Introducing the LilUI Compilation

One of the most frequently commented upon UIs belonged to Lilitharien. After much prodding, persuasion and begging over Twitter, she graciously agreed to do a write up and explanation of her UI as a guest post due to the overwhelming amount of interest.

Last Tuesday Matticus posted 33 screenshots of Healing UIs he’s collected via the PlusHeal forums. Since then he’s gotten lot of messages about the featured UIs, including (but not limited to, I’m sure) questions about my own, and I’ve even gotten messages on the PlusHeal forums about it. And there was some speculation in the comments, too, about whether or not I am using SpartanUI (For the record, I am not!). Thus, I jokingly suggested to Matt that I could write an article about my UI… and he said go for it. So, here I am!

For the link to this entire addon compilation, click here.

I’m Lilitharien, I play on the Thorium Brotherhood server in the guild and I’m a Discipline Priest.

Layout

This is my UI, taken during a Kel’Thuzad fight last Thursday (click to enlarge):

raid25_KT

And here’s a breakdown I whipped up in Photoshop (click to enlarge):

ui-explained

Frames

Unitframes For my basic unitframes (myself, target, target’s target, focus target, pet, and pet’s target) I use Pitbull4. It’s configured to show debuffs in the center-most side of the frame and buffs on the outter-most side. I show a maximum of 4 debuffs and 8 buffs on these frames to save clutter, and I have it filtered to prioritize buffs/debuffs that are caused by me or that I can dispel. Health bars for players are colored by class, otherwise they’re colored by hostility: Red for hostile, yellow for neutral, green for friendly.

For my raid or party frames, I use Grid. Grid is a little complicated to set up, but absolutely amazing once you’ve got it tailored to your needs. I have a few addons I use along with Grid, and I indicate those in parenthesis next to their function. You can certainly find more to suit your specific class/spec.

My set-up is as follows:

Entire frame changes size depending on size of party or raid (GridAutoFrameSize), and grows up from the bottom. Health frames are colored by class.

  • First text line shows first 4 letters of player’s name.
  • Second text line (GridIndicatorText3) shows health deficit and also Readycheck status.
  • Third text line shows Feign Death, Death, or AFK status (GridStatusAFK}.
  • Mana, energy, rage or runic power bars (GridManaBars) are aligned to the bottom of the frame.
  • Border around frame is colored white to show my target, red to show Aggro, green to show Disease debuff, or purple to show Magical debuff. Bottom left indicator is red and shows Aggro.
  • Bottom right indicator is golden yellow and shows Prayer of Mending.
  • Top left indicator is white and shows Power Word: Shield.
  • Top right indicator is green and shows Renew.
  • Middle icon shows Weakened Soul debuff and remaining time on it (GridCooldownText).
  • Left side indicator (GridSideIndicators) is colored 3 different shades of blue to show Grace stack (GridStatusGrace).

There’s a dark blue, medium blue, and light blue.

Buffs/Debuffs

For my buff/debuff display, I use ElkBuffBars. Buffs display above debuffs, and everything grows down from the top. Debuffs are colored red to make them easier to see.

Castbar

For my castbar I use Quartz. I’ve customized my bar to be hot pink (only because I like the color but, really, you can choose any color you like!) and to show total cast time, remaining cast time, latency/lag in red, name of spell and who I’m casting it on. It looks something like this:

[Name of Spell –> Target time-remaining/total-cast-time]

I have it set this way because I use Clique to click-cast raid targets, and this allows me to see where my heal is going (if it’s different from my current target) and when exactly I can click or use a hotkey to start casting my next spell. Being able to see the latency/lag in your cast time is very, very important as a healer!

Bars

Actionbars For my action bars I use a combination of Dominos and ButtonFacade. I’ve paired all my healing spells on one side of my screen (the left, between my chat box and minimap) and all my offensive/misc spells on the other side. I have all my buffs in a bar that’s hidden, and my mana potion, healthstone, and out-of-combat food has it’s own vertical bar on the right-most side of my screen. Every single one of my spells (along with my mana potions and healthstones!) are hotkeyed to something on the keyboard. In addition, some spells are assigned to mouse clicks via Clique, which I have configured to only work on my Grid frame. My minibar is situated underneath my minimap. I also have OmniCC installed to show the remaining cooldown time on my spells and DrDamage to show the average amount of healing or damage on each spell so I can make split-second choices at a glance without having to do the math myself. The current ButtonFacade skin I’m using is Apathy, but I’ve used Serenity in the past.

