Tip for Shadow Priests on Kael’Thas

Sasstar told me about this yesterday when we were busy heroically wiping on Kael. If you have Shadow Priests in your Guild, what you can do is have them cast rank 1 Shadow Word Pain repeatedly on all the weapons during Phase 2. This will stack the Shadow Weaving debuff (which increases shadow damage by a lot). Just cast Shadow Word Pain back and forth on the weapons.

Your Warlocks will love you.

By utilizing this, we’ve managed to kill the weapons quicker and get into positions for Phase 3 when all of his advisors are back up. Our best has been Phase 4. Sunday we’re going to spend the entire evening from 1630 – 2100 on Kael. Hopefully we can take him down early, go back to SSC and clear out Vashj.

Discipline Priests Unveiled: What Your GM’s Won’t Tell You

I received an email several days ago asking about the bastard brother in the Priest talent trees. Er, I mean the Discpline Priest. By Discipline Priest, I mean 41 points.

Matticus – I’m known as Hawk 99% of the time, but on my off days I join the ranks as Farrow, a now lvl 53 Belf priestess. I haven’t noticed many Discipline priests my level…ever actually. I love it though. I spec’d far into it and am finally starting to go into the holy tree and will put my remaining points there until I’m 70. I was wondering though – is discipline just not a comment way for priests to roll? I was heavy into Holy for a long time but like to solo…discipline enables me to do that easier. I just don’t have it in me to be shadow. Don’t ask me why! I did try it! (dont knock it til you try it)

What is your take on discipline priests? Am I doomed in this spec even though I enjoy it?

Matt’s Note: Hawk also has her own blog which I won’t hesitate to shamelessly plug because I enjoy reading it.

The truth is, until recently, Discipline Priests had no business being in a Raid. One of the recent patches changed that when it was announced that Pain Suppression could now be cast upon any member ony our party.

You don’t have to be a Gnomish Engineer to figure out what that means.

My History

When I was a wee little Dwarf Priest, I leveled from 1-60 as Holy/Disc. In my case, I had no problems at all getting the experience I needed. When TBC came out, I specced completely in Disc so I could get to 70 in a manageable way. I’ve had no experience playing Shadow.

My secret? The server I leveled on was brand new

Levelling

What Hawk is ding is leveling as Discipline. I wholeheartedly commend her for doing that. The Discipline tree requires… well, discipline to play. You get a ton of stats and your survivability is almost as notorious as a Warlock. I don’t see any problems leveling as Discipline because that’s what I did. Granted, you may not kill as fast as our dark, shadow brethren. But at least you can live.

Raiding as a Discipline Priest

As Healing

Just like in hockey, players in a team have to remain aware of what their roles are and what’s being asked of them to do. You don’t ask a shadow priest to heal your tanks. You don’t ask a resto druid to light up wrath and starfire.

I’ve spoken with several friends and colleagues in the game about Discipline Priests could be slated for. In raiding, you play 1 of 3 possible roles:

  • Tanking
  • Healing
  • Beating the crap out of the boss

Pwyff, a blogger on Gameriot (and friend), sees Discipline Priests as “fantastic panic healers”. True Disc Priests must have Brodeur like reflexes and can bail out your healers if crap hits the proverbial fan.

In other words, like Luongo (or Jesus), Discipline Priests save.

But herein lies the 5200 G question:

If you consistently rely on a Disc Priest to save your healers, what kind of healers are you bringing to a raid? Disc Priests are an excellent crutch and support class to have in a raid, but I think their presence isn’t necessary if you already have outstanding healers. Sure they can Power Infuse your best casters every few minutes at a time. Other than that and Pain Suppression, there isn’t much else.

Disc Priests cannot match the healing output of a Holy Priest, period. If you think otherwise, I expect several WWS reports as evidence.

As DPS

Don’t even think about it. You’re competing with Mages, Warlocks, Shadow Priests, and Boomkins for cloth gear.

