3 Different Raiding Roster Setups

Since raid groups can’t do the same raid twice in a week on both 10 and 25, raid leaders have to try to get creative when it comes to roster setups in a bid to ensure players stay warm and can see all the encounters. Players need to sit out (or can’t show up) from time to time and it helps to have others who can step in. Preferably, raid leaders want players with the experience. In order to get the experience, they need to get pulled into the raid.

How can a raid pull that off while maximizing their gains?

Baradin Hold

Baradin Hold is the Vault of Archavon style raid where there is a chance for players to receive their tier leg or glove pieces. Traditionally, I would try to get at least one player of each class and spec in the raid so that no matter what would drop, we wouldn’t have to shard it. Alas, it seems that we’ve been striking out with pure PvP pieces.

Priest loot drops when I’m not there either.

Farm content

I define farm content as anything that we’ve been able to consistently take down under 3 shots. For example, on a fight like Halfus which changes every week due to the different drake configurations is an encounter I would consider on farm. The raid leaders would bring in new recruits to assess their performance while the new players would see if the raid environment was a good fit for them. If things go sour and we’re not able to get a farm boss down, then we immediately make substitutions and transform into progression content mode. It’s also a great way to give veteran players a night off if they’re not feeling well or if they need to tackle a last minute paper (Guilty).

Progression content

This is where we activate the A-Team. We bring in the veteran players who have shown consistently high performance. In addition, we’ve started looking at the demands of the encounter and what is the best setup. If it’s extremely melee unfriendly, we’ll add a few extra ranged players. If we need a little extra healing, I’ll add an extra healer as necessary. We tailor the roster accordingly. The leadership is on the same page here. We want to get that initial kill as quick as possible. As our kills get smoother, we’ll start tuning the roster so that eventually everyone will get a crack at it.

Looking at it on a weekly basis

Right now, I’m debating the idea of combining both farm content and progression content bosses. For example, on day one of a raid week, I’d like to enter an instance and take out the farm bosses and then pushing straight for a progression boss. If necessary, I’ll make a substitution mid-raid to get the experienced players in. On day 2, I’ll do the same thing. I would want to enter a different instance and knock out the farm bosses there before making attempts on a progression boss. On the last raid day, I’d try to get down another farm boss before finishing off the week by working on a progression boss.

No matter what the case, no day is really wasted because there’s at least a boss that gets taken down. By spreading out the time in this manner, we have the capacity to get attempts in and then take a day to reflect or analyze an encounter.

I am curious. How do you determine which bosses to go after and what raid roster to bring?

How to Discipline Heal

This post is intended for post 4.0.6 and is meant as a bunch of guidelines to help keep players alive as discipline.

Several notable changes are arriving with the patch which will slightly alter the play of Discipline Priests. The two biggest changes revolve around the boost to the strength of Power Word: Shield and the ability for Grace to affect multiple targets. In my playing Holy at 85 post, I mentioned about how to handle something I called “the hit”.

As a refresher, “the hit” is an ability or spell by a boss which deals enough damage which might kill players if they’re not healed up in the next few seconds. For example, Dragon Breaths are “the hit”. Any really massive explosion can be considered “the hit”. Fusion Punch is an example of a tank about to be the victim of “the hit”. It must be a severe enough blow to almost cause you to crap your pants.

Before you do anything else, I strongly advise downloading an addon called Ingela’s Rapture. It allows you to time your shields to get the best possible mana return from Rapture. In a game where mana management is important, this addon will help you.

*Sorry Ingela, meant to write about this sooner

For an alternative style of Disc healing revolving around Atonement, see this page instead.

On the tank

Stick to Power Word: Shield, Penance and the usual spells of Heal, Flash Heal or Greater Heal. Prayer of Mending is another spell you’ll want to keep activating on cooldown on the tank. Keep in mind that a Discipline Priest has two cooldowns for saving tanks: Power Word: Barrier and Pain Suppression. Unless the encounter has specific tank one-shotting mechanics that it needs to be saved for, you’ll be using those two spells on demand. With Power Word: Shield though, use Ingela’s Rapture to properly time it on the tank.

The basic play you want to make here at a raid level environment is to keep using Inner Focus on cooldown and continue dropping Greater Heals while using Power Word: Shield every time Rapture is available. Weave in Penance as necessary. The buffs to Power Word: Shield (208% effect increase) and Penance (20% increase to healing) has strengthened the position of Discipline.

