Matt’s Misplays: Welcome to Aberrus!

Welcome back, everybody! It’s been quite an eventful week with the season 2 launch of new dungeons! Of course, with a new season means a new raid and we step foot in Aberrus, the playground of Neltharion.

Or something.

What an opening week for Death Jesters though. We spent the past two weeks preparing for Aberrus and it paid off in a big way. We cleared 9/9 in normal, then followed up with a 9/9 Heroic, and finished it off with a 1/9 Mythic kill. This was all done in 6 hours and did not require another day. I can’t remember the last time I secured a week 1 Ahead of the Curve achievement. All in all, we distributed over 110 pieces of loot. Sadly, no tier for your favourite Panda Priest but that’s okay. Priority to the DPS first. The faster stuff dies, the less we need to heal.

Anyway, let’s get into it, shall we?

It’s a new raid. There’s new bosses. There’s new mechanics and new abilities. I’ll go a little easy this week.

… Or will I?

Let’s move up to the third encounter that is the Forgotten Experiments. We tackle the dragon versions of Larry, Moe, and Curly. We have the last dragon (Curly) in the air about to strafe the raid. We manage to survive the initial run, but then run back in and manage to bait it back on the return trip.

Oops!

We should have waited on either side for the dragon to pass by and reach the end. Then we can visually track it and see which lane it picks (hopefully one of the outer lanes keeping the middle free). Instead, middle gets strafed again and you can see a few of our players get essentially get bodychecked because they did not keep their head up. The lesson here is to keep your head up and track where the dragon is at all times.

Here we have Rashok and I guarantee you every guild has made this mistake at least once. As raiders, we’re so ingrained to maximize location economy that overlapping circles next to each other so that we have real estate to work with in the arena. Unfortunately, Blizzard likes to remind us that they can break the rules. Here you can see a Rogue deploy his Grappling Hook out into the wall but he just barely misses making the side step adjustment causing the circles to touch and detonating the raid!

Needless to say, we have not made that error since.

Keep your circles at least one panda away from each other.

Here is the Amalgamation Chamber. Players on the Void side get targeted and drop off a giant purple circle. We have our multi-dotters in the middle hitting both the flame and void elemental. Of course, our genius Shadow Priest gets a circle and then… proceeds to travel in the direction of Middle Earth.

Take it backwards, my dude! Missing out on potential damage by dropping that circle off far away like that.

Look at this idiot Panda who completely whiffs a rock throw in Assault of the Zaqali. Either that, or the Zaqali Spiderman just shrugged off the rock I dropped over the side. Anyway, I guess the boulder is thrown in the column based on where the player character is as opposed to where the character is facing.

Let’s move onto Echo of Neltharion which might be the first real, uh… wall that a raid faces. Not everything listed is going to be a misplay. If I recognize a great play, I’ll point that out too. Here is a risky move that paid off. Due to an earlier misplaced fire patch, the raid has no room to go to stay out of the impending fire circles. Our lone Evoker makes the quick thinking play to pop defensives and proceeds to stand in the fire. I did track that and managed to slam as many heals into him before he was able to fly back to group safely.

That is a raid-saving play. But as a team, we should have never put him in that position to begin with.

Some further unfortunate miscommunication here leads to the raid getting split in half. Let this be a lesson in heavy movement encounters to telegraph or direct traffic in advance if you have to make a change. There’s no way we can handle traversing the big fire patch and now we’re cut off away from everyone else resulting in a wipe. This is an example of the raid needing to do a large move fast to get in front and we failed to do that here.

This above is what should happen. Tanks hulk smash their way through a wall in the direction they want the team to rush through and then drag Neltharion back in the other direction to minimize the fire patch. Keep up this same pattern during the phase 1 push.

There are two examples above here. Again, further miscommunication on our end. We’re instructed to “get inside, get inside!” but we interpreted that as getting inside to the center whereas the intent was to get inside the rock walls where the raid needs to go before the walls come up. Check your terminology here and find a way to distinguish between the rock walls (that are breakable) and outside walls (which is the arena room walls). Make sure your raid understands the difference because if you tell someone with the purple arrow to run to a wall, they need to know which one it is. In most cases, it’s going to be the outside wall since you won’t need them to break any of the rock walls.

