Lodur’s Response to the “Paragon Shaman Scare”

Following the recent world first heroic Sinestra kill by Paragon, players have been pouring over their logs determining their raid composition and the numbers necessary to succeed in such an encounter. One thing of note is that the raid Paragon took was assembled without any shaman of any spec or flavor. This has caused a bit of a stir across the Internet as players begin to question the viability of the entire class as a whole. People are calling for buffs, for other players to be nerfed, or just randomly QQing about how under powered all of the classes are and jumping ship to roll paladins. Today I’d like to break down what the problems actually are, what fixes could be proposed and dispel some of the anger, fear and angst surrounding our class in the last couple weeks. I will preface this post by saying that this is not a shot at Paragon or any other top tier raiding guild. I appreciate all your hard work and your accomplishments. This post is for the rest of us out there, who aren’t quite at their level.

Throwing Lightning and Swinging Axes

The DPS of the shaman class has always been a wobbly wooden seat in a room full of steelchairs. Ever since the days of Vanilla WoW, our Viability as DPS has sort of teetered. I’m not going to pontificate on it too much,  as I’m really a healer, but I started my WoW career throwing lightning on my magnificent Tauren Shaman and still do it now for fun and a change of pace. In BC and much of Wrath I took it away from elemental and smacked things with sharp objects and big sticks for entertainment, so suffice to say I’ve spent at least some time DPSing (yes this includes raids and hard mode raids when it was necessary).

Right now the big argument is that scaling is the issue. I can see why, and maybe there is a valid concern here. Right now at “Blue level gear” a shaman is capable of toping charts and blowing away everything that stands in front of them. The logical assumption is that scaling is the issue, that we don’t’ scale well compared to other classes as higher gear becomes available.  Maybe part of that is true, but managing spellpower coefficients is a tricky science and one that Blizzard is already looking at. If you tweak it too high you can break the system, tweak it too low and the class becomes useless. When you see them say they are increasing a spell’s power by 10%, they really mean they are adjusting the coefficient. We’ll get into that a little more later on here in the post, but just keep that in the back of your mind for now. Personally I feel that scaling is the lesser of the issues for damage.

I contend that movement has always been the greater bane  of the shaman in all aspects of life. We’re turrets, we’ve always been turrets, and anything we get to help us do our job on the move is only a stop-gap to tide us over until we can sit still and go back to work. I’ve done fights where I’ve out DPSd an equal-gear equal-skill hunter because I was able to sit in one place and just cast Lightning Bolt after Lightning Bolt (metaphorically speaking, I did use other spells), but on a very movement heavy fight I was crushed by an under-geared affliction lock. Literally the only difference was movement. While I agree that some of the spells need a little tweaking to make them a little less RNG dependent and help with minor scaling issues, I would have loved to have seen something that elemental and enhancement shaman could have grabbed to either extend the period of use for Spiritwalker’s Grace or shorten its cooldown. I think that overall would be a better, more utilitarian fix. Either a talent stuck somewhere or attached to something else. I could easily see it being an additional effect of  Ancestral Swiftness. Now this is just an idea, and maybe it’s not the best one, but I think it goes a little further to solving the real problem. This goes for both elemental and enhancement. While our mobility has improved, at any point in time we have to move, it takes us the longest to recover and start back in to try and maintain our offense.

I throw magic water on it, BE HEALED!

Lets get into the topic that is a little bit hotter of a debate, and more in my area of expertise. Right now the debate is that shaman healing is way too low when compared to other healers. While our numbers are seemingly low when compared to priests and paladins, our numbers seem to line up pretty closely to restoration druids. I think this happens for a few reasons. Shaman are the healing model for Cataclysm, or so we’ve been told since day one of the healing change discussions. I still feel this to be very true. I’ve not encountered a fight I haven’t been able to heal through with hard work, determination and communication with my group. Sure some fights are harder on us than others, but that boils down to a few reasons.

