We are Legion

My name is Legion: For we are many.

Couldn’t help but think back to that Mass Effect 2 quote. Where do I start here? A quick guild update is in order. Archimonde on normal is now cleared. On the heroic front, we bypassed Iskar and gunned straight to Socrethar and Xhul knocking both of them out this week and placing the guild at 8/13 heroic. Unfortunately, I lost a Resto Druid last week and our resident Mistweaver Monk has gone missing in action. Our auxiliary and off-spec healers have done an admirable job filling in the for them. It’s only going to get harder for them and I didn’t bring them on board to heal full time despite their insistence that they’re willing to do whatever’s needed. I brought them in to deal copious amounts of damage and we’ve invested the damage gear into their characters. Resto Druids continue to be the Defense Against the Dark Arts teacher for my guild, it seems.

Okay, let’s talk about Legion.

That was much more information than I expected from a non-BlizzCon presentation. I assume this means that Diablo 3 is going to headline BlizzCon this year.

The classes

Demon hunters. Straight up 2 specs: Damage and tank.

I’m mentally grimacing because it’s another tank class and another melee class. Is there any point to bring in rogues now (other than Smoke Bomb?). Yeah, too early to tell since there wasn’t much in the way of class information. From the few highlights and abilities, they certainly appear to be a fun and high-mobility class especially with their double jumps. Can’t imagine significant raid combat bonuses though other than being able to traverse slightly larger than normal void zones.

Conditions for raiding as a Demon Hunter

  • Player must make a generous donation to the guild bank
  • Player must find someone to replace their role (if they’re not melee)
  • Player’s Demon Hunter performance must exceed their previous role

If those conditions are met, their request to go Demon Hunter will be considered.

Speaking of classes, Icy Veins with their fantastic interview out this morning, confirmed that Survival Hunters will be switching to a melee class. There was speculation since their artifact shows them wielding a spear instead of a traditional bow or a gun.

Great.

More melee.

I’m glad that hunters get more of a diversity among their 3 specs. But the GM in me is visibly annoyed at this, because this means yet more melee. More players that’ll get struck by cleaves or other close range boss attacks and so forth. Conquest has traditionally been a melee heavy raid and we’re trying to move away from that so we get a little more wiggle room. This doesn’t help us much. Unless Survival Hunters are clearly superior or offer an irresistable utility that’s needed, I don’t plan on actively snagging any for the roster. Could change though.

But ugh, another healer or a ranged class would’ve been nice.

Artifacts

Hey look at that, no weapon drops for this expansion. Once we receive our class weapon, we get to grow with it as we adventure onward. Paladins get to utilize Ashbringer, Death Knights get Frostmourne, Hunters get a random bow and a spear, and what about us Priests?

We have no idea yet. Blast. There’s some speculation that it would be Benediction or Anathema, and I confess, I thought similarly. After further thought, I realized it wouldn’t make sense. Veteran Priests already have those. While they’re certainly iconic Priest weapons, I can’t fathom from a lore or gameplay sense that they’d be “rebooted” and awarded to us.

Gathering the shards of Benediction somewhere in Stormwind Cathedral? Why not use the one that’s just sitting in my void storage?

Now, I were a betting man (which I am), I’d put my gold on Fearbreaker. Anduin is going to pass his iconic mace to us, the “leader” of the Priest class order as his prince duties tie him up elsewhere.

Speaking of Anduin, anyone else amazed at how much he’s aged?

Or maybe they just conjure up a new staff from out of no where and apply some lore magic to it. Maybe it was one of Alonsus Faol’s old staves that was buried with him in his grave somewhere that we need to retrieve.

Class Orders

It’s being billed as similar to garrisons but on a much smaller scale. Instead of raising an army, we’re building a smaller strike team. They should’ve sold it as the class version of the Avengers or something. Actually, if they gave our followers here a talent tree like the Diablo 3 followers, I’d be greatly interested. I suspect it’s a much more developed version of the level 3 Barracks where we can activate select followers to escort and assist us around the world.

