Paladin Healing in 10 man Ulduar

This is a guest post by Adgamorix, who’s launched his own blog: Divine Plea.

So last week I wrote a post talking about Paladin healing in Heroic Ulduar, and voicing my opinion that I thought Paladin healing was spot on. I was open about my lack of 10 man Ulduar experience, and was told to come back when I’d experienced that pain – with the expectation that my opinion would change.

Taking that to heart, the next day I rounded up nine of my fellow guild mates and began my assault. This week has been an absolute blood-bath of raiding, seeing me log six days of straight raiding (no less than three hours a day) when I normally log two or three. Why did I throw my schedule to the side and perform this atrocious attack on my sanity you ask? Simple. I thought maybe I was missing something.

So 9 hours of 10 man raiding later and we’re staring at General Vezax and laughing at how the trash was essentially mini-bosses. We’re now one boss away from Yarg himself, and of course a whole slew of bosses on hard mode to go. I believe that I’ve tasted the cool-aid, and I have a response for those who still say Paladin healing is broken.

What’s the fuss?

Yeah, it’s not a real adult reaction, but it fits in my opinion. Our raid makeup was fairly balanced, with a Resto shaman, and the Holy/Disc priest from my 25 man group. We used a Druid/DK tanking combo, two rogues (our hunter is suffering from severe wife agro), ret paladin, a shadow priest, and a balance druid. Yes, we could have had a better raid makeup for buff purposes, but this group is a solid core of players and we did our 10 man Naxx together.

We had our share of wipes and pain (Mimiron alone took 2 or 3 hours), but the overall experience was enjoyable. We learned new bosses, we got to hear the “I thought the button started the encounter!” cry from a curious rogue, and we learned some things to help with our 25 man raid. I learned that more than ever, I have to trust my fellow healers, and trust my raid mates to know when to use cool-downs and consumables. I felt the agony of no mana return with Illumination on Vezax, and I may have actually shed a tear the first time I tried casting a Holy Light while under the effects of Thorim’s Defaning Thunder (75% increased cast time). Overall though I felt like the raid was tuned beautifully, and it was a lot of fun actually being challenged.

So what’s different between me and those that think we’re broken?

I will concede that our group is the x factor in this equation. Are the healing problems coming from Paladins in unbalanced groups? Are they trying to two heal, or heal content beyond their gear/experience level? Maybe it’s the synergy between the healers, in that we know the role we play, and can accurately predict the actions of our fellow healers. For example, I know that on Mimiron while I’m healing the MT through the Plasma Blast, if someone gets Napalm Shelled I can toss them a quick Holy Shock to absorb the base damage while the tree HoTs them up and the Disc priest keeps the MT alive. We don’t have to talk about it, it just happens. Would it be awesome if I could still throw a Sacred Shield on them to help with the damage absorption? Of course it would, but we seem to be making it through ok as it is.

Canceling out the X factor

So after healing a lot of 10 man (and more 25 man), I decided to take the x factor out of the equation. I couldn’t down rank my gear (short of taking a piece off) to simulate healing in blues , but I could put myself in the LFG channel and heal any PUG that came along. I tossed aside any gear/instance standards I had, and went willy-nilly into the groups. After getting through Gun’Drak, VH, UK, and UP – I decided Paladin healing still isn’t broken. Yes it’s slightly tougher, the lack of multiple SS and Glyph crits huts some, but it’s still doable (and fun).

I’m going to stick by original statement that Holy Paladins are in great shape right now, and while we could use another tool in our kit, or maybe some kind of decent raid heal, we’re still really strong.

Paladin Healing in Heroic Ulduar

This is a guest post by Adgamorix with some tips for Holy Paladins working their way through Ulduar.

3.1 and Ulduar are upon us, and the tears of Healadins fill the forums, feeding Yarg-Saron and keeping XT’s joints lubed. Bloggers and forum goers alike lament the death of Flash of Light as a useful heal, and wonder if the new Infusion is even worth it. 10% extra crit on a Holy Light? I want my haste back! I need to raid heal!

Can you taste the tears?

My question is what is the real issue? Granted, my guild hasn’t cleared Ulduar yet, but we did get six bosses down in the first week (no hard modes), and I haven’t seen the problem. As we’re a 25 man raid guild, we typically run with seven healers: two Paladins, Disc priest (dual spec’d for Holy which some Priests just aren’t good enough to do *wink*), Holy Priest, two trees, and a Resto Shaman. Our tanks are a mix of all the tank classes, and we run a fairly balanced mix of melee vs. ranged (though we do have a lot of hunters – fortunately no huntards).