First of all shaman have slightly different mechanics than, say, a discipline priest. We don’t really mitigate damage, we stabilize and then bring everything back to whole. Healing Rains, Healing Stream Totem, Riptide, Earthliving and even Earth Shield all lend themselves to helping us stabilize players so we can either edge their health up with Healing Wave, drop a nuke like Healing Surge and Greater Healing Wave or use Chain Heal to quickly bring a group from the brink. Our job isn’t to keep everyone topped off anymore, it’s to keep them stable and alive.

The difference in healing tactics  is something we should be used to by now. In Vanilla you basically spot healed when you needed to while making sure your totems were optimally placed. In Burning Crusade you down-ranked Chain Heal and just spammed it regardless of content size and things were good as we stacked haste and MP5. In Wrath things got a little more complicated. With down-ranking of spells rendered ineffective, and the addition of a new spell, Riptide, we basically had to relearn how to heal right. We did hit a patch of trouble at the Ulduar phase of the expansion where players discovered Riptide and Lesser Healing Wave did so much healing that our other spells could be all but forgotten. This was balanced out by Blizzard at the time, but it still meant that through the life of Wrath we constantly adjusted our healing style and strategies right up until ICC dropped. Before our job was always to restore everyone to full, or as someone aptly put it on twitter, to “HEAL ALL THE THINGS!”. A lot of shaman are having trouble making the adjustment, especially those that are rolling one for the first time after playing a paladin, priest or druid. So part of our problem is there is a rather steep learning curve right now.

Secondly, just like our DPS brethren, movement is always an issue. Anytime we are forced to move our HPS drops like a rock. While we have tools to help us out in that regard, we still lack things like a multiple person HoT that we can control where it goes and can cast at the rate of a GCD between them.  Once we get into position it can sometimes take us a few moments to play “catch up” with healing. The same fix for DPS could in theory be applied here. Give us something to extend SwG out or reduce the cooldown and that will go a long way to helping through put. Although at that point, since all three specs would benefit from it, it would basically be a redesign of the spell. Point is though, movement fights (which Cataclysm has many of) are doable, but we still suffer for it.

Lastly, some of our spellpower coefficients feel off. Not massively so, but just enough to notice it. Particularlly with Chain Heal, Greater Healing Wave and Earthliving. Right now on the PTR 4.0.6 build, Chain Heal is getting a 10% buff. While most would assume this means that it will heal for 10% more, this isn’t exactly the case. Remember what we talked about before with spellpower coefficients? Here’s how the buffing really works. Right now on live, Chain Heal has a spellpower coefficient of 0.32 or 32%. This means that 32% of your spellpower directly affects the amount you heal for when using that spell. On the PTR this has been increased to 0.35 or 35%. Now you may say that this is a 3% increase not a 10% increase, but look again. What got the 10% buff was the coefficient as 10% of 32 is roughly 3. This is a lot better than it seems really. As the game progresses, we will mass more and more int, and as a result our spellpower will grow. That 35% coefficient will go further to scale us better with gear as we get “older” in the content. Same goes for Greater Healing Wave which has an estimated spellpower coefficient of 80%. It is getting a 20% bump, but that means on the PTR it has a coefficient of almost 96% if my math is right.  Again, see where this is going?

Sadly, though, Earthliving is not getting any attention yet, and I think it really should. For something we can’t control where it goes and who it heals, it feels weak. When it does proc you don’t control who gets the healing effect, and a lot of healing can be wasted this way on targets that you bring to full health only to watch the HoT keep ticking away. It is something I think could stand to be tweaked just a little bit. Haste certainly gives it a little boost by allowing it an extra tick of healing, but it is still spread out over 12 seconds. I can’t help but feel raising it to a 25% sp-coefficient from 23% would go a long way to help alleviate some of concern with it, and make it count on those it lands on that need the healing. It’s not a perfect solution, but I could see it being beneficial.

But why the hell are paladins and priests pulling so far ahead?

