A Druid’s Reaction to the Wild Growth / Circle of Healing Nerf

wild-growth

Those of you who keep up with upcoming patch notes and blue posts on the official WoW forums have probably known for quite some time–ever since before Wrath’s release in fact–that both Wild Growth and Circle of Healing were living in the shadow of the nerf bat. A 6-second cooldown has been threatened for both spells since beta testing proved their strength.

Now that the nerf has gone to PTRs, a new wave of complaints has swept over most healing websites. If the comments on Matticus’s recent WoWInsider article are any indication, the nerf to AoE insta-heals draws a passionate response from almost all players, whether they belong to one of the affected classes or not. In fact, what surprises me about the whole discussion is the sheer number of vehement, “L2P nub, don’t spam AoE heals” type retorts. A lot of discipline priests, in particular, seem to feel vindicated by the nerf. On the other side are those that passionately argue against nerfs to any class. I sympathize with this point–such an adjustment to two classes makes us all weaker. When there are less available tools in the toolkit, the game becomes both more difficult and less fun to play.

That said, I find myself having very little personal reaction at this point. Perhaps that’s because I’ve known that Wild Growth spam isn’t a long-term tactic for months now? This is not to say that I’m in support of putting in a 6 second cooldown on Wild Growth and Circle of Healing, just that by now I’ve become accustomed to the idea.

From a certain perspective, this nerf seems necessary. The following series of musings is my attempt to take what I’ve observed through Naxx 10 and 25, Sartharion 10 and 25, and Malygos 25 and try to explain why, from the developers’ perspective, it’s druids’ and priests’ turn to cry.

The State of Healing in Wrath

1. Right now, the risk of dps death during raids is minimal. Healing is relatively strong overall, and three out of the four healing classes have capable raid-healing tools.

2. Right now, the risk of tank death during raids is minimal. Healers can keep up with incoming damage, and tank healers often have time to cast spells on other targets.

3. Most encounters are designed with at least some AoE damage. This kind of damage will always be at least a little challenging for healers because they have to deal with the Interface Boss in order to get heals on multiple targets. However, there is no new Gurtogg Bloodboil yet–AoE damage has not been taken to the kind of extremes we saw in BC.

4. Wrath encounters typically require less healers than BC bosses did. For most guilds, I would take the number that they ran with in BC and subtract one to get their perfect number of healers for a 25-person raid.

5. Smart heals like Chain Heal, Circle of Healing, and Wild Growth are really, really effective. It turns out that (surprise, surprise) a computer is better than a human being at calculating who needs a heal.

6. Mana management is less challenging than most bloggers–including me–thought it would be. It turns out that the level 80 epic gear does a pretty good job of getting people the regen they need, even though some of the old familiar tools (mana oil and chain-potting) are history.

The Behavior of Healers in the Wrath environment

Intelligent players respond to the conditions given them, and the top WoW players will always use a play style that the numbers support. Now, there may be individual differences and preferences, but given free choice, almost all players of the same class and spec will, at the top end of the ability spectrum, make the same decisions. Here’s how raiders are reacting to our current capabilities and to the demands of the current content.

1. Healers are using Wild Growth and Circle of Healing to the utmost. And why not? These two heals do, in fact, make the content much easier. If AoE damage is the challenge (and Blizzard seems determined that it should be), these two spells are the antidote of the moment.

2. Healing has become a competition between healers instead of a mad race to keep people alive. No one is going to die anyway–the content is too easy for that. The best healers are trying to sneak in effective heals against their fellows. Spells like Wild Growth, Circle of Healing, and even the high-HPS glyphed Healing Touch shine in an atmosphere of heavy competition.

3. Healers are not focusing on mana efficiency. When the content is easy and the team can kill a boss quickly, mana efficiency is less relevant. There are no prizes awarded for ending an encounter with 40% mana. The only prize available is for healing output. As such, many players end up healing too much too early and needing someone else’s innervate. This has happened to me a few times, and I’ve been trying to watch it.

4. Druids and priests are, in fact, leaving paladins and shamans behind on the meters. This has only one good effect–that shamans aren’t as necessary any more. I’ve recruited for two different guilds, and the hardest position to hire is that of alliance resto shaman. There just aren’t many out there.

