pursuit of Justice is really nice as you move away from a Shadow Crash or into a Saronite Vapor.

Then we take the points out of Beacon of Light. This is one tank fight. Let the other healers handle the Raid; you can stay on the Tank so Beacon is a minor loss. You are going to lose the Haste from Judgments of the Pure and Infusion of Light. You will also have to heal from melee range because you won’t have the range increase from Enlightened Judgments. We had our Resto Druid healing from near melee range, so we could just have just as easily had a Holy Paladin there.

You won’t have the mana reduction from Divine Illumination. Based on General Vexax’s enrage timer, you would only be able to fire Divine Illumination more than 3 times during the fight. Are those 45 seconds of reduced cost worth the mana you can get back from Judgments of the Wise?

Assuming a little haste from gear, we’ll call Holy Light a 2 second cast. In those 45 seconds, we can get off 22.5 Holy Lights. To give every advantage to Divine Illumination, we’ll call it 23.

Holy Light costs 1271 so half it’s cost is 635. So we’ve saved 635 mana times 23 casts or about 15,000 mana. It’s about 10% of what Judgments of the Wise gives you. So Divine Illumination is gone as well. Bu-bye!

Our final move is to take 2 points out of Holy Guildance which will result in about a 4% loss of spell power from Intellect. The rest of the Holy Paladin build is pretty much intact.

With these points freed up, we continue to ascend the Ret Tree. The next point taken in Ret is Sanctified Retribution. This will increase all damage done by everyone near us, even if we are running Concentration Aura.

We want to pick up Improved Judgments so we can judge as often as possible, and trigger Judgments of the Wise as often as possible. Now we need two ‘filler’ points to move into the next Tier. There aren’t any great places to put them. I chose to put them in Crusade to increase the damage of Judgment by 3%. This build relies on judging often, so you might as well have them hit a little harder.

On the next tier, we grab Divine Purpose. The 4% spell miss will act as increased resistance to Shadow Crash and Searing Flames should one get through your interrupters.

Here again we find ourselves two points short of the next tier and not really any good place to spend them. I opted for Vengeance. Maybe you could get a stack going and hit those Judgments a little harder. It’s a filler choice so anywhere you want to throw two points will probably work.

Finally, we open Judgments of the Wise.

Here’s the final 38/0/33 build in the WoWhead tool.

General Vezax is a challenging fight. Specing for a specific fight is something that used to be fairly common in late Tier 6 and Sunwell. We didn’t need it for Tier 7 raids, but as we near the end of Tier 8, it may be something to consider again.

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Restoration Shaman – Best in Slot 3.1

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Once again we find ourselves with new content and as a result new upgrades. Our tier sets await us as well as many more foes that must be conquered. That means it’s time for another best in slot post for my fellow raiding restoration shamans. Before we get started I would like to say just a couple things.

  • First, this is my opinion. Use this as a guide or not at all, but this is based on my value of the stats we use.
  • Second, please feel free to make your own list or suggestions, after all it is your character and you should equip it as you see fit.

Head: [Steamworker’s Goggles] – Flame Leviathan 25: Good MP5 and great stats

Neck: [Charm of Meticulous Timing] – XT-002 25 (hard mode) this is a tough one to get, and so you might not get a chance at it for a while. In the meantime a good alternative is [Frozen Tear of Elune] which will run you 19x Emblem of Conquest.

Shoulders: There are two options here, first is [Conqueror’s Worldbreaker Spaulders] – Yogg Sarron 25. Haste, good mp5 and a red socket. Second runner up is [Amice of the Stoic Watch] – Auriaya 25. Crit instead of haste, decent mp5 and a red socket.

Back: [Shroud of Alteration] – Ulduar Trash 25

Chest: [Conqueror’s Worldbreaker Tunic] Hodir 25 or 58 Emblems of Conquest

Wrist: Again two options here, First is [Binding of Winter Gale] Hodir 25 (hard) or if you aren’t quite there yet, [Armbraces of the Vibrant Flame] from Ignis 10. These are BoE so you might be able to find them on the auction house as well.

Hands: [Conqueror’s Worldbreaker Handguards] Mimron 25

Waist: I’m going to give this to [Windchill Binding] This will cost you 28 Emblems and it’s a great upgrade from the Naxx 25 loot. If you want more crit you can go with [Blue Belt of Chaos] but I’m finding the price rather inflated to have it crafted right now.

Legs: [Conqueror’s Worldbreaker Legguards] Freya 25

Boots: [Boots of the Forgotten Depths] General Vezax 25 Good MP5 and haste.

