5 Archetypes of the Healer

whyweheal

This is a guest post by Lodur

Hello everybody! Lodur, resto shaman from Zul’jin here again. I was running heroic Violet Hold last night when a hiccup with a player and Zuramat the Obliterator almost caused the group to wipe (lag + lots of little adds = low health for everyone).

We were able to stave off a wipe, and as I was ressing the only casualty the tank sends me a tell: “;Lodur man, I have no clue how you can do it. That had to be way hectic”

The statement got me thinking about how I started healing and all the different types of healers there are. I then began wondering how they got into healing.

Mulling it over I’ve come up with a few archetypes that the healers you run into can usually be framed in.

The Archetypes

Average Gamer

This is the guy (or girl) who does it simply because he can, it’s part of the game. This gamer usually has a full roster of alts more then likely created at a time when someone made a statement like "wow, we’re short on healers, we should probably get more". This game is often very easy tempered, very slow to anger or excite and tends to enjoy all aspects of the game.

Signs

  • Proficient for multiple classes and roles.
  • Likeable
  • Normally well read.
  • Well known by guildies
  • Always willing to help out in whichever capacity is needed

The Ex-Healer

This person started as a healer and has probably done more then their fair share of raids doing nothing but playing green bar whack-a-mole. Often times they are suffering from healer burn out and switch their class to DPS spec, or a new class all together, normally one that is not a hybrid and has no healing capability. These people tend to avoid healing like the plague. In extreme circumstances they may go back to their healer for a night’s raid or just long enough till a full time healer logs on, but will quickly return to DPS as soon as the opportunity is afforded them.

Signs

  • Doesn’t want to heal
  • May only heal for a raid or two
  • History of healing

Reluctant Healer

Normally this falls to someone who happens to be playing a hybrid that can heal at a time when their guild needs to fill in gaps. Sometimes this person takes a liking to healing and decides to go healer full time. They tend to learn quickly and climb up to eventually be a solid healer a short time after their switch, but still tend to maintain a DPS or tank set "just in case". They tend to be willing to change their roles from healing back to DPS or tanking whenever offered until they can get a fix for the other walks of life, and then normally return to a healing spec afterwards. It should be noted that a reluctant healer that doesn’t fully enjoy healing but stays that way because it’s the only way they can raid, can suffer from healer’s burnout very quickly.

Signs

  • Rolls on offset gear
  • Doesn’t really like healing
  • Spec flexibility
  • Fast learner

Hero Complex

The Hero Complex is an inherent desire to help others. It is a compulsion to help make their world right. This healer-type loves their role with such enthusiasm that there is almost no other way for them to play the game. They immerse themselves in the world of min maxing and micro-management. Their true joy is saving the day, getting that tank to full from red line and stopping a wipe, or saving that dying DPS that only had 50hp left. If this person has an alt it will usually be a tank or tank type. After all, if you can’t heal them you might as well save them by taking the damage for them. They will jump at any opportunity to participate in any event and generally are very affable, active in raids / heroics and social events, and aren’t afraid to take on roles abnormal to their class. They often refuse praise and can be found exalting the deeds of others around them. They epitomize the team player.

Signs

  • Really likes healing
  • Active in raids and social events
  • Definite team player

God Complex

A God complex is a state of mind in which a person believes that they have supernatural powers or god-like abilities. The person generally believes they are above the rules of society and should be given special consideration. These healers are bad news for raids and guilds. Like the definition suggests they often believe themselves above the rules set for everyone else and believe they should have special rights. They think that they are the best at their craft and refuse, rebuke and often times aggressively and openly oppose suggestions or criticism. In game terms they tend to condescend to other healers commenting often on how others need to step up or keep up. They openly exalt their own deeds with statements like "DUDE I’M AWESOME LOOK AT ME!", and when attempts are made to bring them back in line (or they are told an event or raid is going on that they don’t want to go to) they will often times try to hold the raid hostage until they are either given what they want or the raid fails and has to be cancelled.

Signs

  • Aggressive
  • Stubborn
  • Condescending
  • Holds raids hostage

Optional:

  • May or may not have their own World on the internet

Lodur’s Tale

Thinking over all of this I went back and thought about how I became a healer. When I rolled Lodur, the goal for her was to throw lightning and melt faces. I had been playing a hunter for the vast majority of Vanilla WoW and wanted a change of scenery. Shortly after hitting 70 our guild leader hits me up because they need another healer for Karazhan. I had never healed before but said sure. I did inform him though that I’d rather be DPSing. I grabbed what meager healing gear I had available to me, respecced to good old 0/5/56 and headed in.

