Gryphonheart posted an awesome idea for Spirit Shell. Have Spirit Shell trigger the original Spirit hell’s healing component when it lands.
Honestly, I don’t really get why Blizzard is opting to cap Spirit Shell stacking when it’s mechanics seem to better lend themselves towards making new Spirit Shell casts on a target force the previous shield to expire (and thereby instantly trigger its healing effect) instead. That kind of system just makes more sense to me, since it would effectively cap the absorption numbers while allowing Disc Priests to more effectively use Spirit Shell as a direct analogue to Greater Heal.
At present, the current beta build has Spirit Shell replace Greater Heal. What I’ve been doing is dropping Spirit Shell on tanks before following it up with Heal and Flash Heal to get their health up. Forgot to weave in Penance.
Whoops.
Some of the difficulties you’ll find with Spirit Shell is that the time it takes for the heal to kick in is too long. 8 Seconds? Feels like an eternity. Cut duration down and give that a go or give us a way to detonate the shell at will to trigger the healing component whenever we want.
Besides that, we should be seeing another Spirit Shell change kicking in soon it seems.
In the (hopefully) next build you receive, Discipline again has Greater Heal, Strength of Soul, and Power Word: Shield with no cooldown. We are also trying something really different with Spirit Shell. Let us know how it feels.