Blizzcon Meetups and my Schedule

Time’s winding down and I’m frantically trying to finalize everything. Guess who has exams on both sides of BlizzCon.

Yeah.

Meetups that I know about

Anyway, here’s the list of meetups that are going on which I’ll be crashing attending.

Thursday 21/10/10

7:00 PM – WoW Insider BlizzCon Reader Meetup

Where: The patio near the poolside of the Anabella hotel
When: Thursday, Oct. 21 at 7 p.m.
What: Mingling, toasts, guest stars, joy

I need to get a picture with Nog.

Yeah. That Nog.

Friday 22/10/10

9:00 PM – Twisted Nether meetup

When: Friday, Oct 22, 2010 9:00pm
Where: Bubba Gump Shrimp (head to the bar if you see no signs outside)

9:00 PM – Raid Warning Live Show meetup

When: Friday, October 22nd, 2010. 9PM – 1AM
Where: Dave and Busters: The Block at Orange 20 City Blvd. G, Suite 1
Space for TWO HUNDRED people!

My schedule

I’m trying to plan out my itinerary. Something tells me I’m not exactly going to stick to it.

Thursday

11:11 AM – Land in LA
11:15 AM – Clear customs (Hopefully).
11:45 AM – Meet up with guildies and get carried picked up
12:00 PM – 1:00 PM – Lunch! (Perhaps In and Out as I resolve to have it at least once while I’m here)
1:00 PM – 2:00 PM – Drop stuff off at the hotel. Buy some beer. Maybe nap.
2:00 PM – 5:00 PM – Lineup for tickets.
5:00 PM – 6:00 PM – Nap some more.
6:00 PM – 11:00 PM – WoW Insider meetup! Worried about what stunt my guildies will pull. They randomly chanted “Matticus!” last year during the meetup. The team was confused and had “WTF” looks. I had no idea it was them until they told me.
11:00 PM – 1:00 AM – Poker with the guildies.

Friday

6:30 AM – Wake up, shower, coffee x 3
6:45 AM – Breakfast. More coffee.
8:00 AM – Lineup to enter BlizzCon.
10:00 AM – Actually enter BlizzCon, ninja seats for opening ceremony.
11:00 AM – Wander around, and then camp seats for Dungeons and Raids panel, camp seats for Quest and Lore, then check out various demos and cool stuff.
6:00 PM – 8:00 PM – Dinner! Maaaaybe with the guildies? If they behave. And not embarrass me.
9:00 PM – 9:30 PM – Check in with Twisted Nether folks and say hi!
9:30 PM – 12:00 AM – Raid Warning meetup next. (I went to the Twisted Nether meet last year)
12:00 AM – 1:00 AM – Rock Band party in our hotel room

Saturday

6:30 AM – Wake up, shower, coffee x 3
6:45 AM – Breakfast. More coffee.
7:00 AM – 9:00 AM – Blog for a while, relax for a bit.
10:00 AM – Enter BlizzCon, check out more demos (TCG and the magazine areas)
11:30 AM – 2:30 PM – Class Q&A, Open Q&A

That’s all I got planned for now. Probably going to go out the window. I better make sure I sleep with 1 eye open. I have a feeling I might get sharpied.

[VIDEO] Omnitron Defense System

Here’s a video of the kill I was a part of when we took down the Omnitron Defense System during Sunday. Special thanks to Blacksen and his guild for allowing me to participate. I wasn’t actually healing at all on this fight. I’m the elemental shaman that’s throwing lightning bolts. It’s a hectic encounter and there is so much stuff going on. Three healers were used for 10 man. It’s a good indication of what to expect.

Read my writeup on WoW Insider (It should be up sometime around 6:00 AM PST, Tuesday morning)

Holy Word: Sanctuary vs Efflorescence

I love using Holy Word: Sanctuary on players in melee only to find that the Efflorescence from druids already beat me to it. Both effects can easily be stacked on top of each other for extra AoE healing. Great times for this would be on Blood Queen or on Festergut, for example.

On the other hand, I’ve found that it can be a redundant AoE overheal especially when the affected players aren’t taking that much damage. As a priest, I can place a Sanctuary down wherever I like. A druid can just about do the same, but the flowerbed only appears beneath the target of their heal.

Already in raids, I’ve been in situations like this:

eff-vs-sanc

Blue dots represent players. The large, transparent circles represent the area of the AoE healing effects. A well placed Sanctuary can cover players standing far from each other but Efflorescence is limited to the target’s location. Has anyone else seen cases similar to this? I just find it funny in a sense. Come on guys! Recognize that these circles are good things to stand in! As a guideline, I think druids have melee players covered. Holy priests can park Sanctuary on range if the melee isn’t in need of it. Thinking ahead to Sindragosa for tonight, I have a feeling we’ll be stacking these for players at melee range.