What the Developers Hope the Nerf Will Accomplish

Here is where I really get speculative. The following is my best guess about exactly what kind of “fix” the new 6-second cooldown will be.

1. The nerf will retroactively add difficulty to encounters that guilds have already cleared. Some guilds may even find themselves unable to beat a “farm status” boss. As a result, guilds may stay in the current tier of content longer than they otherwise would. This is good for developers, because it stresses them less to release the next tier in a timely manner.

2. The healing meters will shake out a little differently. The conspiracy-loving part of my brain thinks that it’s “best” for Blizzard if people go back to complaining about resto shamans. After all, they’re far less numerous than priests and druids, at least on alliance side. While most guilds could fill their entire healing roster with priests and druids, I doubt anyone could fill theirs entirely with shamans. It’s a safer class to have at the top of the chart.

3. The management of another cooldown will add back some of the difficulty of playing a druid or priest. The developers want playing a healer to be difficult. If healing is difficult, a guild takes longer to go through a tier of content. For example, let’s take the healing druid. In the good old days of managing 7 second Lifebloom stacks on multiple targets, timing used to be everything. With stacking de-incentivized, I often have only one 9 second triple stack to manage, giving me a lot of freedom. I have a feeling though that now I will be casting Wild Growth every time it’s up. There will be a bit of a return to a fixed spell rotation. I hear many healers threatening to give up their AoE spells entirely, maybe even going as far to spec out of them. I tend to agree with Matticus in thinking that, paradoxically, Circle of Healing and Wild Growth will become more important. We’ll need to actively manage those cooldowns, and the effect of that adjustment period will be to slow progress down.

4. There might be room for an extra healer in a healing team. Circle of Healing and Wild Growth have been such workhorses that the old numbers for a healthy healing squad didn’t make sense any more. This might give a few out of work raid healers something to do. It’s not good for Blizzard if lots of players lose their raid spots.

Am I in Favor of the Nerf?

Personally, no I’m not. And yet, I’m not up in arms about it either. I realize that it hits druids less hard than priests, but I’m not worried about either class’s raid spots. Wild Growth and Circle of Healing are still good spells. Comparatively, I’d say that the Lifebloom nerf of a few months ago was much more devastating than this one.

The addition of a 6 sec cooldown to my best-designed spell is not a happy prospect, and it’s not the kind of thing that makes healing “more fun.” In fact, managing an extra cooldown, especially for druids, who are already managing Lifebloom and Swiftmend, is pretty much anti-fun. I’ve never believed developers’ claims that they want to make healing “more fun.” I don’t think that’s really in their advantage–to really make healing more fun would probably “trivialize” the content as well, forcing them to come out with more content patches on an accelerated timeline. What they might actually do is change our interface to be more “interactive”–and also a ton more difficult to use. I dread this prospect a lot more than any nerf to Wild Growth! Think about the new vehicle interfaces and imagine if you had to heal and target with that! What if all healing were like Malygos Phase 3 or the final boss of the Oculus? As it is, I think the developers recognize that healing, more so than tanking or dps, requires players to modify their interface. I hope they just leave us alone with that and let Grid do what their standard frames can or will not.

Dressing Up Your Druid in Blues and Greens

Picture this, dear readers.

You’ve just hit 80–in fact, you dinged five minutes ago. You’re still wearing many of your shiny purple epics from the BC era, perhaps even the coveted 4 pc T6. A tell comes in, and you’re needed to heal heroic Halls of Lightning. You walk inside, clear to the first boss, and—-ta da, you find that you’re undergeared. What’s a tree to do?

Many of us floated through the leveling process still on a high from our successes at the end of BC. Thanks to a series of ever easier-to-access epics, many of us were very well equipped–for BC content. That has all changed! This is one suggestion for how to get the greens and blues that will allow you to do heroics, Obsidian Sanctum, and Naxx without repeatedly apologizing to your dead teammates. I’ve focused on two areas–regen and healing throughput–that are the main weak point of the new 80. Stamina might have been important in late BC raid content, but we’re not at that point in Wrath’s raid cycle yet.