Minimap

My minimap is placed in the bottom-center of my screen and is configured via Chinchilla. I have it set to not show anything but the north indicator, calendar, and search bubble at all times. When I have mail, the mail button appears above my calendar button. When I PVP, the battleground button appears on the left-bottom side of the map. Current coordinates appear on the bottom of the map, above the minibar. To keep my minimap free from the clutter of all those little buttons from addons, I use MBB, or “Minimap Button Bag.” This appears as the little purplish button on the top-right of my minimap. When I click on it, it expands all my minimap buttons above it in a row.

Chatbox

My chatbox is situated on the bottom left of my screen, and the only addon I use for it is Prat 3. This colors all players names by class (you’re probably noticing that I love having things colored by class), adds a time stamp to everything and allows me to shorten my channel names. I also hide the chatbox buttons and enabled mouse scrolling. There’s a ton more you can do with it, but this is all I need. For whispers I use WIM, or “WoW Instant Messenger.” This pops up all my whispers in separate IM-like windows, which helps me keep track of all my conversations. While I’m in combat, however, whispers won’t pop up. They’ll just appear in the chatbox as they normally would.

Rings

Some people put things like their tradeskills, mounts, and buff food on their action bars. I used to do this, too, but I find this take up sooooo much excess space. Instead I use an addon called OPie. OPie allows me to create “rings” of buttons that I can call up with keybindings (or mouse clicks!). I have my buff food in one ring, my mounts and hearthstone in another, and tradeskills in yet another. OPie also includes a ring for quest items, so I don’t have to go digging in my bags everytime I need to use one while doing dailies. (There’s also a ring for assigning raid targets, but as a healer I don’t use this one so much.) The ButtonFacade skin I use for this addon is DSMFade.

Tooltips

I use TipTac to reskin my tooltips and move the tooltip anchor. I have it set to show names and healthbars colored by class. (More coloring by class! I know! I like consistency.) For extra information, I rely on Informant and EnhTooltip (part of Auctioneer Advanced). They add item numbers, how much the item costs or sells for, how many in a stack, how many vendors sell it, etc. I also use Bagnon_Tooltips (part of Bagnon) which tells me which of my alts have the item, how much they have, and where it’s stored. Combat: Threat Meter A staple for any raider, my threat meter of choice is Omen. I have it placed on the bottom-right of my screen between my offensive/misc spells and my potion/healthstone/food bar. It shows the the name of the target it’s calculating threat for; the top 5 people, their threat number and percentage; and myself, so I can see exactly where I stand.

Scrolling Combat Text

I used to raid without one, but I hated going to back into my combat log to check things. I’d rather have the information on-hand, when it happens. Thus, I use MikScrollingBattleText. I have this split into 3 different parts. The center “box” displays buffs, debuffs, procs, and things like mana returns during combat; They appear in the center and scroll upward before disappearing. The left-side displays things that are happen to me, whether it’d be damage, healing, or otherwise, and who it is being done to me by. The right-side displays what I am doing; It shows heals, overheal, and damage alongside with the name of the target it’s being done to. Both the left and right sides scroll down and outward on a curve before disappearing. I really like this combat text mod, too, over the default one because it uses icons to indicate which spells are doing what. So, for instance, when I get mana returns from Rapture, I see the icon for my Rapture talent.

Boss/Fight Information

For boss timers and information, I use Deadly Boss Mods. For player statistics, I use Recount. I don’t believe further explanation is needed for either. Dispelling I use Decursive to inform me of any magical or disease debuffs that I can dispel. However, I don’t use the addon’s miniframes. Instead, I assigned my abolish disease and dispel magic spells to shift+right click and shift+left click, respecitively, using Clique. Thus, Decursive tells me who needs what removed, and I use my mouse keybinds on Grid to cast.

