Reader Question: How Do I Find a Quality Raiding Guild?

question-mark

Recently, reader Solarius wrote in with a question that I found so insightful and thought-provoking that I felt it deserved a whole post in response. In his own words:

I was wondering if you had any advice for players who are looking for a decent raiding guild – I’ve read your post on “How do I break into raiding?”, but there are also considerations, like how to recognize a good guild or know when its recruiting and so on. I remember back during BC when Karazhan just had i’s entrance requirements relaxed, and I had the hardest time finding even a Karazhan guild that didn’t either try to run with greens, or have an established cliquish environment.

While I admit I didn’t improve my equipment to the upmost (enchantments and non-green gems being the cardinal sins), I tried my best to be a better raider: I ran PuG Heroics for equipment upgrades, made and offered potions and elixirs, learned how to maximize my DPS rotations, and read up on instance encounters. I still never really made it past PuGing Karazhan.

Since you were writing about guild management and recruitment, I hoped you could cover the other end of the spectrum. As you’ve mentioned before, not everyone advertises on Trade (and I’ve regretted the three times I took those blind offers), the Realm forums can be sketchy, and sites like WoWJutsu are impersonal and lack contact information.

Solarius is absolutely right in that the question of finding a guild has two sides. Yes, players need to do everything that they can to “sell” themselves to the organization they would like to join. There is plenty of information available in the blogosphere, both on this site and elsewhere, about how to apply to a guild. However, how does a player find a guild worth applying to?

I’ve recently changed guilds myself, and you might say that I had an insider’s tip as to where to go, as I’m now raiding with Matticus (who, as I’ve said, is every bit as great a GM as he is a boss). However, I am confident that, if I had to find a guild with no personal connection whatsoever to me, I think I could sort the good from the bad. What would be my plan of attack, and even more importantly, what decisions would I have to make?

If you’re looking for a new guild, consider following these ten steps to virtual health, happiness, and phat loots.

1. Decide whether you want to stay on your current server.

Personal circumstances will probably decide this one for you. If there will be a lot of drama involved when you leave your current guild, a server jump can be a good way to get a fresh start. However, if you have friends and relatives on your server, and they’re not willing to move with you, you may want to stay. In many cases, this decision will be impacted by the overall health of raiding guilds on your server. If there are many active guilds that you wouldn’t mind joining, it could be a good idea to stick around the neighborhood. If your server’s too quiet, or if your faction is outnumbered or always loses battlegrounds, you may be happier with a change of scene.

2. Place advertisements.

What you’re doing is fishing for responses from guilds who are actively looking. If you’re staying on your own realm, make a post about yourself on your realm forum. Be aware that these posts can draw the trolls, but they will get your name out there. However, for a fairly troll-free place to fish, go to the Alliance or Horde Guild Recruitment Forums and place a thoughtful ad about yourself. Quality guilds will search these almost daily when they’re looking for new blood. I found Trinia, an awesome warlock and one of my favorite people in Conquest, that way. Watch to see who responds to your ad, and then research their organization before you take the next step.

3. Observe how your prospective guild behaves.

If you’re staying on your own server, do watch that Trade Chat. Sometimes really good organizations will advertise that way. Write their names down, and whisper the recruiter for more information. If you’re thinking of a guild on another server, make an alt and stand in a major city for a while. Are they an active presence on the server? If so, do they contribute in a positive or negative way? This is far easier to do on your own server, where you are in effect listening all the time to how other guilds behave. If the guild recruits in trade, ask to talk to someone. That will be your best measure of what the guild is really like. I must admit, I judge guilds by their members, particularly their public interactions with others. Just one person spamming trade with obscenities will color my opinion of the whole group.

4. When a guild interviews you, interview them right back.

If you’re invited to chat or get on vent with a guild recruiter, ask questions. It’s not just about “auditioning” for this new person and proving how great you are. This is your chance to quiz them on the issues that are important to you. How do they distribute loot? How do longtime members treat new people? Is there any longstanding guild drama? What do they do when problems arise? These are tough questions, and you’ll be listening carefully to your recruiter’s responses. If she’s being evasive, take it as a warning sign. This interview is your opportunity to find out whatever you want to know–use it wisely.

