Remember Rule Number 6

Ben Zander

Lighten up, Matt. Stop taking things so seriously. Relax once in a while.

I hear that too often.

General managers face the brunt of many things. Mislooted items, irritated players, you name it. Their frustration inevitably transfers over to me. Aside from that, I put up with random ribbing, name calling, insults and all sorts of flak that rolls in. On a day to day basis, my stress levels are being constantly tested. To the raid, it’s like a game. How shall we pop one of Matt’s veins today? Trains are dropped just to set me off.

“My love for someone is directly proportional to how much I make fun of them.” Says an officer.

Of course, at this point, I’m thinking the guild must really like me.

I have a history of being uptight. My friends are always telling me to calm down and relax. I hardly take any time to rest or relax (probably because my idea of relaxing is doing work). Have a glass of wine, they say. Except, I haven’t quite acquired the test of it. White wine I can handle. Red? Not so much.

A guildie recommended me a book by Benjamin Zander. I blogged about him before. His book’s called The Art of Possibility: Transforming Professional and Personal Life.

Rule number 6: Don’t take yourself seriously. Lighten the mood up.

Humor helps. Laughing can unite everyone’s personality, flaws, and mistakes. Especially when we feel like we are entitled to something, insulting someone, or just wanting to wring that other guy’s neck.

Here’s a funny story from the book that inspired the title of this post.

Two prime ministers are sitting in a room discussing affairs of state. Suddenly a man bursts in, apoplectic with fury, shouting and stamping and banging his fist on the desk. The resident prime minister admonishes him: “Peter,” he says, “kindly remember Rule Number 6,” whereupon Peter is instantly restored to complete calm, apologizes, and withdraws. The politicians return to their conversation, only to be interrupted yet again twenty minutes later by an hysterical woman gesticulating wildly, her hair flying. Again the intruder is greeted with the words: “Marie, please remember Rule Number 6.” Complete calm descends once more, and she too withdraws with a bow and an apology. When the scene is repeated for a third time, the visiting prime minister addresses his colleague: “My dear friend, I’ve seen many things in my life, but never anything remarkable as this. Would you be willing to share with me the secret of Rule Number 6?” “Very simple,” replies the resident prime minister. “Rule Number 6 is ‘Don’t take yourself so g—damn seriously.” “Ah,” says his visitor, “that is a fine rule.” After a moment of pondering, he inquires, “And what, may I ask are the other rules?”

“There aren’t any.”

Now I just need to remember this rule myself. In the end, it’s a game with real people people behind the avatars that you’re playing with. I can’t always approach problems with a scowl on my face.

Watch this other video by Ben about leadership. It’s a talk he conducted in 2008 in the World Economic Forum. It’s only 9 minutes long. Some if it overlaps with the TED talk I linked above.

How fascinating!

And he got a whole room to sing Ode to Joy. I think. Is that in German? I wonder if I can get my guild to pull that off.

What GMs Want to See on Your Guild App

 application

Every day, thousands of players are released from guilds. Thousands more leave them voluntarily. Some are looking to take things easier. Others want more out of their gaming experience. What do they all have in common? A desire for a change of scenery. Yeah, it’s the same old Azeroth. But the guild atmosphere is hardly similar.

When I was 15, I landed my first job as a high school computer tech. In the weekends, the school was commandeered by an older generation of adults learning how to “make millions of dollars via Ebay and “how to use windows  (I still remember vividly the longest possible method to create a folder on the desktop).

The experiences during those times taught me the extraordinary value of patience. Because I tell you, nothing in this world prepares you for patience more than trying to teach a bunch of senior citizens where the any key is.

I was the first among my friends to have a real paying job. “Wow, they would say, “A real paying job with real money! 

You see, it’s around that time in a youth ‘s life where the desire to become independent from their parents begins to kick in. Of course, the inverse is also true. I ‘m almost positive parents want to spend less on their kids. My friends starting feeling the same way. They wanted their own CD players (that ‘s metallic discs that held around 18 songs). That‘s the stuff my generation was into as MP3 players didn’t kick in until the year later since they weren‘t affordable yet.