2-3 players

Theoretically, the 2-3 players you’re healing would be a tanks. Since Grace can affect multiple targets, those would be the two players you want to maintain Grace stacks on. As an aside, if you were healing the 2-3 players that were in the raid itself, Grace wouldn’t mean much at all because you’d be hard pressed to heal them after the initial heal (usually the initial heal is all that’s need to keep them up). Don’t stress too much about Rapture procs here because you’re going to be balancing heals and shields on all of your tanks anyway (That does take a little more focus). Refresh the shields as necessary.

What works for me in a party environment is casting a shield on each target. Cycle through them with fast heals to keep them alive and out of imminent danger.

  1. Target A: Shielded –> Penance
  2. Target B: Shielded –> Flash Heal
  3. Target C: Shielded –> Flash Heal

Then follow it up with a quick blast of Prayer of Healing in the event another player in the group has taken damage.

4-5 players

You’ll wish to rely on Prayer of Healing for your group healing needs. Doesn’t get any easier than that and since Divine Aegis automatically activates when Prayer of Healing lands, there’s nothing else to add. You can try to get fancy and load up a few grace ticks on a few players in that group, but it might be unnecessary.

For 5+ players

I don’t foresee much of this happening, but in the event a raid healer or two goes down, you’ll need to stand on your head and try to hold it together. If health pools are dropping, get a Barrier up immediately. You know that Prayer of Healing heals a player and their group. Naturally there will be a few players left out. Let’s say there’s 3 players who are at 35% health in group 4 and all of group 5 is around the same range. Assuming everyone is in the same general location, drop 2-3 shields on players outside of group 5 and then hit a hasted Prayer of Healing on group 5 to try to account for everyone.

One last thing I want to add here is glyph selection. With Power Word Shield being buffed, the value of the glyph will rise. With shields absorbing amounts of about 35000, it might be a worthwhile glyph to consider if you’re not using it already.

Creative Recruiting

Conquest’s 25 man raid team made some major strides today on Cho’gall. Back to back wipes at 4% and 5%. We spent a good 90 minutes after the raid just really analyzing all the little things that we were doing right and doing wrong. I’m extremely confident that we’ll get him down on Monday. That being said though, the recruiting doors are being opened for competitive, progression minded players.

Except it seems we’ve entered a bit of a recession in terms of players. With the increasing number of people situating themselves in 10 man guilds, the 25 man guilds are working extra hard trying to find players that still have the desire to do 25s. Already, I’ve witnessed a few larger guilds on my server breaking up or completely splintering off.

Not exactly the route I had in mind when I said I wanted to progress up the server rankings.

The usual recruiting methods just weren’t working fast enough. We had to really get creative and think of other ways to try to pickup players. Our initial goal was to raise awareness of our guild and to try to find the players that would both fit in and share a similar work ethic that the rest of us had to raiding. I’ve completely abolished the recruiting officer position from my guild. I think recruiting is something that every player in the guild should try to do. Different people have different talents and as a GM, I have to encourage them to play to those strengths.

Other than relying on trade chat or the recruiting forums, we’ve started trying out different strategies for recruiting. We don’t know if it’s going to work, but right now its innovate or die.

Recruiting from the other side

X, one of my players, prefers the front line approach. He’ll actively pursue and chat players up who aren’t affiliated with any guilds. His efforts have generated results as one of the players he picked up is one of our current main tanks.

But you know what’s even crazier?

He created a character on the Horde side and started advertising in their trade chat. Ever since players could have both Horde and Alliance players on the same server, it never dawned on me to try recruiting players on the other side. So if you’re stuck on your side of the server and there doesn’t seem to be any fish biting, try the other side and see what they’re like. I know I’ve received a few messages from players who were interested in switching over to Alliance for a change of pace.

Livestreaming raids

On our progression nights, I’ve started live streaming raids for players. These are generally for people who have interest in joining and raiding but are unsure of what the guild raiding atmosphere is like. So what I’ll do is activate my microphone and stream what’s on my screen as I’m playing (and they’ll hear the occasional Matti-rage).

  • I don’t want players to join the guild only to discover this isn’t what they’re looking for.
  • I don’t want to waste their time or my time.
  • I don’t want to invest gear into players only to realize that this isn’t for them.

By streaming raids, especially during progression, they’ll get an accurate idea of what really goes on in the heat of the moment and they can see this guild at its best (or its worst depending on what we’re working on).

Macroing in the LFD

I haven’t started doing this yet because I keep forgetting. But after I finish every run, I’m going to try to drop a friendly macro listing what our guild is about, where we’re at, and the fact that we’re recruiting. While granted most players are already in guilds, I wouldn’t be surprised if t here were a number of them who were unhappy or who want more from their experience

We’re still raiding right now so we’re not in any serious jeopardy. But I wouldn’t be doing my job as a GM if I wasn’t exploring additional options. I made a mistake in the last expansion. I settled for the players I had. Unfortunately, settling didn’t get me a heroic Halion kill, a heroic Lich King kill, a heroic Anub’arak kill or a 25 man Algalon kill. I’ve learned from that and the crew here have realized that the foot isn’t coming off the accelerator.