Clearly state what your intentions are for the raid by being simple and direct. Phrases like “move to green marker” or “move away from blue” are simple and will work. It also helps to actually have markers down to direct traffic.

Oh noooooo! We left a man behind! When you start seeing the larger orange swirls appear, that is your cue to stop what you’re doing because the walls are about to come up momentarily. You cannot greed your casts in this situation or else you get punished by being isolated from the rest of the raid.

It’s okay, the walls came down about 30 seconds later as we changed phases. This one’s on me.

I did have an opening to grip him over with plenty of time but I just… didn’t.

Every Holy Priest’s worst nightmare comes true here. A Divine Hymn is scheduled to come up during this soak and I proceed to start the channeled cast, but I’m forced to move and interrupt it in order for Hurtling Barrage to be pointed outward.

Actually, I think I had time here before the barrage would come through. So this is on me for taking it too safe and not being greedy. I had time to finish the Hymn then move out. Alternatively, wait for Hurtling Barrage to target, then cast it.

Let’s analyze this phase one death for a second because I see this situation come up often. The player has a Mass Disintegrate and they need to stay still for their team to get rid of their Echoing Howl. A fire is about to land on them and they risk lethal. But if they move out of it, they risk messing up any players that have to clear.

My play would be to rotate character 90 degrees and strafe left (this would move me away from the boss at 100% move speed instead of simply backpedalling at a slower speed). I don’t know if immunities would move the Distintegrate to another target or something.

In actuality, this was a miss by healers because we did not burst this player to full health fast enough causing them to get zapped by the beam (but the fire would’ve melted them anyway if they weren’t going to move). I need to add a frame glow for the target.

It took me about two pulls before I successfully wrapped my head around Infinite Duress. Most healers are quite trigger-happy with their dispel but that’s a mistake. In this example, I get bailed out here by an evoker. I knew I was supposed to run that out, but I mentally spaced and ran it in the wrong direction. Had I been dispelled here, it would’ve knocked the rest of the team off the platform. Instead, I get positioned in such a way that the dispel knocks the team further inward keeping them safe.

I love this moment above because it actually proves that contrary to popular belief, Ret Paladins can think! Watch as our intrepid wannabe warrior steps out and realizes that getting dispelled in his position is going to knock the raid into the two circles. He shuffles over and the dispel is clear to go off resulting in the team getting knocked to safety.

You can figuratively see the gears turn in this one. He literally stops, pauses, and then moves.

At the same time, I have to point out that this is the same man who randomly just speed horse’d into the Terros hole for no reason.

However, not to be outdone, our resident Enhancement Shaman learns from the previous play and beelines it straight to the safe spot. He’s a chess master and has already thought 3 moves ahead. He reached that conclusion way faster than our previous Ret Paladin did. This is an example of learning from other player’s mistakes.

It’s unfortunate that they’ll continue to be overshadowed and recognized primarily for their use in raid as a glorified Windfury dispenser.

That’s all the misplays for this week! I hope you had a good chuckle at a few of these, but more importantly, I implore you to learn from our mistakes. I’m here to help teach you to become better decision-makers in raid. All in all, this is a fun instance with mostly single targets. Great raid to head into the summer with. In the mean time, we are looking to recruit some players to help us in the summer months for Aberrus. We’re looking to add a Mage and a Hunter. Check us out and apply here!

Don’t Ask your Guild about Shadowlands

(No story spoilers)

I missed writing. But between raiding, orchestra practice, and the esports job, something had to give and it was blogging. Though with the current states of affairs going on in the world right now, I find myself with a little more time than usual. Dusted off the site and applied some paint to give it some more life. I’m going to need to dive deeper into the rest of the archives though to see if anything broke.

How about you? How’ve you all been? Take care of yourselves (and each other) out there.