5. E-stalk your new guild.

Before you accept a g-invite, take advantage of any and all public information about them. Go to their website, and, if you can, make an account there. Read the whole thing if they will let you. If they are well-organized, the site will have at least some content. Raiding guilds tend to have fairly active websites. Watch for too much activity however. All guilds have drama, but beware all-out insult fests.

It probably already occurred to you to check a guild’s progress on Wowjutsu. However, I want you to go with a critical eye. Go through all the listings and find out what their gear distribution is like. How many players are getting geared up? Is there a lot of competition for your class and role? Do the officers seem to be getting everything? Wowjutsu doesn’t track everything, but you can pretty much count on guilds queueing up their loot from first boss kills. If the loot distribution is fair, you will see a lot of different names. In addition, Wowjutsu lets you see the grayed out names of players who have recently left the organization. A high proportion of these can indicate that your prospective guild has lost many members and is trying to rebuild.

In addition to the guild’s own website and Wowjutsu, I urge you to go to the guild’s realm forum and see how other guilds respond to them there. They probably have a recruitment thread up, and there are probably responses from players with other guild tags. If they have a good rep on the server, most of this commentary will be positive. If your prospective guild is comprised of a bunch of ninja asshats, the server forums might just clue you in.

6. Go on a trial run if you can.

A really good organization will let you try out–and even take loot. They will be proud of what they have to offer. Particularly if you’re on the same server, pug a 10-man with some of their members. If you like the personalities of the people you run with, talk to them more in-depth about the guild. Most people will be honest with you, and you’ll get to see their perspective on the good and bad features of the guild.

Remember, accepting a g-invite is not a lifetime commitment. If you’re unhappy, you owe it to yourself to seek your bliss elsewhere. Even if you server hop, you can change guilds again in a month. I am all for loyalty to an organization, but be sure it is a guild that deserves your allegiance. Be fair to your guild, and don’t expect perfection, but don’t be a martyr either. Happy hunting!

Raid Frustrations: Malygos

So there he is, a giant dragon. He’s pretty, isn’t he? But guess what–this dragon isn’t your cute and cuddly friend. He’s insane, and he wants to eat you, and probably the whole universe too.

Welcome to heroic Malygos–the best (and worst) boss so far in Wrath of the Lich King.

On Monday night, Conquest spent three hours tackling this internet dragon, and what follows is my post-raid analysis.

Why Malygos is a great fight

1. The boss and his instance are absolutely beautiful. It reminds me of Archimonde in that way. I find myself wanting to take screen caps of the action, particularly in phase one.

2. This is a dragon boss that broke out of the ground phase / air phase model that we’re familiar with from Nightbane, Felmyst, and Sapphiron. There’s only so many times dragons can do that before they become utterly predictable.

3. This is a fight that challenges healers on every skill they have–throughput, mana management, movement, and, in particular, targeting.

4. The fight is genuinely difficult, unlike the current incarnation of Naxxramas or Obsidian Sanctum (cleared the standard method, with the three drakes killed ahead of the boss). I would place it’s difficulty level around that of Magtheridon before the last nerfs to that boss, which makes it exactly right as the keystone of the initial tier of Wrath raiding.

5. Phase 1 and 2. These phases are examples of great boss design. The Beserk timer puts emphasis on dps, and the amount of movement and chaos is enough to be difficult without being totally frustrating. For relative difficulty, think movement in Gruul, not movement in Archimonde. Also, the melee dps gets to ride flying skateboards in Phase 2. Now, tell me that’s not the coolest thing ever.

Why Malygos is a terrible fight

1. Phase 3. Combat on dragonback is a wonderful idea, but both here and in the Oculus, execution by Blizzard is poor. In the Oculus, at least, there are ledges to serve as reference points. However, in Malygos’ uniform 3D space, there are no markers for distance or even relative height except the dragon himself. Even guidelines like “be head height with the dragon” are not error proof. Healing range in this 3D space is more challenging than it ought to be. In addition, I believe that a count of combo points needs to display right there on the vehicle bar. Healers are not used to thinking in combos–I think counting them for us would be the least Blizzard could do.