That being said, if you’re looking for a stable guild for raiding, check us out.

Classes I’m looking for especially:

  • Elemental Shaman
  • Rogue

Even if you don’t fit that, I encourage you to apply anyway. I don’t guarantee raid spots. Our philosophy has changed to take the best possible players we have available and our loot system reflects that. If you want to know more, feel free to get in touch with me via email or Twitter or in game. Either myself or one of our raid leaders can assist in answering your questions.

Feel free to toss in an application otherwise.

Hope to hear from you soon!

Healing Chimaeron

Feel free to scroll down and watch Conquest’s kill video as well as read the comments I had on my own performance.

As Priests, we have it easy. There are so many simple tools we can use to heal this unique encounter. I’m going to break this post down by spells and healing techniques.

Best advice I can give you about healing through Chimaeron is to not panic. The first couple of attempts, my eyes were glued to my screen. I imagine every healer who sees this fight for the first time feels the same way. Its simply overwhelming and you experience this feeling of helplessness washing over you as you watch the rest of your raid plummet.

But don’t worry. There is a light at the end of a tunnel.

Assignments

I recommend raids start with 7 healers on 25 man (3 on 10 man). This early in the end game, I think that having that extra healing GCD is going to be a must.

2 healers on the tanks
5 healers on the raid

Assign each healer to 1 group. Make sure those groups are relatively close to each other so that healers can spring AoE heals when needed. I’d drop a Prayer of Healing after a Massacre to elevate them past 10k and keeping them in the safe zone. You’ll want your positioning to look something like this:

BossBlueprintStrat_1294778027

As you can imagine, the + symbols represent the raid healers. The blue circles represent where their groups should be. The two groups near the top are for melee while the two near the bottom are for ranged. I’m the one right in the middle. The green circle represents my approximate AoE healing radius.

Also note that I didn’t draw this to scale. It’s an idea of how I wanted our groups to array ourselves.

On a side note, check out Boss Blueprint if you want to create your own boss strategies and tactics. It’s how I created this one.

Phase 1 (Triage healing)

You have 4 spells at your disposal when trying to keeping your group alive.

Holy Word: Serenity

Get in this Chakra state. The instant heal is a life saver. You have about 5 seconds to heal affected players up past 10k health otherwise you risk them dying to a Massacre or a Caustic Slime.

Flash Heal

Your fast heal will get plenty of action and work on this encounter. I’ve seen players frown at using such an inefficient heal. But guess what? This is one of those encounters where its warranted. You can’t spend your time worry about mana efficiency here. If you’ve gotten to this point, then you already know how to manage your mana, cooldowns and spell usages anyway. Besides, its not like you’ll be chain casting Flash Heal on the same player repeatedly. All you need is just one. In most cases, only one player in your group will be below 10000 health.

Heal

Yes, it is a little slow to use. I’ve developed a habit where I would just continue chain casting Heal on myself or another player in my group even if they didn’t need it. Why? Because there’s a 20% chance that my Heal will land on a player in my group who is the target of my Heal. If I’m casting Heal and a Caustic Slime strikes my target, I can simply let the heal go through and it will get that player above 10000 anyway. Just be prepared to switch to your assignments within your party.

Work that Mastery while you’re at it!

Binding Heal

Great spell to have if both you and another player in your group have been hit. One cast will get you and your target to safety. I’m not seeing this spell used often enough.

Phase 2 (Brute force healing)

Group up and unload your biggest AoE healing spells.

Prayer of Healing

Identify the members in the raid who do not have personal cooldowns they can use to survive. I got into the habit of Flash Healing that player and a second player before casting Prayer of Healing on my own group with help from Serendipity. As a Disc Priest, you’ll want to do the same with a shield into a hasted Prayer of Healing (due to Borrowed Time).

Holy Word: Sanctuary

Stack the healing circles on top of each other for maximum effect.

Yeah.

No brainer, eh?

Divine Hymn

You’ll want to coordinates Hymns and Tranquilities across the raid. If you have a Disc priest, find a way to weave in their Power Word: Barrier. I find that the first Feud can be healed through without cooldowns. But any Feuds after that are best done with rotating cooldowns. If you’re just learning the fight, I suggest going with using 2 cooldowns per Feud. As your raid gets geared and stronger, you can drop down to 1 per feud.

