The One That Got Away

The other day I had the good fortune of talking with our friends over at Wow relief and our conversation got me thinking about something.
Some of us have been around for a long long time in this game. We’ve lived through PTRs and Betas and now two expansion with a third on the way. We’ve seen many things change and many things come and go, and things that were promised to us never come to be. I got to thinking what I would love to see added to the game for my class. The answer actually comes from the Wrath of The Lich King beta.

Back in Beta, restoration shaman had a rather interesting 51 point tallent to play around with. It was unique and new and fresh and odd and I loved it.

Spell_Shaman_SpiritLinkSpirit Link (Rank 1): You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

This little baby was awesome in my eyes. The concept behind it and the possible strategic uses of it, especially considering the health pools of both Druid tanks and Death Knights  intrigued me. It wasn’t your normal everyday spell. As a healer we’re used to playing healing triage as well as Cast X spell get Y result + / – a little. This you know the values but you can effectively use this to shift some raid damage around. Alas this was not meant to be and it was replaced by Riptide, which is a very good spell, but doesn’t lend itself to the same sort of mysterious awe that Spirit Link gave me. With cataclysm coming back I’d love to see this come back as a mastery spell or some such. It was a fantastic concept that I’m sad to say got left on the cutting room floor.

So, with that I turn it over to you our readers. Anything you want to see desperately added to the game? Why? Did you find something in a Beta or PTR that you wish would have made it to the live servers?

That’s all for today, until next time Happy Healing!

Sig

Guild Talent Point Wishlist

wish-list

The guild talent point system is an upcoming feature in Cataclysm that will allow guilds to invest points into certain special abilities. It’s the same idea when it comes to our individual classes. The only difference is the fact that guild talents will either give your guild some cool abilities or passive perks.

So Blizzard! My birthday is coming up shortly in another week and 2 days. I know you’re hard at work on Cataclysm and Icecrown. One of the biggest features I’m waiting for is the new upcoming Guild talent point system.

I’m aware you’ve included example talents like extra gold on mobs, reduced repair costs, mass resurrect and the ability to summon everyone to a certain point. I’m no game designer and I doubt I’ll ever make a good one. As a guildmaster, I have my own wishlist of guild talents I’d like to see. If you have time, I’d very much appreciate it if you could look it over. I don’t expect you to use any of them but I hope something on my list might inspire your talent designers.

  • Cauldron of Enlightenment: Alchemists are able to create a Cauldron of Enlightenment which is able to produce 25 Flasks of Enlightenment. Flask increases your highest individual stat by 40. (Remember, this is when spell power and mp5 and such gets compressed down to base stats).
  • Bug out: Immediately renders a player immune to fires on the ground… by teleporting them out of the instance, removing them from raid, and from guild.
  • Overdrive: Haste of all members in raid increased by 25%. Does not stack with Heroism or Bloodlust. Causes Exhaustion. Only usable by the Guild Leader.
  • Skilled Negotiator: All faction discounts increased by an additional 5%.
  • Asylum: The 10 yard radius around you is instantly converted into a sanctuary. You cannot attack opposite faction members and opposite faction members cannot attack you. Lasts 30 seconds. Not usable in PvP.
  • Let’s be pals: Reputation gains increased by 5/10/15% (Okay, that’s too much. I guess a realistic number would be 2/4/6%)
  • Slavedriver: All crafting professions create items 10/20/30% faster.

What about you, the rest of my readers? What type of guild talents would you like to see? Remember, the rule is that you cannot include any ability that could aversely affect PvE or PvP. So no class damage modifiers. I only included the pseudo-heroism for guilds that might not have a Shaman.