Given a balanced raid makeup, I’m very happy with where paladin healing is right now. On any boss fight that we’ve done so far, I’m confident in putting my paladin partner and I on the tank and letting the other healers take care of the raid, off tanks, etc. Between Beacon of Light and Sacred Shield, we can run a steady rotation on the tanks, and it hasn’t failed us yet. Granted, I haven’t seen the fights in 10 man yet, but I’m confident that it’ll be ok.

Note that I’ve said ‘balanced raid makeup’ a couple of times here. Even though we’ve been told to “bring the player and not the class”, I don’t think anyone would reasonably expect to waltz through Ulduar with nothing but a pocket-full of rogues and no ranged DPS… at least not for a while anyway. Having a mix of buffs and abilities is part of what makes raiding so much fun. It’d be boring if any 25 people (regardless of class/spec) could walk in and down the content during the first week.

I think the problems being experienced by some paladins can be explained with the same explanation we had when our MT pulled XT with his face the first time, leaving all his healers 40 yards behind him.

“You’re doing it wrong!”

Ulduar isn’t Naxx, and I’m glad. The trash is harder than most Naxx bosses, and “gasp” we have to use crowd control again. XT’s trash brought back nightmares of old Kael’Thas trash (with a mix of Void Reaver), and it takes some getting used to. Healers can’t snipe any more, and target assignments are crucial. Trusting your raid mates to do their assigned task, and focusing on yours, keeps the raid alive. I generally can’t spare the GCD to hit someone else, and I count on the raid healers to cover me when I’m not beaconed. Sure, I’m lower on the meters than I used to be, but our strategy works and bosses die.

I won’t disagree that it would be nice to have another tool in my box, but I love the healing aspect of my paladin so much that my Resto Shaman has been collecting dust for two months. I like the challenge of healing without a designated ‘raid heal’, and learning new ways to cope with the incoming damage.

Here’s how we’ve pulled off each boss so far

Healing rotation: This healing rotation is similar to what we use for every boss we two heal. My partner will spam HL while I run FoL/HS rotations. I generally keep my SS up on the tank, and we beacon an OT if they are close, our we just beacon ourselves. After about one minute of this, we switch roles, and she hits DP to start her regen (I usually hit Illumination right at the start – I also pop my haste gloves). This continues for one minute, and then we switch again (this time I Plea). With this rotation the MT is getting around 30k in healing every 2 – 2.5 sec (lag depending), and there is always a heal landing.

Flame Leviathan: All I can say is, flying through the air with a boom-chicken by your side is worth it. I beacon the boom-chicken and unleash my holy DPS on the turrets. Instant FoLs on myself are enough to keep us both alive without any stress (hard mode may be different).

Ignis: Pallies beacon themselves and do nothing but roll heals on the MT. We have our Disc priest on the OTs, with the druids dropping HOTs on them as they race by with the constructs. Raid healing is covered with the shaman and holy priest, and the druids kicking in after a flame jet.

Razorscale: This fight is a lot less coordinated. Generally I sit on our DK who picks up the whirlwinders and also stays closest to Razor so he gets her fire patches. I beacon myself, and just roll FoL on him until the fight ends. I’ll also run in and hit the boss a few times while she’s harpooned, that way I have a full mana bar at the start of phase 3 (phase 2 if you don’t count the chained phase) so I can just bomb the tanks with HL.

XT-002 Deconstructor: We handle this fight just like Ignis. Prot pallies on the tank, Disc Priest on the add tank, and the rest of the healers on the raid. The only change up is during the earthquake/pound one of us will switch off the MT and drop HL bombs on the melee to help with the damage.

Kologarn: See previous strategies. I usually beacon the add tank on this one, since he’s close enough to always receive my heals. Only one of the tanks holding Kologarn should be taking a significant amount of damage, so we focus on them individually. A Resto shaman is also amazing for the folks caught in the grip.

Assembly of Iron: This one we switch up just a touch. We’ve only downed this once, and that was in the ‘easy’ mode. Here we flip the disc priest and a holy paladin, beaconing the off tanks and healing through the damage. A shaman is an ideal healer for the tank on Stormcaller, as they can interrupt the chain lightning and the lightning whirl.

Ulduar Caster Weapons and Tier Gear: A Primer

Here’s a list of all spellcaster related weapons that drop from Ulduar. Items are sorted in the rough order of progression that raiding groups will be going in. I linked all currently known spellpower weapons and off hands so that your raid group can get a general idea of what item to go for and what items are better off in the hands of other players along with the rough order they will appear in. It seems heroic mode drops slightly more weapons. Loot tables for some of the bosses are still unknown at this time (like Yogg-Saron and Algalon). Read the bottom of the post for a theory of tier gear drops.

