Druid Symbiosis Abilities and Spells Other Classes Get

Note: Last updated April 15, 2012.

Shadow Priests get Tranquility.

Healing Priests get… Entangling Roots?!

Since the level cap has been raised to level 87 on the beta, Druids now have access to their level 87 spell, Symbiosis. This is one of the more popular abilities in the game because it’s one of those things where every class has a vested interest in it.

What Druids get from Symbiosis

Guardian Feral Restoration Balance
Death Knight Bone Shield Death Coil Icebound Fortitude Anti-Magic Shell
Hunter Ice Trap Play Dead Deterrence Misdirection
Mage Mage Ward Frost Nova Ice Block Mirror Image
Paladin Consecration Divine Shield Cleanse Hammer of Justice
Priest Fear Ward Dispersion Leap of Faith Mass Dispel
Rogue Feint Redirect Evasion Cloak of Shadows
Shaman Lightning Shield Feral Spirit Spirit Walker’s Grace Purge
Warlock Life Tap Soul Swap Demonic Circle: Teleport Unending Resolve
Warrior Spell Reflection Shattering Blow Intimidating Roar Intervene
Monk TBD TBD TBD TBD

Sources and notes

1: WoWHead Mists of Pandaria Symbiosis Comments
2: http://us.battle.net/wow/en/forum/topic/4427534745
3: Owlkin | Symbiosis Results
4: http://www.mmo-champion.com/threads/1103278-MoP-Symbiosis
5: http://www.wowheadnews.com/blog=202586/symbiosis-breakdown-what-abilities-it-brings-to-each-class 

I did my best to cross reference spells and abilities in the WoWHead Mists database. Certain spells that had key words like “Energy” instead of a different form of energy used naturally by the class and spec, “Druid” or included certain Druid abilities like Rip are almost guaranteed to be the Druid form. Another dead giveaway is the level when the ability is gained (it should say 87). However, Not every ability lists that. In the event of inconsistencies, I deferred to the MMO Champion list as it’s the most recently updated.

What you get from Symbiosis

Death Knight Blood Frost Unholy
Might of Ursoc Wild Mushroom: Plague Wild Mushroom: Plague
Hunter Marksman Beast Mastery Survival
Dash Dash Dash
Mage Frost Arcane Fire
Healing Touch Healing Touch Healing Touch
Paladin Protection Retribution Holy
Barkskin TBD Rebirth
Priest Shadow Holy Discipline
Tranquility Entangling Roots Entangling Roots
Rogue Assassination Subtlety Combat
Growl Growl Growl
Shaman Elemental Enhancement Restoration
Solar Beam Solar Beam Prowl
Warlock Demonology Destruction Affliction
Rejuvenation Rejuvenation Rejuvenation
Warrior Arms Fury Protection
Stampeding Shout Stampeding Shout Frenzied Regeneration
Monk Brewmaster Windwalker Mistweaver
Growl Savage Defense* TBD*

* Speculation based on tooltips. Savage Defense costs 3 Chi. Chi is Monk only energy.
Wrath is listed as a Symbiosis spell but is not attached to a class.

Reactions

I don’t even want to think about how they plan to balance this ability for arena usage. I wouldn’t be surprised if they just disable it entirely, but I’m sure they’ll give it a spirited attempt anyway. The main purpose of Symbiosis is to give classes and specs certain abilities that they otherwise wouldn’t have access to. Mages get a Heal, for example.

Shadow Priests with Tranquility is pretty darn nice. Part of me wishes Holy Priests had it, but the other (sane) part of me knows that if that were to happen, Priests would instantly jump to the top. Divine Hymn/Power Word: Barrier and a Tranquility would be blatantly overpowered.

Wasn’t expecting DPS Shaman to receive Solar Beam, but since they’re all with the elements and stuff, I can see why.

Restoration Druids receiving Leap of Faith? I guess it’s payback time Sad smile.

Curious with the Balance Druids receiving Mass Dispel. Though it could be used as a more offensive ability since you don’t really see Balance Druids whipping out debuff removals as much.

Feral Druids receiving Divine Shield from Paladins. Ho boy.

If you notice a spell that’s in the wrong spot or if an ability’s missed, let me know but make sure you toss in a source (Screenshow, WoWhead link, or something).

Let’s assume you’re a Druid in a raid group with every conceivable class and spec compositions (Let’s say science is thrown out the window and the raid limits are higher than 25). Who do you give Symbiosis to and why?