PvPing as Discipline

As a healer

I’ve PvP’ed with my Shaman both against and alongside Discipline Priests

Nothing pisses me off more than seeing a player with that Pain Suppression blue glow around them. I end up spending precious time spamming Purge instead of Lesser Healing Wave, or Shocks offensively.

Nothing gives me greater pleasure than seeing that blue glow around me when I’m at 10% after popping Battlemaster’s Perseverance and a Fel Blossom to stay alive because I’m being focus fired.

They’re a pain in the butt to take down, especially with those stat bonuses. Then they sit behind one of those pillars in Nagrand spamming Mass Dispel, Mana Burn, and Power Infusion.

As DPS

No. It does’t seem to fit with pre-existing arena team setups. By DPS, I mean a Priest who actively Smites/Mana Burns and the like. I think they’re a reactive class. They cannot ever replace actual DPS like a Warlock or a Mage. If you think I’m wrong otherwise, I invite you to show me. But please do not give me theories or opinions. I do not want to know the maximum amount of DPS a Disc Priest can do under ideal conditions when his opponents are CC’d and there is nothing he’s doing other than spamming. Discussing theory is like discussing experiments in lab conditions. As a student, I know lab conditions do not equate to real life situations. The same should be held true of WoW.

Again, the only thing I know of offensively is Power Infusion, Mana Burn, and Mass Dispels. Healing and DPSing roles aren’t that far off from one another.


I know somewhere in here I’ve pissed off many readers. Good! Because anger breeds reaction and discussion. I want to know your experiences and thoughts about Discipline Priests. Specifically, I want to know from readers who are:

  • Priests who raid as Disc
  • Priests who PvP as Disc
  • GM’s who have Disc Priest raiders (and why)
  • Guildmates of Disc Priests
  • Anyone who has ever been in contact with a Disc Priest in any way shape or form (playing alongside or against

Over the next few days, I hope to compile the most insightful comments into a future blog post about what other players think about Discipline Priests. I want to get some community feedback and start involving more. I’m hoping for some feedback from GMW, Kirk, Ego, Kestrel, Karthis, Phaelia, Megan, and Galadria/Vladvin others that I’ve no doubt forgotten due to lack of memory.

Who knows? Perhaps Discipline Priests will earn the respect and prestige that Protection Paladins now have. After all, 10 months ago we were laughing at the idea of a Prot Pally. Now we beg them to come tank our runs.

Your Tank Died. Want to Know Why?

Here’s the story. You’re healing a raid group on a boss like Nightbane. Things are going steady and smoothly. Then your tank drops from 80% to0. WTF just happened?

No more will you wonder why.

Enter Recount

Ladies and gentlemen, allow me to introduce to you Recount. It’s a diagnostic mod that has a ton of features and tools which can help track an assortment of information and display it graphically or output it as text. It keeps track of information like:

  • Damage done
  • DPS
  • Healing done
  • Dispels (what you dispel)
  • Dispelled (what you’ve been dispelled by)
  • Deaths
  • Interrupts
  • Ressers
  • Activity
  • Mana, Energy, or Rage Gained
  • CC Breakers
  • DOT Uptime
  • HOT Uptime
  • Spells Used

Tracking Deaths

This is the main reason why I use Recount. If I can determine why my tank or assignment died, then I can take measures to prevent it from happening again. There’s also this "peace of mind" factor. By knowing why my tank died, I can either accept responsibility or say that there was nothing I could’ve possibly done.

Recount death tracking in raid

Take the above image as an example. Chamelion is one of the tanks for Gruul and he died. Within the space of 2 seconds, he went from 90% to 0%. From this image, I know that Chamelion absorbed almost 17000 damage under half a second. It would’ve been very difficult for healers to react that quickly to that kind of damage. I have the peace of mind knowing that there would’ve not been anything for me to do (PW: Shield and a Prayer of Mending would’ve been eaten).

Do I have your attention now? Good. Want to learn more about it? Keep reading. However, there is a downside (scroll to the bottom).