Going to be odd though to be the leader of the class order when there’s going to be other priests in the same area with the same title.

Good thing we’re not paladins and watching everyone around us with Judgment gear.

More stuff coming down the pipeline, to be sure. Can’t wait for beta!

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Archimonde 2.0

I remember the first time my old guild breached the Mount Hyjal raid back in Burning Crusade. It was breathtaking to play that iconic mission finale of Warcraft 3 from an MMO perspective. Instead of being the base commander, I was in a position where I had to repel the attacks as a character. We faced hundreds of wipes during the period working on Archimonde. Every time, we started our initial position on that little rocky outcropping facing west where Archie was. We lost a ridiculous amount of time because players would sometimes forget to get their tears. I’m glad that tears aren’t a thing this time around.

We ran into an issue last week with Archimonde that had nothing to do with the encounter itself. Last week was the first time players could kill Gorefiend and complete the quest to jump the instance. I joined a pug earlier in the day just to get the quest completed so that when raid time rolled around, we could skip ahead and start on Iskar. That part worked and we secured our first Mannoroth kill that night. We made a fun pull on Archimonde since we only had but a few minutes left.

The problem occurred the next night. We were hyped to enter the instance and put in some serious work on him again but there was no portal to Archimonde. There was a portal to Mannoroth but nothing leading us there. A ticket was opened to Blizzard’s support teams but no resolution was made until the next day (which meant spending Wednesday night on heroic content instead). Thankfully, whatever they did worked and we were able to pull Archimonde on Thursday night. Managed to see phase 3 a few times though (under 40%) so it was quite a productive night. If only we weren’t locked out earlier in the week, we might’ve even seen a kill. Our primary strategy involves stacking and slowly working our way around the room to control the fires.

Never thought I’d ever have to contend with Doomfires again.

Now the next question is to figure out how many players to send in those portals on that last phase there.

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Recruiting Tiers

Not to be confused with recruiting tears (which sounds common for many guilds out there right now).

At present, we’re 11/13 normal and 5/13 heroic. I did manage to find a skilled pug on the weekend to get the normal Manneroth kill and the heroic Gorefiend kill just to get my quest going. Difficult getting consistent progression with three healers and a rotating fourth every raid night.

The creation of multiple tiers of raiding is great for the game, no doubt. Players and guilds can pick and choose the difficulty they want to progress and see the rest of the game at. This has a natural side effect of trickling down to the recruiting side of things.

During Burning Crusade, guilds could be bracketed and organized into completed content. If you were attuned to Serpentshrine Cavern or Black Temple, you were highly sought after largely because guilds didn’t have to go through that effort of going through that process for you.

In Wrath, the raiding scene split to those who wanted the tighter knit feel of a 10 player group or those who craved the 25 player scene (and it was divided further more into those who were okay with just doing normal and those who wanted heroic content).

Fast forward to present day, the selections have opened up to mythic raiders, heroic players, and normal players. In Burning Crusade, there were no raiding filters in place since you either wanted to raid or you didn’t. There’s so much choice that exists now.

Even as I’m cruising through the recruiting forums, I’ve started automatically sorting through players in my head. That 705 Mistweaver shaman that’s cleared 10/10 Mythic Blackrock during the first two months? Probably going to want something more than I can offer. I won’t waste their time or my time so I’d pass on making a pitch. What about that 660 Holy paladin? Sounds like they finished Heroic Highmaul but their guild wasn’t able to get down Heroic Blackhand in time. Sounds like an investment project since they’d need additional gear to get up to where we are (and survive the unavoidables). Is it worth making the pitch? Can they help us now?

Objectively speaking, it’s best to just cast a wide open net or take the shotgun approach. If I keep throwing crap against the wall, something will stick, right? Or at least, that’s what my University TA told me during exam prep. Even so, I can’t help but mentally filter and sort out players between those who are the right fit and those I’d pass on because I have a good idea my guild would get passed over.

Things were so much easier back then.

