Five Misconceptions About Healers

Sometimes there is nothing more frustrating in a raid than watching your raid wipe. I feel that the only thing more frustrating than the wipe itself, is watching the healers get blamed right away. As a raid officer and healing lead seldom do I let things really truly get under my skin. But when I see a wipe and I hear the question in vent

“healers, what happened there?”

It raises my ire. I understand that healing is something that quickly comes under the analytical scope when an encounter fails. But when you have someone assigned to lead the healers it’s their job to find out what happened, and on the off chance they do find something wrong it is their job to address and resolve the issue. When a tank or dps starts berating healers about what happened it gets on everyone’s nerves. We’re going to use the term Healer Rage here. Healer rage can take many forms, quiet determination, outright aggression, passive aggressive behavior (such as “missing” a heal on a target) all the way up to outright quitting. You might remember my first post here on World of Matticus where I talked about the 5 Archetypes of the Healer. I broke down what makes a person choose to be a healer in a game like World of Warcraft. Each of those healers are still around and kicking and always will be.

Today I’m going to talk about some general misconceptions about healers, as well as what triggers Healer Rage and how different healers deal with it.

5. All healers are created equal

There are a lot of people who seem to think you can equally exchange Healer A for Healer B and see no difference in the performance of the raid as a whole. I’m not talking classes here, purely about the player. This might seem like it doesn’t happen but it does, and quite frequently.

“Why not bring Dude B, he’s just as good as Dude A?”

Now I’m not trying to be elitist and talk about difference in skill, but the truth is we all have our strengths. Some healers are better at tank healing, they understand it better. Others are better topping off a raid. Some know the intricacies of a short burst fight and intensive healing, while others still are built for longevity fights. We all have our specialties our niche. The idea that you can take any healer and slap them anywhere and get the same performance is not a good one to have.

Why this causes Healer Rage

Dude B is a tank healer, he revels in it. It is his specialty without question. Dude A is a raid healer, he knows the in and out of everything there is to know about keeping the raid at peak health. Raid officer decides to switch their assignments. Dude A is now on tanks and Dude B is healing the raid. When you take a healer out of a comfort zone it is akin to dumping a bucket of cold water on a sleeping person. While some people can handle a shifting role like that, we all tend to have our preferences. Moving  us from those preferences tends to make us just a tad bit grumpy.

4. All healing capable classes are built equal

Some people think that all classes are equitable. What I mean is that a Resto Shaman is the same as a Holy Paladin as a Resto Druid as a Priest. Lets be honest, while this has become closer to the truth over the many years that we’ve been playing this game, it is still a ways off. Sure my Shaman is capable of healing a single target quite well, But an equally geared Discipline Priest or a Holy Pally will beat me every time and vice-versa for raid healing. Sure you can stick them in that roll, but results might not be optimal. This is considering the merits of the classes and talents without accounting for player skill.

Why this causes Healer Rage

Just like above, when you take someone out of their safe spot people’s nerves are on edge and performance can often times suffer. Over the years I’ve come to realize as healers, we tend to like our niche. When Shaman were usurped as the kings of raid healing, there was quite a loud outcry on the forums and through the WoW universe. This is very much the same as the reasoning behind the rage of number 5. I’ve also noticed in both 5, and 4 here that healers thrust out of their comfort zone tend to be quieter and deal with their rage about it more internally.

3. Healing is Easy!

There are some people out there who feel that healing is the easiest job in the game. I’ll be honest, there was a point where I felt that way. That was when I was playing a hunter in 40 man raids and before I had ever touched the healing side of a Shaman. Nothing could be further from the truth. Healing is one of the most stressful aspects of the game. You are responsible to heal any damage taken in a raid, people look at you to stave off that wipe or to keep them up no matter what, because they think all you do is sit there and spam a few buttons.

