Restoration Shaman – Best in Slot 3.1

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Once again we find ourselves with new content and as a result new upgrades. Our tier sets await us as well as many more foes that must be conquered. That means it’s time for another best in slot post for my fellow raiding restoration shamans. Before we get started I would like to say just a couple things.

  • First, this is my opinion. Use this as a guide or not at all, but this is based on my value of the stats we use.
  • Second, please feel free to make your own list or suggestions, after all it is your character and you should equip it as you see fit.

Head: [Steamworker’s Goggles] – Flame Leviathan 25: Good MP5 and great stats

Neck: [Charm of Meticulous Timing] – XT-002 25 (hard mode) this is a tough one to get, and so you might not get a chance at it for a while. In the meantime a good alternative is [Frozen Tear of Elune] which will run you 19x Emblem of Conquest.

Shoulders: There are two options here, first is [Conqueror’s Worldbreaker Spaulders] – Yogg Sarron 25. Haste, good mp5 and a red socket. Second runner up is [Amice of the Stoic Watch] – Auriaya 25. Crit instead of haste, decent mp5 and a red socket.

Back: [Shroud of Alteration] – Ulduar Trash 25

Chest: [Conqueror’s Worldbreaker Tunic] Hodir 25 or 58 Emblems of Conquest

Wrist: Again two options here, First is [Binding of Winter Gale] Hodir 25 (hard) or if you aren’t quite there yet, [Armbraces of the Vibrant Flame] from Ignis 10. These are BoE so you might be able to find them on the auction house as well.

Hands: [Conqueror’s Worldbreaker Handguards] Mimron 25

Waist: I’m going to give this to [Windchill Binding] This will cost you 28 Emblems and it’s a great upgrade from the Naxx 25 loot. If you want more crit you can go with [Blue Belt of Chaos] but I’m finding the price rather inflated to have it crafted right now.

Legs: [Conqueror’s Worldbreaker Legguards] Freya 25

Boots: [Boots of the Forgotten Depths] General Vezax 25 Good MP5 and haste.

Rings: There are a lot of options here, I’m going to give my top 4 choices though to [Pyrelight Circle] – Ignis 25. [Sanity’s Bond] – Yogg 25. [Ring of the Faithful Servant] – Auriaya 25 and [Signet of Manifested Pain] – KT 25

Trinket: Again a lot of options my top picks are [Scale of Fates] – Thorim 25. [Living Ice Crystals] – Malygos 25. [Energy Siphon] – Flame Leviathan 10.  [Pandora’s Plea] – Mimron 25,    [Je’Tze’s Bell] – BoE World Drop. I’m normally not a fan of on use trinkets, I prefer ones that give passive buffs most times, but Energy Siphon and Living Ice Crystal’s passive mp5 make them worth picking up alone. The on use effect of each is icing on the cake.

Off Hand: Two solid choices here, First is [Ice Layered Barrier] – Hodir 25 (hard) or [Pulsing Spellshield] – XT-002 10. Both have good stat allocation (and it helps they look cool!)

Relic: [Steamcaller’s Totem] – Flame Leviathan 25 or [Totem of Forest Growth] – 15x badges of heroism.

Main Hand: I saved this for last. First weapon that should be on EVERY healer’s list of wants is [Val’anyr, Hammer of Ancient Kings], Amazing mace with good stats. The proc as we’ve seen from the blue posts is crazy good. This will be at the top of everyone’s list. Second to this mace I vote [Guiding Star] – Razorscale 25, for best in slot runner up.

Looking at this I’m sure you will see it’s got a decent mix of MP5, haste and crit, while maintaining good intellect for replenishment and good spellpower. Some of the choices seem predictable, such as the tier 8.5 set pieces. The four pieces I selected I feel offer the most bang for the buck and allow you to gather the four piece bonus, which is worth it’s weight in gold.

If you’re looking to place value on items and stats, and figure out what weight works for you, you can use Shaman_hep, an addon from Stassart which allows you to calculate a miryiad of information from your combat logs to help lend a hand figuring out what’s best for you.

So now you’ve seen my list, What do you think are the best in slot items for Restoration Shaman?

Until next time, Happy healing

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Image courtesy of UToronto.ca

Val’anyr’s Vilification?

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As I’m sure you’ve seen yesterday, MMO-Champion put up the stats for Val’anyr, Hammer of Ancient Kings. As of the time of this writing the link is gone. Here’s the link go ahead and click it.

Val’anyr Armory

Poof! Searching for the item on armory as well has yielded no results. This comes at a time where every healer has been foaming at the mouth for stats and a chance to claim the legendary mace that had been promised to us. I’m certain when people saw that the stats were released, like me, their hearts beat a little faster with anticipation and hope.

Here’s a link over to MMO-Champion’s Val’anyr photo but I’ll go ahead and post the stats here for you guys to take a look at.