 

Lodur on Twisted Nether

Well folks, looks like this Saturday I’ll be joining the folks over at Twisted Nether for fun and shenanigans. You should make sure you free up some time and come join us, I know I would appreciate it. Taken right from their website

 

  • When is it?: This live show is scheduled for Saturday, April 14th at 8pm PT (11pm ET). Not sure what time that is for you? Use this handy-dandy time converter!
  • Where do I go? To participate on the live show, you will need to go to the TNB Live Show page to connect with the stream. See, totally easy. If you are having issues then go to the Ustream page. Don’t forget to register/login to UStream so you can chat with us!
  • Some general ground rules:
    1. Be nice. If you say very inappropriate things be aware you will be kicked from the room. We are doing this to have a great time, come with a beer, come during a raid, come how you wish, just don’t come to cause trouble.
    2. You may ask questions to the participants during the show, but we reserve the right to use them if and when we can. We will be monitoring the chat room and if we can we will use the comments during the show. We love that you are with us, but we will have to weave them in. Even if it isn’t asked, we all appreciate your questions!

So be sure to stop by and spend some time with us!

Mists: Further Priest Changes on the Horizon

Ghostcrawler commented on a Discipline feedback post earlier today.

To summarize the key points:

  • Confirmation that Spirit Shell is a spammable absorb that won’t be as powerful as Power Word: Shield. On beta, it fills the Heal role which is not very satisfactory. They are exploring the option of having it fill the Greater Heal position instead.
  • They’re exploring ways to bring Rapture back in.  However, they want it to scale with Spirit so that Discipline Priests don’t neglect Spirit on their gear.
  • Power Word: Barrier mana costs are comparable to Divine Hymn.
  • They’re exploring ways to reduce the mana cost of Mass Dispel but the spells is quite powerful and they’re considering the inclusion of a cooldown aspect.
  • Players running through dungeons and raids are saying they have problems casting big heals and they are looking into this problem.
  • The priest talents are still not finalized and will be undergoing further refinement.
  • Glyph of Penance sucks. Glyphs as a whole are incomplete and continue to be developed.

Personally, I find it refreshing to see GC back in action again offering glimpses into the world of game balance and the various developer thought processes. Rapture’s a way cool mechanic and all, but with the other changes and such, I’m not sure if finding a way to restore it back in Mists is a real priority.  Do you agree with the problems and solutions that are in the process of being implemented?

How Complex Should Healing Be?

In my weekly Raid Rx column on WoW Insider, I published a post with an introductory look at the Mistweaver Monk. While Monks are still in the stages of construction, there’s enough of a foundation in the beta right now that players can mess around with. Monks have two resources: Mana and Chi. One of the comments in the column piqued my interest.

I get it that Paladins are monks are Blizzard’s ‘special’ healers that have to get extra resources like holy power and chi. Why can’t priests get their ‘insight’, druids their ‘harmony’ and shamans their ‘ether power’? Not a rant, just out loud wondering. Any beta testers can confirm that Monk healing is more similar to paladin than the other healer models, or not?

– Grmshepard

Now Grmshepard raises a point. You can’t seem to go a day browsing the WoW forums without a few players all depressed about how homogenized and similar the different healing classes are. The four (well, five) healing classes share some similarities but one needs to look much closer to really notice the nuances.

Secondary resources

Paladins get Holy Power. At the basic level, the class lets you develop charges of Holy Power giving you the ability to amplify the potency of select spells. It’s up to you to determine what that spell is and when that timing is. Remember when all you guys did was just stand there spamming Holy Light bombs during Burning Crusade? Now you’re dropping Holy Light bombs while building Holy Power charges at the same time! … I mean, it’s something new (Sorta).

Monks have Chi. It’s similar in concept to Holy Power. You’re using specific abilities to raise your level of Chi. In an earlier iteration, Monks had to utilize both light and dark chi. The general player feedback and consensus appeared to be “What’s the point?”. Therefore, that concept was simplified to just Chi. The thing with Chi though is that a number of the spells can be unloaded with just Chi. You’re using your mana to build up points of Chi. Chi can then be used to help heal your allies. The amount of Chi that is consumed has an impact on how much mana you get back (Cherry Mana Tea). It’s quite the interesting trinity. Don’t worry though, there’s still a number of healing spells that rely on your mana.

What about Druids, Shaman, and Priests?

My belief is that the three aforementioned classes feel complicated enough without the need for an additional secondary resource.