In order to make my list, I’ve used this post from Phaelia, in which she kindly filtered Wowhead for the rest of us lazy willows. To focus my choices further, I’ve gone for the easiest, cheapest options for each slot.

Head:

Helm of the Majestic Stag

This helm can be bought from the Kirin Tor quartermaster at Honored. Just get your Kirin Tor tabard and take a spin through a few regular-level dungeons.

Extra Credit:
Helm of Anomalus

This better helm comes from an easy boss in the Nexus, which is the easiest heroic I’ve done. In fact, I’d say that the Nexus is the new Mechanar–5 quick, easy badges just ripe for the taking. In addition, there are several workable healing pieces throughout.

Necklace:

Amulet of the Crusade

This item is a quest reward from “The Admiral Revealed,” a group quest in Icecrown.

Another option:
Dragon Prow Amulet

If, like me, you’d rather run a heroic than do a group quest, this is a nice little BoE zone drop from Heroic Utgarde Keep. You may be able to purchase one of these as well.

Shoulder:

I’m using the Runecaster’s Mantle, a BoE blue that seems to drop like candy from Heroic Utgarde Keep. One of my teammates sent me one far before I hit 80. I really like it and would recommend it to anyone, despite the fact that it’s cloth. Even if you can’t find it in your guild bank or the AH, it comes from a very easy heroic, which is a big plus.

Cloak

The easiest option, and the most expensive, is the craftable Wispcloak.

If you don’t feel like going the crafting route, there are four drops from Heroics that will do just fine.

Try the Ancient Dragon Spirit Cape from H Oculus, the Reanimator’s Cloak, a BoE from H Drak’Tharon Keep, the Shroud of Moorabi from H Gun’drak, or the Subterranean Waterfall Shroud from Ahn’Kahet. I haven’t had luck with this slot yet, so unless I can find that BoE on the AH, I may just save my money for the craftable. At the moment I can’t afford it, because I already paid for the BoE epic leather boots and pants.

Chest:

Bauble-woven Gown

I see everyone–including me–wearing these. This is a delightful little quest reward from a collection quest within Utgarde Pinnacle. Even if you can’t finish the instance, you can do this quest.

Another option:

Ymirjar Physician’s Robe

This one is leather and looks very druidic. It’s a Heroic Utgarde Pinnacle zone drop, but since it’s BoE, you may be able to buy one.

Bracers:

Soaring Wristwraps

This is a quest reward in the Oculus. It’s not an easy dungeon, and the quest requires killing the last boss, but it’s definitely worth doing once and picking up these beauties.

Another option:

Overcast Bracers

You can also go the crafting route with these bracers. They have resilience, but they’re still not half bad for PvE.

Hands:

Gloves of the Time Guardian

This is the reward for successfully completing the Caverns of Time: Stratholme. It’s well worth the effort.

Extra Credit:
Gloves of Glistening Runes

These gloves drop from the (easy) final boss of Heroic Nexus. They have great stats for resto druid and will serve you well until you get a tier piece.

Belt

Fishy Cinch

I’m going for this reputation reward, purchasable at Revered with the Oracles. They’re so cute, I’ll even wear something that smells like tuna to show my support. Besides, I want one of those eggs.

Another Option:

Overcast Belt

This item is craftable and may be quicker to obtain. True, it spends some of its item budget on resilience, but if you PvP as well as PvE, this might be a nice piece to acquire.

Pants:

Leggings of Heightened Renewal”

These are the quest reward from “The Iron Colossus,” which appears to be a vehicle quest in the middle of a large chain. Personally, I find it easier to do dungeons than to chase these quest rewards down, but to each her own!

Another Option:
Opposed Stasis Leggings

Once again, Heroic Nexus. Did I give you enough reason to go there yet?

If you have infinite money:

Get the Earthgiving Legguards, a BoE purple, crafted. I spent my hard-earned gold on these and the matching boots in the hopes of being able to pass more to my teammates in Naxx 25.