+52 Stamina

+54 Intellect

Equip: Improves critical strike rating by 47

Eguip: Improves haste rating by 46

Equip: Improves spell power by 587

Equip: Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed

To be honest when I saw that slathering of stats my heart sank a little bit. I was expecting something with a bit more oomf. It’s an item level 239 which is a step up from items like Guiding Star who clocks in at an item level of 232. The stat increase is about 6-8 points higher (average) then iLevel 232 gear, spell power is a bit higher, by 30 to 40 points, and the item budget seems in line for the haste and crit as well. It follows the same jump from say Torch of Holy Fire (iLevel 226) to Guiding Star.

Don’t get me wrong the shield proc alone makes this thing worth it’s weight in gold, but I was expecting something a little more awe inspiring. Something that said “yes that is an amazing weapon and worth every second of the time I put into assembling it!” Lets take a look at the games past legendary weapons.

Vanilla WoW Legendaries

Back in the days when Molten Core was endgame, two legendary items were introduced. Sulfuras, Hand of Ragnaros and Thunderfury, Blessed Blade of the Windseeker. These items were are amazing. Hand of Ragnaros on an enhancement shaman was the most fearsome thing in a battle ground, if he hit you, you were going to die. Thunderfury on a tank was like a cozy fire on a snowy night, you knew you were safe and warm no matter what happened. They were awe inspiring, you knew those who had it knew what they were doing, went to great lengths to get them and they stacked up heads and shoulders above the other items in the game at the time. To be honest well into burning crusade Thunderfurry was still being used as a premier tanking weapon, it was just that good.

Later on in vanilla WoW, Naxxramas came to town. It brought with it two more legendary items to the game.The Corrupted Ashbringer / Ashbringer and Atiesh, Greatstaff of the Guardian. I include the Corrupted Ashbringer and The Ashbringer because it was amazingly well done, and little things like walking into Scarlet Monestary and having all the NPC’s bow down to you was truly epic. The corrupted Ashbringer also talked to you in whispers(click HERE to listen on youtube). The item alone spawned so much speculation it became a legend in it’s own right. People guessing when they would allow the quest to cleanse it or if they would bother at all. The item has fan sites !

Atiesh  had four different flavors for healers and casters here they are for you to look over. Atiesh 1 , Atiesh 2 , Atiesh 3 , Atiesh 4 .  It’s stats were amazing in any iteration and the time to build it as well as the lore behind it was truly powerful and awe inspiring. Compared to other staves at the time like Spire of Twilight from old Naxxramas, Thadius. It also felt truly epic if you walked around with one of those.

Burning Crusade Legendaries

Burning crusade continued our story into outlands and eventually brought with it two legendary items. The Twin Blades of Azzinoth and Thori’dal the Stars’ Fury. The twin blades have been iconic since we were first introduced to illidan back in warcraft. They had a great set of stats, and the set bonus for them were really good. Star’s fury from Kil’jaden is a jaw dropping item. It may not have a ton of quest or lore behind it, but it’s rarity and the unique ability of the bow to not have to use arrows is amazing. It is still the best bow in the game,  and hunters still crave it. Most servers you will still find groups trying to go do sunwell and among those groups you’ll likely see many hunters chomping at the bit to get in for a chance at the bow.

Compare those legendary items to Val’anyr. Each of the legendary items prior to the mace has been leaps and bounds ahead of the weapons of its time in the sun. Each item truly felt epic and getting one was something to be proud of, perhaps even an apex for that particular content. With the leaked stats on Val’anyr it seems more meh. It’s proc is very very nice and depending on if it has a cool down on the proc or any other restrictions will determine whether it’s good, or really epic good.

I asked for reactions from my friends on Twitter . I asked if they thought it felt like a legendary item. general consensus was “IT NEEDS MORE SHINY!” to quote one of my Moo Cow Healy friends Kiki. It’s good, but it seems like it would be more on par with its item level and as a result could potentially be replaced when Ice Crown drops as a raid.

I think they took the link down on purpose, perhaps to tweak things before people start getting enough shards to build it.

What are your thoughts on Val’anyr? Do you feel it is legendary quality?

Till next time

lodsig11

Feel free to follow me on Twitter

Image of Mjolnir courtesy of www.Marvel.com

Healing Ulduar: Razorscale

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For other bosses in Ulduar, check the Ulduar Healing strategy page.

Conquest was able to clear out Razorscale on day 2 of Ulduar. It’s a fun encounter and places a lot of emphasis on ad control.

Quick notes

  • 3 phase encounter
  • Repeated waves of incoming trash

Pre-boss preparation

Suggested makeup

  • 3 tanks
  • 7 healers
  • 15 DPS

As raid leader, I like to split my raid into groups that have meaning in the raid frames. In other words, I set aside groups 1 and 2 to deal with trash ads coming in from the left side. Groups 4 and 5 would take care of the right. I made sure there was 1 tank and 3 healers in each ad control team. Try to split up interrupters as best as you can since you’ll want them to disrupt as many chain lightning casts as possible. It’s difficult to evenly split the DPS so use your discretion there accordingly.

