New Priest Talent: Feathers from Heaven

Feathers from Heaven talent in action

httpv://www.youtube.com/watch?v=ikGj14si3RQ

Feathers from Heaven replaces the previous Levitate talent that we had at level 30.

Feathers From Heaven
40 yd range

Place Heavenly Feathers at the target location. Each Heavenly Feather causes a single nearby friendly target to gain 60% movement speed for 4 sec.  Only 3 Feathers can be placed at one time.  Accumulates an additional charge once every 10 sec.

I place a feather on the ground. If a player runs near it, they get a temporary speed boost. Unlike Alysrazor, they don’t need to click it. They just need to be within range of it. You can not cast it around objects (line of sight issues). You can cast it while moving. So if you need to get somewhere really fast, just drop them in rapid succession to get you or a friendly player from point A to point B fast.

Since you’re limited to only 3 charges, you can’t use a whole stack of them one after the other. It takes time for it to recharge.

Here’s a direct link to check out the video.

Wha’cha think? Is this talent going to appeal to you? If it were live now, which bosses would you use it on?

How Spirit Shell Works

During dungeons when Spirit Shell is fully absorbed, it is only healing for 1. Do you know if this is a bug or if they intend it to not heal the target when fully absorbed?

– Rave31211

Received a few comments and questions from people wondering about the use of Spirit Shell so I’ll do my best to clear it up some.

When Spirit Shell is on a player, it places a shield on them. After 8 seconds, the shield wears off. That player is healed for 80% of the absorb amount remaining.

If the shield gets completely absorbed, the player gets healed for a whopping 1 health point (I guess it rounds up). There’s a few problems with it right now:

  • It can’t crit
  • It’s a really long cast time for a low benefit
  • You can’t see the benefits in your raid frames
  • Doesn’t add Grace (Thanks FtenEQ)

Derevka has added his own thoughts on Spirit Shell and created a forum thread in the beta forums expressing feedback. I don’t expect this to be the final version.

Running Out of Mana? Here’s One Reason

My Google reader is set to examine various search terms allowing me to keep a pulse on what’s going out there with Priests. One search result that popped up on my reader involved a holy priest. Their problem was that they kept running out of mana. No matter what they did, they had a really hard time sustaining the necessary healing required for that instance.

Out of habit, I looked up their priest on armory.

Problem solved.

No enchants, no gems, or other augments.

It almost feels like really new players take for granted the power that augments provide their characters. Do you think Blizzard balances instances around the fact that your character should have enchants and such? Maybe the harder 4.3 ones, but not the entry level heroics.

Back to the story, it turns out I wasn’t the only one who spotted the lack of character investment. When others pointed it out, the player commented by saying they didn’t have the money to afford it.

At least they have an answer to the first problem.

New players, if you want to start hitting up the harder stuff, start investing. Even if you can’t afford a Power Torrent, you can probably snag a Heartsong. Can’t do 20 stats? Settle for 15. Don’t need 65 mastery when cheaper 50 haste options exist. No sense socketing an epic red gem on a blue quality item when a gren quality red gem will do the trick for now.

Even if they’re not the best improvements money can buy, at least they’re still an improvement.

 

Sketch notes for Discipline, Saying No, and Creating Compelling Content

Saturday’s the day where I link  material that I’ve found interesting, informative, or thought provoking. You’ll find them gathered from a variety of topics. They’re centered around World of Warcraft, blogging, or gaming.

Lots of social commentary going on this week in WoW which is cool. Civil discussion is always welcome as long as it’s done with tact and respect. I get asked about why I don’t include stuff like that here. To set the record straight, that’s not what this blog is for. You read this blog to help improve yourself. You come here to read about Priest and raid stuff.You read Lodur’s totems and healing stuff. Other bloggers can do a better job with social commentary and I would never be able to do it justice.

Many WoW blogs I’ve seen started with topics relating to the game.