Looking at Priests, Chakra has added enough complexity on it’s own. The player needs to decide as is which stance they need to be in order to appropriately address the challenge of the present encounter. Talents like Serendipity allow us to charge up our own stacks to unleash a really fast spell on demand. It goes without saying that Discipline is fairly flexible between Atonement style and non-Atonement style. The Priest toolbox is pretty damn large. In fact, they should just call it a tool garage instead.

I’m not as qualified to talk about Druids as much. For more commentary on Resto Druids, I’d strongly suggest you head over and subscribe to my friend, Restokin. Way more knowledgeable than I, for sure. I’d say that the essence behind Druidism revolves around their HoT abilities and shapeshiftery. The latter talents in the Druid tree explicitly spell out the various benefits in switching between forms and taking advantage of the offered bonuses.

Going to have to defer on Shaman as well. Lodur’s the guy to talk to about that and you can catch his columns on WoW Insider.  There’s a heavy emphasis on totem usage and placement. Going into Mists, we’re going to see more involvement from the different elemental aspects. I need to play more Resto Shaman myself from time to time. The complexity with Shaman continues to rely upon strategic use of totems. We’ll have to see how the elemental forms play out.

Do you think the healing game for your class would be better if you had an additional secondary resource of your own? How much more complex does your class really need to be?

Recruiting Roulette: Elitist Jerks Paid Membership Review

Player recruiting continues to be tough for guilds and their leaders around the community. Some might even consider resorting to third party sites in the hope that they can drive up and attract interest to their raiding guild. In the Recruiting Roulette series, I’ll offer my opinions on different recruiting sites and what kind of results my guild received and what you can expect. All fees are paid out of my own pocket.

Site: Elitist Jerks
Fees: $25 per thread or $30 for 6 months (Patron status)

Elitist Jerks has widely been accepted as the think tank  community of choice where top theorycrafters go to exchange ideas and beginners go to dive into more advanced concepts of their class. With a such a large and skilled community, it makes sense to try to recruit players here. The upfront costs can be considered expensive.

Is it worth it?

Ground rules

Once you’ve paid the requisite membership fee, you’ll be allowed to post in EJ’s /LFGuild forum. You can only have one visible recruiting thread at a time. Only threads with a post in the last 30 days will be visible.

Next, your thread must be in the following format:

[Faction][Server] <Guild> Title

[Alliance] [Ner’Zhul] <Conquest> Looking for all ranged DPS, 4/8 HM 25 man

Conquest started using Elitist Jerks back in the Fall of 2011. I can’t remember the exact date. Sometime around October or November or so? We were starting to dry up with applications and it was time for us to explore other alternatives. After some asking around, Elitist Jerks was one of several recommendations made.

Which option?

I could’ve gone with the 1 time fee of $25 which would only allow me to create 1 thread. Or I could’ve gone with the $30 fee which is good for 6 months and allows me to make as many threads as needed.

Didn’t take long for me to decide that the second option with the $30 is a better bang for the buck. The registration process after that was absolutely flawless. Payment is accepted via Paypal. After the confirmation email was received, I followed my own guild ad guidelines and created a forum thread on the site. Only thing left to do was to sit back.

Effectiveness

Was it worth it? I was essentially paying $5 a month for 6 months to keep a guild ad up there for maximum exposure.

In total, we received 2 applicants from Elitist Jerks and no additional referrals.

  • A tank who played no more than 8 weeks before deciding to leave to play with his real life friends.
  • A melee DPS who played for about 8 months before stepping down to real life. Still plays other games with us and remains a part of the community.

My option for renewal is going to come up fairly soon within the next month. Right now, I don’t think I will be exercising the option to renew it until we get closer to Mists release.

Factors

If you are planning to utilize EJ’s services, then keep some things in mind.

The community behind Elitist Jerks is full of extremely knowledgeable and skilled players (usually). Expect to get players of reasonably high calibre. With that in mind, your guild’s ability to attract candidates is going to depend on the progression of your guild. Proven guilds with consistent hard mode kills or successful raid achievements are going to have a higher appeal than a friends and family guild that had just taken down normal mode Ultraxion (as an example).

Mind you, your mileage may vary and you may have better responses. In addition, we’re also in a “lull” period of the game right now where burnout is quite high. I suspect results will be way different once Mists gets closer to release.

Edit: Just to help clarify a few things, I don’t suggest using their service right now. Most players are already cemented in their guilds and are hoping to finish out the tier and expansion with their guilds. Once Mists comes out, expect a stronger and higher population of people. With all guild progression resetting at “0”, this should warrant a much better yield for your money.