2. Phase 3 interface. Just like the rest of Wow’s standard interface, it’s all right for dps but practically unusable for healing. If this is what they mean by making healing “more dynamic,” no thank you. It’s well known that healers see our interface, not the encounters. If that interface is difficult to use or does not show enough information, our job is frustrating at best.

3. Phase 3 interface v. Grid. This is mostly a personal complaint. Because the dragons are vehicles, don’t expect to target them through normal means. I was having to physically click on teammates in the air. I’m told that I should use X-perl raid frames for this fight, or just the standard ones, because they will allow me to click target on people’s health bars. That won’t solve the range issue–I will still have to be moving around to find my groupmates in space. However, the issue of having to actually see them will disappear.

Tips for Healers

We did this fight with 6 healers, which is probably the right number for us until phase 3, where we will want more people to convert over to healing once we’re all on dragons. In phase 1 and 2, we scrambled to output enough healing and to manage mana. Here are my suggestions for healers trying this fight.

1. Privilege throughput over mana efficiency. For druids, make sure the tank has all of your hots at all times. Use Wild Growth in between tank refreshes. I alternated between targeting the MT, a select dps, and myself to hit the largest number of people.

2. Heal like mad during vortexes. If you happen to be a tree, just spam that Wild Growth or Rejuvenation and Swiftmend. When I looked at wws last night, it seemed that Rejuv actually did a lot in vortex phase even though it only targeted one person at a time. For priests, CoH seems the way to go, or else Renew. Paladins and Shamans are unfortunately out of luck here.

3. Be ready to move. Use your minimap–which looks just like a compass–to orient yourself. Anticipate your movements before you have to go. Particularly in Phase 1, you’ve got to avoid that nasty Dragon Breath. I died to this on the first attempt but then figured it out. Dragon Butt good, Dragon Head bad.

4. If you have two mana restore abilities, like potion and shadowfiend or potion and innervate, use one in mid-Phase 1 and one in mid-Phase 2. You will have a few seconds to regen at the end of Phase 1, so as Malygos approaches 50%, don’t pot.

5. It’s all right to blow through your mana in phase 2. In fact, keep everyone up at all costs. Don’t be conservative here. AoE heal, pop your cooldowns, innervate yourself–use it all. It won’t matter that you’re dry by the end–phase 3 is on dragonback.

6. Stay alive. Phase 2 is going to challenge priests and druids. When the Scions target you with Arcane Barrage, your health bar will disappear fast. Do what you can–shield, healthstone, etc–to keep yourself alive. No guarantees that your teammates will save you, or even notice that you’re being targeted. Grid doesn’t seem to be able to pick up the ability, so it’s not a situation like Rage Winterchill or Kel’Thuzad where you will receive big heals from your fellows to counter the effect.

And beyond that, good luck. I expect Conquest to beat this encounter in 1-2 weeks–just as soon as we can overcome the Interface Boss of Phase 3.

Loot Council: First Raid

Monday night was Conquest’s first mostly-guild Naxx 25, and we premiered our Loot Council system for guildies and pugs alike. I think that we successfully distributed loot in a fair way, but I have to say that it added to the tension factor of raiding for me.

First, the rules for players. At the outset of the run, I explained the following.

When useful loot drops, players type one of the following things in raid chat. Interested means that the player wants to be considered for the item right now. Pass means that it’s a good item for the player, but he or she wants others to have it first. If no one is interested, the item will go to a person who passed. If no one has a use for the item, it will be disenchanted. Any questions about the process should be dealt with in whispers.

The members, thus, play a bigger role in our Loot Council than they might in other guilds–they have a hand at deciding when to take something and when to share. However, the big deliberations happen in Loot Council chat. For those of you who might be interested, here’s what happens behind closed doors.

Loot Council Deliberations

1. First, we inspect the interested players and evaluate the relative value of the upgrade. We type our opinions in chat.
2. Second, we list out the number of items the player has already received that night.
3. We determine the use value for the raid–as in, do we need this item on our tank/healer so we don’t all die?
4. We consider performance on bosses.