Rings

I found this slot pretty tricky. Here are some decent options:

Flourishing Band, a quest reward from “The Struggle Persists” in the Oculus

Lion’s Head Ring, a quest reward from “For Posterity” in Gun’drak

Kurzel’s Angst, a quest reward from “Search and Rescue” in Drak’Tharon Keep

Extra Credit:

Band of Enchanted Growth

This item drops from Mage-Lord Urom in Heroic Oculus, and it’s what I’m wearing. Be warned, however–the Oculus is not easy, although this particular boss shouldn’t cause trouble.

Trinkets

There’s absolutely no need for me to weigh in on this slot. Go read Matticus’ trinket exposé on WoWInsider!

The only thing I will suggest is the Badge of the Infiltrator which is a very good, very accessible green quest reward from “Sabotage” in Zul’Drak. That +46 Intellect turns out to be more useful than I thought it would be in terms of regen.

Feet

Bugsquashers

I’m a lucky druid. My friendly neighborhood leatherworker (thanks S13!) sent me a pair of these in the mail back when I was a wee 72. They’re pretty much great for trees until you get an epic replacement, either through crafting or through a Naxx drop.

And for the moneybags:

Don’t count out the Earthgiving Boots. These are a solid item and a bit cheaper than either the craftable pants or cloak. However, I don’t suggest springing for these unless you’ve already got many of the materials–the Eternal Lifes set me back more than I’d like to remember. If S13 hadn’t provided the leather and my heroic runs the orbs, I would probably have waited on these.

That concludes my green-and-blue roundup. Yes, I did sneak a few little purple in there…but hey, it’s my favorite color. Equip yourself in some or all of these things, and you’ll find that you have an easier time healing heroics and entry-level raids.

A Healing Druid’s Naxx-25 Shopping List

As many of you longtime readers are now aware, I have joined forces with Matticus and Conquest for Wrath of the Lich King. Matt is a hard taskmaster–even before we started raiding, he gave us homework! The nerve!

However, as a veteran of too many years in graduate school, I LOVE homework. Here is my Naxx-25 wishlist, dressed up pretty for the blog.

This list is as exhaustive as possible given the current information out there about Naxx. Given that it’s early, the loot table could be subject to change. The following list isn’t personal, per se–it’s a list of all the best stuff out there for restoration druids. I have divided it by bosses, using the typical order. There are many items that are shared across several bosses, particularly necklaces, rings, and cloaks. In that case, I’ve listed them only under the first boss who can drop them. This, dear reader, is your Naxx 25 Resto Kit–use it as a guide for all your holiday DKP purchases.

Anub’Rekan:

Swarm Bindings
Well folks, these are your bracers from Naxx-25. The selling point for this item is the spirit. Now, the crit is less optimal for us, and I wish I had a talent to turn crit into mp5. However, from here on out, you’ll be choosing between the lesser of two evils on your gear–heavy crit or heavy haste, neither of which the resto druid wants to stack to excess. For my Naxx-25 kit, I’m largely going to ignore these and work to get items that give me a solid amount of regen while casting. That means lots of spirit, but also some mp5, as the return on spirit is less than in post 2.4 Burning Crusade content.

Grand Widow Faerlina:

Chains of Adoration
This neck has a decent amount of mp5 and a healthy dose of stamina as well. It’s not perfect, but it will work for any healer. Most of your gear as a druid will have spirit, and in my mind it’s good to plump up your while-casting regen with just a little bit of mp5 as well. That said, this item is available from several bosses and I might let shamans and paladins take it first.

Seized Beauty
This item, like the Chains of Adoration, is available from multiple bosses, and it is likewise a multi-purpose item. I like it better than the neck, mostly because I’m used to having mp5 and not spirit in my ring slot. Once again, something you can feel safe passing on the first couple of times until the mp5 junkies in your healing team have one.

Tunic of Prejudice
This item is simply great. Where I can, I’ll take haste over crit. The druid healing spells that can crit are few: Healing Touch, Nourish, and Regrowth. However, if you can get enough haste, you might be able to take some points out of Gift of the Earthmother and put them elsewhere. I would personally rather have mp5, but in this expansion, mp5/spirit items seem to have gone the way of the dodo.

Maexxna:

Cowl of the Perished
The best feature of this item, aside from it’s cool name, is a whopping 72 spirit. It has crit in an equally stunning amount, so I might let a boomkin have it first.