Why this causes Healer Rage

Healing can be one of the most challenging roles in the game! Not only do we have to effectively manage our own resources such as mana our own health and consumables, but we also have the privilege of playing broker with yo ur health totals! What people often don’t realize is that as a healer we often have to play triage. Prioritizing heals is more than just making sure the tank is topped off and then spilling over into your group or raid. We have to decide sometimes who lives and who dies! That is a heavy burden and one that we often times have to make as snap decisions. When a healer gets criticized for this, it’s not exactly fair, and can cause not only rage but an added level of stress. This is normally when you’ll find healers raging openly either through comments or possibly even over voice.

2. A healer has to carry those who are under-geared / unprepared

While a healer is capable of carrying an under geared tank or healing through a certain amount of damage from players not moving fast enough out of area damage, it should not be expected of us. There seems to be a large amount of players that believe a healer is obligated to heal the tank that isn’t even trying to mitigate their damage or are woefully under geared for the content. Some people think it is OK for them to stand in the middle of a raging fire on the floor because the healer will heal them through it. You may think I’m making this up, but I’ve seen enough dps actually do this and then when asked about why they would say “because the healer has to heal me!”. This also holds true for people who don’t know the mechanics of a fight, yet insist to pull and bring much unnecessary damage on themselves.

Why this causes Healer Rage

Much for the same reason as number 3. Healing is already challenging enough in some cases. Doing things that while funny, are disruptive and unnecessary can really alienate you from your healer. Tanks don’t randomly go into your dps spec and pull the groups in HoR, it just isn’t happening. If you’re a dps and you’re purposely standing in Rotfaces’s slime quadrant just to get your extra couple hits in, that’s completely unnecessary and honestly it’s rude. It is every raid members job to mitigate as much damage as they can, you can’t rely solely on the healers. Eventually you’ll get healers that will respond to this but ceasing to heal you, or openly being aggressive about your actions.

1. Whenever there is a wipe, blame healers first

There is this mentality that every time there is a wipe, you need to yell at or blame the healers first. After all it’s their job to heal you through anything right? (see number 2.) There are few things more frustrating than seeing the group wipe and to hear someone immediately ask “so what happened there healers?”. What boggles my mind is when this happens despite things like mortuary, big brother, raid buff system or several other mods that people may use that announce who dies and to what. We’ll use one of the new ICC trash mobs for an example, Stinky. Stinky and it’s twin Precious are the pets of Festergut and Rotface. They are also mini bosses very much like the trash pulls leading up to the Twin Emps were back in AQ40. Each has an unique ability, but in Stinky’s case I’ve seen this mini boss / trash pull wipe more groups than some of the bosses! Stinky has three abilities

Decimate: aoe that knocks everyone to 15% health
Mortal Wound: 10% reduced healing done to you stacks up to 100%, placed on tanks
Plague Stench: raid wide aoe that ticks for about 3k every 2-3 seconds

He’s pretty much setup to really mess with healers. If you get an ill timed Decimate followed by a quick Plague Stench it is possible to have multiple people in the raid die in one stroke. Every time I’ve seen a group wipe on it, the first thing I hear asked is why the healers didn’t heal through it. Sometimes I’ve seen it expected of healers to time their group heals perfectly to go off when decimate does! I’m not saying healers shouldn’t be prepared for it, but latency spikes and lag can cause heals to not exactly be spot on, and that should be kept in mind.

Why this causes healer rage

When a boss goes down smoothly you almost never hear anyone say; “That was awesome! Great job healers! That was all you!”, but when a wipe happens you will hear the phrase “what happened healers?” way too often. Not everything is within a healers control. Sometimes things happen that stretch our abilities so thin there is no recovery. Random mob abilities chaining together can cause a group to wipe before a healer even has a chance to react. When someone places this burden on the healers, it’s a short trip to off the rage deep end. Healers are already shouldering enough weight in a run, keeping a group topped off, playing healer triage and managing our resources to keep the group going. Looking at the healers after every wipe can cause healers to snap. I’ve seen healers rage quit raids, I’ve seen them rage quit guilds, I’ve seen them completely stop healing on the next pull just to watch the person who blamed the wipe on them die. I’ve heard stories of even worse events that have gone as far as an entire healing team leaving a guild in one swoop, leaving a raiding guild effectively healer-less.