Group 3 consists of your third tank and the 4 healers that were unable to fit into either teams.

Warrior tank Hunter Druid tank Hunter Paladin tank
Resto Shaman Rogue Disc Priest Rogue Resto Shaman
Mage Death Knight Resto Druid Death Knight Warlock
Mage Balance Druid Holy Paladin Ret Paladin Mage
Shadow Priest Resto Druid Holy Priest DPS Feral Druid Hunter

That’s a rough visual representation of how I split my groups. Dark blue team on the left, light blue team on the right. Gold team is responsible for big, bad whirlwind titan’s which I’ll elaborate on in a moment.

Process

Phase 1

On the ground, the things you have to worry about are the incoming mobs that spawn from the different drill-shaped ground pods. Meanwhile, Dwarven expedition teams will be repairing the four harpoons.

Razor’s attacks

Fireball: Fire damage to players

Flame buffet: Increases fire damage taken by players. I believe this ability stacks. It’s duration is ~1 minute.

Devouring Flame: Spits a Lava Bomb at a player inflicting fire damage and leaving a fiery patch on the ground dealing fire damage to everyone within 6 yards.

She enrages after 10 minutes.

Add attacks

Dark Rune Guardian: Puts a magical debuff on your raid. Dispellable. Will go after your friendly expedition dwarves.

Dark Rune Sentinel: Whirlwind. These guys typically spawn in the middle.

Dark Rune Watcher: Interrupt their Chain Lightning when possible. Their Chains can hit up to 5 targets.

razor-process

Adds will show up from the left and right. Dark blue and light blue teams will have to take care of them via DPS and CCs if necessary.

Now gold team gets to have some fun here. That Devouring Flame ability I mentioned above? Here’s a hint I found out from the Plusheal forums. Devouring Flame can be predicted and controlled. Razor shoots Devouring Flames at the player closest to it. So all gold team has to do is stay under the boss as much as possible and soak up incoming flames. The Disc Priest in that group (me) just heals him. At the same time, gold team needs to pick up Dark Rune Sentinels that show up in the middle.

devo-flame

Gold team in action

The tanking Druid played first person and looked up. I stayed within range in support. When I see a Sentinel spawn, I’ll cue him and let him know there’s a sentinel and he’ll pick it up right away. Once gold team establishes aggro, he calls for ranged DPS to focus and nuke. Once the sentinel is down, it’s back to add control.

There are four harpoons. When they’re all repaired and fired, Razorscale is brought down to the ground. Get three harpoons fired and hold on to the fourth one. You fire them by having a player from either blue team right click on the turrets. Your raid leader should call when to fire the fourth one. When most of the ads are dead, cue the fourth turret call.

When a Harpoon is fixed, it will flash on your screen. I personally like to say things like “harpoon 1 fired, harpoon 2 fired, harpoon 3 fired, harpoon 4 standing by” so that the entire raid knows where we’re at.

turrets

Phase 2

When the raid leader calls for harpoon 4 to be hit, all DPS should be switching off ads. Anything extra should be CC’d in the process. Razor will fall to the ground and remain stunned for seconds. Full DPS on Razor at this point. Stay away from the front of this boss. After time is up, Razor will do a wing buffet knocking everyone back and light a conical flame breath. She’s facing the entrance into this area while she’s stunned.

After the stun wears off, the turrets will explode and have to be repaired again. Razor flies back into the air and triggers phase 1 again.

This would be the phase to hit Heroism or Bloodlust to push Razor into phase 3. If Razor’s health isn’t low enough then you have to do phase 1 all over again.

Phase 3

Have your main tank of choice pick up Razor and immediately face her away from the raid. A good position would have Razor face the entrance just past the turrets. She’s going to continue to do AoE knockbacks (Wind Buffet), Devouring Flame, and Flame Buffets. The Flame Buffet debuffs will continue to stack. If it reaches a certain point, it’s going to insta-kill your tank.

Fused Armor is another debuff your tank will take. When it reaches 5 stacks, your tank is not going to be able to move, use skills or taunt. You’ll have to change tanks before it reaches 5 to buy enough time for your raid to finish her off.

Your raid positions themselves and spreads out behind the boss during this part.

Healing strategy

For both blue teams, you’ll want 2 raid healers and 1 tank healer on each side. You’ll also want 1 tank healer in the gold team. Stay as far back as possible to avoid any chain lightnings that manage to get through. Use strong AoE heals to mitigate them as well. During phase 2 when DPS switches over, the tank healers need to remain on the tank if they’re on any ads. Any idle healers are encouraged to jump up into the play and DPS the boss during phase 2.

Healer drops

Belt of the Fallen Wyrm – Mail

Bracers of the Broodmother – Leather

Guiding Star – Mace

Razorscale Shoulderguards – Plate

Shackles of the Odalisque – Wrists