Loot/Gear

I use a few addons to help me with loot: EquipCompare, RatingBuster, and AtlasLoot. EquipCompare shows my currently equipped item next to whatever I’m hovering over, and RatingBuster does all the math for me; It calculates and displays health, mana, mana regen, spellpower, crit, haste, and hit gains or losses compared to what I have currently equipped. AtlasLoot allows me to check out which loot drops from which boss in-game. I also have InspectEquip, which adds the boss/instance an item comes from to the tool tip as well as displaying a list of where someone’s items have come from when I inspect them.

Making It Pretty

Textures/Art

I use a rather old addon called DiscordArt to position my graphical textures. The textures, as some people have noted, make it look like I’m using SpartanUI. In fact, I am not using SpartanUI at all! I found that UI buggy at best and crashing my game at worst. But, I still really liked the art used for the bottom of the screen. So, I downloaded SpartanUI and extracted the art from it. Then, I placed the art in-game using DiscordArt. It was really rather simple.

Information Panel

I use TitanPanel to display at-a-glance information at the top of my screen. This includes my location/coordinates, money, bag space, current loot type, fps/latency/memory usage, whispers, durability, current signed-in guild members (TitanGuild), mail (TitanMail), volume, and time.

Lining Things Up

I use an addon called Align that creates a grid on my screen so I can line all my UI elements up. Obsessive compulsive? Maybe. I’m a graphic designer instead of a healer outside of Azeroth, so I can assure that everything is purposefully and aesthetically placed.

Typography

I use ClearFont2 to change the overall fonts in my UI, and I also make sure the text selections in my addons use the same font. I have everything set to use Calibri 0.9.

Miscellaneous Addons

  • AkisRecipeList: Adds a frame to my tradeskill window that tells me what patterns I have left to learn and where I can locate them.
  • AdvancedTradeSkillWindow: Expands my tradeskill window and adds a queue and materials shopping list.
  • Bagnon: Simplifies my bag and bank into one frame. Also allows me to view the items in my bank when I’m no where near one. As I mentioned before, it also tells me which of my alts has an item, how many they have, and where it’s stored.
  • Carbonite Quest: Quest tracking, information, and map. I mostly have the map not showing and the quest tracker minimized unless I’m doing quests or dailies.
  • Cartographer: World map mod; Allows me to see areas I haven’t explored, among other things.
  • CloseUp: Allows me to zoom in on things in the Dressing Room, Inspect, and Character/Pet windows.
  • FarmIt: Let’s me see how much of an item I have total in my bags at a glance, so I don’t have to go digging or do any math. I have this hidden or disabled unless I’m farming something, obviously.
  • FriendsFacts: Adds race, sex, level, class, and guild name of my friends to my friends list.
  • FriendShare: Global friends list that syncs between characters.
  • Gatherer: Keeps track of locations of nodes, herbs, and chests.
  • GatherSage2: Adds skill-level and other information to gathering item tooltips.
  • InFlight: Flight timers.
  • MagicRunes: Since Pitbull doesn’t include Runes on their unitframes, this is what I use for my Death Knight. They display right above my minimap.
  • QuestGuru: Expands my Quest Log window. Also includes a tracker, but I don’t use it since I have Carbonite Quest.
  • RecipeKnown: Colors a recipe green if I have learned it already, even on an alt. Prevents me from buying duplicates and wasting money/tokens.
  • Reputation: Automatically switches which reputation I’m watching based on the last reputation gained.
  • SendSelf: Adds my alts to the send-to autocomplete feature at the mailbox without having them on my friends list.

Other Screenshots

Solo questing (Click to enlarge):

solo_casting

Solo questing with OPie Quest Ring (Click to enlarge):

solo_opie

Download

Now that I’ve explained to you the exhaustive list of addons I use, you may or may not like my set-up. If you do, and it seems enough people do considering the feedback I’ve gotten, I’ve decided to package everything for your convenience. I call it Lil UI

Download LilUI now!

Why Play a Shaman?