My advice and consult was frequently sought after. My friends all wanted jobs of their own. I was the only one among them that went through the entire stage from resume to interview. I tried to coach them with what little I knew from my own experience. I helped them prep for their interviews after proofreading their resumes.

Nothing makes mom and dad happier more than knowing that some sucker hired their son after all, right?

And now I speak to you as a raider, officer, and GM who has sifted through hundreds upon hundreds of guild applications over the past several years.

What Matticus likes

  1. Simplicity: Don ‘t use 7 words when 4 will work. I scan most of my apps unless something catches my eye. Be blunt and straight to the point.
  2. Formatting: I hate my room. It’s a mess. I don‘t want to see a reflection of my room in your guild app. Put some effort in your punctuation and capitalization.
  3. Goal: What you want to do. Make sure it ‘s something that you actually want. The successful applicants into Conquest were the ones who said “I want to raid.”
  4. Past tense: Raided Molten Core. Killed Illidan. Acquired Twilight Drake. Achieved “Gotta Go!” .
  5. Contributions: Organized sheeps. Set up main tank targets. Lit up Warlock summons without being asked. Made healing assignments. Took care of DKP.
  6. Essential stats without having to armory: 2240 spellpower. 950 MP5. Important information that‘s included without me having to click the armory right away. If I‘m really interested, I‘ll do it after the fact to make sure you‘re not giving me a plate full of bull-shiitake.
  7. Guildie endorsements: These can make or break your chances. Make sure the player actually knows you and has good things to say since it can backfire.
  8. Link to blog: Not everyone has one. Bonus points if you do. It made the difference for Amava since it lent him extra credibility (but he doesn‘t know that, so don‘t tell him ;))
  9. Hobbies: This is what gives your digital avatar a little extra personality. Whether you‘re big into sports or an avid poker player, it‘s something I ‘m curious to know. Still waiting for the day where I see “Modeled for this agency.
  10. Extra: Whatever else you did that shows your ability to think critically. I‘m not here to hold your hand. The GM isn‘t supposed to be the chessmaster that instructs where every piece is supposed to attack. They‘re the conductor who controls the rhythm, beat, and sound that an orchestra plays for a standing ovation.
  11. PM to the GM: Rarely happens. But it takes energy and ingenuity to go straight to the boss. Sometimes a private message adds a nice touch.
  12. Customize: I‘ve seen cut and paste application jobs. Sometimes applicants forget to change the name of the guild or player name.

I can‘t speak for all GM ‘s or recruiting officers. There‘s always someone out there who has more experience. I ‘m going to toss a shoutout to Kreeoni, Veneretio, and Siha as they‘re all well respected GMs in my book, and ask them what they like to see in an app (Ceruleagos, I know you‘re out there reading, too!)

As always, reader thoughts are always welcome.

Holy Light Spam – Less Calories than the Original

holy-spam

This is a guest post by Sientina, a Holy Paladin

I’ve been reading a few (okay, a bit more than a few) paladin threads lately, sifting through the arguments about what to gem and what is the premiere paladin stat. It never fails that in every single thread at least one or more people comment how ‘I have X amount of Y and I spam Holy Light for the entire boss fight’.  With how healers mana is in the current content, I can understand why they would just spam Holy Light, and if glyphed, AoE five melee around that particular tank.  But with the exception of Patchwerk or Instructor Razuvious (on the Understudies if your priests were a bit off their game) I can’t think of a single boss fight in the current content that would warrant Holy Light spam.

There’s always a defensive reply from the paladins who spam the light when they’re confronted.

“My overhealing meters don’t count if no one dies!”

