Crafting Your State of the Guild Address

For guild leaders, expansion transition is one of the most perilous moments. I know it can be difficult at times to convey thoughts and desires, but it is absolutely vital to do so before the expansion. This guild leader has a bad habit of occasionally forgetting to communicate. Like any relationship, back and forth discussion is always key.

What is in a state of the guild address?

Every guild will have different points to cover. There are a few similarities. The basic intent here is to state what it is your guild is going to do in the expansion. Even if there is zero change in purpose from Wrath to Cataclysm, it’s a good refresher for existing players and serves as a good place to start for prospects.

Some things your might want to cover are:

  • Direction: Casual guild? Social guild? Raiding guild? PvP guild? What is the point of this guild?
  • History: This is a good time to reflect back on the expansion of your guild accomplishments and anything you wish you could have improved upon.
  • Recruiting: Has anything changed regarding recruiting? Are you accepting max level characters only? What about re-rolls?
  • Raiding: Is the  raiding schedule going to change? New days or new times? What about 10 vs 25 man?
  • Policies: This is a great section to list any updates for any policies like alts, guild bank, loot system changes, attendance and so forth.
  • Timeline: For progression oriented guilds, consider stating intended timelines for leveling and raiding. Which week will the guild hit level 85? When will the guild begin formally raiding?
  • Leadership: Any officers stepping down? Any promotions being handed out?

In your address, you mainly want to target your guild. Your members want to know what is going on because there will be players who might wish for a change of scenery. At the same time, leave it in a publically viewable area like the front page or on a recruiting forum. This way, potential applications can read it and have a better idea of what your intentions are.

Here’s the one I wrote for my guild and I’ll do a breakdown of what I was thinking.

Raiding progression plans

There were a large number of players who have entered the guild. Raiders will come and go. Life happens, right? But I wanted to acknowledge their contributions.

Conquest started during Wrath. The first two years were spent seeing consolidating and seeing what we were capable of. I want to thank the over 100 players who have played alongside Conquest over the years. Without your efforts, we would not be where we are today.

I want to elevate this guild. Right now, we’re a little over 20th on Ner’zhul. I’m not going to be satisfied until we break and maintain at least top 10. Ner’zhul is extremely competitive. There’s over 20 guilds that have downed heroic Sindragosa 25 (pre-patch 4.0.1). I think we can reach that next level.

Our raiding interests will remain in 25 man.

What did I want to do differently? We’re already raiding. There were points during Wrath where I felt the guild “lagged” a bit compared to other raiding guilds on the server. Yes, this is a Wrath guild but now that the guild had been around for an expansion, I wanted to “get there”. I know that over time, we’ll eventually see bosses but I want to clear out the entire expansion. The ambition and the drive wasn’t completely there for me in Wrath and consequently there are a few encounters we did not take down.

A shift in recruiting

After discussion with officers, it was decided to open recruiting up further. With the expansion weeks away, there isn’t much of a point to recruit for current content. We’re just in farm mode and finishing up drakes for players who still need them. The time is best used to recruit anyone who wants to raid in the expansion regardless of their level.

Getting into Conquest is easy. Raiding with Conquest will require a little extra effort. For the time being, we have shifted our recruiting policy. In light of the new guild leveling system and guild perks, we have opened our doors to any player who believes they can contribute. Friends of current guild members are welcome to apply as is anyone else looking to hang out.

Rerolls and non-maxed characters

If you are not max level or wish to reroll, simply go ahead and apply anyway. List any existing 80s you have and fill out the application as normal. Add a note at the end saying that you have no desire to raid current content and you’re here to have a shot for our Cataclysm raiding team.

Why?

We’re planning for the future. We’re not simply looking for appropriate class or spec make up. We’re looking specifically for players with the right character and personality for the guild. Evaluation is always an ongoing process. Players that pass their trial period sometimes leave weeks after citing difference of opinion or other problems. I encourage players to experience the guild environment first before committing themselves to raiding after.

Trust me when I say I made some mistakes regarding personnel. I have no intention of seeing it happen again.

I have always maintained that different players will favour different guilds. I would not last very long in a casual raiding guild or a PvP guild. Can you see me in an RP guild? It would be amusing to watch me, but I would simply drown.

Scheduling

It’s not enough to say that you want to get there. In my case, I had to back it up. I didn’t want to another day or more hours. But I knew there were times when if we had just one or two more attempts, we would have gotten that boss. The decision was made to add 90 minutes overall to the raid schedule. I’m banking that it might be enough to put us over the top.

In light of the renewed commitment from the leadership, we’re looking at a minor extension of the raiding schedule. A fourth day will not be added. Instead, the intent is to run 2 raiding schedules: One for progression and one for farm.

During progression, an extra 30 minutes will be added per raid night.

Tuesday: 6:00 PM – 9:30 PM
Thursday: 6:00 PM – 9:30 PM
Monday: 6:00 PM – 9:30 PM
On farm, we will continue at our current pace and adjust accordingly.

Tuesday: 6:00 PM – 9:00 PM
Thursday: 6:00 PM – 9:00 PM
* Monday: 6:00 PM – 9:00 PM

* We’re going to reach a point where all content can be cleared within that time. As we do not know the scope nor difficulty of the new raids, it is hard to say. Raid times may still be adjusted depending on our progress.