Mantle of Shattered Kinship
With haste and spellpower, this is another decent buy for a resto druid. However, if you’re bidding, bid low, and if you can pass, you might want to do it. It shows up not long before the shoulder tokens, which will get you something better. However, if you’re not a set bonus junkie, take it and let others have the token.

Shawl of the Old Maid
This is another multi-boss, multi-purpose healing drop. The spirit will serve a druid well, but I might let holy priests have it first, as they will get more mileage out of the crit.

Matriarch’s Spawn
This one is an incredibly cool-looking spirit-haste combo that will have you wishing that offhand items showed all the time. A solid buy for your DKP, so feel good about splurging on this item. Whether you choose to gear for staves or main hand/off hand should probably depend only on what drop you happen to get first. Once you have a decent combo, let others in your raid take these things.

Wraith Strike
Even though this weapon looks really cool, it’s just not made for resto druid. It spends its budget on both crit and haste, making it attractive for both Elemental Shaman and Moonkin Druid. Take it if it would otherwise rot, and if you end up with it, keep it for your moonkin set but replace it when you can with a one-handed mace that has either spirit or mp5.

Noth the Plaguebringer:

Accursed Spine
This one is similar to Matriarch’s Spawn with crit instead of haste. Matriarch’s is better for a healer, but you can take it if it would otherwise rot.

Belt of Potent Chanting
It’s got the ubiquitous crit, but as set pieces aren’t an option for a belt, go ahead and pick it up, especially if your moonkin friends already have it.

Lost Jewel
Even though it has crit, of the rings, this one looks good to me because it’s also got spirit. Also a shared drop, this is one that’s good enough for Resto Druid that I might go ahead and take it early.

Heigan the Unclean:

Cloak of Averted Crisis
Here is another solid cloak that’s shared by several boss loot tables. It’s another decent option–you just have to choose whether you want mp5 or spirit on your back.

Gloves of the Dancing Bear
This is a really nice item with spirit, a red gem slot, and a spirit bonus for socket matching. Even though it’s not a tier piece, it’s really good. My only suggestion is that it should have been named “Gloves of the Dancing Tree.” It does have crit, but assuming that you use the best gem available to you, I think the socket gives the item an edge.

Shroud of Luminosity
This is one of the few non-spellhit items that you might argue is truly offspec for a druid healer. Sure, you can wear it, but it spends its item budget on both haste and crit, which makes it a poor buy for your DKP. Take it only if your casters and fellow healers don’t want it.

Loatheb:

Shoulders token, yielding the Valorous Dreamwalder Spaulders
Of course you will want all your tier pieces. However, I urge you to see them as one option among many. The bonuses–particularly the 4 piece, which plumps up a mostly-unused spell–are just window dressing. They are not obligatory. If you already have something good in a slot, pass to those who do not.

The Impossible Dream
Now, Don Quijote is actually my favorite book. However, I strongly dislike the musical Man of La Mancha, even though I know all the songs. Right now, that horrible ballad is right there, in my head, and in less than 30 seconds I’m going to start singing it and scare the crap out of my cat, who disapproves of off-key arias. Anyway, this is a great item for resto druids. Take it at your own risk–the WoW devs will not compensate you for lyrical madness.

Instructor Razuvious:

Nothing unique from this boss, but there are several items from the shared loot table.

Gothik the Harvester:

Idol of Awakening
While I’d rather have an idol for Wild Growth, Regrowth or Lifebloom, I always suggest that players pick up the available idols whenever they can. Even if you won’t use it now, you might later.

Shackled Cinch
For my money, this is the best resto druid belt in Naxx. Go ahead and pick it up with confidence.

Four Horsemen:

Chestpiece token, yielding Valorous Dreamwalker Robe
Once again, a great piece, but there is another chest option to keep in mind.

Damnation
Something tells me–the name perhaps–that casters will drool over this staff. It will work for healers too. Sure, it has crit, but it also has a really nice helping of stamina, spirit, and intellect.