Healers carry large burdens in a raid or group. Sure sometimes we might make comments about something being so easy because a tank out-gears an instance, but those are welcome breaks. We are not omniscient,we are not gods, we are not capable of predicting what is going to happen and when. We are just playing our role in a group, doing what we can to make things go smoothly. Remember, our job is a stressful one and one vital to the raid. Trust in your healing leads if you have one to make sure healers are doing what they need to be, and trust your healers a bit. Basically cut us a little slack, it’s often times a thankless job.

That’s it for today, until next time folks Happy Healing

 

Images courtesy of Icanhazcheesburger.com and staples

Highlight Posts of 2009

2010

You didn’t think I was going to finish out the year without the traditional “Best of 2009” post, did you? Here’s the top posts of 2009 based on your views, comments, and tweets.

On healing
On gaming and society
On guild management
On recruiting
On raiding
On blogging

To other WoW bloggers, I’d love to see you compile a list of your favourite posts that you have written over the past year and don’t be afraid to post a link in the comments to it below.

Have a safe and happy new year! I would share my New Years party stories, but chances are, this Dwarf would not remember. There was that one year where I woke up half naked with a Tauren beside me and a banana…

Healing Icecrown From a Druid’s Perspective – Part 1

 

This is a guest post by Epiphanize, a Resto Druid, and co-host of Raid Warning.

So you’ve just shaken the frost off of your branches and are staring down the entrance to Icecrown Citadel, the final raid of the Wrath of the Lich King expansion.  You and nine of your closest guildies (or 9 random pugs if your unlucky) are ready to face the challenges that await you in your quest to take down Arthas. The first of these will be the bosses of the entrance to the Citadel. Before we get into strategies, let’s discuss a few things you should think about before trotting into The Frozen Throne. There have been some major changes to how Druids approach healing that are worth taking a look at.

Most trees are in the process of making the swap from crit-laden gear to stacking haste (or at least you should be – Bad tree, bad). This, along with the introduction of Glyph of Rapid Rejuvenation, has given us some new and interesting options. The goal of this article is to help you understand the changes to Druid healing and how it affects you prepare to confront the Lich King.

In addition to these changes, 10-mans can leave a lot of uncertainty, and raid composition will often force Druids to fill rolls they may not be best suited for. Your choice of glyphs and spec will depend a lot on role, personal preference, and playstyle. However, there is some general advice you can follow when making these decisions. I’ve done my best to try to gives options for popular playstyles and specs.

I’m Still a Crit Machine

If you are still very early in the process of swapping gear from crit to haste, you are probably using either Nourish or Regrowth as your main spell. Nourish is a slightly better spell in most realistic situations where you aren’t sure you will keep Regrowth’s hot up on at all times (Thats a discussion for another article). However, at this level of raiding, either spell should serve you well regardless of role. So use whatever your little wooden heart desires, just make sure to bring the appropriate glyph.

Next, I would recommend Glyph of Swiftmend. This is especially helpful in situations where you are spot healing the raid or attempting to 2 heal. It allows you to quickly save a DPS that may be taking sudden burst damage, or catch up on a tank you may have neglected for a moment. It is also a nice way to save on some mana. Plus a global cooldown wasted refreshing a HoT can often be the difference between life and temporary, virtual death. If mana is not a concern and you are comfortable relying on some of your other emergency options, you can go with both of the choices for your third glyph.

Your third glyph is really up to personal choice and should be based on your role as well as the encounter. Glyph of Wild Growth is always a safe bet, especially if you are helping raid heal. There are lots of scenarios where the whole raid is taking damage in ICC, and that extra target is a welcome buff. Glyph of Rejuvenation is also good but slightly weaker option, as there won’t be large chunks of time where the tank is under 50%. Thought this can shine in some encounters, especially with the 4 piece tier 9 set bonus. One thing to keep in mind is that the small amount Glyph of Rejuvenation can play in helping catch up, can easily be replaced by a Swiftmend, Nature’s Swiftness/Healing Touch, or even a Regrowth.