  • Helping players get better via rotations, gear guides, etc.
  • Strategies for handling certain gaming aspects.
  • Profession advice and tips.
  • Working the economy.
  • Inspiring RP (which I am envious of and can never do).
Where has that gone?

This week on the Herald:

  • Sketch Notes: How to Heal as a Discipline Priest
  • Learning to say: “No, thank you.”
  • A Fool-Proof Formula for Easily Creating Compelling Content
  • Getting Started with Livestreaming
  • Hard Truth on the Sheer Difficulty of Making an Impact
  • Added Priest and Paladin information in the Mists changes page

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Sketch notes: How to Heal as a Discipline Priest

Subscribe to this guy. If not for the posts, then at least for the sketch notes. Waiting for the one for Holy. Flowcharts and diagrams are excellent.

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Learning to say: “No, thank you.”

As much as I’d like to say yes, lately I’ve had to say no more often. It’s not that I don’t want to, but many of my duties and projects keep me quite busy. The plus side to saying no is that when you dosay yes, your time becomes much more appreciated and valued.

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A Fool-Proof Formula for Easily Creating Compelling Content

Having difficulty putting your thoughts into words? Copyblogger has a formula and system that helps you get started with a routine. Cut down on the 1500 word rambles. Keep it to something succinct and straight to the point.

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Getting Started with Livestreaming

Looking to get started with livestreaming your gaming? I wrote up a quick guide to it here on WoW Insider. Right now, the guide’s meant for PC as I haven’t been able to properlyfigure out the most efficient way with Macs.

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Hard Truth on the Sheer Difficulty of Making an Impact

“Being very good at anything involves being somewhat addicted.”

Truth.

HST takes a hit

So, if you’ve looked at the Mists of Pandaria talent calculator anytime recently, you may have noticed that restoration shaman finally got an update. While I definitely like most of the changes, there’s a big change looming that I’m not quite sure what to make of it quite yet. Healing Stream Totem, our tried and true companion, is getting re-worked. It’s hard to tell whether it’s a nerf or not, but my gut instinct is that it’s going to be a nerf. So what’s changed?

Well for starters the totem is now raid wide, it is no longer restricted to group only. That’s a bonus, don’t get me wrong, and one that I think we were missing for quite sometime. So, that part I like. Currently the cost remains the same, clocking in at 3% of your base mana. The base healing number has gone up from 28 to 81, plus your spell power modifiers and talents of course. But here’s the kicker, it now only targets one person, and it will always be the lowest health person in range. That’s right folks, it’s a single target totem now. If that wasn’t enough of a kick in the teeth, the duration has also been adjusted. It is no longer 5 minutes, instead it is a 1 minute duration totem. While it still doesn’t have a cooldown, and you can cast it as often as you want, the 3% base mana cost combined with a 1 minute duration means that if you want to use it you’re going to be burning a whole lot more mana in order to keep it down.

It’s a significant change, and one that I’ve been feeling pretty keenly in the beta. Healing dungeons is a lot more active, as you can’t really rely on the passive healing anymore. It is still affected by mastery so you can now use it as a single target spike healing tool. It’s an adjustment. I’m not going to call it a nerf, but it is a noticeable change in healing behavior for us. It’s just no longer the “always keep it down totem”. My personal belief is that it is a result of us having some new tools in the water tree. Besides healing stream totem and Mana Tide Totem we have our brand new Healing Tide Totem, or rather our Tranquility. That’s an interesting tool, and I can see us using quite well. The hardest thing right now is just breaking the mentality that you HAVE to have your totems down. It just simply isn’t the case anymore.

There are a lot of other changes like the glyph’s we’ll have to work with. Some are awesome, some are meh, others are incredibly situational. I’m going to be evaluating them over the next few days, possibly in video form, so be sure to check often. If you have a specific shaman question, please feel free to ask and I’ll see if I can find out how it shakes down in Mists.