No, but unless you’re healing a five man, there are others healing with you.  Are your raid healers going low on mana?  Think about helping them out.  Why not spread some Flash of Light throughout the raid? If the tank needs a heal bomb, Divine Favor + Holy Shock + Instant Flash of Light at the cost of two global cooldowns for about the same healing as one Holy Light will work just fine.  Perhaps you’ve been working on the 6 minute Malygos achievement but haven’t gotten it yet. If more healers were being mindful of who else is taking damage and taking care of it instead of mindlessly spamming, maybe you could run it with one less healer. Who’s pulling the healing weight in your raid?

“If I have the mana to support spamming Holy Light, why shouldn’t I?”

If you have the mana, you’re overgeared for the content. Plain and simple. If you are overgeared, your overhealing is through the roof and into outer space assuming your tanks are overgeared as well. If you don’t need the extra healing, why do it? DPS a little, judge a bit more often.  Of course, keep an eye on your tank but watch everything else around you.  Get in the mindset of watching what happens to the raid. Warlocks that get high up on threat and need a Hand of Salvation. That mage that tends to pull aggro at the wrong time and needs a BoP.  We are currently in Kara-like content, people.  This is easy mode.  Ulduar will not let you get away with just pressing 2-2-2-2-2,. Getting healer tunnel vision will screw you over later.

Ask yourself this question. Why would Blizzard change the paladin class from spamming Flash of Light to spamming Holy Light?

Back in vanilla wow, Flash of Light was a paladin’s bread and butter spell.  All one did was hit FoL over and over and over again while refreshing 5 minute blessings.  In Burning Crusade, we were gifted with Holy Shock, a very mana inefficient spell with a long cool down, but it was great when everything went to hell.  Once Wrath came, we were reworked into a healing machine. Holy Shock got a longer range, critting with it made our Flash of Light instant or our Holy Light faster.  On top of that, we got Sacred Shield and while it was active, our Flash of Light gets an extra 50% to crit.

Blizzard made our spells to be synergistic. Use the mechanics to make the best out of the paladin class. Play with your spells. We are still the healers of the main tank more than any other class, but we are not limited to just that.  Sure we don’t have a chain heal, a wild growth, or a circle of healing, but who cares? With the mana regen changes coming in 3.1, Shamans, Druids and Priests will have to be more mindful of mana. I know I’ll be there backing them up.

So please, lay off the canned meat. Its just not healthy for you or for your raid.

Matt Guest Speaks on the Rawrcast

I joined the Rawrcast crew last week for their Episode 6 podcast. Check it out when you have time!

Things discussed:

  • Dual specs
  • Patch 3.1
  • Blogging

I haven’t heard it yet (I have an aversion to hearing myself on podcasts). It was certainly a rather interesting experience to record with them! Seems I was cut off at a few points here and there!

In any case, enjoy!

Tier 7 Bonuses: A Guide to What’s Hot and What’s Not

tierpiece

Updates:: This is another classic example of me not fact checking my stuff. This post sat in my draft queue since early January. Other things came up and I set it aside for the time being. Patches 3.0.8 and 3.0.9 were released and I forgot that some changes were made. Resto Druids 2 piece, Feral Druid 2 piece notes have been changed. Stop’s opinions have been revised. I split the tanking and DPS feral druids accordingly instead of lumping them together. Added another Enhancement Shaman perspective. Sorry! 🙁

Tier pieces have a history of granting bonuses. Blizzard has an even more illustrious history of giving set bonuses that are really good and some that are really bad. I don’t know everything about every class. Yet, as a member of loot council, I should be aware of the strengths and weaknesses of the various set pieces. Like it or not, set bonuses do tend to have an impact on decisions. One of the Resto Shamans in my guild was the first to get the 4 piece (because Archavon was kind and dropped 2 Resto pieces).

To help you understand and decide on your set pieces, I’ve consulted my guild and several other prominent bloggers and players in the community. I don’t know as much as I would like about other classes and it wouldn’t be fair for me to make any assumptions (without asking others about it first).