Side note, I participated in beta tests for Blackwing Descent and Bastion of twilight on sunday. They’ll be appearing on WoW Insider sometime soon. Great encounters, Omnitron especially. Blizzard has not shown any signs of lacking any raiding creativity yet. Lots of promise for us raiders.

More on the Power Word: Barrier Glyph

Disc priests, how has your experience with Power Word: Barrier been so far? If you have been engaging i raids, you might discover that the Barrier seems to simply fall over and crash upon absorbing a large hit spread out over multiple people. At least it is doing the job of prevention and absorption. If there is no damage flying around, it lasts for 25 seconds tops.

But did you see the glyph for Power Word: Barrier?

Increases the healing received while under the barrier by 10%.

Assuming you utilize the prime glyph, this begs the question.

If the barrier only lasts a couple of seconds, then the glyph will be of little to no use. This begs the question. Is it better to deploy the massive shield in anticipation of a big hit? Or is it better to top everyone off, allow the big raid ability connect, and then put up the shield to help accelerate the healing process somewhat.

On the other hand, the barrier is meant to absorb damage. Doesn’t that go against the spec? If we simply let the big damage attacks go through and then healing right afterwards, we’re not using our full skills.

I guess this means there are two variables to figure out:

The maximum amount of damage people will take under the bubble versus the actual healing that would be delivered with the 10% increase.

I’m not quite sure if this would affect anything in my healing plays. I can see myself calling for a barrier after a big hit. That is largely to help accelerate the healing and to get everyone back in the green. It seems to me though that barrier already has a “cap” in place in the amount of damage it absorbs. But with the glyph, anyone under the barrier gets extra healing done on them. The only way that will wear off is if the barrier disappears due to time elapsed or if it breaks from absorbing too much damage. In fact, it is very possible that a doctor can take pictures that fast.

More stuff to get used to, sadly.

The Post Patch Post Raid Synopsis

Any of you who’s guilds were crazy enough to raid on a potentially unstable patch server with unfamiliar spells minus the luxury of completely functional boss timers, raise your hand.

Don’t worry, I’m with you on that one too.

But, I’ll see your instability and raise you short handedness.

Yes, I was insane enough to try raiding short handed. We started off with 15 at the designated time, but players were still wrapping up patches, addons, glyphs and reforging.

It felt like the crew we had today was operating at something like 70% strength. Of course, it was completely understandable.

We were getting our collective butts handed to us by heroic Marrowgar. While yes, we were short two, I felt that a kill was within reach. I knew Marrowgar’s abilities had not changed. It was a matter of being re-familiarized with the encounter and with our new found skills.

A number of players wondered why I wanted to push hard. We could have downgraded from Marrowgar hard mode. We could’ve called it an early night and give people additional time to get accustomed to the new changes. I don’t know what it was, but I felt driven. I didn’t want to give up. I didn’t want to leave until Marrowgar was taken down. I guess one could say I wasn’t willing to tolerate failure. But that wasn’t it. Another part of me sought validation that this was something we could still do. That come Cataclysm, the grit and determination of taking down bosses will still be present.

You know what I mean?

I wanted to see if that spark was still there. If there is one thing that terrifies me as a GM, it is complacency. It is a nightmare of any progression based guild leader. We don’t want people who feel unmotivated or who decide to give up after a few wimpy attempts. I’m not saying its going to happen, but what if we hit a point in Cataclysm where we’re working on a boss and there are no strategies or videos to pick apart? Will we tough it out or call it an early night and wait for some other guild to draw up the plays? That’s not something sits well with me.

During the Canadian winters, I would always carve my own path in the fresh blanket of snow instead of stepping on trails made by others. That’s a mindset I carry when it comes to my projects and work (as you may have guessed).

We’re something like 23rd overall on Ner’zhul with our recently acquired ICC 25 drakes and finish at 11/12 HM. My desire is to enter the top 15.

We did manage to secure Marrowgar in the end and then placed a few shots on Deathwhisper hard mode before it was decided to call it early. I think we gathered enough information on our classes and rotations. We had a better idea of what was working and what wasn’t (like ret paladins).

Something I need to remind myself is to take a step back and realize that not every player devours patch notes as much as I do. Most of the players in the guild are just as passionate and thirsty for knowledge as I am. But not everyone has the time or the desire, I suppose. I want more players in the guild with the former as opposed to the latter. Sadly, desire to learn and improve aren’t traits I can instill in people.

All things considered, it wasn’t a complete waste of a night. We got 1 boss down and we know what our weaknesses and strengths are. We also learned:

  • Mages and Warlocks are ridiculously awesome
  • Unglyphed hunters do no DPS
  • Neither do pet-less hunters
  • Atonement is really effective but it requires support from the rest of the healing time
  • Ret paladins got sucker punched
  • So did DPS death knights
  • Overall raid healing shot up which means damage taken must have increased
  • Discipline priests are the Energizer bunnies of healers (They just keep going…)
  • Holy priests (without access to Archangel) just burn through mana insanely fast