 

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The Magic of Server Transferring Guilds

In the last story, you listened as the budding guild leader had finished a guild merger. Things were looking good for a while. Bosses were going down cleanly. But it wasn’t going to last because the attrition boss reared it’s head again. Something is up with this expansion causing guilds to collapse. My suspicion is that guilds that used to cut it during heroic came to the start conclusion that Mythic just wasn’t in the cards. Players that excelled in heroic suddenly couldn’t execute at the level demanded in Mythic and lacked either the perseverance or general skills to proceed. In any case, my players were beginning to show signs of fatigue and disinterest.

Coasting: To move easily without exerting power or force. In Warcraft, doing the minimum required to defeat a boss simply because you can overpower it easily.

With raiders, it’s apparent that once you reach a point in the tier where enough players are equipped and the content doesn’t pose a suitable challenge anymore, many mechanics can simply be brute forced. Like it or not, players will naturally take the path of least resistance. Why bother structuring all these intricate defensive cooldown rotations when player health has reached the point where it can withstand a major boss attack without casualties? Reluctantly, I began putting those away and giving free reign to the team to revert back to the tried and true strategy: Kill it first before it kills you.

Okay, back to the story of the server transfer. At the rate we were losing players and recruiting them, I did the math in my head. We weren’t going to make it to Hellfire Citadel in patch 6.2. No way in hell. I explained this to a few of my officers and they all agreed that something had to be done because recruiting wasn’t getting us anywhere. A few of my raiders proposed tabling the idea of transferring servers again.

This is a massive decision which can overwhelm even the most seasoned of leaders and cause them to freeze up or stick to the status quo. We’re going to put a pin on this because I want to share a story that helped with the decision process.

Saving Intel

Did you know that Intel used to be both in the memory and microprocessor industry? It was many years ago but it’s true. Except their memory business was absolutely haemorrhaging money.

Former Intel president Andy Grove faced the toughest decision of his career: Whether or not to kill the company’s memory business. Intel originally had been founded on memories. In fact, it used to be the only company that manufactured memory. However, whole companies had started manufacturing and competing in the memory business just before the 1980s. The microprocessor came along later after a small R&D team developed and presented it. They caught a huge break when IBM selected Intel’s processor chip to power their personal computers.

Now you have a company with two major products: Memory and processors. At that time, memory continued to be the primary source of revenue for Intel but they were starting to have problems competing due to the threat of Japanese companies.

“The quality levels attributed to Japanese memories were beyond what we thought possible,” said Grove. “Our first reaction was denial. We vigorously attacked the data.” But they eventually confirmed the claims, said Grove, “We were clearly behind.”

In the ten years between 1978 and 1988, the Japanese companies doubled their market share from 30% to 60%. There were leaders within Intel who wanted to buff their manufacturing. Another group wanted to hedge bets on some new tech that they felt the Japanese wouldn’t be able to compete with. A last group wanted to stick with the strategy of serving these speciality markets.

The debate continued to rage while Intel kept losing more money on the memory business. Grove continued discussing the memory dilemna with Intel’s CEO, Gordon Moore. Then Grove had an epiphany:

I looked out the window at the Ferris Wheel of the Great America amusement park revolving in the distance, then I turned back to Gordon and I asked, “If we got kicked out and the board brought in a new CEO, what do you think he would do?” Gordon answered without hesitation, “He would get us out of memories.” I stared at him, numb, then said, “Why shouldn’t you and I walk out the door, come back in, and do it ourselves?”

This “revolving door test” provided a moment of clarity. From the perspective of an outsider, shutting down the memory business was the obvious thing to do. The switch in perspectives—“What would our successors do?”— helped Moore and Grove see the big picture clearly.

It’s called the “revolving door test”. To an outside person looking in with an objective mindset and no ties, killing off the memory business was the correct course of action. Asking — “What would our successors do?” helped the two men see the big picture.

Naturally, many of their colleagues within the company opposed it. But they held firm and the sales team was forced to explain to their customers and clients that Intel would not carry memory anymore.