I felt good about all but one case last night. When you’re debating between equals, sometimes it doesn’t matter who it goes to–the other person will get the next thing, after all. However, our LC is not all in agreement about what to do about pickup raiders and trials. My opinion is that we should try to give puggers and trials a prize if we can. There are special cases, as in when we need to gear our tanks in order to live through the content, but in general, I like to consider pickup raiders under the same criteria as everyone else. In the case of trials, I would give them more consideration than our own raiders–if they’re working hard for a spot, they should get a prize, even if it ends up being a consolation prize when we ultimately do not invite them to our guild.

The only other case that took us some time was tank loot. I have a strong desire to see the tanks work out their drops among themselves. The warrior tanks of Collateral Damage, my former guild, did that in T6 and it was a great benefit to the guild as a whole. I’d like to see our tanking corps be somewhat independent–and to build stronger relationships with each other through sharing the loot. That sounds very kindergarden doesn’t it? But so much of a guild’s success depends on trust among members.

On Trust

I think that trust is the key concept to talk about when we’re doing Loot Council. I used to administer an Ep/Gp system, and believe me, the responsibility is much greater when serving on a Loot Council. With Ep/Gp, the top person on the list got the item and that was it–there was little for the system administrator to do other than read the list. For me personally, being part of the Loot Council is a trial in every sense of the word. I want to be a fair and trustworthy person. Sure, I want my share of the loot–but only what should go to me, and not a bit more. As such, I’m instituting a personal policy of frequent passing. For example, last night I would have been awarded an awesome mace had I not passed–I did so, not because the upgrade wasn’t great for me, but because the other player had received less items that night.

However, the bigger challenge is keeping my mouth when I’m supposed to. If I have a personal failing, it’s giving my own opinion rather insistently, whether people ask for it or not. I also tend to go on crusade when I believe that I am right, or even worse, when I believe that an injustice is being committed. However, I’ve got to learn to keep to the rules. I wrote the Loot Council policy myself, so I know why I’m not supposed to weigh in on my own or Briolante’s loot. However, it gets tricky when I just want to give useful information–which I might have, as I actively research healing gear for the blog. I’m not voting on my own loot or tank loot, of course, but I have to draw that fine line between informing and meddling. I think the key here is going to be trust. Do I trust the other members of the Loot Council to give all the tanks and healers a fair shake? I guess I’m going to have to.

However, trust is earned. All of us–me, and the other members of the Loot Council–are going to have to work incredibly hard to maintain balance. We all have friendships and allegiances, as well as personal desires. We just have to learn to keep them out of LC chat.

Dressing Up Your Druid in Blues and Greens

Picture this, dear readers.

You’ve just hit 80–in fact, you dinged five minutes ago. You’re still wearing many of your shiny purple epics from the BC era, perhaps even the coveted 4 pc T6. A tell comes in, and you’re needed to heal heroic Halls of Lightning. You walk inside, clear to the first boss, and—-ta da, you find that you’re undergeared. What’s a tree to do?

Many of us floated through the leveling process still on a high from our successes at the end of BC. Thanks to a series of ever easier-to-access epics, many of us were very well equipped–for BC content. That has all changed! This is one suggestion for how to get the greens and blues that will allow you to do heroics, Obsidian Sanctum, and Naxx without repeatedly apologizing to your dead teammates. I’ve focused on two areas–regen and healing throughput–that are the main weak point of the new 80. Stamina might have been important in late BC raid content, but we’re not at that point in Wrath’s raid cycle yet.

In order to make my list, I’ve used this post from Phaelia, in which she kindly filtered Wowhead for the rest of us lazy willows. To focus my choices further, I’ve gone for the easiest, cheapest options for each slot.

Head:

Helm of the Majestic Stag

This helm can be bought from the Kirin Tor quartermaster at Honored. Just get your Kirin Tor tabard and take a spin through a few regular-level dungeons.

Extra Credit:
Helm of Anomalus

This better helm comes from an easy boss in the Nexus, which is the easiest heroic I’ve done. In fact, I’d say that the Nexus is the new Mechanar–5 quick, easy badges just ripe for the taking. In addition, there are several workable healing pieces throughout.