When it comes to talent choices with a Crit build, not much has changed since 3.2. Living Seed is a must in my book if you are going to be tank healing, and is also handy when dealing with Saurfang’s Mark of the Fallen Champion. This especially holds true due to Nature’s Bounty increasing the amount of Living Seed procs.

Another option that is good for tank healers, but is especially strong for raid healing, is Revitalize. While not a complete replacement for Replenishment, it is better than the complete lack of a regeneration buff. You should end up with something similar to 11/0/60 (full build here) with either 3 points in Living Seed or Revitalize depending on what tickles your fancy.

Crit Is So Last Month

If you are at or approaching the soft haste cap (856 without Celestial Focus, 735 with) Rejuvenation is now your baby. Blizzard has really made this our new bread and butter spell. With two strong glyphs, 4 piece tier 9, and the last two idols granting you spell power based on rejuvenation ticks, it is clear you should be using Rejuvenation liberally. This being said, Glyph of Rapid Rejuvenation is a must in my opinion. This is obviously slanted towards raid healing, though I’ve seen instances where it has come in handy as a tank healer. It also comes in useful for mechanics like Mark of the Fallen Champion where a glyphed Rejuvenation with 4 piece Tier 9 can often alone keep up the marked target with minimal management. ICC encounters seems to have been tuned to encourage the use of Glyphed Rejuvenation, as there are lots of dots and healing on the move.

If you plan on focusing more on your HoTs, the original Glyph of Rejuvenation is a good companion for the new Rapid Rejuvenation. It will take time for you to get used to how quickly you can heal up someone with this combo. Once your haste gets up there and you get down the timing, this combo is a very powerful option.

Glyph of Nourish is your other option for your second glyph. Some would even argue that Nourish is the main reason to stack haste, not Rapid Rejuvenation, as you will have a 1s cast time on Nourish. This, combined with a reduced global cooldown, should allow you to direct heal your stump off. This is also a perfectly viable options, especially at the 10-man level. I think its safe to leave this decision up to personal preference. 

Of course you could always just use the above three glyphs and have the best of both worlds, which is what I have ultimately done. But if you are indecisive, Swiftmend will save some mana when you need a big direct heal. In the same vein, Wild Growth will give some HoT power to go along with those quick Nourishes. There really is a lot of flexibility here.

There is however, not so much when it comes to spec. For most people, you will be stuck going deep enough into the Balance tree to get Celestial Focus, that you will not have much of a choice but to go 18/0/53. Now as you progress through Icecrown you will be able to move those points out of Balance and back into the more useful Resto talents. Revitalize being a priority in my book due to the amount of Rejuvenation’s you will be tossing around. Where you go from there will depend on how often you decide to use you direct heals. Your build should look more like the crit 11/0/60 build..

 Phew…Who knew when you signed up to heal as a sapling, you’d be in for so much homework? However, as long as Blizzard keeps being bipolar in regards to Druid healing mechanics, you better get used to it. Who knows, maybe if we cut back on the QQ they will give us new Tree Form models before the end of Cataclysm. Well, we can dream can’t we? In the next part of this article we will cover specific strategies for healing the first 4 bosses of Icecrown as a Tree.

I Will Not Carry You

My good buddy Matt just wrote an article likening himself to “Samwise the Brave”.  The noble friend, no matter the circumstances, who is willing to swallow his pride to bring up the team.  It’s admirable.  It’s considerate.  It’s exactly what I would do…

…for certain people.

A friend, alt or no alt, who needs some help getting geared.  Maybe it’s his/her first 80.  It’s all good, because I know this person.  I understand that he/she is not trying to take advantage of the time and effort that I’ve put into the game for selfish benefit.  I’m more than willing to lend my knowledge to help make them a better player.  Because let’s be honest, you’re training a new class of raider/gamer when you do this.  I, myself, have 2 friends that I’m leveling alts with.  I teach them about kill orders, focus-firing, and CCing.  My hope is to get them ready for hitting 80 so they can come into raids with us.