Short answer, they’re a little bit broken right now. True priests are complaining about mana issues, but Prayer of Healing is really strong right now, currently stronger than Chain Heal by a sufficient margin. It is also spammable to a degree, while we are forced to move away from Chain Heal spam. Little things like this are what allow priests to pull ahead by such a large margin. Paladins are just, well, in a word ridiculous. The amount of free healing a paladin gets is honestly quite staggering. While I’m certainly not saying that paladin healers aren’t talented, it’s worth it to note that our big heal at a raid ready gear level will be somewhere between 23 – 32k on a crit. Paladins? Well for that same GCD that paladin with equal gear will hit the same amount. Then you get the free heal from beacon of light which will then heal for 50% of whatever the primary target was healed for. That’s a huge chunk of healing right there. Combine that with the free healing a paladin gets to do with Light of Dawn and you can start to see some of the disparity.

So right now things aren’t very balanced. That’s OK. We’re not paladins or priests. We’ll never be paladins or priests, and that’s OK too. The new patch being tested on the PTR right now will be the first step to balancing out healing. Our heals are getting stronger, and paladins and priests are getting fine tuned. This should bring all four classes back in line with one another, leaving shaman for the most part untouched except for some much needed tweaks in the positive direction.

But Paragon didn’t use ANY shaman! Method only used ONE!!! That means I won’t have a raid spot!

You realize not everyone is Paragon or Method right? These are top-tier guilds that push through content as fast as possible using every little advantage they can to get the kill and be number 1. Let’s take a trip in our time machine back to the release of Black Temple. Nihilum got the first Illidan kill, and do you know how they were geared? They didn’t farm BT for weeks gaining gear to increase power levels. No, they charged through the content and pushed right up to him as fast as possible to down him. Most of their raiders were in the previous tier’s gear or lower. They pushed through the hardest content with a lot less gear than a normal guild doing the fight would have had.

Fast forward to Cataclysm and the trend continues. If you want to be bleeding edge, right there at the forefront of the digital war for number 1, you don’t stop to farm gear. You grab what you get along the way, and keep pushing. Class imbalances play a huge roll in this. If you have four healing classes, and two of them are pushing 30% more healing than the other two, you’re going to stack them. Why? Because that extra advantage compensates for lack of gear, and helps you push through the content. The same goes for DPS and tanks. I can’t remember which guild or which fight it was, but recently a group stacked a ton of druid bears to push through the fight. Does that mean every guild should stack nothing but druids? No, not really.

Truth is that for the average guild (and I mean literally if you would take all the guilds in the world and plot where everyone falls in composition and progression), you won’t have to worry about this. As you defeat bosses and gather gear every week, you’ll do nothing but improve. Keep in mind too that this was a heroic raid boss that was completely untested before anyone actually engaged her. By the time you manage to get there, you’ll likely have geared up quite a bit, and chances are good there will be at least one or two hot fixes in that affect you or the other healers, maybe even the encounters. Any good raid leader worth their salt will know that guilds like Paragon are the exception, not the rule. If you’re in a guild that the raid leader is pushing to have the same composition, well, maybe it isn’t the best place for you.

Really, the moral of the story here is that you shouldn’t let what one guild does on one fight dictate how you play or how you compose your raids. Classes and abilities will sometimes be imbalanced, trust in the developers to notice and balance it out in the end, after-all that is what they get paid to do. Expect and prepare for change. Remember Ulduar? In wrath, shaman at the tier 8 content level were falling behind in AoE healing by a considerable margin. Players were forced to stand apart further than chain heal could jump, and we were forced to rely on alternate healing methods. This was brought to the developer’s attention, and chain heal was buffed to cover longer distances between players. During the time of this crisis, we heard much of the same concerns as we are hearing now about healing. Hang in there, don’t get discouraged, it really isn’t that bad. The things that are bad? Well those are being looked at right now.

How to be a Purple Kodo

Making the decision to become a blogger about your favorite game can be a daunting task. There are a lot of things to consider before jumping into the project. Even then when you enter into the race, it can sometimes be hard to stand apart from the pack. Matt and Joe will teach you how to be the Purple Kodo in the herd.

Starting a blog, website or forum is a big task. Let no one tell you differently. You shouldn’t be afraid of it though, it’s a rewarding experience. It is something though that you should not be afraid to ask for help or advice from the community. To that endeavour Matt and I have decided that we’re going to be offering our assistance for those looking to get started in blogging, forums or just generally joining the community. Crafting a successful site and becoming a part of the WoW Healing Community can bring with it a lot of questions, and being people of the community we like to help out. So here is our first official post to help you become the fabled Purple Kodo.