Gloves of Peaceful Death
These could be nice if you’re stacking haste, but in my mind, the gem slot on the other gloves in Naxx makes them a better buy. These are inferior to the set piece gloves from Obsidian Sanctum as well.

Patchwerk

Boots of Septic Wounds
These are your Naxx-25 boots, unless you want to squabble with the clothies over one of their options for fine footwear. Put them high on your priority list and take them when you can–it’s really your only option in this tier.

Grobbulus:

Nothing unique

Gluth:

There may be inaccuracies about this boss, as wowwiki and wowhead don’t agree on his loot table. This guy seems to be able to drop chest tokens, leg tokens, shoulder tokens, and a whole host of miscellaneous stuff.
Charmed Cierge
If in fact this item drops from Gluth on Heroic, it’s a pretty decent staff.

Legs token, yielding Valorous Dreamwalker Leggings
If you can choose only one piece of Tier 7, let this be your target. There isn’t a good substitute for this item unless your raid can kill Sapphiron.

Thaddius:

Headpiece of Fungal Bloom.
This item is pretty unique, featuring massive stamina and mp5. This isn’t a bad piece if you’re otherwise low stamina and heavy on spirit.

Spire of Sunset
This is the weapon that I personally want the most. I like the haste and mp5–I’m used to weapons with no spirit, so I don’t miss it here.

Sapphiron:

Cosmic Lights
You could argue this one as offspec for a resto druid. With the crit/haste combo, it’s not a great buy, and I’d hold out for a necklace with either spirit or mp5 if I had a choice.

Legguards of the Boneyard
Now, I realize this isn’t the tier piece, but this is a really great item. I’d take it in a heartbeat.

Kel-Thuzad:

Helm Token, yielding Valorous Dreamwalker Headpiece
This is likewise a high-priority piece, as it has the holy grail of both spirit and mp5. If you can help it, don’t miss out.

Cape of the Unworthy Wizard
With it’s high item budget, this piece is a probably the best cloak in the zone. However, it’s also the best for many others. As no cloaks–or armor pieces in general–are perfect for resto druids, just get one of the many available ones at some point and be content with it.

Torch of Holy Fire
Predictably, this end-boss item is also a best in slot for 1-h maces. Take it if you can–but pass to another player with a blue weapon if you have one of the other available choices in Naxx. By the time you hit KT, you’ll be moving on soon to bigger and better things.

Appendix: Obsidian Sanctum

OS is quite an easy raid and most guilds will do it while they’re in Naxx. Here are the pieces you might want to acquire there.
Majestic Dragon Figurine
This is an interesting little trinket to theorycraft with. My instinct says that, with our high cast frequency, this will be excellent for resto druids, but someone with a better knowledge of mathematics will have to graph that out for me.

Illustration of the Dragon Soul
Here’s a dps version of the above. Healing druids could also benefit, but my feeling is that the frequently-casting affliction locks are going to want this one more than we will.

Staff of Restraint
This is a very good, very accessible, nicely balanced weapon. I certainly wouldn’t mind having one!

. . . and of course, the gloves token
Valorous Dreamwalker Handguards

Syd’s Gear Theory

Perhaps this deserves its own post, but I have changed my own personal gear strategy. I used to play in a guild where loot was scarce enough that no one got very much. We were never certain of killing farm bosses, and we had a huge raid roster. These two factors combined to give our guild, overall, a lower gear level than peer organizations and a higher dependence on badge loot. However, with the new expansion and innovations like shared loot, there seems to be absolutely no reason to hold out for the best pieces. My current theory? Think about my guildies as much as myself when loot comes down. With a smaller raid, and a Loot Council to distribute the goods, there’s less reason to make the “smart” buys. I’ll be passing frequently and cobbling a decent set together out of stuff that other people don’t want. Our Loot Council should ensure that everyone’s equipped to play at the proper level.