Lodur here again. A while ago I posted a question over at Plusheal as well as my guild forums and a few other places asking the Shaman community for a little input. Here’s the question I posed to them.

“What made you choose to play a shaman healer over all the other choices? What about the class keeps you playing it? and lastly, what do you like about the class and what do you not like?”

I know my own reasons but I’ve been curious as to what drew other people to the class over the others. I’m happy to say I received a surfeit of information from many people. I would like to take a second here and thank the Shaman community as a whole for taking the time to respond to the question.

There were many varied responses but they tended to fall within a certain range of categories. I’ll attempt to gather them here for you in a nice and tidy grouping.

Uniqueness

This by far got the most mention. There seems to be a general consensus that no one does it quite like a Shaman. The Shaman has many iconic features such as Totems, the Chain spells, crazy Windfury action, the Elemental Shields, and Self Resurrection! The shaman also has a distinct look. Take a look at our sets of armor

shammies1

Tell me those are not unique and awesome!

Versatility

Everyone seemed to agree that the versatility of the class was a sticking point with them. They loved the ability to melt faces, heal a raid or smack things with large pointy sticks. Being able to switch between roles is definitely a draw for me as well. It’s nice being able to go from raiding and heal like a mad man and then afterward pop over and do some dailies throwing lightning and lava at things to get it done without having to switch gear or respec.  Even in a raid when healing is taken care of (or fights you can’t heal) it’s fun to be able to toss up a Flame Shock, throw some Lightning Bolts and then finish off with a nice Lava Burst crit (I’m looking at you Loatheb!) and not worry about gear or trinkets or what have you. The shaman may not be able to tank, but it’s still one of the more versatile classes you can play in Warcraft.

Lore

Surprisingly enough the lore of the Shaman class draws a lot of players as well. Lore is a huge reason of why I play the class but I have a whole other post coming about that. Lets look at what a Shaman traditionally is and believes in the real world

From Wikipedia:

  • Spirits exist and they play important roles both in individual lives and in human society.
  • The shaman can communicate with the spirit world.
  • Spirits can be good or evil.
  • The shaman can treat sickness caused by evil spirits.
  • The shaman can employ trance inducing techniques to incite visionary ecstasy and go on “vision quests”.
  • The shaman’s spirit can leave the body to enter the supernatural world to search for answers.
  • The shaman evokes animal images as spirit guides, omens, and message-bearers.
  • The shaman can tell the future, scry, throw bones/runes, and perform other varied forms of divination

Shamanism is based on the premise that the visible world is pervaded by invisible forces or spirits which affect the lives of the living. In contrast to organized religions like animism or animatism which are led by priests and which all members of a society practice, shamanism requires individualized knowledge and special abilities. Shaman operate outside established religions, and, traditionally, they operate alone, although some take on an apprentice.

That’s pretty darn cool if you ask me.  If you look in game you can see that these ideals were pulled in for greats like Ner’zhul and Thrall as well as the quests we see throughout the game. In Warcraft, the Shaman has a rich history, and are an integral part in the stories and lore of Warcraft past and present. The Paladins may have their light, but I think I’ll ride the lightning instead.

Feeling of Being Needed

A lot of people love the “need” that people have for Shaman. In BC you could see guilds posting recruitment threads asking for Shamans. Shamans were treated well and people loved the fact that their guild and well, pretty much everyone wanted them in their raids and groups. It normally doesn’t take long for a Shaman to get scooped up into a raid from the Looking For Group or Trade chat. We may be more common now on the Alliance side, but our position and tricks are no less coveted. We are hot commodities still!

What Needs to be Fixed?

The second part of the question was asking people what needed to be fixed about the class, or what they thought could be improved.  There were two topics that kept coming up.

First was the topic of streamlining totems. This was before the announcement of 3.1 and the patch notes, but people wanted to see totems re worked and streamlined. It’s nice to have a box full of tricks to pull from but managing them can become a hastle. Mods like Yata and Totem Timer make it easier,  but it’s still a daunting task, especially in the middle of a hectic boss fight. When Wrath was coming we saw the beginnings of the process to remedy this. They announced that Stength of Earth totem would combine with Grace of Air totem meaning you only had to drop one to get the effect for both. This was a huge boon to us shamans and I know more then one of us rejoiced. The trend is continuing here with the combining of cleansing totem putting together Disease Cleansing and Poison Cleansing into one glorious totem. Whether this will stay or not is another thing but right now it’s very good.