Necklace:

Amulet of the Crusade

This item is a quest reward from “The Admiral Revealed,” a group quest in Icecrown.

Another option:
Dragon Prow Amulet

If, like me, you’d rather run a heroic than do a group quest, this is a nice little BoE zone drop from Heroic Utgarde Keep. You may be able to purchase one of these as well.

Shoulder:

I’m using the Runecaster’s Mantle, a BoE blue that seems to drop like candy from Heroic Utgarde Keep. One of my teammates sent me one far before I hit 80. I really like it and would recommend it to anyone, despite the fact that it’s cloth. Even if you can’t find it in your guild bank or the AH, it comes from a very easy heroic, which is a big plus.

Cloak

The easiest option, and the most expensive, is the craftable Wispcloak.

If you don’t feel like going the crafting route, there are four drops from Heroics that will do just fine.

Try the Ancient Dragon Spirit Cape from H Oculus, the Reanimator’s Cloak, a BoE from H Drak’Tharon Keep, the Shroud of Moorabi from H Gun’drak, or the Subterranean Waterfall Shroud from Ahn’Kahet. I haven’t had luck with this slot yet, so unless I can find that BoE on the AH, I may just save my money for the craftable. At the moment I can’t afford it, because I already paid for the BoE epic leather boots and pants.

Chest:

Bauble-woven Gown

I see everyone–including me–wearing these. This is a delightful little quest reward from a collection quest within Utgarde Pinnacle. Even if you can’t finish the instance, you can do this quest.

Another option:

Ymirjar Physician’s Robe

This one is leather and looks very druidic. It’s a Heroic Utgarde Pinnacle zone drop, but since it’s BoE, you may be able to buy one.

Bracers:

Soaring Wristwraps

This is a quest reward in the Oculus. It’s not an easy dungeon, and the quest requires killing the last boss, but it’s definitely worth doing once and picking up these beauties.

Another option:

Overcast Bracers

You can also go the crafting route with these bracers. They have resilience, but they’re still not half bad for PvE.

Hands:

Gloves of the Time Guardian

This is the reward for successfully completing the Caverns of Time: Stratholme. It’s well worth the effort.

Extra Credit:
Gloves of Glistening Runes

These gloves drop from the (easy) final boss of Heroic Nexus. They have great stats for resto druid and will serve you well until you get a tier piece.

Belt

Fishy Cinch

I’m going for this reputation reward, purchasable at Revered with the Oracles. They’re so cute, I’ll even wear something that smells like tuna to show my support. Besides, I want one of those eggs.

Another Option:

Overcast Belt

This item is craftable and may be quicker to obtain. True, it spends some of its item budget on resilience, but if you PvP as well as PvE, this might be a nice piece to acquire.

Pants:

Leggings of Heightened Renewal”

These are the quest reward from “The Iron Colossus,” which appears to be a vehicle quest in the middle of a large chain. Personally, I find it easier to do dungeons than to chase these quest rewards down, but to each her own!

Another Option:
Opposed Stasis Leggings

Once again, Heroic Nexus. Did I give you enough reason to go there yet?

If you have infinite money:

Get the Earthgiving Legguards, a BoE purple, crafted. I spent my hard-earned gold on these and the matching boots in the hopes of being able to pass more to my teammates in Naxx 25.

Rings

I found this slot pretty tricky. Here are some decent options:

Flourishing Band, a quest reward from “The Struggle Persists” in the Oculus

Lion’s Head Ring, a quest reward from “For Posterity” in Gun’drak

Kurzel’s Angst, a quest reward from “Search and Rescue” in Drak’Tharon Keep

Extra Credit:

Band of Enchanted Growth

This item drops from Mage-Lord Urom in Heroic Oculus, and it’s what I’m wearing. Be warned, however–the Oculus is not easy, although this particular boss shouldn’t cause trouble.

Trinkets

There’s absolutely no need for me to weigh in on this slot. Go read Matticus’ trinket exposé on WoWInsider!