However, in making this list, I’ve tried to indicate how to intelligently navigate the loot system for people in situations where they have limited DKP or bidding power. These players will have to evaluate items more carefully than raiders in guilds who random roll or use Loot Council. As much as we don’t like to admit it, if you’re playing in a DKP guild, you can end the tier undergeared–despite putting in as much effort as everyone else–if you don’t spend your points wisely. I’m not talking about hoarding here, because hoarding hurts everyone, the player who hoards included. I’m talking about not spending your points on stuff you don’t really need, especially if other players need or want it more than you do. It’s particularly important for new guild members who don’t have a pile of DKP to spend from past raids to make good choices. Since the advent of spellpower, that has become a little harder to do–but this list should help you figure out when to hold ’em and when to fold ’em, so to speak.

N.B. I’ve tried to craft this post as a guide. If I missed something, post a comment and I will gladly update.

Will You Be Dual Spec-tacular?

Duality by vladstudio
Duality by vladstudio

Less than two weeks out from the Wrath of the Lich King release, I find that one of the upcoming changes I am most excited about will hit not with the expansion itself, but with an upcoming content patch. At some future point, many of us–particularly hybrid classes–will have the flexibility we’ve always dreamed of. The promise is that each character will be able to maintain two stored specs and switch between them easily. You won’t be switching during combat (imagine the exploits) but in a complicated dungeon, for one fight you could be the healer, and the very next you could be the tank or even (gasp!) dps.


There is every chance that this change will revolutionize gameplay, particularly for healers. Most of us would jump at the chance to heal for a 25-person raid and then tear through our daily quests as a long-feathered, wide-hipped, booty-shaking, snuffle-hooting Owlbeast. I know I would. However, I’m even more interested in the long-term effects of dual spec capability on the raid environment.

Of course, even with Matticus’ fascinating insights into raiding Naxx on the Beta, we still don’t have quite enough information to make fully-fledged (get it, a feather joke) healing strategies. However, that doesn’t mean that my evil little tree-brain isn’t working. As the healing lead for my guild, the following is my diabolical plan to take the fullest possible advantage of dual specs.

1. All healers will maintain a raid-viable dps spec and a raid-viable healing spec.
2. All healers will take appropriate dps gear at the off-spec dkp price and appropriate healing gear at the on-spec price.
3. All healers will practice both play styles in a raid environment.

Why is this plan such a winner? Read on to find out how the dual spec system will save your raid–and the world!–from much weeping and gnashing of teeth.

1. I can adjust the number of healers for each fight.

Based on what I’ve read on Matticus and elsewhere, it seems that Wrath of the Lich King raid encounters require, on the whole, less healers than Black Temple or Sunwell. My guild–and probably many others–recruited its healing corps with the latter two instances in mind. At the moment, we have at least 12 healers who raid on a semi-regular basis. Our healer retention has been excellent, and many of these players have switched part or full-time to alts for raiding in order to keep their spots. However, even with this partial solution, we sometimes have 10 great healers sign up to raid. My solution for Wrath? I’m not about to force people to respec dps or to reroll warlocks and enhancement shammies. Instead, we’ll share the dps and healing roles, and everyone will get to play what they want at least some of the time. In addition, I don’t fully trust the developers not to put in some fights that require 5 healers and others that require 8 in the same instance. With dual specs in place, it will just be too tempting.

2. My healers will become better players.

Yes, this belongs to the category of what I like to refer to as “L2P Raiding Solutions.” It’s going to be hard to switch from doing what Ghostcrawler referred to as “playing the UI, not the game,” to actually targeting a boss or, even more incredibly, assisting off a designated player. I look forward to this process. I need to go through the learning as much or more than anybody. An expansion, as I see it, is a great opportunity to get better at the game, and I know there’s going to be a learning curve. By, let’s say, next February, I want to be that player that people trust to do whichever task, dps or healing, is most necessary. Those players already exist, but I’ve had too much tunnel-vision to be one myself.

3. No one will feel stuck.

Sometimes all of us need a little change, a little breath of fresh air. I think that dual specs are going to help ward off healer burnout, and to demonstrate that, I’m going to resort to a very mundane metaphor. Let’s compare two real life humans–Level 30 Scholars, let’s say, and for the sake of argument, we’ll call them Sydera and Briolante. Now, Syd owns about 10 pairs of shoes she can wear to work, and she never wears the same pair twice in a row. Brio wears the same pair of admittedly very nice dress shoes every day. At the end of six months, whose footwear is in better shape? Variety is the spice of many things, my friends. If I know that I can cast gigantic Starfires on one of the bosses on a given evening, all the while hooting to myself in owlish glee, I’m likely to heal for the rest of them with good grace. Many healers feel victimized and put upon–our job is rather stressful, and blame sticks to us like cat hair on cashmere. What a nice relief it will be to sometimes focus on the boss instead of the little boxes on my Grid!