Rings: There are a lot of options here, I’m going to give my top 4 choices though to [Pyrelight Circle] – Ignis 25. [Sanity’s Bond] – Yogg 25. [Ring of the Faithful Servant] – Auriaya 25 and [Signet of Manifested Pain] – KT 25

Trinket: Again a lot of options my top picks are [Scale of Fates] – Thorim 25. [Living Ice Crystals] – Malygos 25. [Energy Siphon] – Flame Leviathan 10.  [Pandora’s Plea] – Mimron 25,    [Je’Tze’s Bell] – BoE World Drop. I’m normally not a fan of on use trinkets, I prefer ones that give passive buffs most times, but Energy Siphon and Living Ice Crystal’s passive mp5 make them worth picking up alone. The on use effect of each is icing on the cake.

Off Hand: Two solid choices here, First is [Ice Layered Barrier] – Hodir 25 (hard) or [Pulsing Spellshield] – XT-002 10. Both have good stat allocation (and it helps they look cool!)

Relic: [Steamcaller’s Totem] – Flame Leviathan 25 or [Totem of Forest Growth] – 15x badges of heroism.

Main Hand: I saved this for last. First weapon that should be on EVERY healer’s list of wants is [Val’anyr, Hammer of Ancient Kings], Amazing mace with good stats. The proc as we’ve seen from the blue posts is crazy good. This will be at the top of everyone’s list. Second to this mace I vote [Guiding Star] – Razorscale 25, for best in slot runner up.

Looking at this I’m sure you will see it’s got a decent mix of MP5, haste and crit, while maintaining good intellect for replenishment and good spellpower. Some of the choices seem predictable, such as the tier 8.5 set pieces. The four pieces I selected I feel offer the most bang for the buck and allow you to gather the four piece bonus, which is worth it’s weight in gold.

If you’re looking to place value on items and stats, and figure out what weight works for you, you can use Shaman_hep, an addon from Stassart which allows you to calculate a miryiad of information from your combat logs to help lend a hand figuring out what’s best for you.

So now you’ve seen my list, What do you think are the best in slot items for Restoration Shaman?

Until next time, Happy healing

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Image courtesy of UToronto.ca

Would You Consider 3 Levels of Spirit Based Mana Regen?

This blue post came to me courtesy of Sylly. Her post in particular addresses out of combat regen.

It’s no secret that I’ve felt the pinch myself. I barely end encounters with less than 10% of my mana left.

Mana Injectors? Exhausted.

Pure Mojo Flasks? Consumed to the last drop.

Hymn of Hope? Sang so much Simon Cowell would pay me to stop.

Shadowfiend? Sparky the fiend is tired of being whipped out.

But I’m okay. I’m still hanging on. I still have mana left. There is just enough left to do the job that the encounter asks of me. But oh my is it painful. It’s as bad as House losing access to his precious Vicodin. He can do the job while grinding his teeth and absorbing the pain.

The proposed solution?

A number of WoW forum members made an intriguing proposal. Redesigning spirit regen so that it takes into account three different factors:

  1. While casting
  2. Out of the 5 second rule, in combat
  3. Completely out of combat

Sylly agrees with this and I like the idea myself.

What does Ghostcrawler think?

One way to go would be to just get rid of the FSR and make out of combat regen (legitimately out of combat – not sneaking a sip during an Arena match) provide very fast regen.

Let’s open up the floor. I want to encourage some discussion here especially in the comments. What do you think of this idea? How has your mana held up so far in the current end game?

The Reality of Recruiting Part 2

Here’s part 2! The finale will be published sometime over the weekend. How do some guilds handle the actual recruiting portion? What separates the pretender apps from the contender apps? What’s more important to guilds? Likeability or competency? Here’s what other recruiters and officers have said.

How does the recruiting process work for your guild from start to finish?

They first apply.  The officers then receive the application and discuss any issues in a private forum.  We ask guild members and ex-members from that person’s previous guild.  Finally, we will either:

a) Respond to them in-game
b) Decline them. Even if we respond, we can still decline them if something unsavory pops up.

Kitts

We try to use as many means of advertising that our guild is looking for good players while still avoiding the catch-all that is Trade Chat.  Of course, everyone used realm forums, but I’ve also used Guild Watch announcements, posted on PlusHeal forums and consistently post in GuildRecruitment channel while leveling my fishing in Org. Hilariously, for a while our guild website was getting quite a bit of outside traffic as a result of the number of women we have in our guild and the rest of the server population wanting to check out our RL Pics thread.  This got the guild name out there a bit.