Two full kara runs later and I was hooked. Healing was amazing fun and gave me a fresh new look on the game. I still kept my DPS gear (just in case ;] ) but made the decision to stick with healing from then on. I grew to hate speccing out of Restoration and whenever I had to for arena matches I would go back as soon as possible.

I poured over blogs and sites like Elitist Jerks learning everything I could about the ins and outs of my class and the math behind it. Every chance I got I would go healing to learn more about how to be better at my class.

One night I decided no heroic shall be refused my healing! (I paid for that statement dearly when Magister’s Terrace was released) I started out as the Reluctant Healer, but have since moved on to Hero Complex. Lodur is "Resto4Life!" and I don’t think I’ll ever want to spec a different tree, oh, and for the record my main alt is a DK tank =)

So time for you guys to share. What got you into healing? And What archetype do you fall into?

4 Reasons Healing Meters Suck

Thumbs Down (with Clipping Path)

This is a guest post by Ulkesshern, an EU Holy Paladin from Hellfire

Matticus put a plea out for guest posts and despite it been something I’ve never done I figured ‘Hey, why not?’ and offered up my services and here I am! I’m a Holy Paladin from the EU realm of Hellfire and I’m currently enjoying the delights of the 25 man content.

For my inaugural post I’ve decided to focus on one of my major bug bears, the absolutely terrible creations that are healing meters and the issues I perceive with them.

Issue 1: More Healing does not equal Better Healers

Without trying to oversimplify the job of DPS their job is basically to do damage, the more damage they do the (arguably) better they are, boss health is constant so the more damage they do the quicker the boss dies, the quicker people get their loot and the quicker you progress. However that really isn’t the case for healers. Picture this scenario, you’ve all just hit 80, you’re all predominantly in your old Tier 6 or quest rewards and you head to Naxx.

People are going to be taking massive amounts of damage, Tank mitigation will be low, DPS will be low so the encounters will be lasting longer and as such you’re going to be healing your heart out. Fast forward to the point when you go back with everyone in shiny Level 80 epics. The tanks don’t lose as much health every hit, encounters last half the amount of time and you’re not going to be breaking a sweat.

Then out come the meters!

“Oh wow my DPS is almost double what it was when we started here” cries StabbyStabster your top Rogue.
“Yeah mine too, we’re awesome now” join in the rest of the DPS.

Then someone links the healing comparison.

Well look at that, you’ve healed probably half of what you healed last time and instantly the people who don’t get it start moaning at you for not pulling your weight. The thing is we scale almost inversely with the raids gear level, but in the minds of so many people bigger numbers equals better players.

Issue 2: Situational Situations are Situational

This is something that an amazing amount of people just fail to understand, who you are assigned to heal can greatly affect your position on the meters, and I saw a wonderful example of this in a raid I was in last night. We were twenty manning Patchwerk for the achievement (yes I like achievements). Our tanks were a Death Knight, a Druid and a Warrior and our healing team comprised of 3 Paladins, a Priest and Shaman. The Paladins were assigned one Tank each while beaconing a different Tank, so all 3 Tanks had one Paladin and were the recipient of one Beacon, while the Priest and Shaman were assigned to just go crazy on all of the tanks.

We killed him pretty easily and were impressed with ourselves, and then someone linked the healing meter, Two Paladins at the top, followed by the Priest and then the Druid. Languishing at the bottom was the Third Paladin.

At first glance, it seemed that the Paladin was failed as his healing done was absolutely terrible. However when you thought about it, there were reasons.

Firstly, he was topping the over healing meters by a large margin. Then realization sets in, he was healing the main Tank, not the hateful strike soaks, and as such there was a lot less damage to heal and because Beacon of Light only transfers effective healing (of which there was very little). Whereas the other Paladins were hitting with ~14k effective heals and getting them beaconed across for about the same, the “bottom Paladins” heals weren’t needed as much and as such weren’t getting beaconed either.

3 Paladins, 3 Targets, 3 Players spamming the same heals with very different results. To some people that means that one of them was failing, a scenario that had entered no ones mind until the meters were linked. Just seconds earlier everyone was congratulating the Healers on such a good job!

At the end of the day, no one died except the boss and it was a good clean kill, only once the meters were show did any doubt suddenly arise as to the performance of healers.

Issue 3: Some Classes outclass Classes

A sad but true truth is that some classes usually end up beating others, Paladins can’t HoT or multi target as well (if at all) as Priests, Shaman, Druids and a lot of players just can’t understand that.

