Why It’s A Problem That Healers Don’t Communicate in PUGs

The end is nigh.

Healers don’t communicate properly in PUGs. It’s a can of worms waiting to explode in Cataclysm.

WotLK minted many new practices, including PUGing raids. While the level and quality of communication in PUGs has always been unpredictable, there’s been decline in healer communication since the LFD tool was introduced.

People don’t seem to want to engage in communication unless pushed. I rarely see anyone bring up the topic of healing assignments. I usually wait to see if anyone else will initiate communication to sort tank and raid assignments and then organise it myself. The favourite responses vary from “sure”, “just heal ffs” and the particularly fine “lol Apeorsa tht healing setup is so naxx”.

Considering how players might feel these days I’m not greatly surprised at this lack of communication. As the root of group play, random 5 mans are largely to blame. They tend towards brief and impersonal affairs at best and arenas for bullying at worst. Sure, nice runs do happen – but for some there’s little incentive to be nice with strangers they’ll see once. There are no seeds of trust and friendship, and that dearth puts cracks in the foundations we build bigger PUGs on.

I’m sure some healers think communication in PUGs is unnecessary. From their POV, they’re kinda right. Think of a tree – call him Furtree. He’s used to raiding with his guild. Perhaps PUGs just don’t feel the same – he doesn’t get the mutual comradeship and pride he does with his guild. Perhaps VoA25 isn’t the challenge he’s used to in his guild’s ICChardmode runs. He has no reason to show loyalty or effort; he’s only here for a handful of badges to put a minute edge on already spiffy gear.

As a seasoned raider he might have a lack of patience with less experienced healers, or anyone inclined to ‘overtalk’ the situation – he just wants to get through the fast content as fast as possible. Many of us – including me – have been guilty of these at times. We’re slightly bored by now. I’ve even seen healers hiring themselves out as one-man-band progression healers, effectively amputating dialogue and shared learning.

At the other end of the spectrum we have new, struggling, healers. Imagine Timmy the timid priest who’s hit 80 and has blues and 219s. He wants to PUG for kit and badges, but PUGs can be harsh. Timmy’s more likely to be laughed off than invited to PUGs. When he does get an invite to his first ToC25 and the raid wipes to Burning Inferno because the healers didn’t communicate on Incinerate Flesh, Timmy’s may well get the blame.

Healers not talking mean that new healers don’t learn their own versatility in encounters or specifics behind healer setup. Sure, Timmy can read and watch tactics, but there’s an equation for learning encounters you’ve never seen plus how to heal in the first place which doesn’t necessarily = 2, for new healers.

equation2

A lack of teaching and support from other healers could have several effects. Timmy might get bored because the other healers have it covered. Or Timmy may believe all wipes are his fault and he can’t heal. Or he’ll have been given the easiest job and will think he’s brilliant – then he joins a guild and his lack of knowledge sticks out like a sore thumb. All of these can turn a new healer off of healing. There aren’t many of us to start with!

It adds up to a vicious circle in which there’s no incentive to communicate in PUGs. As in random five mans you’re unlikely to see these people regularly. As in random five mans it’s easy to believe you needn’t be loyal to anything but your character’s gear, for various excuses from improving it for guildruns or because you have something to prove. As in random five mans the atmosphere can be of distrust, which increases the chances to wipe when no-one’s healing the tank, and then snipe at each other with Blame Bullets. Frankly, I’ve found that people are grateful and relaxed if you run groups saying there’ll be oodles of communication.

Communication is the foundation of relationships. By not engaging in it any more than necessary healers distance themselves from possible ‘relationships’ in game – be they new friendships or just networking for team members. We should never, ever forget how to socialise in a game we play with other people.

If that’s not incentive enough consider this. Cataclysm is going to challenge us in ways Wrath wasn’t meant to. Healers may face changes to mana and even role setup. We’re going to need to communicate. It may come as a shock; falling into apathetic and uncommunicative habits now is signing our characters’ – and WoW’s – death warrants.

Crucial tweaks to the LFD system – like cross-realm friends lists – would encourage us all to communicate better. Whether or not that happens we can all take responsibility now, in content we might be bored of. Take fresh interest in ‘healing’ the foundations – just by putting a bit more effort in. For The Cataclysm!

I’m not whining; there are positive cases and it’s not all bad. I’m genuinely concerned. Question is -what do you think? Have you noticed a difference in communication or has it not been too bad where you are? Do you think this could turn into a longterm problem or am I doomsaying? Do you think we’ll be flexible enough to adapt out of bad habits?

This is an article by Mimetir, an owl (and resto shaman) of a raid leader on The Venture Co. (EU) You can find my twitter feed here.