This post will be broken down into 4 different roles: Tanking, melee DPS, ranged DPS, and healers.

Tanking

Warriors

2 piece: Increases the damage of your Shield Slam by 10%. Rating: Good

4 piece: Increases the duration of your Shield Wall by 3 seconds. Rating: Moderate

Several of the tanking Warriors I consulted weren’t impressed with the Warrior 4 piece. Prot Warrior blogger Veneretio only had this to say:

"It’s a great bonus if the 4 pieces fall into your lap, but the current non-set itemization is so strong that you’ll be hard pressed to even get the 2 piece. Basically, it’s go for the 7.5 gloves and another set piece (like shoulders or chest).”

Druid

2 piece: Your Rip lasts for an additional 4 seconds, and your Lacerate deals an additional 5% damage. Rating: Good (for both)

4 piece: Increases the duration of Barkskin by 3 seconds. Tiger’s Fury cooldown reduced by 3 seconds. Rating: Good for tanks

I had to consult Feral Druid Karthis about this one.

His thoughts on the 2 piece:

“While extra damage is always nice, Lacerate doesn’t form a crucial part of a bear tank’s output – Maul and Mangle generally outperform it (although Mangle is close).  Since threat is a non-issue in the existing content, this set bonus is even further trivialized.”

On the 4 piece:

“This unassuming-sounding set bonus is actually fairly significant.  Barkskin reduces damage taken by 20% and usually lasts for 12s.  It is a spell that every tank should be re-casting as soon as it is off cooldown.  Boosting the uptime to 15s only improves an already must-use skill, and further reduces the total incoming damage that must be healed through.”

Paladin

2 piece: Increases the damage dealt by your Hammer of the Righteous by 10%. Rating: Good

4 piece: Increases the duration of your Divine Shield and Divine Protection by 3 seconds. Rating: Moderate

HoR is good AoE threat. 4 piece is irrelevant to raiding. (Thanks Myze!)

From what I’ve been told, the 2 piece is good. The 4 piece appears to be just average. The situation seems to be similar to the Warrior 4 piece. Divine Protection is probably going to get used more often in the same was Shield Wall would be. Thanks Anna!

Death Knight

2 piece: Increases the critical strike chance of your Plague Strike by 10%. Rating: Moderate

4 piece: Increases the duration of your Icebound Fortitude by 3 seconds. Rating: Good

When Stop speaks, I listen:

2 piece: It’s still not fantastic… at all. Plague Strike is one of our lowest-hitting abilities, and improving its crit chance is not as useful as if they’d increased its crit damage. Basically, the 2-piece bonus is not worth going for.

4 piece: About the tanking gear 4-piece bonus: If you have to have a set bonus, this would be the one to go for. However, I don’t know if I’d pass up other gear just to get it, depending on your playstyle. Icebound Fortitude is basically Barkskin, and with some specs being squishier than others, some use it constantly while some use it like a moderately less effective Shield Wall. If you use IBF every time it’s up, go for this bonus. Otherwise, consider it a nice perk for getting this already-nicely-statted tank gear.

Melee DPS

Warriors

2 piece: Increases the damage of your Slam by 10%. Rating: Good.

4 piece: Your Bleed periodic effects have a chance to make your next ability cost 5 less rage. Rating: Moderate

Not that hot. Most DPS Warriors don’t have as much rage issues from what I’m told. But the Slam bonus is very nice.