Second thing that kept coming up was PvP viability. Restoration Shaman have always been the resilient “you can’t kill me” types in PvP situations. Give a resto Shaman some resilience and talents like Nature’s Guardian with a sprinkle of Earth Shield and just watch them go! The other two trees though suffer from glass cannon syndrome. They can hit hard up front but have a hard time taking a hit. Some talents though are being reworked to help keep all talent trees viable in PvP. Looking at items like Astral Shift and Elemental Warding in the Elemental tree and Toughness in Enhancement being changed to add stamina instead of armor you can see they are trying.

So now my question to those out there that play the Shaman.

Why do you play the Shaman?

Until next time, Happy Healing!

~Lodur

33 Raid Healing UIs

As healers, we are all unified by our singular dedication to our craft: Restoring life. But this is where our similarities end. Some of us like to click. Others rely on keys. Players prefer being overloaded with information. Minimalists prefer more “white space”.

From Plusheal, I’ve gathered a collection of diverse raiding UIs that healers had to offer. For those of you looking to simplify or expand your healing UI somewhat, maybe this will help spark some inspiration.

Grid healers

Evissadia – Holy Priest

evissadia

Gerunna – Resto Shaman

Gerunna

Kallisti – Holy Paladin

kallisti

Crutches – Holy Paladin

crutches

Evilhalo – Holy Priest

Evilhalo

Tulani – Holy Priest

tulani

Ayslin – Holy Priest

Ayslin

Healson – Holy Priest

healson 

Lightpelt – Resto Druid

lightpelt

Kuraj – Discipline Priest

kuraj

Myna – Resto Druid

myna

Lilitharien – Discipline Priest

Lilitharien

Minischoles – Resto Druid

Minischoles

Reviamjolly – Discipline Priest

Reviamjolly

Tequiladin – Resto Druid

tequilakin

Englar – Holy Priest

Englar

Other UI healers

Sacrales – Holy Paladin

sacrales

Avonar – Holy Priest

Avonar

Dallarus – Resto Druid

dallarus

Nattydread – Holy Priest

nattydread

Rainomi – Holy Paladin

rainomi

Revaan – Holy Paladin

revaan

Rostam – Holy Priest

rostam 

Shadowjoker – Holy Priest

shadowjoker

Sinea – Priest

Sinea

 

Arilyn – Holy Priest (How many raid frames do you NEED?!)

Arilyn

Asadachi – Holy Paladin

asadachi

Beneficience – Holy Priest

Beneficence

Brique – Holy Paladin

Brique

Cathe – Holy Paladin

Cathe 

Daedhir – Discipline Priest

Daedhir

Lifebloom nerf for 3.1: WTF?

dew_on_leaves_banner

I thought I was having a nice Friday afternoon, and so I said to myself, “Self, why don’t we read a little Elitist Jerks forums before we leave work?” Good idea, right? Not so much. Here’s a little jewel, quoted from the European forums of all places, for your reading pleasure:

• Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.

Fortunately, my leafy friends have already been at work, and GC has made some responses. Here is the discussion–it’s actually quite instructive and I feel like I learned a little bit after reading the whole thing. The surprise, actually, is how constructive the community is being–sucking up, I guess, versus Ghostcrawler’s uncharacteristically snarky attitude. GC seems to think we have all been triumphing over an OP Lifebloom and just waiting on a nerf. In my experience, that’s just not the case.

Why Oh Why Did this Happen to Us?

The stated reason for the efficiency nerf to Lifebloom is, quite simply, to de-incentivize stacking the spell on multiple tanks. Unfortunately, the nerf targets single tank stacking as well. From the math, it becomes horribly inefficient to refresh Lifebloom after the initial triple stack. In the future–especially in a mana-scarce environment–we will need to manage both the bloom and the roll, instead of now just worrying about the roll.