Shadowlands

If you’re like any other guild and you ask them their thoughts on Shadowlands, I guarantee you the consensus you’re going to receive is that it is literally going to be the worst WoW expansion ever. Some of the reasons include:

  • Covenants are going to make everything so imbalanced.
  • Literally every class is going to be overpowered.
  • There is clearly no testing going on.
  • There is a mission table (still).
  • Rogues exist (still).

I’m telling you, Shadowlands is going to be the best expansion (for Holy Priests)! As I was huffing around beta, I jumped into a dungeon queue. Bless that 2 minute healing queue which is both a blessing and a curse. If you ever want to feel pressure, it’s setting up your keybinds via the default system UI, dragging spells out of your spellbook, and configuring talents whilst keeping your party alive.

Everyone’s been all over Discipline in this expansion and Holy Priests are like that forgotten lip balm you have tucked in your drawer somewhere. Prayer of Mending is instant cast. Casting Circle of Healing can reduce the cast time of your next Prayer of Healing (via talent Prayer Circle). The resurrect cloak from Legion has returned in some fashion. Power Word: Shield can be spammed again across the party. I can access Power Infusion (take a number, stand in line)! I am quite delighted with where the class is at right now. Are we going to be throughput monsters in Shadowlands? That’ll most likely be a hard no. Holy was always designed to be above average to good at everything but I know we’ll never excel at one thing.

There is no way I can contain my giddyness. There is going to be a boss somewhere that involves some kind of soak mechanic or else the raid is going to wipe. Obviously, it’s going to go to some Ice Blocking Mage or a Bubbling Paladin first. But there will come a time when the raid leader will say, “Matticus, we’re out of options. You know what to do.” and I will gladly take a dive in the name of progression!

Seriously though, it does seem like my guild has a giant, dark cloud looming over them. I wish I could snap them out of it but I don’t know how. My worry is that they’ll be so demoralized to the point where they want to quit the game. Then what am I going to do? I’d have to go look for another guild to raid with again :(. I understand how seemingly inflexible covenants can be but to Blizzard’s credit, they’ve actually come out and said they’re prepared to allow for ease of use for switching if the system is deemed unsalvageable. I can’t remember the last time the dev team openly saying something like that about a new system they’re shipping with an expansion. So in a way, the acknowledgement is a step in some direction.

Other news

  • We cleared Mythic N’zoth (316 pulls).
  • Reached Platinum 1 in Valorant.
  • My vibrato technique continues to be non-existent.
  • I haven’t cut my hair since January.

Lodur’s Response to the “Paragon Shaman Scare”

Following the recent world first heroic Sinestra kill by Paragon, players have been pouring over their logs determining their raid composition and the numbers necessary to succeed in such an encounter. One thing of note is that the raid Paragon took was assembled without any shaman of any spec or flavor. This has caused a bit of a stir across the Internet as players begin to question the viability of the entire class as a whole. People are calling for buffs, for other players to be nerfed, or just randomly QQing about how under powered all of the classes are and jumping ship to roll paladins. Today I’d like to break down what the problems actually are, what fixes could be proposed and dispel some of the anger, fear and angst surrounding our class in the last couple weeks. I will preface this post by saying that this is not a shot at Paragon or any other top tier raiding guild. I appreciate all your hard work and your accomplishments. This post is for the rest of us out there, who aren’t quite at their level.

Throwing Lightning and Swinging Axes

The DPS of the shaman class has always been a wobbly wooden seat in a room full of steelchairs. Ever since the days of Vanilla WoW, our Viability as DPS has sort of teetered. I’m not going to pontificate on it too much,  as I’m really a healer, but I started my WoW career throwing lightning on my magnificent Tauren Shaman and still do it now for fun and a change of pace. In BC and much of Wrath I took it away from elemental and smacked things with sharp objects and big sticks for entertainment, so suffice to say I’ve spent at least some time DPSing (yes this includes raids and hard mode raids when it was necessary).