I once had a Guild Master state that “All of our healers are fantastic except our Paladins”. His reasoning? The other healers always beat the Paladins on meters (Late TBC Content). We tried to explain that no one ever died so we were doing our job but it just didn’t cut it, as far as he was concerned, the other classes were topping the meters so they were better and the Paladins were failing. We weren’t failing; he just couldn’t get his head around the different class mechanics and intended roles of the healing classes. Amusingly all the Paladins left soon after.

I daren’t even poke the sleeping bear that is absorption/mitigation effects. I feel for you Discipline Priests, I really do!

Issue 4: Meters are not infallible

Nothing and nobody is perfect (even me!) and meters are no exception, I’ve seen five people link meters from the same fight that have shown completely different results. I’ve seen WWS reports where I apparently wasn’t even there! I’ve spoken to Paladins who make a deal with a Warlock to keep them beaconed and instruct them to life tap like crazy. I’ve played with Priests who did nothing but spam Circle of Healing relentlessly and Shaman who may have just had a keyboard with one button marked Chain Heal. I’ve seen people of all spec that completely ignore whatever healing assignments they have in order to just spam quick heals on someone the second they take damage, I once had a Warlock point out that they really didn’t need 9 separate people to heal him the second he life tapped. I’ve even known people just type random numbers into raid chat and try and pass them off as a meter!

Final Thoughts

Meters do have a place, they’re amazingly useful for DPS, they also do serve a purpose for Healers, but they sure as anything aren’t something you can just glance at quickly and pick out who is top. If no one in the raid is dying our job is getting done and getting done well. If people are dropping like flies then perhaps consult some meters, look at what’s happening though, don’t just assume that the person on the bottom is there because he is terrible!

I’ve had meters running since Kara and I think I’ve looked at them perhaps once, coming top on a little chart doesn’t make you the worlds greatest Healer, doing your job and keeping people alive no matter how much or how little healing it requires makes you a good Healer.

(And no I don’t live at the bottom of meters!)

Chain Heal Rises as Circle of Healing Falls

This is a guest post by Lodur, a blogger from Way of the Totem. Today, he examines the nerf to Circle of Healing, the impact it will have to Resto Shamans and how they may need to compensate.

The patch notes can be found here: PTR Patch Notes!

This is going to be important to us in several ways, not least of which is the change to some of the other classes. I’d like to offer my opinion on it. Let’s take a look at priests.

Holy: Circle of Healing now has a 6 second cooldown.

This is going to be extremely important to us. The fact that Circle of Healing is getting a 6 second cooldown is huge. My current experience with CoH raiding priests is they blow group healing out of the water. One of our Shadow priests rolled over to Holy to fill a gap for raiding in 25 man Naxx. With no gear change, he was able to blow past me in healing output while maintaining mana. Now I’m not suggesting that we need to be the kings of the roost, nor am I doubting the abilities of this priest, but it was a difference of almost half a million pure healing output over the next closest.

In a normal raid you would find a few percentage difference between the top 4 or 5. maybe 1-2% difference. Between healer in first and second was a whopping 6%. As someone who has poured over stats and combat logs after raids trying to figure out how to keep the tanks up while maintaining the raid’s health, let me tell you, that’s a lot. The higher the discrepancy between places, the more over-healing there is, the more mana issues during the actual encounter is, and so on.

This "nerf" to CoH to me, is an attempt to try to bring the spell back into line and make healing more consistent. I can’t say I didn’t see it coming, I do however think 6 seconds is going to be a bit much of a cooldownn, but only time will tell as the PTR is being run. I’ve been pestering my priests about it, so we’ll see what they say. In the meantime it means we should be preparing for another reliable group heal not being as powerful or present as it was before, we should be ready to pick up the slack so to speak.

I’ve gone on and on about the joys of haste, you can see it here For those that don’t remember there is a formula we follow to figure out the cast time of your spells and how it’s affected by haste. And look, here it is!

newcasttime

Importance of Haste Rating

If you want to spam your chain heals and heal a raid it’s time to start looking at your haste gear and to start looking at your glyphs.

First of all you should be shooting for somewhere near 350-400 haste. 340 haste with a Wrath of Air totem will net you a 2.2 second Chain Heal cast time.

Your goal should be around a 2.0s cast time on your chain heal.

