The Aftermath of Real ID

It’s not going away as it’s already been integrated into the game. At least we won’t get our real identities attached to the forums. Personally, I don’t post on the forums that often. When I do post on forums, it’s usually to advertise that my guild is recruiting players (an absolute, shameless plug I might add).

I can’t pretend to know what the full storyline was behind the closed doors of Blizzard. I am a little worried about the direction that this network is going. I don’t have an issue with the idea of Real ID. I think the ability to communicate across platforms and servers is a great idea. But greater control over who can and cannot be on a friend’s list is needed.

Now as for the forums, that idea has been shelved (at least temporarily). That’s not to say that one day it isn’t possible for that to thrive. In order for that to happen though, we need to exist in some super utopian society where stalking and harassment simply cannot occur at all. That day is a long time away. We probably won’t ever live to see it.

A compromise

I do think Blizzard might’ve been on to something though when they set off on implementing a united ID of sorts for players. I might have different characters on my World of Warcraft account, a Starcraft 2 account and potentially a Diablo 3 account. Perhaps I don’t want to go through the hassle of logging in and out everytime I want to switch game forums. Having the forums display first and last name is (obviously) a very bad idea.

steam

But what about a handle that’s universal? That would work. For example, I could apply Matticus as my universal handle and whenever I’d post something, it could attach my chosen character name (like Matticus [Mallet] or something). Haven’t quite thought of all the negatives yet and there’s bound to be some, but I know it won’t generate such an uproar across the entire forums blogosphere community internet.

realid-bbc realid-msnbc

But most importantly…

 realid-reddit

(High five to anyone who reads this blog who is also a Reddit reader)

Posting employee info was wrong though

One thing I did not agree with at all was when certain individuals took it upon themselves to just publically post information about their names, their jobs, their addresses, pictures of their family and so forth. Personally, I felt that action crossed some line. I don’t know, maybe it’s my idea of ethics and my time in school which taught me better. Actual implementation (if it happened) wouldn’t have been for a couple of weeks. Many arguments across the internet already raised the privacy issues. I just don’t think it was the right thing to do. I mean these guys are developers and people who work on the game in some aspect of it too. They’re the architects of the world we love. Do we really want to threaten them and run them out of a job (or possibly worse than that)?

Like, I don’t need to see a nuke go off to know it’ll level a city.

I do know that a number of players voted with immediately cancelling their subscriptions (and some closed their accounts). That’s probably the better way to go especially if it’s something that affects you on such a personal level like this.

Did anyone really like the change? I mean really?

realidpol

Those are most likely not the official numbers, but I generated them purely based off of Twitter, blogs, opinion pieces and people I spoke with. For sure, a solid majority of the community was strongly against it. There were some individuals who felt indifferent or gave off the “doesn’t bother me, I don’t care vibe”. But, I was hard pressed to really find anyone who was seriously gung ho and all for it.

Or maybe I just didn’t look hard enough.

Anyway, my point does sort of stand. You were either against it or felt indifferent. Not many (if any) truly embraced it.

Why the UFM policy doesn’t work

“I don’t like that you’re clogging up my twitter timeline with your junk”

“I don’t want to get spoiled by <some upcoming expansion>”

“You don’t talk enough about warriors” <- (Yeah, I know. I actually had someone tell me this.)

UFM basically means Unfollow Me. I have a twitter policy in place simply because I’ve had former followers who disapproved or disliked aspects of my tweets or personality. Following is a volunteer action. If you don’t like someone on twitter, you do not have to follow them.

And this was the logic provided by players who weren’t really affected by the ramifications of Real ID.

“If you don’t want your name shown on the forums, then don’t post”

For the most part, that was the exact solution I was going to use.

Ultimately though, the carpet bombing solution would lock out a lot of productive individuals who contribute guides, advice, or other beneficial things to the forums. The cost-benefit ratio is greatly skewed where it becomes way too costly. The rewards did not even come close to exceeding the risk. Players who troll are going to troll anyway.

For the vast majority of us, I like to think that we’re all level headed, reasonable individuals. Looking someone up, tracing their location or phone number, and making menacing phone calls or threats? Hey, you just crossed over to criminal territory. Yeah that guy you’re calling up may be the biggest douche bag on the forums, but right now, you’d be the one that’d face jail time or fines or some other form of punishment.

It’s something I learned (and somehow still remember) from my criminology courses. Someone who is going to shoplift a product is probably going to do it anyway regardless of the consequences. The main reason that stores have cameras, store personnel, bars on windows and so forth is to act as a form of deterrence for the rest of us normal, civilized people.

In any case, it’s all over with. It’s done.

At least for now.

Cataclysm Contest on Epic Advice (and other things)

Hey guys, I’ve received a bunch of emails, DMs, and other such messages asking me about my thoughts regarding the whole Real ID forum change and stuff. I don’t agree with it and I don’t like it. I’m working on that post right now. I’m also trying not to rehash what Lodur said either.