The only thing I will suggest is the Badge of the Infiltrator which is a very good, very accessible green quest reward from “Sabotage” in Zul’Drak. That +46 Intellect turns out to be more useful than I thought it would be in terms of regen.

Feet

Bugsquashers

I’m a lucky druid. My friendly neighborhood leatherworker (thanks S13!) sent me a pair of these in the mail back when I was a wee 72. They’re pretty much great for trees until you get an epic replacement, either through crafting or through a Naxx drop.

And for the moneybags:

Don’t count out the Earthgiving Boots. These are a solid item and a bit cheaper than either the craftable pants or cloak. However, I don’t suggest springing for these unless you’ve already got many of the materials–the Eternal Lifes set me back more than I’d like to remember. If S13 hadn’t provided the leather and my heroic runs the orbs, I would probably have waited on these.

That concludes my green-and-blue roundup. Yes, I did sneak a few little purple in there…but hey, it’s my favorite color. Equip yourself in some or all of these things, and you’ll find that you have an easier time healing heroics and entry-level raids.

A Healing Druid’s Naxx-25 Shopping List

As many of you longtime readers are now aware, I have joined forces with Matticus and Conquest for Wrath of the Lich King. Matt is a hard taskmaster–even before we started raiding, he gave us homework! The nerve!

However, as a veteran of too many years in graduate school, I LOVE homework. Here is my Naxx-25 wishlist, dressed up pretty for the blog.

This list is as exhaustive as possible given the current information out there about Naxx. Given that it’s early, the loot table could be subject to change. The following list isn’t personal, per se–it’s a list of all the best stuff out there for restoration druids. I have divided it by bosses, using the typical order. There are many items that are shared across several bosses, particularly necklaces, rings, and cloaks. In that case, I’ve listed them only under the first boss who can drop them. This, dear reader, is your Naxx 25 Resto Kit–use it as a guide for all your holiday DKP purchases.

Anub’Rekan:

Swarm Bindings
Well folks, these are your bracers from Naxx-25. The selling point for this item is the spirit. Now, the crit is less optimal for us, and I wish I had a talent to turn crit into mp5. However, from here on out, you’ll be choosing between the lesser of two evils on your gear–heavy crit or heavy haste, neither of which the resto druid wants to stack to excess. For my Naxx-25 kit, I’m largely going to ignore these and work to get items that give me a solid amount of regen while casting. That means lots of spirit, but also some mp5, as the return on spirit is less than in post 2.4 Burning Crusade content.

Grand Widow Faerlina:

Chains of Adoration
This neck has a decent amount of mp5 and a healthy dose of stamina as well. It’s not perfect, but it will work for any healer. Most of your gear as a druid will have spirit, and in my mind it’s good to plump up your while-casting regen with just a little bit of mp5 as well. That said, this item is available from several bosses and I might let shamans and paladins take it first.

Seized Beauty
This item, like the Chains of Adoration, is available from multiple bosses, and it is likewise a multi-purpose item. I like it better than the neck, mostly because I’m used to having mp5 and not spirit in my ring slot. Once again, something you can feel safe passing on the first couple of times until the mp5 junkies in your healing team have one.

Tunic of Prejudice
This item is simply great. Where I can, I’ll take haste over crit. The druid healing spells that can crit are few: Healing Touch, Nourish, and Regrowth. However, if you can get enough haste, you might be able to take some points out of Gift of the Earthmother and put them elsewhere. I would personally rather have mp5, but in this expansion, mp5/spirit items seem to have gone the way of the dodo.

Maexxna:

Cowl of the Perished
The best feature of this item, aside from it’s cool name, is a whopping 72 spirit. It has crit in an equally stunning amount, so I might let a boomkin have it first.

Mantle of Shattered Kinship
With haste and spellpower, this is another decent buy for a resto druid. However, if you’re bidding, bid low, and if you can pass, you might want to do it. It shows up not long before the shoulder tokens, which will get you something better. However, if you’re not a set bonus junkie, take it and let others have the token.

Shawl of the Old Maid
This is another multi-boss, multi-purpose healing drop. The spirit will serve a druid well, but I might let holy priests have it first, as they will get more mileage out of the crit.