Questions For the Pros

Hi,

After being promoted to healing officer for my guild, a lot of people, not only in my guild, but in the community on the server have been asking tips of me of late. So, in my mind, I decided to make a website to help these people by making guides, writing blogs, etc. Thinking that this would be relatively easy, I began looking for the materials that I would need, get ideas from other sites, like yours. After deciding that I was crazy and I would need help, I would like to ask for any advice that you guys may have in this be it free video editing software that is pretty solid, how to get my site out there, etc. Thanks guys, and keep up the good work.

Sincerely,
Mylindara
Resto Shaman

Mylindara,

Writing blogs and creating a website is a great way to consolidate your tips, tricks and information for healing. Your story is pretty much exactly what prompted me to start blogging. I had recently been promoted to a healing officer position and people from within the guild, and around the server, started asking for advice. Before I get started with offering up some advice on pulling it all together I need to issue a warning here.

Starting, maintaining and producing a website or blog is a lot of work. By undergoing this you are basically inviting yourself to another part-time job at a minimum. Take it from someone who has started quite a few forums, websites and blogs. You have to ask yourself if you’re willing to put in the work that it will require in order to not only consolidate the information, but keep it up to date, accessible and clean from spam and flame. You’ll also want to make sure that content is updated at much as possible to keep it fresh in people’s RSS feeds.

Still with us?

Matt’s comments in blue while mine will be normal.

Getting started

OK here are some pointers on getting started. WordPress.com does free hosting for blogs, as does Blogger. WordPress.com and WordPress.org give you a little more choice for themes, and offers some pretty good tutorials on the basics of blogging and setting it all up. For video editing tools, your cheapest bets are pretty good. The free windows live moviemaker is pretty darn good for simple editing of videos, as is iMovie that comes with an apple computer. If you want to get any fancier than that you’ll have to spend some cash, but those should do just fine. Also pick a name for the site that is both catchy and sums up what you’re all about (World of Matticus, TotemSpot, Way of the Totem for example).

Don’t make the jump to self-hosted right away. It requires a little advanced technical knowledge on your part when it comes to websites and site design. My first advice to you is to see if blogging is something you actually want to do. I’m not referring to intention here. Actually write it and see if you like. I can’t emphasize how much work is involved at times. In fact, as I’m finishing my side of this post up, it’s almost 1 AM here in the west coast. Don’t expect this to be an easy, overnight project. It’s taken me 3 years and I don’t think I’m done yet.

Be patient when it comes to results. Let me show you a screenshot of the first year.

analytics-0708

This site was getting an average of 200-300 hits a day. It wasn’t until about a year later before traffic exploded and the numbers became fairly consistent. Hey, if you’re not in it for the views, no problem. If you are in it for the views, then you’re going to be in for a long rep grind with the internet.

“Most people give up just when they’re about to achieve success. They quit on the one yard line. They give up at the last minute of the game, one foot from a winning touchdown.”

– Ross Perot

Getting out there

As far as getting your site out there, get active in the greater healing community. I earned a reputation through posting frequently on forums like Elitist Jerks and PlusHeal. Add your site to your signature, post often, and participate in the community. You represent your site in all facets, and the more people think of you, the more they’ll think of your site. If you don’t have a twitter account, get one. Matt pushed me into it a while ago, and it’s still very true. Twitter is a great way to get your posts out there on the web and let people know when new posts are active. There is a strong healing community present there, and a strong WoW community in general. I know that I’ve gotten into plenty of healthy debates over twitter and gotten a lot of great information through it as well. In the end it’s the writer that makes the site. Not just through the content they produce, but how they represent and conduct themselves in the community. Keep the word community in mind, I’ve seen good sites with great information die because the person wasn’t present in the rest of the community. Also remember that it is OK to ask for help from the community. I’ve had another healing blogger help me with my own private hosting, and I wouldn’t be writing on WoM alongside Matt if he didn’t make a call out for help with blogging and content. You should still keep your content up to date, and try to post on a regular schedule. If you’re writing alone, once or twice a week is a good pacing to make sure you always have fresh content, without letting yourself get burned out on it.