How about some updates?

First, a quick note from our friends at Epic Advice. They’re holding a Cataclysm Question Contest. They want to score the world first when it comes to answering questions about the upcoming expansion. You can help them by getting in your curiosities and questions. Two ways to win: Be lucky and get randomly chosen (RNG style), or be ranked when it comes to answering questions or asking questions (own the question meters).

More details here.

Blogs

All of my blogs are going to get some updated themeing done. No ETA on that. Theres a few annoying bugs with the theme that I don’t like (such as the menu disappearing way down when you load certain posts or pages). Sadly, I just don’t have as much time when it comes to updating No Stock UI anymore. It’s simply t he way it’s set up right now from a technical stand point. I figure if I can just modify and streamline the post updating process, it’ll be easier for me to do.

My silence

I have a problem. Sometimes, I reach a point where I think every possible topic has been explored in a given area. I’m sort of in hibernating mode. I’m not firing off as many posts as I used to and that’s largely due to the whole job thing which keeps me busy. I’m still here.

Magic tournament

M11 pre-release is this weekend. Please put on deoderant. Lots of it. Use the stick. There’s going to be hundreds of sweaty nerds packed in a potentially non-AC’d room. Also, WTB your Time Reversals.

Guild

7/12 hard modes on ICC 25, 11/12 hard modes on ICC 10. Need an adept mage. Like badly. You have no idea. Someone who has the ego to withstand our warlocks and bring them to their knees. That DPS meter needs to be blue at the top. Not pink or yellow. Blue.

Moto GP

Also, will be driving down to Red Bull US Grand Prix for Moto GP. California will be fun. I’ll probably die to the heat. It’s like 28° C here in Vancouver. I can barely tolerate it.

Halion Down and the Failure Rate

After about two and a half hours of wiping, we managed to secure the Ruby Sanctum (25). I have to say, the amount of coordination and movement made that fight fun for me to heal. Unfortunately, the logs for that encounter don’t appear to be fully functional yet. But all the mechanics, the moving, and other stuff helped reiterate to me that the encounter designers still have tricks up their sleeve. We were one of the few early guilds on the server to have taken him down (possibly the first, but I’m not sure). I suspect other guilds were working furiously on hard mode.

The trash is a nice reminder that we still have crowd control and Misdirects to start pulls. AoEing stuff isn’t always a solution. Hibernate comes in handy here (and don’t forget to split up the trash).

Every once in a while, I get a question that sounds something like this:

Hey Matt, why does your guild suck?

I usually interpret it as “Why is your guild behind on progression?”

There’s a variety of reasons. The biggest one that hit us a month ago was the attendance boss. I knew that I had a window narrowing to take down Lich King otherwise it would become extremely difficult to get things going again. I wasn’t just happy when we killed him. I was immensely relieved. It was a lot of pressure and weight off my shoulders because a kill, even with a 20% buff, was enough to help us get noticed. With some luck, maybe we won’t get stoned by the attendance boss.

The failure rate

I am personally of the belief that every player has some sort of failure rate. That is, that player has a chance where they will cause a mistake that potentially leads to a wipe. Whether it happens to be awareness, computer issues, latency (or the fact that the latest patch just destroys their computer after an hour), for whatever reason that player is going to screw up.

No, in fact, every player is guaranteed to screw up at some point. What separates them? The fact that some people don’t individually screw up as much as compared to others. For example, maybe one player screws up 1 in every 5 raids and another player screws up 1 in every 30 raids. And we’re talking minor things like not running out of fire, not dispelling an effect fast enough (for which I am guilty of), or not using a cooldown at the right time to catastrophic errors like dropping a Defile in the middle of the room or missing a bite on Blood Queen and getting mind controlled. Failure rates are going to fluctuate among players due to all sorts of factors.

After being a GM for over two years now, I think I finally learned an important lesson.

  • No matter how much gear you give a player.
  • No matter how much coaching and training you provide.
  • No matter how many tips, videos, and suggestions you send their way.
  • No matter what kind of technology they invest in.

There is always a chance that their success rate will not increase at all. Not every player is going to improve.

Right now, I’m in the midst of internally reviewing everyone. I don’t expect every player I have now to stay when the expansion debuts. Some will move on and change guilds to suit their style or times. Others will have to deal with life stuff like getting married or school. I know that I will be committing to another expansion for sure. Cutting players is something that I still haven’t quite properly learned how to do. I know the process. I know the words. I wish I knew where the resistance is and how to lessen it. I find myself reviewing players and raids, who stands out and who didn’t.

You know what I realize?

Unfortunately, it’s always the misplays, misclicks and mistakes that are engraved in the memories of raid leaders and officers everywhere. We’re built to remember when people screw up, not when they excel (unless when they really stand out and shine). Do you find it odd that when things go well, when everyone is executing as they should, nothing is really mentioned of it? It’s like like it’s completely expected. It’s just another typical raid night. Things are as it should be. Accomplishments and clutch plays just seem to be taken for granted.