Likewise, a new 80 who lays it all out up front.  Totally honest about their gear or their skill, and isn’t a jackass about it.  Someone who is looking to the veterans for guidance.  An under-cap tank that wants me to heal them through the early heroics to get some basic gear.  A dps or two that may need the fight to go on longer than usual because they can’t quite pull their weight yet.  I have no problem taking longer on a fight because they’re working on their rotation and getting numbers up (though that’s also what Target Dummies are for).

However, I can’t heal stupidity. 

I’m serious.  I may try to throw heals, but my finger goes numb and can’t press the hotkey.  I could try to shield, but the mouse button turns to stone.  It’s immovable.  I won’t hear that “click”.

Flash Heal won’t work on a tank that tells me he’s Defense-capped, but admits later that he’s only at 510 Defense while trying to tank the upper-level heroics.  “I needed a healer to carry me through so I can get PhAT lEwtZ”, they may say.

Prayer of Mending just refuses to bounce to that one DPS player that ignores the “Targeting You!” over the mob’s head, or dismisses Omen because it’s too distracting.  With all of the “aggro drop” skills that are available, utilizing them might break the healing immunity that seems to have plagued my heal targets.  Assisting the tank takes 1.5 seconds.

My new battle is trying to Shield the player that constantly hollers out “GO” while the tank is marking targets, or while the healer is drinking, or the other DPS are figuring out any CC that may be needed.  It’s especially difficult when that player has the “Patient” title next to their name.  Apprently that’s just a front, like a pub is a front for the Dwarven Mafia.  My PW:Shield is simply answered with “Invalid Target”.

I always try to be a great player to run with.  I’m always willing to help, if needed.  If you need a fight explained, sure.  If you need some advice on a talent or gear choice, no problem.  However, if you find yourself a version of any of the latter three examples, then I have to apologize for the ineffectiveness of my heals.  I can’t control them!  =D

Cheers,

Dragon Slaying from a Healer’s Perspective: Onyxia

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Every week I watch different players doing things in Onyxia encounters that could make healers spit flame. Not only that, I find myself reacting to and making the same mistakes every week. So what are these recurring things, and how can everyone make sure that healers don’t turn into fire breathing dragons?

Traditionally us healers don’t do much slaying of anything, especially dragons. We do something much more important. We’re the brave souls who sally forth calmly into the face of death to keep others in one piece, or at least standing vaguely upright. You know those others – the heroes who charge in bandying about a cacophony of curses. The ones who would get flamed into foil-packed toasted sandwiches or seared to a fowl-shaped frieze on the wall, or reduced to roasted bear.

But other heroes like to keep us healers on our toes. Hell, we like to keep ourselves on our toes. A dragon slaying party can make a lot of mistakes, and you’d be surprised how few heroes seem to know the Basics of Dragon Slaying. Many bands of adventurers charge into the dragon’s den without checking that everyone knows those basics, which I think is mistake #1.

So what are the most common and basic mistakes a do-gooder can commit while trying to saw Onyxia’s head off? And what can us healers, whatever class, do so we don’t feel like taking a deep breath and belching fire at people? Well, a long career of healing dragon slayers has taught me a lot.

Here are my top ten observations for both us healers and your actual slayer of dragons to remember while venturing into Onyxia’s den, especially if braving the fight with a motley crew of unknown quantities.

I always see tanks or DPS…

1. Getting cleaved. Obviously this is a hazard of the job for tanks. But every time I go to Onyxia there are some foolhardy melee DPSers who like to stand face to face with their foe. I always find myself politely telling them that if they stand behind the trash they will do more DPS and won’t die from cleave, which is something most monsters in the den do. This is always after at least two DPSers die once or one of them dies twice

2. Going out of Line of Sight. There is a hill on the path to Onyxia’s den. And just over that hill is – well, is your tank. And he’s found himself facing an angry dragonkin whom he can’t move for fear of cleaving the party apart. Positioned just right so that if you stay safely at range you’re over the hill and far away for healing purposes, but if you go in close you’re in danger of getting cleaved (see above)

3. Killing people by big-add AoE proxy. I’ve seen tanks pick up big adds on phase 2 and move to tank them next to healers and ranged folk. I sometimes don’t see this until the add’s AoE has fried me because I am looking at healing addons and frantically trying to keep everyone standing upright rather than watching the pretty pictures on the screen. Likewise, melee folks should run away from this AoE, but don’t always do so.