Right now the big argument is that scaling is the issue. I can see why, and maybe there is a valid concern here. Right now at “Blue level gear” a shaman is capable of toping charts and blowing away everything that stands in front of them. The logical assumption is that scaling is the issue, that we don’t’ scale well compared to other classes as higher gear becomes available.  Maybe part of that is true, but managing spellpower coefficients is a tricky science and one that Blizzard is already looking at. If you tweak it too high you can break the system, tweak it too low and the class becomes useless. When you see them say they are increasing a spell’s power by 10%, they really mean they are adjusting the coefficient. We’ll get into that a little more later on here in the post, but just keep that in the back of your mind for now. Personally I feel that scaling is the lesser of the issues for damage.

I contend that movement has always been the greater bane  of the shaman in all aspects of life. We’re turrets, we’ve always been turrets, and anything we get to help us do our job on the move is only a stop-gap to tide us over until we can sit still and go back to work. I’ve done fights where I’ve out DPSd an equal-gear equal-skill hunter because I was able to sit in one place and just cast Lightning Bolt after Lightning Bolt (metaphorically speaking, I did use other spells), but on a very movement heavy fight I was crushed by an under-geared affliction lock. Literally the only difference was movement. While I agree that some of the spells need a little tweaking to make them a little less RNG dependent and help with minor scaling issues, I would have loved to have seen something that elemental and enhancement shaman could have grabbed to either extend the period of use for Spiritwalker’s Grace or shorten its cooldown. I think that overall would be a better, more utilitarian fix. Either a talent stuck somewhere or attached to something else. I could easily see it being an additional effect of  Ancestral Swiftness. Now this is just an idea, and maybe it’s not the best one, but I think it goes a little further to solving the real problem. This goes for both elemental and enhancement. While our mobility has improved, at any point in time we have to move, it takes us the longest to recover and start back in to try and maintain our offense.

I throw magic water on it, BE HEALED!

Lets get into the topic that is a little bit hotter of a debate, and more in my area of expertise. Right now the debate is that shaman healing is way too low when compared to other healers. While our numbers are seemingly low when compared to priests and paladins, our numbers seem to line up pretty closely to restoration druids. I think this happens for a few reasons. Shaman are the healing model for Cataclysm, or so we’ve been told since day one of the healing change discussions. I still feel this to be very true. I’ve not encountered a fight I haven’t been able to heal through with hard work, determination and communication with my group. Sure some fights are harder on us than others, but that boils down to a few reasons.

First of all shaman have slightly different mechanics than, say, a discipline priest. We don’t really mitigate damage, we stabilize and then bring everything back to whole. Healing Rains, Healing Stream Totem, Riptide, Earthliving and even Earth Shield all lend themselves to helping us stabilize players so we can either edge their health up with Healing Wave, drop a nuke like Healing Surge and Greater Healing Wave or use Chain Heal to quickly bring a group from the brink. Our job isn’t to keep everyone topped off anymore, it’s to keep them stable and alive.

The difference in healing tactics  is something we should be used to by now. In Vanilla you basically spot healed when you needed to while making sure your totems were optimally placed. In Burning Crusade you down-ranked Chain Heal and just spammed it regardless of content size and things were good as we stacked haste and MP5. In Wrath things got a little more complicated. With down-ranking of spells rendered ineffective, and the addition of a new spell, Riptide, we basically had to relearn how to heal right. We did hit a patch of trouble at the Ulduar phase of the expansion where players discovered Riptide and Lesser Healing Wave did so much healing that our other spells could be all but forgotten. This was balanced out by Blizzard at the time, but it still meant that through the life of Wrath we constantly adjusted our healing style and strategies right up until ICC dropped. Before our job was always to restore everyone to full, or as someone aptly put it on twitter, to “HEAL ALL THE THINGS!”. A lot of shaman are having trouble making the adjustment, especially those that are rolling one for the first time after playing a paladin, priest or druid. So part of our problem is there is a rather steep learning curve right now.

Secondly, just like our DPS brethren, movement is always an issue. Anytime we are forced to move our HPS drops like a rock. While we have tools to help us out in that regard, we still lack things like a multiple person HoT that we can control where it goes and can cast at the rate of a GCD between them.  Once we get into position it can sometimes take us a few moments to play “catch up” with healing. The same fix for DPS could in theory be applied here. Give us something to extend SwG out or reduce the cooldown and that will go a long way to helping through put. Although at that point, since all three specs would benefit from it, it would basically be a redesign of the spell. Point is though, movement fights (which Cataclysm has many of) are doable, but we still suffer for it.