Heroic Mode weapons

Weapon Weapon Type Source
Overcharged Fuel Rod OH (Spell hit) Flame Leviathan
Intensity 2H Staff (Spell hit) Ignis the Furnace Master
Scepter of Creation Wand (Spirit) Ignis the Furnace Master
Guiding Star 1H Mace (MP5/Haste) Razorscale
Quartz Crystal Wand Wand (Spell hit) XT-002 Deconstructor (Hard mode)
     
Rapture 2H Staff (Spirit) Iron Council
Ironmender OH (Spirit) Kologarn
Runescribed Blade 1H Sword Auriaya
The Lifebinder 2H Staff (Spirit) Freya
Staff of Endless Winter 2H Staff (Spirit) Hodir (Hard mode)
Scepter of Lost Souls Wand (Haste/Crit) General Vezax

 

Normal Mode Weapons

Weapon Weapon Type Source
Firesoul MH Sword (Spell hit) Flame Leviathan
Plasma Foil 1H Dagger (Spirit) XT-002 Deconstructor
Pulsing Spellshield OH (Shield) XT-002 Deconstructor
Stormtip 1H Dagger (Spirit) The Iron Council
Nurturing Touch Wand (Spirit) Auriaya
Pulse Baton 1H Mace (MP5) Mimiron
Unraveling Reach 2H Staff (Hit) Freya
Icecore Staff 2H Staff (Spirit) Hodir
Ice Layered Barrier OH Shield (MP5/Haste) Hodir (Hard mode)
Pillar of Fortitude 2H Staff General Vezax

Tier gear

All we know right now is that Mimiron drops tier 8 gloves. I’m assuming Yogg-Saron either drops the chest or the helm. I have a sneaking suspicion the other 3 Titans (Freya, Hodir, Thorim) drop the other 3 tier 8 pieces. My theory is unconfirmed, however. But I think it’s a decent assumption that the 4 titans along with the “end” boss of the instance are the ones that drop the tier pieces.

My Newfound Respect for Melee

melee_is_hard

Remember how I told you all, on April Fool’s Day, no less, that I was going to run off and play Ret Paladin? Well, it wasn’t entirely a joke. Yes, I’m still raiding on Syd, and still healing, but I’ve been playing my paladin this weekend as both Ret and Holy. I have a lot more confidence when I’m healing, and I have a few amusing stories about that stemming from a Naxx-10 PuG that I healed last night, but today I’m mostly here to talk to you about the special challenge of melee.

Not many healers have a melee class as their alt, and now I can see why. I’ve done ranged DPS before in group settings. I’d say it’s more of a challenge to me than healing at this point, but I can see how it could be done well. However, I was determined to take my Ret Paladin to some heroics. As I’m in a confessional mood, here’s a list of the Melee Failures I’ve indulged in over the last five days.

Failure #1

Accidentally taunting off the tank. Sorry, Brio. I’m still not sure how I managed to hit Shift 1 with the back of my hand, but I certainly did it.

Failure #2

Pulling mobs by accident . . . with my butt. You know, when you’re a melee class, you have to get behind the mobs. I think that my time as a healer has made me scared of them, and I tend to stay at max range, which can be rather dangerous with patrols around.

Failure #3

Hanging out in the green stuff. I was so happy when we defeated the first boss of Heroic Gundrak. So happy, in fact, that I stood there doing the Macarena as the poison slowly killed me. As always, I was suprised when Marfi hit the floor.

Failure #4

Staying in for whirlwind. I realized belatedly that the last boss of Heroic Gundrak was doing his little spinny thing. By the time I strafed out, I was low on health, and a ghost rhino charge made me go splat.

Failure #5

Standing in front of the boss. Now, I know I’m not supposed to stand next to Brio. I’ve made many jokes in my life about melee humping the hind legs of bosses. I’m not sure why I ended up in front of Heroic Anub’arak, but I do know what happened to me when he cast pound. Pound equals splat, for something like 10,000 overkill.

Failure #6

Getting ahead of the tank. In Utgarde Keep, I was getting antsy. Guess what happened when I edged in front of Brio? More pulling mobs. I’m glad Brio and I have a stable relationship, because I know exactly what he would have said if any other melee did that. Oh well, at least I can bubble and save myself.

Failure #7

Getting too far behind. Also Utgarde Keep. I have no excuse this time, only that I had to pee, and that turned into rather poor dps for a minute there. It turns out that you have to keep up, all the time, as a melee player.

Failure #8

Ignoring the kill order. Skull is for decoration, right? I’m issuing an apology to Amava, who was tanking Violet Hold on his cleverly-named druid Moodyswinger.