Usage

Let me show you how to use it. It’s fairly intuitive (for some). I’ll start with the Death tracker. This is one of many different possible windows that you can switch through.

How many times did you die? Here you go!

From top left to top right, you’ll see several different icons. There’s icons that show horn, gear, page, xpage, left, right, and the X.

Horn: This controls output properties. You can relay information into Guild chat, officer, raid, party, say, current target, player name, or special channels that you are in (custom channels). Using the top slider, I can control how many people to report in whatever channel I like. Note that I can only do one chat channel at a time. I cannot broadcast in Guild and Officer chat simultaneously. If I want to broadcast in both, I’ll have to do them one after the other.

If I want to whisper to a certain person, then I check the box next to "whisper", type the name on the bottom, and press report.

Window where you can choose which channel to output information

Gear: This opens the detail window of the particular tracker that you have open. Each tracker has it’s own specific set of options. I’ll write more about this later.

Page: You can control which chunk of data to look at. Here’s a screenshot below. I can include cumulative data up to the point where I’m at, echo the current fight, or examine individual encounters.

The window where you can choose which part of the fight to look at

Xpage: This button resets all information that you’ve collected up to this point.

Left/Right: Using these buttons, you can cycle through the different windows.

X: Closes the Recount window but it still tracks data in the background.

Death Tracker in Detail

The death counter here allows you to track the amount of times that players have died. Not only that, it can show you why they died. Press the detail button (looks like a gear) brings the following window up. On the left side, I can choose which mob killed me. On the bottom, I can filter what kind of information I want to look at. In this case, I’m looking at any information that’s relevant to me EXCEPT for Heals. From the timeline, I can see that it took me about 14 seconds to die from Akil’zon.

Tracking deaths in Recount window

You can also select which deaths you want to echo and display. Pressing the little horn icon lets you echo what you have in front of you to whatever channel you want (See above).

Anyway, there’s simply too many features in Recount to be covered in one article alone. Over the next week or two, I plan to break down certain features of Recount that apply to us healers and officers. Maybe I’ll skim the rest.

The Bad Thing About Recount

I’m going to copy and paste the author’s own words and warnings about Recount.

Warning – Recount can use a decent amount of memory at default settings due to saving of DPS and other stats every second. These can be disabled if not used in the options under filter by unclicking checkmarks under the stopwatch. Memory usage though shouldn’t effect your performance though.

In other words, it’s a HUGE resource hog. Try it out and see if you can handle it. If you notice yourself lagging a lot during Raids, disable it immediately.

Download Recount:

Curse.com

The Problem With Enchanting: Part 1 (Demand)

The problem with enchantingI was reading one of Tobold’s latests posts on enchanting and I just had to write a response. You can imagine my amazement when he wrote that he is one of the few 70’s who runs around without any major enchantments on his gear.

Why?

Because enchanting your gear is one of the most expensive things you will ever undertake.

The gear selection and vast selection of raid instances are at the point where you could replace a piece of gear you got today with one later on in the week.

So herein lies the dilemma. Why spend copious amounts of money investing in enchants for some item when it might be replaced later?

It’s like shopping for computer parts. You could upgrade your memory now or wait and watch it drop in price. You never know when a better deal might come along, right?

Let’s take a look at the price for 81 Healing to weapon. WoWecon.com reports Large Prismatic shards having a price of 19G (Ner’Zuhl has ridiculous prices with 25+G).

Primal Life: 10 gold x 8 = 80G
Primal Water: 20 gold x 8 = 160G
Large Prismatic Shard: 20 gold x 8 = 160G

That’s about 400 gold spent just to increase your healing by 81 on your weapon.

Obviously, your weapon is the most expensive piece to enchant. Factor in bracers, gloves, boots and your chest and watch the costs double or even triple on some servers. As raiders, I’m not sure what we spend omre of our money on: potions and flasks or enchants (or even jewelcrafting).