Naturally, this will depend on what raid instances are like. How many bosses are in them? How much trash do we need to blow up? All that stuff adds up.

Timeline

I leveled to 85 once on beta, so I had a rough idea of what to expect. I number of my guild mates have already scheduled time off of work for that opening week (on a side note, have you cashed in on your sick days?)

Here is the expected course for the first opening weeks of Cataclysm.

December 7th: Cataclysm released

Week 1 (December 14th): Guild members at 85 and geared to run dungeon heroics.
Week 2 (December 21st): After farming and acquiring mats for craftable gear coupled with heroic items, we should be ready to begin raiding.
Week 3 (December 28th): Multiple raid boss kills by now.
Stock up on the red bull and the pizza pops.

Please note: 10 man raiding operations will begin immediately the moment we have enough players and the appropriate raid composition. The goal is to get in there and start familiarizing boss mechanics. Any extra loot is a bonus. An item earned then is an item we don’t have to craft or waste time on getting from heroics. We will transition to 25 as quickly as possible from there.

On the beta, when I took down those raid bosses, my average ilevel score was approximately 350. I believe a minimum of approximately 340 ilevel could be sufficient enough.

This is a really optimistic time line. It took me about 50 hours combined just to go from 80 to 85. But I had the advantage of being on a PvE beta server and rested experience. Ner’zhul is a PvP server and I seriously doubt I’ll have that much rested experience lying around. Clearing out the entire normal mode bosses by New Years is something I secretly wish for but that might be too wishful. We entered Wrath as a 25 man guild and we’re going to go into Cataclysm the same way.

Those were just some of the major points. If you’re interested in seeing the rest, feel free to check it out. There really isn’t a wrong way to writing one. You could deliver it verbally over Ventrilo or Mumble but you’ll want to avoid cases of “he said, she said” type situations. Having it laid out in text keeps everyone on the same page.

Now I’m trying to remember what’s next on my to do list. Transitioning expansions is never easy.

Why Loot Council, Matticus?

elrond-council

Veneretio: @behemothdan “Agreed there is no perfect system, but there are good systems and bad systems.”

This statement was, of course, in regards to a post Syd wrote earlier about her early experience with the implementation of Loot Council. Like good systems and bad systems, there are good people and bad people. Power, when used for good, can be used for great thing. When used for bad, can lead to not so great things.

Before I can go into any greater detail, you need to understand the Matticus Doctrine when it comes to raiding. There’s a specific line in there that effectively summarizes my thoughts on loot:

Loot may not be fair and it may not be equal, but I will do my best to ensure that it is effective and not wasted.

A lot of players will say that LC shows favoritism and isn’t fair. I think that’s a matter of perception. What does fair mean? What is your definition of equal? Can you distribute loot fairly and progress? Can it be done quickly?

When we talk about progression, fairness and equality are out the window.

Is fair giving 3 pieces of minor upgrades to the Mage who’s earned that right after months of raiding and then taking a 2 month hiatus but exercising their DKP option when the tier tokens could’ve benefited the Rogue who is still wearing T5?

Or is fair auto looting a crucial piece to a tank to make progression raids that much easier instead of the Priest who can also benefit?

We’re in the business of progression and that means the players have to trust us. Loot gets distributed with the intent to boost and maximize raid performance. And it may not always be “fair”. This means withholding items from the player who frequently AFKs in trash. This means deciding on the player who flasked, brought reagents, repaired and enchanted and gemmed all of his gear instead of the player who didn’t repair to full, asked for Paladin reagents because he forgot to stock up, and isn’t playing 100%.

Factors include but are not limited to:

  • Present gear
  • Tier token count
  • Performance
  • Attendance
  • Attitude
  • “Clutch”ness
  • Etc.

What makes it work?

In order for the system to work, there’s a few important things that I took into account and into consideration:

Numerous Loot drops: Bosses drop at least four items. It’s not a matter of who gets loot. It’s a matter of when. Everyone’s going to get the gear they’ll need and want fairly quickly.

Accountability: It’s not in my best interest to screw people or my guild over. Why not? I’ve got over a thousand regular readers. I just reached the 1 million page view mark a few days ago. I do have a reputation to keep. I don’t want to be known as someone who constantly loots stuff to his friends or someone who shows favoritism all the time. I want to recognize hard work and effort and I want to reward it accordingly.

Progression oriented guildies: I’ve surrounded myself with players who want to kill bosses. They don’t care about the loot they get. They’re not greedy. They’re willing to share it with others who benefit more then they do. I do not have players who only care about themselves. I do not recruit players who are selfish and greedy and want the best epics in the game just so they can look good.

In fact, the biggest problem is when everyone passes or there is no interest at all. If anything, some of the players are too generous.

Member input: Like Syd said, our players are allowed to give some input into whether or not they want an item. It’s a unique system that has worked out for us thus far.

Sometimes decisions will be easy.

Plate Spellpower? A quick glance at the raid shows there’s only one Paladin. Same thing with Resto Shamans.