Rogues

2 piece: Increases the damage dealt by your Rupture by 10%. Rating: Good

4 piece: Reduces the Energy cost of your Combo moves by 5%. Rating: Ugh

“The two-piece bonus seems pretty useful but I’m unconvinced about the four-piece.” Seri, Snarkcraft

“Just that the two piece is a huge bonus for rogues while the four piece is lackluster considering the amount of energy used to perform the combo moves.” – Cassio

Druids

2 piece: Your Rip lasts for an additional 4 seconds, and your Lacerate deals an additional 5% damage. Rating: Good

4 piece: Increases the duration of Barkskin by 3 seconds. Tiger’s Fury cooldown reduced by 3 seconds. Rating: Not great for DPS kitties

2 piece notes: “This is an important set bonus for a feral cat’s long term sanity.  Kitty DPS is stressful – there are four separate buffs/debuffs that need to be monitored.  By increasing the duration of Rip, a Druid is allowed more wiggle room to keep the other three (Rake, Mangle, Savage Roar) all active, which leads to consistently higher DPS.  “

4 piece notes: “It reduces the Tiger’s Fury cooldown by 3s. While TF is used every 30s, the top theorycrafters say that this new bonus is almost meaningless, clocking in at an extra 0.7% dps. There are much better gear choices that provide a bigger DPS boost than that.” (Karthis’ notes in the comments)

Shamans

2 piece: Your Lightning Shield damage is increased by 10%. Rating: Not so good.

4 piece: Your Flurry effect provides an additional 5% melee haste. Rating: Good

Not the greatest. Most Shamans don’t appear to pick up the Static Shock talent. Water shield is primarily used since they go through mana quickly. The 4 piece is decent as it results in overall faster hits.

On the other hand:

It is actually fairly good, static shock is a must take ability for an enh shammy. When I look at my WWS, lightning shield represents about 6% of my total damage output. Since I am at about 4k DPS right now that means my lightning shield is doing about 240 DPS.

Paladins

2 piece: Increases the damage dealt by your Divine Storm by 10%. Rating: Good

4 piece: Reduces the cooldown of your Judgment of Light, Judgment of Wisdom and Judgment of Justice by 1 second. Rating: Good

An overall net increase in DPS. Your Ret Paladins will love it. From what I’ve been told, Ret Paladins have this in their rotation anyway.

Death Knight

2 piece: Increases the critical strike chance of your Obliterate and Scourge Strike abilities by 5%. Rating: Good.

4 piece: Your Obliterate and Scourge Strike generate an additional 10 Runic Power when used. Rating: Moderate

DPS 2 piece: The only people who won’t benefit from this are dual-wielders. Every two-handed build in common usage uses either Obliterate or Scourge Strike, so for much the same reason as how Heigan’s sigil is great for pretty much every two-hander-using DK, this set piece bonus is fantastic for them. I’m still trying to get a set piece just for this bonus, in fact!

DPS 4 piece: I have no idea what they were thinking with this. I think they would’ve done better to try to rip off another class’s bonus, like, say, warriors? No DK should be having problems generating runic power, two-handed or dual-wield, period. Plus, again, this is useless for dual-wielders – both of the DPS plate set bonuses are geared exclusively towards two-handed weapon users. All that aside – I would never gear for this set bonus specifically.

– Stoppable force.

Ranged DPS

Priests

2 piece: The mana cost of your Mind Blast is reduced by 10%. Rating: Good

4 piece: Your Shadow Word: Death has an additional 10% chance to critically strike. Rating: Not so good

From my Shadow Priests:

The 2 piece is nice but is purely for mana efficiency on Mind Blast and doesn’t really matter much if you have stacked Spirit and Crit like most Shadow Priests do. The 4 piece isn’t worth it because with itemization there are many pieces that add more DPS than the 10% critical chance to Shadow Word: Death.

Druid

2 piece: Your Insect Swarm deals an additional 10% damage. Rating: Good

4 piece: Your Wrath and Starfire spells gain an additional 5% critical strike chance. Rating: Good

Boomkin ones are awesome all the way around. Insect swarm should always be up and 5% extra crit on our two major nukes is flat out gibbering insane. – Llanion, Moooonfire

Shaman

2 piece: Your Lightning Bolt costs 5% less mana. Rating: Moderate

4 piece: The bonus critical strike damage of your Lava Burst is increased by 10%. Rating: Good

I play an Elemental Shaman in my off nights and I absolutely love it. I don’t have a ton of mana problems in the beginning. Fights are short enough that I won’t be taxing my mana pool. The 4 piece set bonus is great for me. Flame Shock guarantees that my next Lava Burst will crit. This means Lava Burst will get an increase of 10% damage no matter what. Normally I’ll do around 8000 damage per Lava Burst. This shoots it up to a little under 9000. Fights like Thaddius or Malygos where your damage gets increased will have Shamans see an extremely noticeable amount (18000 with Sparks)!