4. Panic-position Onyxia. This happens when she lands in phase 3. Things are hectic and every tank has a different idea where’s best to position a large angry dragon.

  • The tank might place her at the back of the cave: if he does then players are likely to get feared into a tail swipe and bring out many whelps. Handle it.
  • The tank might instead place her at the side of the cave: if he does that then players will get feared and tail swiped but probably not into the whelp eggs.

5. NOT dealing with whelps. Whelps are hungry when they wake up and there are a lot of them. If they’re not controlled and killed then they will quickly attach to a healer and start munching, or gobble up the mage they noticed AoEing at them. Hell, I’ve often seen tanks bashing away at a clutch of whelps all on their lonesome on phase 1, with no DPS bothering to go to them – unless you count those flying past into the whelp eggs and skulking back out again, leaving the tank to deal with more.

Tips for healers …

1. Watch where you stand. Particularly during phase 2. Make sure you’re not too close to the southern area where the big adds spawn, especially if the tank on big adds is a bit sleepy. Said big add may appear, set eyes on you and think you’re the tastiest target. It’s also easy to get out of range of people, especially ranged folk who are doggedly following Onyxia up and down the cave. Avoid all this by trying to strafe across the middle of the cave in p2.

2. Be on your toes during deep breath. Get out of the way of it, of course. Start heading back into the middle of the room as soon as it’s passed in order to beat fires out on anyone who didn’t manage to get out the way in time.

3. Never assume the tank is in safe hands. Healers get themselves tail swiped and cleaved too – I’ve seen it. Heck, even phase 2 is dangerous – deep breaths may mean that the tank and healers are separated. Last week I was in a run in which all the healers dove to one side of the room during deep breath and the tank went the other way – we all assumed one of the other healers would stay near him. Panic mode ensued. Try to stay in range of the tanks at all times but not too close. That way fried healers lie.

4. Run diagonally. Sounds weird, but look at the shape of the cave – very long, and the monsters tend to spawn or be tanked at diamond points. The tank’s making the pull? If you run in a strange line – and next to the tank – you’ll get cleaved or tail swiped right away. I saw a priest do just that last week. Run diagonally in and you’ll always be in range to top off the tank as he’s moving Onyxia and you’ll end up standing in a safe place. Likewise throughout the fight, diagonal lines will often get you near other players and away from fire and adds the quickest.

5. Be aware of your space. You will be moving around a lot – move your class specific tricks with you. As a shaman I move my totems to where the rest of the group moves for each phase, so people retain the buffs. As a druid I’ve run around like a rootless sapling trying to keep the tank alive in the north end of the cave and combat resurrect the top DPSer from the south of the cave. Assume in a reactionary fight like this that people will make mistakes: use your class to the full to make it easier on the whole group.

So those are the basics as I see them. They might sound simple – they are. But how many times have you seen some of the above happen? They’re intended to give dragon slayers and healers food for thought rather than offer strategies on how to heal; this isn’t a fight with challenging tactics, just one that needs everyone to stay aware of the situation. One last tip for free: if you want to get the bounty without repair bills, don’t assume everyone knows the tactics. They might not. Everyone has to start being a dragon slayer – maybe in a foreign tongue – sometime in their life.

I’ll be following up by talking about my observations and practical tips on healing Sarth3d in part 2 in the near future. Meanwhile – is there anything I’ve missed for Onyxia – any warnings about the dangers of dragon slaying? Or have you often committed one of these mistakes and just can’t help it? Are there any tips you can give to other healers in danger of frying out there? Any thoughts on how critical group make-up is in this situation?