This will allow for your Global Cool Down to be up but also allow you to keep a constant stream of CH casting. By using the formula above we see that 2.0 seconds = 820 haste rating, however one must take into account the haste around you in a raid. The trend of almost every raiding guild I’ve seen has been to include at least one Retribution Paladin, and lets face it, Balance Druids have come a long way since vanilla and have found their way into raids quite frequently.

I’m going to make the assumption that you’ll have at least a Ret Paladin. So we can assume you’ll have 350ish haste, Wrath of Air totem down and a Ret paladin, your chain heal will be 2.2 seconds. Not bad. If you snag yourself the all holy Egg (which currently does not have a cooldown on the proc) the proc will put you at a 1.9 second cast time. This is good as this thing procs off just about everything. You can see more about the egg proccing in my post here. Now the reason you want to shoot for a 2.0 second cast time is other haste effects. Heroism / Bloodlust give you 30% increase in your casting speed. If you push too much haste, when you use it you will push yourself past your global cooldown timer, causing you to trip over your heals and keeps you from being able to heal effectively.

Glyphs

To go with your haste gear you should also be looking at glyphs. If you are going to be raid healing I have three major suggestions.

  • Glyph of Water Mastery: Will help keep your mana supply coming in good order (30% counts for a lot more then you would normally assume),
  • Glyph of Chain Heal: Necessary. The extra target just makes the spell even more effective. This again allows it to claim the title as most mana efficient heal around.
  • Glyph of Earthliving Weapon This one is a must for a few reasons. First, the Earthliving Weapon ability can proc of any heal, and each target of Chain Heal counts towards it proccing. Second, is the fact that the egg procs off HoT ticks. So, with chain heal delivering Earth Living to everyone and ensuring you have 4 targets and more then likely a HoT up at all times, your egg should be giving you an almost constant 505 haste. Pushing you right at 1.9 – 1.8s chain heals constantly allowing you to keep that raid nice and topped off.

Mana Regen

Now I’m sure many of you are asking "but what about mana regen?"

MP5, the magic shaman stat, is still present. If you are collecting gear based on haste, much of it also comes with a healthy dose of MP5. With that said, it is well within reason to have around 350 haste while still being able to pull off close to 550 mp5 while in combat. Once you reach your haste number, start getting a few pieces with MP5 in spades and everything will be fine.

On the topic of MP5 we do have a change on the horizon that will help with this.

On the PTR currently we see these:

Healing Way: Now only one application is required to reach full benefit. No longer stacks.

Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent WOOOOOO.

First, of all lets talk improved Water shield. On a crit of Lesser Healing Wave or Riptide It will consume a charge of water shield, giving you the mana return as if you were hit. This is fine and dandy but in the heat of a battle, there are times you won’t be able to give up the Global Cool Down to put it back up instead of healing. A reduction in the proc rate down from 100% is very very good as it allows the orbs to stay up giving use more passive mana regeneration, which will come out to more overall MP5 in the long run.

Second, the change to Healing Way means we only have to plop down one Healing Wave instead of the 3 we normally would have, which means we can conserve that mana and still get the full effect.

Front loading the effect was an amazing move on the part of Blizzard.

That’s it for my thoughts on this patch at this time. I’m currently waiting on a response from my priests as far as their input goes on the talent change, but in the meantime, be prepared to step up and fill the gap.

Happy healing!

Guest Post: Mana Tide – To-do List for the Level 80 Resto Shaman.

This is a guest post written by Devon.

guest-post Prologue

Click the link above fellow totemites, let the rejoicing begin. This position of power ensures Shaman buffs in the future (and hopefully a college football playoff); not even Blizzard can tell this guy “no”. Damn government just can’t keep its hands off, but in this case I’ll keep my trap zipped.

In preparation for the shaman revolution and my PvE aspirations I’ve compiled a quick gear list and to-do list for the chain healer in all of us. This can, and should, be started at late level 77 and 78. The goal is not to make heroics manageable, but to make you one of the best resto shamans in your guild regardless of your time in Naxx.

Print it out, tack it to your wall, and let it do the thinking for you. You know you want to.

*Steps 0-0.5 are preliminary. The rest should be completed every day until your desired epeen loot level is achieved.

Step 0:

Get your freak spec on.

Before respeccing I suggest getting your Icecrown quest achievement. It will get you the Cannoneer’s Morale trinket, Knights of the Ebon Blade rep, and Argent Crusade rep. Searing totem just doesn’t kill as fast as ye ol’ Stormstrike.

http://www.wowhead.com/?talent=hZ0xxIZxMezVxogkrIRt is my recommendation.