Article image2 originally by Tim Trueman @ Flickr

Matt, Slayer of Kings

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So much weight and pressure off my shoulders. Arthas was taken down on 10s. Now that I’ve seen the entire fight from beginning to end, I’ve got a better idea on how to handle stuff on 25s and what calls to make. Took about 12 hours of learning in total, I think. The hardest part for myself personally was coordinating Defiles and Valks. I wasn’t sure whether to play the Defile position first or Valk positions first. But I figured quickly that the Defiles were the more threatening of the two.

Go figure. Our first kill was done without a Shaman. It wasn’t the most optimal group make up, but I wanted to go with players who happened to be available at the time and zero in for a kill.

Group

Disc Priest (Me)
Resto Druid
Holy Paladin
Death Knight (tank)
Death Knight (DPS)
Shadow Priest (DPS)
Balance Druid
Hunter
Ret Paladin
Prot Paladin

I’m a little disappointed that I never got a chance to see the inside of Frostmourne. From what I heard, there was zero difficulty.

There are a few things I do want to shore up though on that final phase. The first two times they swooped in, I called for DPS on them from the Shadow Priest and the Balance Druid. In hindsight, I’m not sure if that was the most effective play. After the second set of explosions, we opted to spread out and rely on defensive cooldowns with the 3 Divine Guardian specced paladins and Divine Hymns. Once Arthas approached 14%, I just called for all out nukes on him and forget the ads. Once he hit 12%, vent exploded and erupted in cheers since we knew we had it.

So what dropped?

2 x Valius, Gavel of the Lightbringer

Yeah. Two healing maces. Does anyone else find that ironic that the first weapons that drop for my guild on Lich King happen to be two healing maces?

Anyway, LFM for Lich King on 25?

In Which I Attempt to Bring Order to Chaos

Lich King attempts. Recruiting. Thick skin. Compromising principles. It’s been a while since I last wrote about my guild and I don’t know where to begin.

The Lich King

We’re getting better. With every attempt, we last seconds longer. Phase 1 and 2 have been all but mastered. I play Discipline during the encounters and focus on Infest prevention. At the moment, we’re struggling with breaking through the Defile and Valk phases. Some of these defiles have been absolutely spectacular. It’s difficult for us to set our stuns and slows around the valks though since we just don’t seem to know who is available and who isn’t. Both 10 man groups have also reached Arthas and are working on him as well. One of them managed to reach the second transition phase. If we can just carry that experience and that momentum into 25s, then I expect we’ll see him down soon enough.

In order to do that though, we need to hit that consistent roster. Unfortunately, we don’t have that. I’ve gone on a fairly massive recruiting spree lately. Some of them stick around, others join and then disappear after a week. When our A team roster is here, then we should be able to hit it. Sadly, this is the time of year where real life just manages to slap everyone and the face and show them who is the boss. I got some players that are moving. I got some players who on the injured reserve. Others can’t seem to show up because of a variety of reasons. I suppose I should be glad that we’ve been able to field raids at all.

Compromising Principles

You may wish to check out the Bossy Pally’s musings about a recent recruit before coming back here. Not exactly one of our star hires, but recruiting is extremely tough right now at this time of the year. From what I’ve seen, most players are either looking for hard mode guilds or are just starting to work their way into ICC. This is exactly the same thing we saw during the tail end of Burning Crusade as most guilds were either hard at work on Black Temple, Hyjal, and Sunwell or were just getting their feet into Karazhan, Gruul’s and Magtheridon. Guilds that were in Serpentshrine Cavern and Tempest Keep kept folding simply because there just weren’t enough raiders within that raiding bracket. As it stands right now, it doesn’t seem as if there’s any players interested in the late ICC 25 normal raiding bracket.

Ideally, when it comes to players, you want them to possess these three following qualities:

  • Skills
  • Gear
  • Respect

In most cases, players only come with 2 of them.

Skills: The thing about skills is that players will either get better or show zero signs of improvement. You can give them all the theorycrafting, have them watch all the videos, and read all the material. This doesn’t guarantee any improvement at all whatsoever. I call them dead-end players because there’s nothing more that can be done for them. If you want to push on and succeed in later raids, they need to be cut in favor of someone else who is better.

Gear: A lack of gear problem can be easily fixed. It requires players to take an active role and do what they can in farming for badges or getting their gear crafted. When they do come into raids, any holes in their gear can be plugged in appropriately. The problem? You can’t take an undergeared player into Lich King and expect super positive results. It takes time to reduce that gear gap to an acceptable level. These players I take in and have them brought on early bosses of ICC before swapping them out accordingly.