Phase 3

Smite

Your healing spells are useless. Switch to Smite mode and go to town. You deserve it.

Leap of Faith

Keep this spell in your back pocket. It isn’t exactly a heal, but it does buy time for your raid to take down Chimaeron when you Life Grip the target he is chasing to a safe area in the room.

Conquest Video

Chimaeron normal mode on 25

In this video from my perspective, I’ve been assigned to group 5 (The all healer group). I’m using Real UI (and you can read up on my thoughts on this UI compilation on NSUI). Note that my group 5 is the last row not necessarily the farther right column.

Things you shouldn’t do in a raid

You’ll notice I make a number of key mistakes on our first kill.

Open bag, find mana potion: I started using Real UI recently as an experiment on compilations. I completely forgot to ensure my Mana Potions were on my bar. So what did I do? Open up my bags, find my potions, and click on them.

Have the character sheet open: In the biggest example of healer tunnel vision in the HISTORY of tunnel visioning, yours truly fat fingers the character sheet. I must have left it up for a solid 2 minutes or so before I realized I had it open. My eyes were that glued to my raid frames. Even my raiders are perplexed as to how I left my expanded character sheet up taht long.

Remember your DPS spells: Yeah, I had to rearrange my keys. Once we hit the final phase, you’ll notice I kept trying to cast Holy Word: Sanctuary. I forgot what I had Smite bound to and it took me a few seconds to remember what keys they were. Whoops.

Need specific advice on your own individual play or on your healing team? Feel free to leave a comment or question here.

For a different perspective, check out a blog entry by Kae from a Resto Druid perspective. If you’re a blogger and you’ve written a blog post on Chimaeron as well, let me know and I’ll add a link straight to yours.

More Quests Like This Will Help Healers

*Warning: Some quest spoilers here for players working their way through Twilight Highlands*

There’s these two Alliance quests that I want to point out. I think every player should do them at least once. Well, maybe every player that’s new to the game or isn’t as knowledgeable about healing classes. For the longest time, healers have tried to educate and teach players about healing circles. Turns out there are a couple of quests in the game that help players familiarize themselves with select healing mechanics.

Look at the Wild, Wild, Wildhammer Wedding quest. In it, you’re busy fending off Twilight Hammer cultists as they try to crash this wedding. Russell Brower, that hip lute (I think) playing dwarf, sets up a wedding hymn! And there’s in game prompts telling you to stand in it so that you regenerate.

The graphic looks exactly like Holy Word: Sanctuary.

 WoWScrnShot_011211_011315

In an expansion where players have been conditioned to stand out of fires and void zones, they’re standing out of friendly stuff as well. I wish this quest would’ve been offered earlier on during the zone. More players would have been exposed to it. Hopefully, that exposure could then help recondition them to recognize the graphic and actually use it.

Actually, let’s take it a step further.

Why not have every healing circle as part of a quest? Standing in glowing circles should be reinforced at every level or zone. Maybe an Earthen Ring Shaman is dropping Healing Rain in Vashj’ir in some multi-NPC quest. Design another quest where a Druid representing the Guardians of Hyjal are using Efflorescence. Or set up another boss killing quest where that boss has an ability that nukes a blast radius. Have an NPC discipline priest who conjures up a barrier that a priest should stand under. I don’t know. I think it would help and reduce healer headaches in the dungeon finder.

Speaking of cool quests, there’s another one that’s priest related. Doing it Like a Dunwald involves players killing Darunga in a phased out part of the zone. You’re working with the Dunwald brothers and taking down an Ettin. One of the Dunwalds, I can’t remember which one, sets up a regenerative keg where players can click on it and they gain a HoT.

Now gee, what spell exists in the game where players can click on it to gain a HoT?

Yeah. That’s right. Lightwell. I wouldn’t mind seeing additional introductory quests in future content patches where players need to click something to gain a positive buff. Have that object look like a Lightwell.

My other idea to encourage players to click Lightwell is to create a glyph which turns a Lightwell into a Keg. Would players be more inclined to click Kegwell?

Side note: In case you were wondering, Russell Brower is a composer who composed music for World of Warcraft, Diablo 3 and Starcraft 2. More importantly, he did sounds for Animaniacs (Man I loved that show when I was kid. “United States, Canada, Mexico, Panama, Haiti, Jamaica, Peru…”. No other song helped me destroy my friends when we tried to name as many countries as possible [We were young. Starcraft didn’t exist then and we were tired of playing with pogs]).

P.S. Curious about the new UI I’m testing out? It’s called Real UI. You can check out my evaluation of this addon compilation on No Stock UI.