Lastly, some of our spellpower coefficients feel off. Not massively so, but just enough to notice it. Particularlly with Chain Heal, Greater Healing Wave and Earthliving. Right now on the PTR 4.0.6 build, Chain Heal is getting a 10% buff. While most would assume this means that it will heal for 10% more, this isn’t exactly the case. Remember what we talked about before with spellpower coefficients? Here’s how the buffing really works. Right now on live, Chain Heal has a spellpower coefficient of 0.32 or 32%. This means that 32% of your spellpower directly affects the amount you heal for when using that spell. On the PTR this has been increased to 0.35 or 35%. Now you may say that this is a 3% increase not a 10% increase, but look again. What got the 10% buff was the coefficient as 10% of 32 is roughly 3. This is a lot better than it seems really. As the game progresses, we will mass more and more int, and as a result our spellpower will grow. That 35% coefficient will go further to scale us better with gear as we get “older” in the content. Same goes for Greater Healing Wave which has an estimated spellpower coefficient of 80%. It is getting a 20% bump, but that means on the PTR it has a coefficient of almost 96% if my math is right.  Again, see where this is going?

Sadly, though, Earthliving is not getting any attention yet, and I think it really should. For something we can’t control where it goes and who it heals, it feels weak. When it does proc you don’t control who gets the healing effect, and a lot of healing can be wasted this way on targets that you bring to full health only to watch the HoT keep ticking away. It is something I think could stand to be tweaked just a little bit. Haste certainly gives it a little boost by allowing it an extra tick of healing, but it is still spread out over 12 seconds. I can’t help but feel raising it to a 25% sp-coefficient from 23% would go a long way to help alleviate some of concern with it, and make it count on those it lands on that need the healing. It’s not a perfect solution, but I could see it being beneficial.

But why the hell are paladins and priests pulling so far ahead?

Short answer, they’re a little bit broken right now. True priests are complaining about mana issues, but Prayer of Healing is really strong right now, currently stronger than Chain Heal by a sufficient margin. It is also spammable to a degree, while we are forced to move away from Chain Heal spam. Little things like this are what allow priests to pull ahead by such a large margin. Paladins are just, well, in a word ridiculous. The amount of free healing a paladin gets is honestly quite staggering. While I’m certainly not saying that paladin healers aren’t talented, it’s worth it to note that our big heal at a raid ready gear level will be somewhere between 23 – 32k on a crit. Paladins? Well for that same GCD that paladin with equal gear will hit the same amount. Then you get the free heal from beacon of light which will then heal for 50% of whatever the primary target was healed for. That’s a huge chunk of healing right there. Combine that with the free healing a paladin gets to do with Light of Dawn and you can start to see some of the disparity.

So right now things aren’t very balanced. That’s OK. We’re not paladins or priests. We’ll never be paladins or priests, and that’s OK too. The new patch being tested on the PTR right now will be the first step to balancing out healing. Our heals are getting stronger, and paladins and priests are getting fine tuned. This should bring all four classes back in line with one another, leaving shaman for the most part untouched except for some much needed tweaks in the positive direction.

But Paragon didn’t use ANY shaman! Method only used ONE!!! That means I won’t have a raid spot!

You realize not everyone is Paragon or Method right? These are top-tier guilds that push through content as fast as possible using every little advantage they can to get the kill and be number 1. Let’s take a trip in our time machine back to the release of Black Temple. Nihilum got the first Illidan kill, and do you know how they were geared? They didn’t farm BT for weeks gaining gear to increase power levels. No, they charged through the content and pushed right up to him as fast as possible to down him. Most of their raiders were in the previous tier’s gear or lower. They pushed through the hardest content with a lot less gear than a normal guild doing the fight would have had.