Matriarch’s Spawn
This one is an incredibly cool-looking spirit-haste combo that will have you wishing that offhand items showed all the time. A solid buy for your DKP, so feel good about splurging on this item. Whether you choose to gear for staves or main hand/off hand should probably depend only on what drop you happen to get first. Once you have a decent combo, let others in your raid take these things.

Wraith Strike
Even though this weapon looks really cool, it’s just not made for resto druid. It spends its budget on both crit and haste, making it attractive for both Elemental Shaman and Moonkin Druid. Take it if it would otherwise rot, and if you end up with it, keep it for your moonkin set but replace it when you can with a one-handed mace that has either spirit or mp5.

Noth the Plaguebringer:

Accursed Spine
This one is similar to Matriarch’s Spawn with crit instead of haste. Matriarch’s is better for a healer, but you can take it if it would otherwise rot.

Belt of Potent Chanting
It’s got the ubiquitous crit, but as set pieces aren’t an option for a belt, go ahead and pick it up, especially if your moonkin friends already have it.

Lost Jewel
Even though it has crit, of the rings, this one looks good to me because it’s also got spirit. Also a shared drop, this is one that’s good enough for Resto Druid that I might go ahead and take it early.

Heigan the Unclean:

Cloak of Averted Crisis
Here is another solid cloak that’s shared by several boss loot tables. It’s another decent option–you just have to choose whether you want mp5 or spirit on your back.

Gloves of the Dancing Bear
This is a really nice item with spirit, a red gem slot, and a spirit bonus for socket matching. Even though it’s not a tier piece, it’s really good. My only suggestion is that it should have been named “Gloves of the Dancing Tree.” It does have crit, but assuming that you use the best gem available to you, I think the socket gives the item an edge.

Shroud of Luminosity
This is one of the few non-spellhit items that you might argue is truly offspec for a druid healer. Sure, you can wear it, but it spends its item budget on both haste and crit, which makes it a poor buy for your DKP. Take it only if your casters and fellow healers don’t want it.

Loatheb:

Shoulders token, yielding the Valorous Dreamwalder Spaulders
Of course you will want all your tier pieces. However, I urge you to see them as one option among many. The bonuses–particularly the 4 piece, which plumps up a mostly-unused spell–are just window dressing. They are not obligatory. If you already have something good in a slot, pass to those who do not.

The Impossible Dream
Now, Don Quijote is actually my favorite book. However, I strongly dislike the musical Man of La Mancha, even though I know all the songs. Right now, that horrible ballad is right there, in my head, and in less than 30 seconds I’m going to start singing it and scare the crap out of my cat, who disapproves of off-key arias. Anyway, this is a great item for resto druids. Take it at your own risk–the WoW devs will not compensate you for lyrical madness.

Instructor Razuvious:

Nothing unique from this boss, but there are several items from the shared loot table.

Gothik the Harvester:

Idol of Awakening
While I’d rather have an idol for Wild Growth, Regrowth or Lifebloom, I always suggest that players pick up the available idols whenever they can. Even if you won’t use it now, you might later.

Shackled Cinch
For my money, this is the best resto druid belt in Naxx. Go ahead and pick it up with confidence.

Four Horsemen:

Chestpiece token, yielding Valorous Dreamwalker Robe
Once again, a great piece, but there is another chest option to keep in mind.

Damnation
Something tells me–the name perhaps–that casters will drool over this staff. It will work for healers too. Sure, it has crit, but it also has a really nice helping of stamina, spirit, and intellect.

Gloves of Peaceful Death
These could be nice if you’re stacking haste, but in my mind, the gem slot on the other gloves in Naxx makes them a better buy. These are inferior to the set piece gloves from Obsidian Sanctum as well.

Patchwerk

Boots of Septic Wounds
These are your Naxx-25 boots, unless you want to squabble with the clothies over one of their options for fine footwear. Put them high on your priority list and take them when you can–it’s really your only option in this tier.