Failure #9

Panicking about my own health instead of trusting the healer. No, I didn’t say, heal me please, but I definitely used my Art of War procs whenever they were up, mostly on the tank, but also on myself. I have also bubbled a record number of times during the weekend.

Failure #10

Incomplete gear switch. I’m sure both Ret Paladins and Feral Druids face this one all the time. I don’t use any inventory manager addons, because my laptop’s poor performance means that I can only run necessary addons–nothing extra. This Sunday I DPS’d about seven heroics wearing my Holy libram. . . from Karazhan.

That’s my list of spectacular melee failures. The only one I didn’t check off this week was Die in a Fire. In my defense, Sartharion was the first instance I did with Marfi as DPS. I didn’t realize at that point I was making a checklist. I did die in that fight, not to a void zone or lava wave, but to a stray add. I also did about 1000 dps in my full suit of greens, but hey, I’d just dinged 80 10 minutes before. My dps has improved a bit now, but the failures keep mounting.

The Value of Failure

I’ve always told my students that failure is instructive. Errors are acceptable–even a good thing–while you’re learning a language, and they’re acceptable when you’re learning a new class role as well. If you never allow yourself to make mistakes, you’ll never learn. You’ll just continue doing what is comfortable and never branch out. However, I know my limits. I’m practicing in Heroics because they’re the minor leagues. The next time I see the green stuff, I’ll be running away.

There’s a very good reason that I haven’t let myself DPS in Naxx yet. Even though the paladin is different from my resto druid, it’s the same raid role, and I have a wealth of experience healing on both toons from Classic to current. In a raid, I owe more to my group members, so I have to know what I’m doing to some degree. Sure, I messed up my Holy spec last night and forgot to even get Bacon of Light, but it didn’t matter. I still beat the other healer, a better-geared Holy priest, on the meters. It is true that I only pulled ahead because she died on the first pass of the Heigan dance, which then continued for 10 more minutes with about five players alive, but I was proud of myself nonetheless. It’s absolutely amazing how much energy playing a new character can give me on this very, very stale content. However, the Flash of Light spam nearly killed me. Syd uses such a variety of spells, which I have mapped for both hands (left hand for direct heals, mouse for hots), that I never feel stress in my wrists. This morning my left wrist is killing me from repeatedly hitting the C key. I don’t know how full-time paladins do it.

No More Healing, Ever!

marfi_triumphant

Well, here it is folks. Phaelia’s left the World Tree behind to go tend to her sprout, and BRK is likewise taking a break from WoW to spend time with family. And now me–I’m announcing today that I am changing my main character to my ret paladin Marfisa. I regret to inform you all that I will no longer be healing, ever. This blog is now exclusively about my determination to hit things upside the kneecap with a blunt instrument.

The Top Ten Reasons to Switch to Ret Paladin

10. Sure, I’m good at healing. But I’ve got a lot more room for improvement in the dps department.

9. I absolutely love regular 5-mans. I haven’t been to one on Marfi since Scholomance, but that’s not about to stop me.

8. I adore PuGs. No one ever, ever hears me complaining about fail PuGs. In fact, I love it when people play badly on purpose. As soon as I finish this post, I’m going to join a regular Nexus group and jump off all the ledges to my death, repeatedly. Bonus points if I can aggro some stuff onto my group while I’m at it.

7. Ret paladins are good at ganking people (or, at least, they’re better at it than resto druids). From now on I’m going to harass innocent people trying to do their Hodir dailies. I’ll be watching for someone to pull a couple of mobs, and when their health’s at 50%, bam! paladin burst damage, right to the face.

6. Crusader aura makes my gryphon fly faster and thus helps him burn calories. Everyone hates fat gryphons, so I’m doing the world a public service.

5. I really love the Macarena. It’s so much better than the Night Elf pole dance. Watching Marfi do her /dance emote brings back fond memories of that Carnival cruise I went on in 1997. . .

4. No more unit frames, no more mouseover macros. Just me and the numbers 1-6. I now have a free hand for gin and tonics while raiding.

3. I can pop wings every time I take a screenshot of myself. I am the angel of death!

2. Using Seal of the Martyr makes me feel superior to all the other dps. Look what I sacrificed to kill this boss! I deserve a medal. Whenever I have Seal of the Martyr up, I can throw my self-sacrifice in the faces of my selfish guild members and make them hate themselves for being such indulgent slackers.

1. With her new haircut, Marfi could be singer Lady GaGa’s twin. Don’t believe me? Check out the photo below. They were separated at birth, I swear. Maybe if hitting things doesn’t work out, Marfi can have a career as a pop singer. Half psychotic, sick hypnotic, indeed.

marfi_and_gaga

Oh and, by the way, happy April Fools Day kiddos.