Fast forward to Cataclysm and the trend continues. If you want to be bleeding edge, right there at the forefront of the digital war for number 1, you don’t stop to farm gear. You grab what you get along the way, and keep pushing. Class imbalances play a huge roll in this. If you have four healing classes, and two of them are pushing 30% more healing than the other two, you’re going to stack them. Why? Because that extra advantage compensates for lack of gear, and helps you push through the content. The same goes for DPS and tanks. I can’t remember which guild or which fight it was, but recently a group stacked a ton of druid bears to push through the fight. Does that mean every guild should stack nothing but druids? No, not really.

Truth is that for the average guild (and I mean literally if you would take all the guilds in the world and plot where everyone falls in composition and progression), you won’t have to worry about this. As you defeat bosses and gather gear every week, you’ll do nothing but improve. Keep in mind too that this was a heroic raid boss that was completely untested before anyone actually engaged her. By the time you manage to get there, you’ll likely have geared up quite a bit, and chances are good there will be at least one or two hot fixes in that affect you or the other healers, maybe even the encounters. Any good raid leader worth their salt will know that guilds like Paragon are the exception, not the rule. If you’re in a guild that the raid leader is pushing to have the same composition, well, maybe it isn’t the best place for you.

Really, the moral of the story here is that you shouldn’t let what one guild does on one fight dictate how you play or how you compose your raids. Classes and abilities will sometimes be imbalanced, trust in the developers to notice and balance it out in the end, after-all that is what they get paid to do. Expect and prepare for change. Remember Ulduar? In wrath, shaman at the tier 8 content level were falling behind in AoE healing by a considerable margin. Players were forced to stand apart further than chain heal could jump, and we were forced to rely on alternate healing methods. This was brought to the developer’s attention, and chain heal was buffed to cover longer distances between players. During the time of this crisis, we heard much of the same concerns as we are hearing now about healing. Hang in there, don’t get discouraged, it really isn’t that bad. The things that are bad? Well those are being looked at right now.

Healing Chimaeron

Feel free to scroll down and watch Conquest’s kill video as well as read the comments I had on my own performance.

As Priests, we have it easy. There are so many simple tools we can use to heal this unique encounter. I’m going to break this post down by spells and healing techniques.

Best advice I can give you about healing through Chimaeron is to not panic. The first couple of attempts, my eyes were glued to my screen. I imagine every healer who sees this fight for the first time feels the same way. Its simply overwhelming and you experience this feeling of helplessness washing over you as you watch the rest of your raid plummet.

But don’t worry. There is a light at the end of a tunnel.

Assignments

I recommend raids start with 7 healers on 25 man (3 on 10 man). This early in the end game, I think that having that extra healing GCD is going to be a must.

2 healers on the tanks
5 healers on the raid

Assign each healer to 1 group. Make sure those groups are relatively close to each other so that healers can spring AoE heals when needed. I’d drop a Prayer of Healing after a Massacre to elevate them past 10k and keeping them in the safe zone. You’ll want your positioning to look something like this:

BossBlueprintStrat_1294778027

As you can imagine, the + symbols represent the raid healers. The blue circles represent where their groups should be. The two groups near the top are for melee while the two near the bottom are for ranged. I’m the one right in the middle. The green circle represents my approximate AoE healing radius.

Also note that I didn’t draw this to scale. It’s an idea of how I wanted our groups to array ourselves.

On a side note, check out Boss Blueprint if you want to create your own boss strategies and tactics. It’s how I created this one.

Phase 1 (Triage healing)

You have 4 spells at your disposal when trying to keeping your group alive.

Holy Word: Serenity

Get in this Chakra state. The instant heal is a life saver. You have about 5 seconds to heal affected players up past 10k health otherwise you risk them dying to a Massacre or a Caustic Slime.

Flash Heal

Your fast heal will get plenty of action and work on this encounter. I’ve seen players frown at using such an inefficient heal. But guess what? This is one of those encounters where its warranted. You can’t spend your time worry about mana efficiency here. If you’ve gotten to this point, then you already know how to manage your mana, cooldowns and spell usages anyway. Besides, its not like you’ll be chain casting Flash Heal on the same player repeatedly. All you need is just one. In most cases, only one player in your group will be below 10000 health.