What makes it not work?

Human error: This is the biggest strength and also it’s biggest weakness. In fact, I won’t hesitate to admit that I’ve already screwed up looting once. You’ll find out more on Monday night on the weekly Post Raids. We’re all human. Sometimes we all overlook things. We all make mistakes. Once in a while, we’ll make the wrong decision.

Loot council cannot work based on the effort of one person. It can only work with the collective effort and trust of the entire guild. Without it, you may as well just go back to using a DKP system. It’s not the best system nor is it by any means perfect. But perfection was never one of the 3 Ps. It’s the best system for the goals and directions of the guild. Players need to buy into it or else it will end up failing.

Mistakes are going to happen. But if I can maintain a successful looting average of 0.990, I think I’m doing a pretty damn good job. For players that don’t agree with it, then my organization may not be the one for them.

I know some of you have had bad experiences with it. Others aren’t so sure if this is the right system for them. Hopefully my blog can help shed the light and paint a better picture of what loot council can do when it’s done correctly.

Great news, Good news, Bad news

Quick hits here, guys. Had an extremely eventful Sunday.

Great news: I’ve acquired my Stanley Cup Rings (RE: Band of Karabor) x 2. They’re both fully enchanted.

Good news: My Guild apparently killed Archimonde.

Bad news: I wasn’t there when they did it.

Really bad news: Apparently the Apostle of Argus dropped.

Just when you think it can’t get any worse: It got disenchanted.

EDIT: My Guild’s a bunch of practical jokers. *whew*. What’s worse is that now I’ll have to endure the gloating from that OTHER healer. Yeah, you know, the furry one. To which I’ll retaliate with songs from West Side Story.

 

 

 

Excuse me while I go cry myself to sleep.

3 Approaches to Guild Progression

Progression

Does this sound familiar? Your raiding Guild has been at the same boss for a while and you’ve reached a wall. Night after night your Guild continues to throw themselves at the boss to no avail (Does 40 raids and 40 wipes sound familiar?). Some of your raiders begin to show signs of frustrations to the point of threatening to leave if there are no additional signs of progress.

Some players are so inherently selfish and don’t seem to understand what progression truly means.

The Definition of Progression

My Guild has been stuck on Kael’Thas for the past several weeks dating back to early December. I know I’m not the only one that had problems with him. But we killed him and that’s the bottom line.

Or is it? Are boss kills the only way to measure progression?

That’s the first thing that needs to get changed. Your perception of what progress means has to change. As boss encounters become more complex, the measuring stick must also become more complex.

Progression used to be measured in boss kills a week. Some Guilds and players still follow this old school belief.

It’s time to change it. By changing your approach to progression, then you will a suitable way to benchmark your Guild and set realistic targets . Consider looking at progression in 3 different ways.

Percentage

Last week, you took Lurker down to 80%. This week, you brought him down to 50%!

Congratulations! That’s progress!

Players appear to be a lot more negative lately from what I’ve been noting. It’s either “kill” or “wipe” and nothing in between. Thinking like that is poisonous and dangerous.

The bottom line is that your Guild knocked a progression boss down by 30%. Don’t let the naysayers get you down by saying “but oh we didn’t kill him this week!”

Use that criticism as motivation to edge him down another 10%. Start thinking glass is half full and not half empty. By chipping away slowly at the boss, you’ll eventually kill him

Phases

Bosses like Lady Vashj and Al’ar within the encounter. There are different steps to take during each phase in order to reach the goal of downing a boss. I like to think of them as mini bosses similar to the last boss in Arcatraz.

Think back to your days in school when you were assigned to write a large paper. Instead of rushing from start to finish, the boss fight should be broken up into chunks.

Your progression can be measured by how far you get through these stages. You beat down Lady Vashj phase 1 and now you’re working on getting the cores to the generator to shut down her shield. Think of each successful core as an individual step along the way. Last week, you got down 1 core successfully. This week, you were able to get 3 down.

That is progress.

Player Survival

As a healer, I have always preached about this in my blog:

I don’t care how much spell damage or healing you have. If you’re dead, you’re useless to the raid.

The longer people stay alive, the easier the encounter is. Simple concept right? This can also be applied in the Zen of progression. What’s the difference between having 3 DPS dead and 3 DPS alive between the transitions from phase 3 to phase 4 on Kael’Thas? They represent 12% more player activity. Sure you can easily get to phase 4 with only 3 players dead. But if you have them alive, it sows confidence that yes your Guild can this with the healers you have available.

I measure my personal progression how many players I can keep alive until the raid buckles.

To Summarize
  • Don’t be a downer
  • Look at the bright side of the raid
  • Progress in any shape or form is good

Tango Down

Zul'jin's corpse

Zul'time carnage kill

We killed him. 8 Carnage and 2 of our allies. It was midnight when we threw ourselves at Zul’Jin and we were able to gradually wear him down. Well, that’s one resolution for the new year fulfilled. Could this be a sign of redemption? Let’s hope the momentum from today will carry on to Sunday’s Kael’Thas raid.

Loot

Cleaver of the Unforgiving
Loop of Cursed Bones

What Matticus Wanted

Two-toed Sandals