Dual Specs are Wonderful! But Why Do We Have Them?

I’d like to spend a few moments speculating about the underlying reasoning behind the dual spec change. It goes against many of the trends laid in place during Classic WoW and BC. First, WoW has always made players pay for flexibility. As we all know, the Vanilla WoW design for hybrids could be summed up by the hackneyed refrain “jack of all trades and master of none.” Moreover, gold costs for respecs–used more by hybrids than other classes–used to climb to obscene levels in Classic.

In BC, the fate of hybrids improved somewhat. Aside from a few broken specs (notably Moonkin and Retribution Paladin), hybrids became raid viable, but also just as limited to one role as any “pure” class. Respecs were of course possible, and in BC they top out at 50 gold, which still cannot be considered a reasonable price for mid-raid respecs.

Maybe it’s my own selfish featherbrain, but I think that the changes we’re seeing to how respeccing works–which is basically the removal of the penalty for changing your mind–have a lot to do with the perceived fun of playing hybrids–bringing us closer to the jack of all trades model again. I think this change might even have more to do with healers than other classes. We know that, my own freakishly healer-heavy guild aside, healers are often in short supply. For Wrath, Ghostcrawler has laid out the possibility that raid healing might be overhauled entirely, just as was done with tanking. The idea, in general terms, is to make raiding “more fun.”

What is more fun, in the developers’ minds? Based on the druid class changes for 3.0, I can take a guess. Despite what some healers find entertaining, Blizzard doesn’t want us to be tied too closely to timers or set-in-stone rotations. Pre-3.0, I used to cast something–usually an instant, and many times Lifebloom–every time the GCD was up. This means that I can spare about half an eyeball for the raid environment, and I haven’t even seen many raid bosses. I spend too much time looking at Grid with one eye and the ground–for nasty AoE effects–with the other. To a certain extent, this is necessary for proper focus–I’m not sure that Briolante spends much time gazing longingly on, say, Archimonde’s face either, even though he’s up there tanking. Here’s a quote: “Demon crotches get old after a while.” The developers want play to be variable, engaging, movement heavy, and reactive rather than proactive. As a druid healer at the moment, I feel that I’m supposed to entirely change my playstyle, and old habits–like maintaining Lifebloom rotations–die hard.

At least dual specs are actually fun! Many times, the developers seem to design away from fun by putting arbitrary limitations on things–the recently removed movement speed reduction for trees comes to mind, as does the prohibition on flying in Northrend until level 77. It is my hope that, whatever they do to healing, the dual spec possibility keeps me from entirely losing my mind, or, should I say, my feathers.

Space Goat Live (Shadow and Light): Another healer blog

Don’t have the time for a real coherent post right now since I’m in school (learning about the Youth Criminal Justice System). Got an email from Naelum shamlessly plugging a series of posts. Its an overview of all 4 healing classes at the end of Burning Crusade displaying their individual strengths and weaknesses.

Check it here.

Note: I don’t mind it when people send me links to read via EMail or otherwise. I’ve got so much stuff on my plate that I don’t have time to search things out or clean out my reader. With that being said, if someone goes through the trouble of EMailing or PMing or Morse Coding me a page or blogpost they thing is awesome, I’ll read it. Yes, that is right, I’ve started to outsource my blog reading :(.

Don’t get me wrong. I’ll read everything eventually. If the title’s boring, I’ll mark as read. If the intro paragraph doesn’t hook me, I’ll pass. But the ones that catch my attention usually jump to the top of the line because a simple EMail makes all the difference. And if I like what I read, I’ll try to share it here. I know I don’t do a good enough job shining the spotlight on other starter blogs or even to the more established ones. Thats a failure and a mistake in my own right and I apologize for not recognizing the work and effort of my blogging colleagues.