Heal

Yes, it is a little slow to use. I’ve developed a habit where I would just continue chain casting Heal on myself or another player in my group even if they didn’t need it. Why? Because there’s a 20% chance that my Heal will land on a player in my group who is the target of my Heal. If I’m casting Heal and a Caustic Slime strikes my target, I can simply let the heal go through and it will get that player above 10000 anyway. Just be prepared to switch to your assignments within your party.

Work that Mastery while you’re at it!

Binding Heal

Great spell to have if both you and another player in your group have been hit. One cast will get you and your target to safety. I’m not seeing this spell used often enough.

Phase 2 (Brute force healing)

Group up and unload your biggest AoE healing spells.

Prayer of Healing

Identify the members in the raid who do not have personal cooldowns they can use to survive. I got into the habit of Flash Healing that player and a second player before casting Prayer of Healing on my own group with help from Serendipity. As a Disc Priest, you’ll want to do the same with a shield into a hasted Prayer of Healing (due to Borrowed Time).

Holy Word: Sanctuary

Stack the healing circles on top of each other for maximum effect.

Yeah.

No brainer, eh?

Divine Hymn

You’ll want to coordinates Hymns and Tranquilities across the raid. If you have a Disc priest, find a way to weave in their Power Word: Barrier. I find that the first Feud can be healed through without cooldowns. But any Feuds after that are best done with rotating cooldowns. If you’re just learning the fight, I suggest going with using 2 cooldowns per Feud. As your raid gets geared and stronger, you can drop down to 1 per feud.

Phase 3

Smite

Your healing spells are useless. Switch to Smite mode and go to town. You deserve it.

Leap of Faith

Keep this spell in your back pocket. It isn’t exactly a heal, but it does buy time for your raid to take down Chimaeron when you Life Grip the target he is chasing to a safe area in the room.

Conquest Video

Chimaeron normal mode on 25

In this video from my perspective, I’ve been assigned to group 5 (The all healer group). I’m using Real UI (and you can read up on my thoughts on this UI compilation on NSUI). Note that my group 5 is the last row not necessarily the farther right column.

Things you shouldn’t do in a raid

You’ll notice I make a number of key mistakes on our first kill.

Open bag, find mana potion: I started using Real UI recently as an experiment on compilations. I completely forgot to ensure my Mana Potions were on my bar. So what did I do? Open up my bags, find my potions, and click on them.

Have the character sheet open: In the biggest example of healer tunnel vision in the HISTORY of tunnel visioning, yours truly fat fingers the character sheet. I must have left it up for a solid 2 minutes or so before I realized I had it open. My eyes were that glued to my raid frames. Even my raiders are perplexed as to how I left my expanded character sheet up taht long.

Remember your DPS spells: Yeah, I had to rearrange my keys. Once we hit the final phase, you’ll notice I kept trying to cast Holy Word: Sanctuary. I forgot what I had Smite bound to and it took me a few seconds to remember what keys they were. Whoops.

Need specific advice on your own individual play or on your healing team? Feel free to leave a comment or question here.

For a different perspective, check out a blog entry by Kae from a Resto Druid perspective. If you’re a blogger and you’ve written a blog post on Chimaeron as well, let me know and I’ll add a link straight to yours.

Special Delivery: Roundup Of This Week’s Best WoW Posts

Time for a look at the week that’s passed, before Wrath passes and we’re all sat waiting for the servers to come up or freezing our branches off in queues on Monday night. Ayup, this is the last roundup I’ll be doing before Cataclysm hits and while this week’s posts are all really interesting reads and useful for the coming Cataclysm, I’ve got a twinge of sadness. Everything will be a bit different come this time next week when the long wait’s over and I’m posting a roundup of blog posts talking about a new world.

Mind you, that’s what I’ll be doing over at MMO Melting Pot from the moment Cataclysm hits and people can tear themselves away from playing long enough to write. So come next weekend I’ll be used to the new, excitable blog posts about people doing rather than planning. Y’know, actually going out there and slaying them thar fish people/dragons/unfortunate critters caught in AoE. And then I can send you on to the ones more healery, more leaderish, more guild related.