The 16 points in Enhancement are very solid. The following build has the restoration tree must-haves, everything else is just gravy (or filler you pessimists):

Must have talents click here.

Head over to the AH and grab your Glyph of Chain Heal, Water Mastery, Earth Living Weapon, and Water Shield. You should have already had the latter Boudreaux.

This oh-@#^& macro free of charge from elitistjerks.com:

#showtooltip Nature’s Swiftness

/stopcasting

/use 13

/use 14

/cast Nature’s Swiftness

/Cast Tidal Force

/cast Healing Wave

With this and rip-tide I’ve had no heroic troubles. This has the over-zealous rogue seal of approval.

Step 0.5

Where the little guy gets his totem.

Grizzly D. Adams will give you Totem of the Bay.

Dis one, it’s da best. Get 30 of these.

Step 1

What’s with the fat guard standing on the quest giver? Go do your Wyrmrest Dailies everyday until you are Exalted for the Grips of Fierce Pronouncements.

Drake Hunt at the Nexus. Raelastrasz 33, 34 coords. The harpoon has ridiclous range. If you don’t have your flying mount I recommend the western platform.

Defending Wyrmrest Temple at Wyrmrest Temple. The quest-giver is on the MIDDLE level of the temple. As with all dailies practice makes perfect, but I recommend renew and the sprint (press 4) every time they are up. For those going for time note that it only takes one dot and one flame breath to kill the drakes, pwn and move on. Happy hunting.

– Aces High. See comments here.

Step 2

Knights of the Ebon Blade make me think of emo kids at my high school.

Ebon Blade Dailies everyday until you are Exalted for your Kilt of Dark Mercy.

Icecrown dailies:

Repeatable Quest:

Step 3

Troll Pa’troll everyday until Exalted with Argent Dawn for your Signet of Hopeful Light.

The Troll Patrol quest is given in the Argent Stand of Zul’Drak. 3 of them are very easy, the quest form Alchemist Finklestein WOULD be difficult if you didn’t have this mod: http://wow.curse.com/downloads/wow-addons/details/easyserum.aspx

You get a bonus for doing Troll Pa’troll in less than 20 minutes, there should be time to spare using this mod.

Step 4

No moar dailies, so sayeth my sanity.

All in all I spend about 1.5 hours doing dailies. I try to keep my play time at less than three hours a day for personal reasons so another 0.5 – 1.5 hours lets me run an instance or two (good riddance UBRS). In addition to the loot list below I recommend doing the daily regular or daily heroic instances for the reputation and emblems of heroism. Much of the gear you get in this step each day will be a place holder for crafted epics listed in Step 5. Start with the Wyrmrest Tabard since those dailies require longer flights between quests.

Step 5

Ok, I can haz gold now.

As money permits purchase the following items or their respective mats as they show up on the AH:

Revenant’s Breastplate (Leatherworking): 12 Heavy Borean Leather, 12 Eternal Water, 1 Frozen Orb

Revenant’s Treads (Leatherworking): 10 Heavy Borean Leather, 10 Eternal Water, 1 Frozen Orb

Titansteel Guardian (Blacksmithing) – 6 Saronite Bars, 6 Titansteel Bars, 2 Frozen Orb

I haven’t gotten my guardian yet because I’m scurd of handing a stranger that many mats. Guild blacksmith has a wifey, no chance for me there. The two revenant’s pieces cost me about 1000 gold, which you should have after all that questing you did RIGHT? Quick aside: Lesser Healing Wave and its associated glyph rocks my healing socks.

Regards,

Devon

Priests: Matt Needs Your Help!

My bosses at WoW Insider have commissioned me to write a piece on how Priests will change in Wrath. Specifically, how we can adapt to all the changes that are going on. But, I need your help. I’ve played Naxx and Obsidian Sanctum extensively. I’ve done a few 5 mans. Things have become second nature to me now.

Ask me questions. I’m giving myself 72 hours so I can have this piece for your Sunday morning consumption. 24 hours right now to gather as many questions as possible, another 24 to pick out the ones that I think are the most important, and another 24 to go in game, get the shots, get the techniques, and get the evidence I need to share with you what I’m doing and why.

Paladins, Druids, Shammies sorry, I can’t help you here. But feel free to ask anyway! Maybe you have some questions about synergy between other healing classes. It doesn’t have to be just Priests.

I’ve dedicated myself to helping this community. But I can’t do it alone. There’s no such thing as a stupid question.

I’ll be pulling questions from this Plusheal thread that Doug started and from any comments that I garner from here as well.