Of course, one customer said, “It sure took you a long time.”

I’d say Intel has done well since then with a good share of the microprocessor market.

When you’re shopping for a car, you have to consider a number of important factors. You tend to think about the initial cost, the mileage, maintenance, safety, and other features (Bluetooth is a must, in my book). Not only that, each factor might be weighted differently. Safety over maintenance or fuel economy is an example.

But in major decisions, there tends to be the emotional element that’s missing. With the Intel story, Grove’s decision had plenty of information going around and alternative options. It was agonizing because he felt emotionally conflicted. He was torn about the future of the company and the loss that comes with dropping a historical product.

Short-term emotion can seriously affect decision making. Going back to server transferring, there are multiple factors when it comes to choosing servers. The question the GM needs to ask themselves first is, “Is it time to transfer off?”. It’s an agonizing question. Maybe you have history on the server. Perhaps you or your guild are well known to the server or you’ve developed a bit of a reputation. If you’re still conflicted, then the next question to ask yourself is this:

“If it were my best friend’s guild, what would I tell them to do?”

You can actually use that “What would I tell my best friend to do?” question for a personal dilemma. 

A little perspective might be just what you need. Just being detached will help conquer that emotional component.

Once the decision to move has been green lit, now you’re faced with additional factors with server selection.

  • Realm size
  • Faction population and ratio
  • Realm progression
  • Realm type
  • Realm latency
  • Economy

WoW Progress provides a nifty snapshot of realm information. You can glance at the information and use it to figure out what your next move should be. In my case, I wanted a server with a really high and healthy population. On the other hand, I didn’t want it too high either to the point that it affected our capability to login and play. In addition, the server either had to be completely Alliance dominated or PvE. I was sick of potential recruits turning us down because they weren’t down for playing on a PvP server and I wasn’t prepared to go Horde. A server with strong raid progression is a plus because it tells you that there’s enough players on there who take it seriously.

In the end, Kel’thuzad looked like the winner. After our last raid, I started making all the preparations for the transfer. Players were informed of where we were going and what we were doing. I knew that not everyone was going to come with us. Anywhere between 25% to 40% would either not transfer over or quit the game.

All in all, we had about 15 raiders ready to go. But our work still isn’t done. Mythic raiding starts at 20 and we had many slots to fill up. Attrition problems didn’t go away though. We continued to recruit and even though there was a high population of raiders, we had to continue filling in players for group finder and the like. I guess we weren’t the only guild that had the same idea of moving to a more populated realm.

And then the bot banwave hit and our prayers were answered.

 

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The Podcast and the Hearthstone Stream

We won’t be transferring servers after all. After a two-week process, I’ve come to terms with the leadership of another guild on our server and finalized an arrangement for a guild merger. This will be the third one for the guild and it’s infused fresh life into everyone. I’ll have more details about that later in the week with some behind the scenes stuff, thought processes, and all the various factors.

Merging guilds is another topic of discussing in an upcoming show of the Guildmaster’s Podcast, which will be set to debut on March 24. Wil and I have been recording our shows two weeks in advance. The third episode on low negativity and morale was released yesterday. Having that nice buffer in advance helps cushion for any unexpected events that can affect scheduling. So give us a listen!

Speaking of extra projects, in a bid to expand the streaming arsenal of Blizzard Watch, I’ll be on deck Friday nights to stream some Hearthstone game play! My first session went live last Friday and you can watch the recorded stream here. Watch that game with the warrior as it’s a doozy. No one can snatch defeat from the jaws of victory like I can!

Raid progression-wise, we’re now back in front of Blackhand. There’s been some internal discussion on the merits of targeting Blackhand versus returning to Highmaul and knocking out some of the mythic bosses there instead. It wouldn’t be something we do regularly, but it’d be nice having those kills under our belt. Plus the difficulty of Brackenspore and Tectus on Mythic has been likened to the difficulty of Blackhand on Heroic (Really?).

Have a terrific week!

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