Link out. I cannot emphasize this enough. Find ways to link to other bloggers. I know it defies logic, but other bloggers do look at who links to them (there’s some blogging code and mumbo jumbo built into most major blogging platforms that show this). The point is to catch and attract their attention. Your goal is to develop readers first and that’s one way to start. Write a fantastic blog post? Chances are, it’ll get linked to as well. Blog Azeroth is another excellent resource to turn to in order to get started. Check out this post at Disciplinary Action for additional pointers.

This has gotten a little long winded, so I’ll round it up here. It’s a lot of work to put it together, but if you’re willing to put in that hard work it can be a very rewarding experience. I know for me every person who tells me my post helped them down a boss, or top the healing charts or even just get their guild a little further along, I count each of those as a victory in and of itself.

We all blog for different reasons. Your goals are going to be different from that of others. Blogging is like playing WoW: There’s multiple ways to go about it. If you’re trying to achieve something specific, then it takes a certain mindset and methodology to go about it. Larisa at the Pink Pigtail Inn uses different measurements and has different goals than I do, but that doesn’t make it any less valid in any way. She writes about life for her in Azeroth and her personal views about WoW and the community. We write about how to kick ass healing along with raiding and guild management tips. Although we may not see eye to eye, that doesn’t change my deep respect for her and her work.

Some people just find pink pony tailed gnomes more appealing then grey bearded dwarves, I suppose.

Good luck in making your new site, and if you have any specific questions, feel free to ask!

~Joe and Matt

There you have it folks. If you have any questions at all about blogging, feel free to contact us here at the site. We’d love to get your questions, and to help you out!

It Came from the P.U.G.: The Teacher

We’ve all been in this situation at least once. You get the queue for the LFD to pop, hit the button and are invited to a group that is already in progress. You see them corpse running back to the instance without even the first boss down. What do you do? Do you bail, leaving them at the mercy of the LFD tool to find another healer while you just eat the 15 minute timer on the queue? Do you ask what happened and then if you don’t like the answer bounce? Maybe you roll your sleeves up and try to get them through the dungeon?

I’m sure you’ve all heard the saying “Give a man a fish, and he will eat for a day. Teach a man to fish and he will eat for ever.” or a similar saying. I find the statement to be true in just about anything, granted that the “man” actually wants to learn to “fish”. For our purposes “man” is players and “fish” are instances. For me, I’m a teacher by nature. Honestly I am. I like giving knowledge and helping people out. That’s one of the main reasons I got into blogging in the first place 4 years ago, every person I help I count as a victory.

Almost a week  ago I was running a random heroic with my friend Hod (fun fact: In norse mythology, Hod is the son of Odin. A blind god who accidentally killed his brother Balder after being tricked by Loki), and we zoned into Throne of Tides already in progress. three out of the four bosses had been defeated with only the last event left to handle. The group we joined had a mage, a hunter and a boomkin all from the same guild. Now, on vent me and Hod both say at the about the same time “this is either going to be bad, or good”. We buck up, and the mage asks if we know the fight. I tell him yes, and that I’ve done it many times. The mage says something along the lines of “thank god, because we don’t” and then asks if I can explain the fight to him and the others. They listen and we attempted the encounter.

First try went well, but we did wipe when DPS got split. We made it back in and I asked if it would help if I marked the adds to kill for them. They said yes, so I broke out the old marking addon and went to town. The event went without a hitch and all three of our puggers got their heroic Throne of Tides achievement. We cheered for them and congratulated them and they thanks us in return. We parted ways, and off I went to do dailies until the reset. It was a good example of a group of players actually wanting to learn the encounter and be better. A few nights later roughly around the same time I do my random LFD queue and I wind up grouped with the mage from that Throne of Tides random. He’s happy to see me and thanks me again for taking the time to explain the fight. He tells me his group never wiped on it again, and since then he’s helped a few people understand how to do the encounter. I’m really quite happy about this and I hope that we start to see more and more of this happen. People asking questions, learning and then passing that knowledge on.