With costs like that, you want to ensure that your gear pieces that get are here to stay. I’ve had cases myself where I got an item one day only to replace it the next. What sucked the most is that I had the original item enchanted before I got the upgraded piece.

Knowing When to Enchant

Get the most out of your enchants! It should be an investment on gear that you know you won’t replace for a while. Typically, I follow the 4-week rule. If I know for certain that I’m replacing this item within 4 weeks, I won’t enchant it.

Start reading up on boss drops. Know which boss drops the items that you’re looking for. Calculate the probability of you getting an upgrade. Remember that not only does the encounter have to drop the item for you, you may need to compete with other players in your Guild for it. If you’ve got the most DKP, then you’re set since you can either bid a high amount or get first option.

Great example: Your Attumen bracers drop for you but you’ve been steadily collecting badges for better bracers anyway. You figure you’ll easily obtain the amount of badges you need within a week. Therefore you shouldn’t enchant your Attumen bracers.

Matt’s Philosophy: Assume what you want from a boss isn’t going to drop and enchant your present ones. Be the best player you can be statwise as that will help the Guild more in the long run.

Be prepared to pass on an item because your enchanted gear is better then that unenchanted piece. You can score major brownie points and save precious DKP if you pass it off to someone else.

Pain Suppression, Meditation, Arenas and blogging

Patch is coming soon next week, doo dah, doo dah, Priests get mana up the butt, oh the doo dah day. I guess we’ll find out how good the increased mana regeneration buff will be when it debuts (Meditation). Considering we’re running five Priests in our raids, we should be able to project our spells slightly longer then usual. I’m rather curious as to the viability of the redesigned Pain Suppression. Right now, it reads:

Pain Suppression redesigned: Now castable on other friendly targets; Reduces target’s threat by 5% and the damage they take by 40%. Cooldown reduced to 2 minutes.

Typically, a Raid consists of three types or roles: Tank, DPS/CC, and Heals. In the past, the Discipline tree has always been considered a support tree. The talents have been designed to increase the survivability of a Priest and the amount of utility it brings. I find it unlikely that Raids will find room for such a role as outlined above. It’s easy enough to get Improved Divine Spirit and invest the rest into the Holy Tree and you’ll come out great. That’s the Priestiality of the situation. Alternatively, you join the dark side and melt faces for a living. Those are the primary reasons why Priests are brought into Raids. I find it unlikely for many Guilds to bring in a Discipline Priest because they do not fulfill the three roles as highlighted above. True, a Discipline Priest can heal, but not as well as their Holy counterparts. Smite damage? No thanks. You shouldn’t be Pain Suppressing a tank when they’re trying to get aggro.

So then what’s the point of the post-modern Discipline tree?

Combat. Pure PvP combat. You’re going in close quarters and instead of being two shot by that rogue, you’re going to get four shot. That mage that’s getting focused fired by a 4 DPS team? He’s going to last 6 seconds longer (but there’s a 35% chance that it might get purged/dispelled/etc). Are we going to see a huge influx of Discipline trees in the Arena? I don’t know, it’s tough to say. On paper, it looks plausible. But the assets that are brought in do not seem enough to nudge another class out of a PvP line up. It’s too early to say right now, so we’ll need to see. I can’t help but wonder if we’ll begin to see a 5-caster type team in the Arenas.

Speaking of PvP and the patch, here’s some healthy advice from the Out of Mana blog. The announcement of 2.3 heralds the end of Season 2, which means:

  1. Alterac Valley will change (hopefully for the better)
  2. Arenas will be in a frenzy when the Season 3 begins
  3. Honor points can now be used to purchase Season 1 swag

World of Matticus is about to undergo some minor additions. You’ll note that the middle column was removed in favor of extending the right and left bars. I’m going to make my RSS feeds more prominent on the front page somewhere. There’s a lot of things I want to do, right now.

By the way, I purchased Call of Duty 4. AWESOME GAME! GREAT way to relieve the stress and tensions of WoW.