Most posters believe that the bloom of Lifebloom will be mostly overheal. I concur. There are many situations where my Lifebloom blooms. Sometimes I refresh too early, but sometimes, well, I’m too late. The “too late” problem is exponentially more likely to occur in busy fights with lots of movement or sources of damage. Yes, I know, I’m a bad druid. I use Grid to display my current Hots, but I’m not running a big splashy HoT timer like I used to in BC. I can tell you that the bloom of my Lifeblooms tends to wash out at around 1% of my effective heal in any given fight.

Who’s Facerolling Lifebloom Now?

This nerf really puzzles me. Are any of you, dear readers, topping healing meters by rolling on multiple tanks? That used to be me–back in Hyjal. Most of the current fights are either one-tank only, see me raid healing, or require so much movement (Sarth 3D) that facerolling LB gets to be impossible. I used to love stacking LB on 4 tanks–it felt dynamic, and the contribution of the heals was large enough in proportion to the tanks’ health that I felt like I was doing something. Now, not so much. The proportion of the tank’s total health that a triple-stacked LB is able to heal has decreased, such that Lifebloom looks like it’s not doing anything. I’ve spent some time looking at my WWS v. my guildies, especially when another druid outperforms me on the same assignment. It looks like right now Lifebloom is doing a decent job raid healing, but it’s usually not triple-stacked or rolled. It’s doing a lot of healing on tanks, but Regrowth is doing even more.

Maybe Ulduar is Hyjal 2.0 with four tanks in play. That’s the only setup I can imagine where this change would be absolutely necessary in order to keep resto druids from having a distinct advantage over other healers. That’s bad–a lot of guilds choose their number of tanks based on content, and right now you need a maximum of three. I wonder where everyone’s going to find their fourth?

Goodbye, Lifebloom?

The saddest thing about this change is that it adds yet another thing for druids to time perfectly. I’m in the fair category at perfect timing–I’m more into using my HoTs as a set-it-and-forget-it type heal. As such, Rejuvenation is my favorite spell, and if there’s a silver lining here, it’s that I’m about to actually be rewarded for casting it instead of kicking for using it. Right now, Rejuvenation is a poor bet–it’s going to get overhealed, and in the current environment, the numbers show a single Lifebloom to be more effective as a raid heal due to its faster tick. Presumably, the change to mana regen will be enough to tone down the endless sniping and spamming that goes on now. Right now, it’s very easy to pad the meters by ignoring your healing assignment in favor of whoever’s lowest or taking damage, but in the future I look for tighter assignments to be the norm.

However, my head already hurts contemplating what I believe will be the new use of Lifebloom: stacking on the MT to three and letting it bloom, and then immediately stacking again. It could be all-Loatheb, all the time–we’ll have to refresh our 3-stack selectively in order to time the bloom of Lifebloom to a point where the burst will be needed, or at least we’ll feel compelled to try.

Sure, the best restos will do that. Others will simply start to play sloppy. My healing, worst case scenario, could go something like this: I’ll cast whatever number of Lifeblooms from 1-3 that I feel like on the MT and then go do other stuff. Sometime later, I’ll get back to my target and say hey! Why don’t I stack on you again, using up a lot of GCDs in the process? Because I didn’t pay attention to timing, my blooms will be 100% overheal, and because the tank didn’t always have 3X Lifebloom as a buffer, he came close to dying a couple of times. And at the end of the fight, there I’ll be, hanging down at the bottom of the meters, standing alone, like the cheese in the Farmer in the Dell song. I’ll end fights wondering if I did anything worthwhile at all, besides, of course, the obligatory Wild Growth cast every time it’s up. Man, I wish I had started working on my shaman like I intended to six weeks ago!