Respect: Sigh. I’m guilty of turning a blind eye to stuff that goes on in guild chat. I don’t like it and it’s not particularly something I’m proud of. But it doesn’t mean I won’t step in if it gets too far. I’ve got principles of my own. And yet, there are times where I have to temporarily shelve them for the sake of getting a raid going. Does that make me an inherently evil person? I don’t know. But my number 1 priority and mandate has always been to get a successful raid going. Sometimes I’ll play with the nicest people and they’re awesome personalities to boot. But they just can’t hit the benchmarks or performance targets I set. So what can I do? I don’t want to hold back 24 other people no matter how nice and courteous some player is. At the end of the day, we’re all about killing bosses.

Don’t misinterpret that as an unwillingness to take action. I’m quite capable of ejecting players when things get out of hand or go too far. What’s different is that my level of tolerance is arguably far greater than most players.

Thick skin

Players need more of this. I see some of the stuff that’s said in different chat channels and it’s like “Really? Of all things, that sets you off?”. I don’t know. Another possibility is that I could be an extremely insensitive jerk. But as a GM, I’ve got to know where and when to pick my battles accordingly. I don’t like having to deal with players who come complaining to me over every little thing. Thankfully, that hasn’t happened. In most cases, players are strong and able to stand up to themselves. No GM wants to deal with baby sitting problems and resolving conflicts in raids. Those are bad problems to have. Good problems to have are issues like deciding who gets to go in raids, which boss to take out, which tactics to use and so forth.

Human resource problems between players? Arguably the worse thing to deal with in the world.

What’s worse is that when there are issues between two players that get escalated by both sides. I attribute that mostly to an ego problem. No party is willing to stand down or lose face. If ego was taken out of the equation, I’d guarantee like 95% of problems would stop before they reached a breaking point. I took a course on policing years ago and one of the chapters was on crisis management. Police officers routinely deal with all sorts of people on a daily basis. There were some important lessons I learned in that class which I’ve managed to carry over into the whole GM thing.

We’ve been bleeding players right now and we’ve hit another rebuilding phase. Some have left due to work or lack of interest. The guild’s at a crossroads right now. My plans for the future have been to carry on into Cataclysm. I face a lot of internal pressure right now, mostly from myself. I want Arthas dead as soon as possible. There are days where I start doubting myself and my own capabilities. Everyone keeps telling me the same thing about having faith and things will get better. It doesn’t always work that way. I can’t just sit back and expect things to get better. I have to work hard for it and attract the right players. Sometimes a little luck helps.

Now I just have to find me some DPS players and healers. It ain’t just for the short term. Players in Icecrown will be auditioning for Cataclysm as well. I’ve got to go look for the long term players who buy into the system and are willing to commit.

I wish Syd was around. She’d always know what to do or what to say. I imagine she’d say something along the lines of “Just listen to yourself” and “You already know the answers and what to do”.

Hope for the PvP Healer

If you’re like me (and frankly, you might not be, but I hope you’ll keep reading), you enjoy a good amount of some world PvP.  Beyond Wintergrasp and the Storm Peaks dailies phase, I’m talking about moments like these:

“Oh sh**! STUPID [insert class]”

“What happened? You get ganked?”

“Yeah, I’m just farmin’ [insert mat]…”

“Where are you?”

“I’m out in Sholazar Basin.”

“On the way.”

…and after 20 minutes, you’re in a real world 5v5, 7v9, 20v17, whatever! You can Rebirth, you can Lay on Hands, you can rez at your corpse.  It’s a “No Holds Barred” cage match.  At least, I think that’s the reference.  Wrestling, right?  Kidding.  Anyway, my point is that I’m an avid fan of PvP.  It’s not my main focus, but I certainly spend a decent amount of time in it.

I love PvP, and I hate a skilled rogue.

Now, not because I think they’re OP, but because when a rogue is good, it’s near impossible to survive.  Again, let me say that I’m meaning this more as a compliment and not a QQ thread.  With that “rogue ego stroke”, I’m grateful that an announcement was made (I know, it was back in March) with regard to what we’ve come to call the “stunlock”:

Rogue burst is also scary today because they can deliver it while a target is chain stunned. We’ve also said that’s not a particularly fun place to be (for attacker or defender) and we need to shift rogue defenses away from short-duration immunities (which includes the stuns) and more towards being able to stand toe to toe with other classes a little better.

In a one-on-one standpoint, this was nigh-impossible to survive.  With a Cheap Shot, Kidney Shot, Blind chain, I’ve been forced to just sit and watch my health go from 100% to 0% in a matter of seconds.  Before you all “LoL L2Trinket” me, trust me, I’ve done it.  Like I said, a skilled rogue is a nightmare.