Viktorious

The applicant places their application on the guild forums and are then asked to join our guild chat channel and disband any guild they are currently in. The applicant has 3 weeks to get to know us and secure a sponsor before voting begins. They have 3 weeks to get into groups and get to know the guild. In that time, a voting booth is opened up and the applicant must obtain 15 yes votes, if for a raider these yes votes must include a yes vote from both class leads. if the applicant receives 3 well justified no votes, the application is terminated. each no vote extends the probation period one week If thapplicant receives the necessary votes, they begin a probation period of 6 weeks. At the end of the period another vote is taken. 15 yes votes again are required, with fewer then 3 no votes. Again 3 no votes will kill the application and the person will be asked to leave.

Lodur

What is the most common mistake that recruits make when they apply to you?

We’re fairly forgiving, but we don’t like seeing people apply who obviously have no idea how to gear for their class/spec. Not taking the application seriously. We get a lot of applications that are very poorly filled out, featuring little to no capitalization/punctuation, skipped questions and incomplete answers.

Seri

They forget that we’ve been raiding successfully without them up to this point, and that their job with their application is to sell us on the fact that they’d make an excellent contribution to OUR team, not that we’d make an excellent contribution to their playing and loot-gathering experience. "I want to join because I’m tired of wiping with people who don’t know what they’re doing" or "You guys seem like a good way for me to see end-game content" are all red flags. I also hate seeing tanks/healers apply when that role is obviously not their passion and they’d rather be joining in a DPS capacity. As a healer myself, few things irk me more than someone who applies as a healer, but can’t wait until the raid ends to spec DPS or log onto a DPS alt, and is only healing so they can get into a raid guild. They never perform as well as people who love the role.

Cerinne

The most common mistake is the new 80 or 77 who joins expecting us to spend our time babying them to raid status or to help them run every group quest in the questlog.  We have no greedy goblins in our guild so they shouldn’t expect their epic flight to be paid for.  Also, another mistake is to join our guild as someone who isn’t 80 and spam chat to run every old world or BC dungeon.  The only dungeon I ever ran while leveling was ramps when I first got into Outland.  It wasn’t until Northrend that I tried to hit every dungeon possible.  It is much faster to quest to 80 then to run every dungeon.

Finnugen

Unprepared players who don’t know their classes as well as they should or higher level raiding, who use green quality gems or who don’t even now about consumables or what kind of consumables or optimal for them. And then there are the players who think that the less text they type the more we’ll like their application…

Fire

In contrast, what would you describe as the perfect application?

Well thought out answers which show in depth knowledge of the class and the realities of high end raiding. The ability to type properly (not as common as you’d think).

Sylly

Answers of 2-3 sentences.  Show me that you took 5 minutes to fill out our application.  After all, you’ll be spending 9-15 hours a week in the raid, what’s 5 minutes to apply?  Also, something that shows they have an understanding of the game and their class, beyond "uber-deeps".  Extensive vocabulary is always a plus.

Viktorious

The perfect application would be THOROUGH. It would convince me that they know their class, know their raid fights (even if they haven’t experienced them first hand), and know their place as part of a team–meaning willingness to rotate with their classmates, acceptance of criticism, and acknowledgment that top-notch raid performance is a journey, not a destination that they have already reached. If I look them up on Armory, I should see that this character really is their main and their pride and joy–this is especially important for tanks and healers.

Cerinne

What’s more important: Being competent or being likable? Why?

That seems to depend on our current needs. At the moment we’re looking for active raiders, so being competent is more important. However we’d still not invite someone we don’t feel will fit in, even if they are a class A raider.

Eid

I have to say at this point in the game, with Ulduar recently released, both are equally important. Before, it was likability > competence but in order to actually get anything done in Uld, new recruits need to be able to play or there’s just no point to them being in the guild when we’re trying to progress and there’s this new guy who needs help to get to where we are before he can help us succeed. It sounds terribly self-serving but it’s necessary to be a competitive raiding guild on any server.

Raesa

We have competent people who aren’t always very likable, and likable people who aren’t always competent. In the end, the likable ones stay longer. They may not raid with us often… but they stay.

Amber

Being likeable in a slim margin over being competent. I’d rather have someone who didn’t drive me up the wall personality-wise than suffer an asshole who played like a dream. Since I do heroics and raids with a large group of people, being competent in our guild is not as big of a concern.

Aislinana

You’ll notice a few common themes among answers. I’ll leave them open to your interpretation.