It might be easiest just to take Lifebloom off the bar. After all, there are druids who stopped using it after the last round of nerfs. It might take down my potential effective healing, but it might be worth it just to have a little more breathing room. After all, I decided not to play my Affliction warlock at all in the expansion because her expanded DoT rotation got to be too much to handle. They’ve just made her easier to play by eliminating Siphon Life–now why would they do something to a HoT class that has an opposite effect? However, if I, as a tank healer, take Lifebloom out of my rotation, I miss out on the full bonus to glyphed Nourish, which is shaping up to be 3.1’s prize pig. What’s a poor weepy willow to do?

On Change

I usually like change, but this time it’s a little different. I had to relearn my class for Wrath, and I have to say, I preferred the TBC Lifebloom-heavy healing model. I felt important, and what I did for the tanks seemed dynamic and useful. I learned to work with the limitations on my rotation and my movement–I was good at that. Now that I can do anything, I’m less likely to know what to do! I’m overburdened by choice already. Adding one more thing to manage–and at that, a burst heal that happens 8 to 10 seconds after the original cast and requires three more GCDs to be spent after it–in an already full rotation–just seems daunting.

Holy Light Spam – Less Calories than the Original

holy-spam

This is a guest post by Sientina, a Holy Paladin

I’ve been reading a few (okay, a bit more than a few) paladin threads lately, sifting through the arguments about what to gem and what is the premiere paladin stat. It never fails that in every single thread at least one or more people comment how ‘I have X amount of Y and I spam Holy Light for the entire boss fight’.  With how healers mana is in the current content, I can understand why they would just spam Holy Light, and if glyphed, AoE five melee around that particular tank.  But with the exception of Patchwerk or Instructor Razuvious (on the Understudies if your priests were a bit off their game) I can’t think of a single boss fight in the current content that would warrant Holy Light spam.

There’s always a defensive reply from the paladins who spam the light when they’re confronted.

“My overhealing meters don’t count if no one dies!”

No, but unless you’re healing a five man, there are others healing with you.  Are your raid healers going low on mana?  Think about helping them out.  Why not spread some Flash of Light throughout the raid? If the tank needs a heal bomb, Divine Favor + Holy Shock + Instant Flash of Light at the cost of two global cooldowns for about the same healing as one Holy Light will work just fine.  Perhaps you’ve been working on the 6 minute Malygos achievement but haven’t gotten it yet. If more healers were being mindful of who else is taking damage and taking care of it instead of mindlessly spamming, maybe you could run it with one less healer. Who’s pulling the healing weight in your raid?

“If I have the mana to support spamming Holy Light, why shouldn’t I?”

If you have the mana, you’re overgeared for the content. Plain and simple. If you are overgeared, your overhealing is through the roof and into outer space assuming your tanks are overgeared as well. If you don’t need the extra healing, why do it? DPS a little, judge a bit more often.  Of course, keep an eye on your tank but watch everything else around you.  Get in the mindset of watching what happens to the raid. Warlocks that get high up on threat and need a Hand of Salvation. That mage that tends to pull aggro at the wrong time and needs a BoP.  We are currently in Kara-like content, people.  This is easy mode.  Ulduar will not let you get away with just pressing 2-2-2-2-2,. Getting healer tunnel vision will screw you over later.

Ask yourself this question. Why would Blizzard change the paladin class from spamming Flash of Light to spamming Holy Light?

Back in vanilla wow, Flash of Light was a paladin’s bread and butter spell.  All one did was hit FoL over and over and over again while refreshing 5 minute blessings.  In Burning Crusade, we were gifted with Holy Shock, a very mana inefficient spell with a long cool down, but it was great when everything went to hell.  Once Wrath came, we were reworked into a healing machine. Holy Shock got a longer range, critting with it made our Flash of Light instant or our Holy Light faster.  On top of that, we got Sacred Shield and while it was active, our Flash of Light gets an extra 50% to crit.

Blizzard made our spells to be synergistic. Use the mechanics to make the best out of the paladin class. Play with your spells. We are still the healers of the main tank more than any other class, but we are not limited to just that.  Sure we don’t have a chain heal, a wild growth, or a circle of healing, but who cares? With the mana regen changes coming in 3.1, Shamans, Druids and Priests will have to be more mindful of mana. I know I’ll be there backing them up.

So please, lay off the canned meat. Its just not healthy for you or for your raid.