Mages

2 piece: You gain 40% more mana when you use a mana gem. In addition, using a mana gem grants you 225 spell power for 15 sec. Rating: Moderate

4 piece: Your offensive spells gain an additional 5% increased critical strike bonus damage. Rating: Good

I consulted one of my Mages on this and he tells me that the 2 piece is nice for the extra mana boost. The 4 piece could potentially equal a 1%-2% overall DPS increase.

Hunters

2 piece: Your pet deals an additional 5% damage. Rating: Good

4 piece: Your ranged attack speed is increased by 20% while Aspect of the Viper is active. Rating: Good

2 piece bonus is nice for any spec, but it’s particularly good for MM or SV looking to close the gap in pet damage. The 4 piece bonus is kind of a nice boost to DPS while in regen mode, but nothing earth shattering, looks like. – Lassirra, The Hunters Mark

Warlocks

2 piece: Your Corruption and Immolate periodic effects have a chance to increase the next critical strike chance of your next Shadow Bolt or Incinerate by 10%. Rating: Good

4 piece: Casting Life Tap grants you an additional 300 spirit for 10 seconds. Rating: Good

“2 piece bonus is really good. 4 piece bonus is- OMG WHY DON’T I ALREADY HAVE THIS?”  – nibuca

Note: Nib immediately dashed off and could not be reached for further comment.

Healers

Priests

2 piece: Your Prayer of Mending will jump an additional time. Rating: Good

4 piece: The cost of your Greater Heal is reduced by 5%. Rating: No, not really

Personally, I’d say go consult your WWS on this. Try to get a feel for how often you use Greater Heal and see if you can justify it. I don’t use Greater Heal as often. When you think about it, 5% off of Greater Heal is about 50 mana or so. I don’t use this spell enough to warrant the free payback. But if you do, then it is something for you to consider. Otherwise, go for 2 sets then defer the rest to the other classes (like Warlocks or Paladins). Obviously if the 7.5’s drop and you have nothing else better in the slots (like heroic gear), go ahead and take a stab at it.

Shaman

2 piece: Your Water Shield is 10% stronger (each tick restores 10% more mana). Rating: Good

4 piece: Increases the healing done by your Chain Heal and Healing Wave by 5%. Rating: Good

Earthshatter set bonuses for Resto Shaman are awesome! Because they buff Water Shield as well as Chain Heal and Healing Wave, they manage to suit most of the various healing styles that Resto Shaman can perform (Anna, Too Many Annas)

Druid

2 piece: The cost of your Rejuvenation Lifebloom is reduced by 5%. Rating: Good

4 piece: Your Nourish heals an additional 5% for each of your heal over time effects present on the target. Rating: Good

2 piece is solid. Rejuvenation Lifebloom gets used frequently. With the 4 piece, Nourish becomes even stronger for Resto Druids. At least, this is what Syd tells me. Can’t go wrong here!

Paladin

2 piece: Your Holy Shock gains an additional 10% chance to critically strike. Rating: Good

4 piece: The cost of your Holy Light is reduced by 5%. Rating: Good

"Neither bonus is play-changing in the way that old set bonuses have been (4pcT5, anyone?) but both 2pc and 4pc bonuses are nice boosts to our mana-intensive spells." – Siha, Banana Shoulders

Hopefully this summary will help you in your loot decisions! For the DKP players, maybe it’ll even save you some points for other items instead!

Image courtesy of riyono