So, in the Rogue Preview put out, this lovely morsel is given:

In PvP, we want to reduce the rogue’s dependency on binary cooldowns and “stun-locks,” and give them more passive survivability in return. One major change is that we’ll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.

Obviously, the intent is to make a rogue tougher to kill, but I look at this from a healer’s standpoint: fewer stuns means more chances for us to survive.

Cataclysm is going to bring about a lot of changes, and we all know the constant struggle to balance PvP and PvE.  Since I’m a fan of both, I’m excited and scared of what the future will bring to the table.

How do you feel about the upcoming changes and how they’ll affect you in the arena/battleground?  Rogue feedback is welcome as well!

 

Email: elder.thespius@gmail.com | Twitter: @Thespius

It Came from the P.U.G.: The Lodur Abides

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!

So we’ve had one hell of a couple weeks haven’t we? I know I was busy with talk of addons and macros but more importantly, last week we had the Shaman class changes. Don’t worry I won’t gush about it, there will be plenty of time for that later.  For today I’d like to share with you the latest in my P.U.G stories.

Tuesday I logged back in a couple hours after the raid to get my auction house items up and then do my daily heroic. It is about 2 am est at this point which is my normal heroic time. That night however I get Heroic Culling of Stratholme. Now I haven’t done CoS since they updated it with the fast forward button. We start out and I take a look at the group, bear tank decently geared, shadow priest and warlock ok geared and a fury warrior. To give you an idea the sp and lock were hovering around a 4k gear score, the fury warrior was just about 5k and the bear was almost at 6k.

It should be a quick run right? I forgot that you could talk to Chromie and port right there now, so the tank and twoDPS start before I get there (D’oh!), but they don’t die. I show up and we blow through the first two bosses and their respective waves, and head into the town hall. We down the first wave and head upstairs, the next group spawns and the fury warrior goes down. I look around and notice that the tank was still sitting downstairs. I heal the hell out of the priest and lock and eventually the tank comes upstairs and wrangles everything. I quickly rest the warrior and the tank apologizes and says hit a massive lag spike. It’s ok it happens so no harm no foul. We get through the hallway and kill the third boss, and then the tank DC’s. The warrior freaks out “should we wait? the timer’s running out”

The priest pipes up “we can probably 4 man it, the healer’s good. As long as he’s ok with it that is. “

I say sure, set my focus macros and head off careening for the gauntlet. What happens is the fury warrior and I both wind up tanking. I just keep getting aggro from healing and apparently he only had dps specs (fury and arms caught me off guard). We tear through the gauntlet and make it to the corrupter. I frost shock and start healing. Corrupter goes down and chat starts up again.

Priest ” told you we’d be fine.”

Warrior “wow, that was cool, but shouldn’t we find a tank for the last boss?”

Me “pfft, I got this we’ll be fine”

I run in aggro Mal’ganis and immediately drop Earth Elemental. Toss an earth shield on the elemental and start healing. The group manages their aggro and the elemental tanks Mal’ganis for the entire fight. We end successfully and there are three very excited people in party with me

Warrior “that was seriously awesome, I don’t think I’ve seen something like that before”

Priest “thank you for that, most fun I’ve had in a while”

Warrior “yeah never realized shaman could do that”

Me “np, had a blast myself. “

Everyone parts ways and I have a huge shit-eating-grin on my face. Late night tanks are still hard to find, getting one to stick around when the instance is almost over is even tougher. Being able to finish the run, and have people have a blast while doing it is priceless to me. I play this game to have fun and honestly nights like this are some of my favorite moments. I get to do something out of the ordinary, and get to make some people happy. All in all a good night I’d say.

As some of you know, I’m big on community. I like helping members of the community out, so when someone approaches me and asks for a shout out, I’ll look it over and if it doesn’t seem bad I’ll go ahead and give it a push. So a moment of your time if you please. This one is a favor for a friend’s friend. Ginny who did the lovely artwork for my Dwarf Shaman and the artwork featured in my spells and totems article on wow.com asked if I would be so kind as to help spread word of her friend’s attempt to raise money for charity. This is from will draw 4 food who is attempting to raise money to donate to the Jake Wetchler foundation. The foundation’s focus is the research and treatment of pediatric cancer.  Their main site should be done in may so feel free to stop by and take a gander.

That’s it for today folks.

Do you have any interesting pug stories? Anything fun you did this week?

Until next time, Happy Healing!

Image courtesy of PolyGram Filmed Entertainment Gramercy Pictures and the Cohen brothers.