Now this doesn’t always work, the person after all has to be open to the idea of help or suggestion. That same night I re-queued at the daily switch over with two guildies. We get the Lost city of Tol’vir. In the group is a shadow priest and a ret paladin who have never been to the instance before. Before the tank can even set marks and hand out cc assignments, they dive headfirst into the first pack of mobs they see and die. We zone out, wait for the reset and zone back in. I ask them if they’ve been here before and both admit that it is their first heroic. I explain the importance of CC in a heroic now, and that they can’t just pull like it’s Wrath anymore.

I’m honestly quite nice about it. Their response is to ignore that and dive right back in. This time the tank joins us zoning out, we wait for the reset and I try to explain again.This time they flat out say that they aren’t going to listen to me and “only bads need CC, a real pro healer and tank can handle this.” At that point I feel I have no other option but to kick them, because otherwise they’re just going to waste everyone’s time with their refusal to listen, and learn.

It never hurts to take a few seconds and talk to your group. In Wrath, Matt and I both had experiences where a “good group” went in, did their jobs, and left after saying something like “good run” but pretty much nothing else. There was little to no communication during those runs, and I think that is something that still carried over now in Cataclysm with the LFD tool. I think players like to come across as confident and knowing what they are doing, for fear of being removed from the group if they don’t.  So the morale of the story is, be the one that breaks the ice, you may be able to help a new player out and make your runs a lot smoother, and you may just help improve the overall quality of the LFD groups you get as more players are educated quicker on what is going on.

So what do you think? Have you had any experiences similar to this?

The Stranger Side of Shaman

This is a guest post by Vrykerion of Oddcraft

This year I participated in the Blog Azeroth Secret Santa blog post exchange. You can view my submission at Jaedia’s Menagerie. ~lodur

Salutations and greetings! I am Vrykerion, writing this post as part of ‘Blog Azeroth’s Secret Santa Blog Post Exchange Thing of Happiness’.  If you’ve come here looking for the amazingly informative and extremely clever writing that you’ve come to expect from this site, I sincerely apologize but don’t worry, I’m just here for this one post.  And if you thinking I was kissing up a bit in that last sentence, you are probably correct. With this little introduction and/or disclaimer to save Lodur and I from being flayed alive out of the way, let’s begin shall we?

As you probably know, shaman are the masters of the four elements.  Master might be a bit strong of a word.  Shaman are shrewd negotiators of the four elements. Five elements technically, everyone kind of forgets about the element of the wilds.  I suppose you really can’t blame them, since that does start to step on the druid’s toes.  I mean, how would you shaman feel if someone like a mage were to be able to summon and control an elemental?  That would be just silly.  Besides, next to Fire, Earth or Water, you might as well just call the wilds ‘Heart’ for all it’s actually worth, but instead of a South American kid that no one likes, we get a green skinned former warchief who has gone all hippie on us as of late. All in all, I’d call it a wash.

In regards to restoration shaman in specific, I suppose you could say that their patron element is water. (Again, mages, you are thin ice with the Shaman Union.) From healing rains of the magic liquid, to splashing back a chunk of our mana, water is a consistent theme in the resto tool set.  Heck, it even possesses the power to remove curses and magical ailments!  Now granted it would make more sense that water would be able to remove more natural problems like diseases or poisons, but hey, since when did logic or verisimilitude ever enter into game design and class balance.

Shaman even get a magic stick that shoots out water and does all sorts of neat healing things too, but why can’t I sit there and drink it like a portable water fountain?  I mean, even outside of a game mechanic, I can’t imagine a shaman crossing Tanaris wouldn’t have thought to do that at least once, can you?  It seems like a fairly good way to prevent dehydration on those long journeys.  The point being is that when it comes to resuscitative magics, water is the shamans’ go to element – or is it?

There is a gap in the shaman spell book in terms of explanations that needs to be addressed.  The majority of the powers that a shaman wields make perfect sense in terms of their elemental origins.  Lightning bolts from the air, bursts of magma from fire, rumblings quakes from the earth, and the aforementioned watery heals, but what about the basic healing spells of the Shaman arsenal: the healing waves, chain heal and surge? Are they supposed to be some kind of yellow healing water?  Is it Gatorade? Maybe these are part of the mystical and rarely mentioned element of the wilds or something.