I don’t know where I was going with that.

Besides, we still have several months until the expansion. Even though it may not matter as much anymore, it’s still satisfying for me to take down this stuff on hard mode. I often wonder what it’s like in top 500+ world guilds at this point in time. Would they still be raiding? Have many players burned out? At that level, it seems to me that players would eventually just get… bored. There’s nothing else left to do in the PvE scene until there are new bosses available.

Then again, I think that is a different mentality altogether. I know I’d like to experience it once but I also know I could never sustain the energy or the time required.

Real ID Ain’t For Me

At least, not yet anyway. I just like being able to unplug and do my own thing on WoW without being disturbed. Besides, I’m always idling my guild’s vent server anyway (idling is a term from IRC which means just hanging out). You know how often I get followed around by naked Night Elf Priests who do nothing more than Mana Bonking me?

Anyway, go see Stop‘s post to get the real story on it. But I’m going to swipe his bulleted TLDR version (you’re the best Stop)!

  • People you are Real ID friends with do see your first and last name (the ones set up as your primary contact in battle.net).
  • People you are Real ID friends with do see your character, realm, and zone.
  • People you are Real ID friends with do see what game you are playing – WoW and Starcraft II support Real ID right now. You can safely assume Diablo III will as well.
  • People who you would like to be Real ID friends do need your email address once, or you will need theirs once.
  • People you are Real ID friends with do not see your email address in their friends list, nor do you see theirs.
  • Friends of people you are Real ID friends with do not see your email address in their friends-of-friends list, nor do you see theirs.
  • Read the FAQ before you start freaking out next time, internet.

Anna’s written some of her cautionary thoughts on it as well. Check out Spinks’ post on the subject while you’re at it.

Funny though, my email’s right there on my blog. Twitter’s available. People can find me on Facebook (with minimal effort, but at least include a message or something saying why you’re adding me such as “I read your blog” or “Met you at BlizzCon” otherwise I’m just going to ignore it).

I’m going to let Real ID sit for now as more features and stuff get developed for it. I’ll end up adopting it eventually, I think. Just not right away.

Enter the Circle of Healing Podcast

I mentioned it briefly before, but it’s official now. There is a new World of Warcraft podcast in town. I’ve always had my sights set on expanding to podcasts and videos. Dawn Moore, the host and producer (Spiritual Guidance on WoW.com, discipline) will be regularly joined by Kinaesthesia (vodka’s ace priest, holy) and myself (some guy with multiple blogs, who plays both).

Now to be fair, we’re all priests. There will be times where we make efforts to discuss healing from perspectives of other classes. I suppose you can call us the Circle. Or something. Once get a little more established and comfortable, we’ll be bringing in some guest healers and specialists.

We’ll be recording new episodes twice a month.

What this podcast is

  • Healing discussion: We’re going to be talking about healing stuff. Expect to hear our thoughts and opinions about any and every aspect of healing.
  • Question and answer: Have a healing question? We might have a healing answer. These can either be fictional or real. But we figured someone out there will benefit from it.

What this podcast isn’t

  • It is not a WoW news show: Don’t expect us to be providing news or opinions on general WoW changes. There’s enough podcasts out there that do that already.
  • An update on our lives: We won’t be talking about what we did today or that week. We’re trying to keep a tight schedule so it’ll be straight to business. Although random interjections and tangents may occur, it won’t be a regular occurrence.

Why you should listen to it?

  • How many other WoW related healing podcasts can you name?
  • An educational experience (we hope)
  • Stuff that no other podcast has
  • Kinasthesia’s wit
  • Dawn’s on it
  • Me being… me (that’s not a selling point, is it?)

Oh but don’t take my word for it. Here’s what a former guildmate of mine had to say about it:

“Great insight from some of the game’s leading minds in Priestlyness. Hoping to hear more from them in the future!”

Infiniz

Okay, enough of that. You want to listen to it and you want it now.

Episode 1: Introductions

Introductory podcast where we discuss our backgrounds, our thoughts at the current state of the healing priest (comforts and discomforts), and these blue posts about healing.

Mirror 1: Circle of Healing Podcast
Mirror 2: World of Matticus

Episode 2: Priests, Masters of Tangent

Big news for this episode? Cataclysm priest talent previews are available. I know that I didn’t put up a post yet detailing my thoughts on it, but you can hear my take on some of the talents here.

Mirror 1: Circle of Healing Podcast
Mirror 2: World of Matticus

The site for the podcast itself is still being developed, but the podcast episodes themselves were ready. Figured we may as well push them live.

Remember, we’re just starting out. Feel free to hit us with feedback, what you liked, didn’t like, want more of, and healing questions are always a plus.