Grobbulus:

Nothing unique

Gluth:

There may be inaccuracies about this boss, as wowwiki and wowhead don’t agree on his loot table. This guy seems to be able to drop chest tokens, leg tokens, shoulder tokens, and a whole host of miscellaneous stuff.
Charmed Cierge
If in fact this item drops from Gluth on Heroic, it’s a pretty decent staff.

Legs token, yielding Valorous Dreamwalker Leggings
If you can choose only one piece of Tier 7, let this be your target. There isn’t a good substitute for this item unless your raid can kill Sapphiron.

Thaddius:

Headpiece of Fungal Bloom.
This item is pretty unique, featuring massive stamina and mp5. This isn’t a bad piece if you’re otherwise low stamina and heavy on spirit.

Spire of Sunset
This is the weapon that I personally want the most. I like the haste and mp5–I’m used to weapons with no spirit, so I don’t miss it here.

Sapphiron:

Cosmic Lights
You could argue this one as offspec for a resto druid. With the crit/haste combo, it’s not a great buy, and I’d hold out for a necklace with either spirit or mp5 if I had a choice.

Legguards of the Boneyard
Now, I realize this isn’t the tier piece, but this is a really great item. I’d take it in a heartbeat.

Kel-Thuzad:

Helm Token, yielding Valorous Dreamwalker Headpiece
This is likewise a high-priority piece, as it has the holy grail of both spirit and mp5. If you can help it, don’t miss out.

Cape of the Unworthy Wizard
With it’s high item budget, this piece is a probably the best cloak in the zone. However, it’s also the best for many others. As no cloaks–or armor pieces in general–are perfect for resto druids, just get one of the many available ones at some point and be content with it.

Torch of Holy Fire
Predictably, this end-boss item is also a best in slot for 1-h maces. Take it if you can–but pass to another player with a blue weapon if you have one of the other available choices in Naxx. By the time you hit KT, you’ll be moving on soon to bigger and better things.

Appendix: Obsidian Sanctum

OS is quite an easy raid and most guilds will do it while they’re in Naxx. Here are the pieces you might want to acquire there.
Majestic Dragon Figurine
This is an interesting little trinket to theorycraft with. My instinct says that, with our high cast frequency, this will be excellent for resto druids, but someone with a better knowledge of mathematics will have to graph that out for me.

Illustration of the Dragon Soul
Here’s a dps version of the above. Healing druids could also benefit, but my feeling is that the frequently-casting affliction locks are going to want this one more than we will.

Staff of Restraint
This is a very good, very accessible, nicely balanced weapon. I certainly wouldn’t mind having one!

. . . and of course, the gloves token
Valorous Dreamwalker Handguards

Syd’s Gear Theory

Perhaps this deserves its own post, but I have changed my own personal gear strategy. I used to play in a guild where loot was scarce enough that no one got very much. We were never certain of killing farm bosses, and we had a huge raid roster. These two factors combined to give our guild, overall, a lower gear level than peer organizations and a higher dependence on badge loot. However, with the new expansion and innovations like shared loot, there seems to be absolutely no reason to hold out for the best pieces. My current theory? Think about my guildies as much as myself when loot comes down. With a smaller raid, and a Loot Council to distribute the goods, there’s less reason to make the “smart” buys. I’ll be passing frequently and cobbling a decent set together out of stuff that other people don’t want. Our Loot Council should ensure that everyone’s equipped to play at the proper level.

However, in making this list, I’ve tried to indicate how to intelligently navigate the loot system for people in situations where they have limited DKP or bidding power. These players will have to evaluate items more carefully than raiders in guilds who random roll or use Loot Council. As much as we don’t like to admit it, if you’re playing in a DKP guild, you can end the tier undergeared–despite putting in as much effort as everyone else–if you don’t spend your points wisely. I’m not talking about hoarding here, because hoarding hurts everyone, the player who hoards included. I’m talking about not spending your points on stuff you don’t really need, especially if other players need or want it more than you do. It’s particularly important for new guild members who don’t have a pile of DKP to spend from past raids to make good choices. Since the advent of spellpower, that has become a little harder to do–but this list should help you figure out when to hold ’em and when to fold ’em, so to speak.

N.B. I’ve tried to craft this post as a guide. If I missed something, post a comment and I will gladly update.