I mean, shaman use them all the time but we never really ask exactly what they are supposed to represent or what power source they draw on.  Maybe it’s some other element that the Earthen Ring would rather not make public.  Like uranium!  Resto shaman are using radiation to mutate your body into repairing its wounds!  No one noticed before because we were being cleansed of the radiation poisoning before it became a problem, but now that shaman can’t cleanse poisons in Cataclysm?  Well, why don’t you ask Marie Curie what the future holds? (On the other hand, this pretty much completely explains the existence goblin shaman.)

Okay, perhaps jumping to uranium is a bit of a leap in logic.  It could be aluminum or zinc or something.  Chlorine is the right color at least. There’s an entire periodic table for shaman to play around with.  But if it is the supposedly-more-powerful-than-the-other-four-elements-combined element of the wilds, isn’t using that gift to fill the little green meters of your friends a bit underwhelming?

The wilds is an element that rules over every living thing on the planet, and can even be convinced to get animals to walk up and let you kill them for food, and we are using it to get phat lewtz.  It’s that reasoning that makes me think that Healing Wave can’t be from the wilds, because if it is then pretty much every player character shaman in the history of WoW is a terrible person (in character that is) and somehow I don’t think that is working as intended.  Especially when shaman are one of the top classes in the matter of getting lore love, along with druids and paladins.

In the end we may never get a real answer as to what power source fuels shaman heals, other than ‘raw awesomeness.’  The truth is probably hidden along with all the other secrets of unanswered WoW lore.  Somewhere out in the nether between Chris Metzen’s brain and the place where all the missing left socks go, and someday we will find it – the Chain Heal connection.

Anyway, I’d like to thank you for sticking with the brief departure from Lodur’s usual posts to indulge or endure this little Secret Santa gift.  I’d like to wish you all a happy holidays and a glorious new year!

Are run speed enchants still necessary?

**Image of RoadRunner and Wile E. Cyote courtesy of Warner Brothers**

Do runspeed enhancements matter in raids?

  • Yes (61%, 207 Votes)
  • Murloc (26%, 87 Votes)
  • No (14%, 47 Votes)

Total Voters: 341

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Interesting topic that has come up over the course of the last few days. In Wrath it was mandatory for every raider I know to have some form of run speed enhancement either in the form of a boot enchant, talent that increased speed, or a meta gem that increased your run speed. In many cases if you didn’t have one, you didn’t raid.

A couple days ago, while auditing the profiles of our soon to be raiders, the question came up as to whether or not we really need the running enhancement anymore. The thought that sparked this was basically that with the unforgiving mechanics of Cataclysm in full effect, will that little extra run speed actually matter? Take Magmaw for example, he has two abilities that the raid needs to get away from. His little volcanic eruption that summoned parasites, and will throw you into the air high enough to cause falling damage on top of the initial fire damage. The other ability boils half the room alive, causing massive damage.

In the recent 10 mans I’ve run, I noticed that the vast majority of people did not have any form of increased run speed. Shockingly enough, the only deaths we had were some tank deaths resulting from learning the healing of a new encounter, and well, that’s pretty much it. No one died to parasites, explosions or being boiled alive. Now before you say anything, while I love my guildies and raiders, some of those in attendance have what I like to call “shiny object syndrome” and even they were able to avoid “standing in the bad”. Now I have also seen many people even with the run speed boost die to something that was telegraphed because they didn’t move early enough, leaving the run speed boost doing nothing.

There’s no question about it, the game is much more punishing than it was before. Part of this is due to the new raid and boss designs, the other part is that healers can’t compensate like we used to. Before, if you got caught in the bad, the faster you got out of it, the more likely we could power heal through it. Now though, if you get caught in the bad, even for a few short seconds, you’re pretty much likely to be much raid-kill.

So that leads us to today’s question. Is the run speed enhancement really necessary anymore? Do you think it outweighs the other bonuses you can use in place of it whether it is +Haste or +Mastery to boots? How about talents? Not only do we have the lovely poll at the top, but I’m looking forward to your comments on this one.