This week’s bound to be an exciting time. But before we get there, have a read of last week’s healing and guild related blog posts. And talking of healing – don’t forget: if you want to join the new World of Matticus podcast, today is the last day for applications. C’mon, join us… we don’t bite.

  • Cataclysm Faction Rewards For Priests – this one kind of does what it says on the tin, but let me clarify a bit. Oestrus is guest posting at Ecclesiastical Discipline and has narrowed down the Cataclysm factions to the top three most useful to grind for your holy priesties out there. In each of her top three she goes into detail about the items you can pick up and why they’d be worth it. Great post, I wish there were more like it popping up for other classes/roles.
  • Be Prepared / Looking At Pre Raid Gear – two different posts from two excellent bloggers catering for the resto druids among us. Both Angelya and Rank4HealingTouch. The first post is Angelya’s: her guide is an extensive list of options to up for every slot including weapon slots. She’s given the items stat weightings for how useful they are and included the stat formula she’s based the list on. Looks like a great resource. Same can be said of the one from Rank4HealingTouch, though he says his post is a direct repasting of Elitist Jerks’ recommendations. This list has less options on it, which might suit indecisive folk (like me!)
  • Comparison of Healing Spells – this is a really interesting read given that we’re just going in to new content. Jasyla’s been looking in to how many spells each healing class has and has presented her findings in a combination of easily referenced tables followed by written analysis of each section. She’s gone through single target spells, AoE heals, cooldowns and extras. I’ve played all the healing classes and always wondered at the sheer amount of baggage my priest had to carry around with him in comparison to my druid, so Jasyla’s curiosity here is something I can really relate to.
  • Paladin Raid Healing – Porkchop (great name, right?) has an argument for paladins being just as capable in the raid healing department in any other class – especially come Cataclysm. He covers the holy paladin toolkit from hands to the shiny new AoE holy paladin spells and gives examples of how they can be used. Being completely honest here, holy paladin is my least played healer class so I’d be really interested to know if you agree with Porkchop or are inspired by his enthusiasm to the role. I’m not saying he’s wrong, I just don’t know as I lack the expertise for this class – what do you think?
  • The Hybrid’s Dilemma – Vidyala’s guild is preparing for Cataclysm and some of their members are changing characters for raiding. That includes Vidyala, who’s changing from a hybrid-capable druid to a single focus mage. She’s thought long and hard about it and recounts tales from her Wrath raiding experience of how being a hybrid has affected both her group and her own playing fun. She discusses with us why she’s made the choice to move away from the flexibility of being a hybrid character and is comfortable with that – great read.
  • Reunited With My Holy Half – Shintar over at Priest With A Cause disliked what happened to holy in the Big Spec Changes in patch 4.0 a few weeks ago. But since 4.0.3a hit and along with it some extra tweaks to the holy spec, she’s been looking at holy priesting again. And she’s found she quite likes how things are balanced now. She takes us through the major holy priest abilities as they are post-4.0.3a, talking about why she likes them and how they sync together. She also gives a sample spec right at the end which might be good reference for any priests out there.
  • Int regen mechanics – Velidra over at Emberstorm has been drawn towards healers recently and has some musings on how intellect will play out for healer classes. He’s mostly looking ahead at Cataclysm based on what we know already but for anyone who’s not sure on what intellect does or how mana regeneration will work, this is a great introduction to the new concepts. His look at intellect as a healer stat is particularly clear – he also lists each of the ways that healing classes will be able to regen mana and has a brief analysis of how strong each class is in this respect.

There we go. Pre-Cataclysm roundups… that’s the last one. ONWARD, to our first ever Cataclysm-live roundup – I’m expecting the blogosphere to be full of juicy posts next week, so check back. I’ll be letting you know where and what those posts are so you’ve got somethiing to do in your offline time, or even in your in-flight times. I’ll even have a new header picture by then!

Meanwhile, what do you think – what sort of posts are you hoping to see ASAP in the blogosphere? Theory on a particular class, gearing lists for a particular spec? Folks recounting their adventures of a class you’ve not yet got round to playing?