Matt’s Notebook: Mug’zee Cleared Edition

It’s done. Mug’zee is dead. Last Call is on the last stretch.

I projected three weeks (six raid nights) to kill him, and we ended up clocking in at about seven. Not too far off. The recent nerfs helped a bit, and so did the addition of the new D.I.S.C. belt (very nice pickup for several of our raiders).

We did try a bold strategy pivot mid-prog, which ended up setting us back a little, but the learning was worth it. If you missed that story, I wrote about the whole decision-making process.

Now we’re onto Gallywix. After just two nights, we’re already getting into Phase 2. The trickiest part so far has been managing the third bomb overlap. We’ve managed to get it sorted out despite some of the initial confusion. I need to work on my Raid Plan diagramming skills, and I thought the clip I shared highlighted exactly how I wanted the team to do it. We still had healers not take the gate towards the inside soaks until I explicitly asked. I know the Raid Plan said one thing, and the clip said another. I’m learning that I need to be much more detailed. Putting a text box that says, “Take gate right before beam” wasn’t enough. We’re now working towards closing off the final quadrant of the room, and it genuinely feels like any pull could be the one.

Time to Rebuild the Bank

Death Jesters is officially in offseason mode, which means… It’s mount sale season.

Word is that our gold expenditures this tier hit about 7 million, so we’re looking to restock the coffers for next season. Mount buyers, get your gold ready. I tried to pitch it to our weekly coffee run as a generous donation to the Starving Pandaren foundation. All proceeds donated go to starving Pandas, and the donators would receive a mount as a thank you.

No one went for it.

PTR Testing This Weekend

The PTR has updated, and raid testing is around the corner. We’ll be jumping in this weekend to get a sneak peek at the new tier.

Even with scaled item levels, we’re hoping to:

  • Get a first look at boss mechanics and pacing
  • Spot potential early bottlenecks
  • Evaluate new trinkets, tier sets, and class changes

These PTR runs might not be super clean, but anything we can learn now is time saved later when progression begins in earnest.

Lastly, I’ve been playing Two Point Museum lately, and it’s been a fantastic cleanser between raid nights. No mechanics to dodge or mines to blow up.

My Steam backlog continues to grow unchecked. I’ve got FF7 Remake sitting untouched and Dragon Age practically yelling at me. One day.

Have a great vault!

The Mug’zee Pivot: When (and How) to Change Your Raid Strategy Mid-Progression

Although we killed Mug’zee last night in Last Call, I wanted to put pen to paper on a strategy change last week that didn’t ultimately work out well for us.

Our raid progression is never linear. It tends to crescendo and decrescendo. Your team strategizes, plans carefully, and yet sometimes the team hits a wall. That’s exactly where we found ourselves recently on Mug’zee.

With a fresh 3% DPS buff for our raid (15%), we saw an opportunity. Maybe we could shake things up, make an aggressive strategic pivot, and secure the kill faster than anticipated.

But the thing about strategic changes is that they’re easy to plan, but a lot trickier to execute.

Strategy Change Fundamentals

Before diving in, let’s cover why you might even consider shifting gears in the middle of progression. Generally, you look at:

  • Significant raid-wide buffs or nerfs (like we received).
  • Roster adjustments (for us, going from 4 healers down to 3).
  • Persistent performance issues or plateaus where your current approach feels stuck.

These pivots aren’t guesses. They’re carefully calculated risks that raid leaders take, hoping for a big payoff (like skipping an entire problematic phase, such as the 3 Gaol set).

Why We Made the Change

The newly implemented 3% DPS buff felt like our window of opportunity. We previously planned for a 4-minute DPS push on Mug’zee. But with the added firepower, a tighter 3-minute push strategy suddenly felt achievable, letting us bypass the notoriously dangerous “third jail set.”

To enable this, we made the call to drop from 4 healers to just 3, adding one more DPS to meet our new aggressive goal. It was bold. But the math checked out (on paper, anyway).

The Reality Check

Initial pulls seemed promising, but reality quickly set in. With one fewer healer, we felt the squeeze immediately. Damage was higher than anticipated, healer mana started running dangerously low, and our throughput suffered. Our mine popping was no longer consistent, and we suffered sporadic deaths.

Despite careful planning, something became clear fast: our margin for error had shrunk drastically. Mechanics we used to comfortably heal through suddenly became critical threats.

What We Learned (And Why It Wasn’t a Mistake)

Did we secure the kill with the new aggressive strategy? No. But we got something valuable: a clear understanding of our actual DPS and healing thresholds. We identified exactly what we needed for the faster push, and it gave us concrete data.

We pivoted back halfway through the night, returning to the safer, original 4-minute strategy, and immediately saw results. Our best pull got Mug’zee down to 0.4%, proving our initial instincts were fundamentally solid.

Timing and Feedback: What Could’ve Gone Better

One notable hiccup: we waited too long to fully engage our healers for their feedback. It wasn’t until our mid-raid break that we stopped to reassess and found ourselves burning valuable raid minutes sorting things out. In hindsight, quick temperature checks after the first few attempts would’ve saved us significant time. We should have asked healers more frequently (maybe every 20 minutes or so). We still needed to give them a few reps to get accustomed to the change in damage coming in.

Early and frequent feedback loops are essential during major strategy shifts.

Raiders Grumbling? That’s Normal (and Okay)

Naturally, not everyone was thrilled. Some raiders grumbled about the mid-raid strategy pivot, suggesting we should never have tried it in the first place. It’s always easy to say that in hindsight, knowing how things played out. But the truth is, strategic adaptability means accepting uncertainty while failing to gain knowledge.

I still stand firmly by our decision to try. There was undeniable value in the potential to skip an entire challenging phase. It felt mathematically possible with 3 healers, but achieving that strategy would’ve required an exceptionally high individual skill ceiling. Realistically, getting there would’ve taken far more pulls and raid hours than we wanted to commit at this stage.

Best Practices for Handling Strategy Pivots

Here’s how you can manage similar situations better:

  • Quick Feedback Loops:
    Check in with key players and roles (especially healers and tanks) after just a few pulls to gauge viability.
  • Clearly Defined “Pivot Indicators”:
    Decide in advance how you’ll measure if the new approach is worth sticking with. Set those benchmarks!
  • Always Have a Backup Plan:
    Know when to switch back decisively.

Final Thoughts: Adaptability is Leadership

Strategic pivots aren’t failures. These leadership decisions are designed to push the team forward, even if they don’t always pan out. We might not have achieved the 3-minute push, but thanks to what we learned, we were able to secure a clean (or dirty) kill using the original strategy.

Raid leadership is about managing calculated risks and adapting quickly. Even if you fall short, you’re still one step closer.

We’re on to Gallywix!

The Secret to a Strong Next Tier? What You Do in the Offseason Matters

With the Liberation of Undermine wrapped and Death Jesters locking in the final boss kill, we’ve officially entered the offseason. There is no more boss progression. No more tuning headaches. Just reclears, loot funnels, and a relaxed breathing room.

It has that same feeling as school being let out for the summer, with the empty hallways and lockers being cleared out.

But make no mistake, this isn’t downtime. The work doesn’t stop just because the scoreboard says we’re done. In fact, this is one of the most important phases for raid leadership and team building.

Offseason isn’t where you chill.
It’s where you prepare to win the next tier.

Rotating in Trials and New Players

This is the perfect time to evaluate new players and trial members looking to join a team for the next tier.

During progression, every pull matters. There’s limited room for risk-taking with new trials. But now? We can afford to rotate in new and returning players during farm clears to give them real reps.

We’re watching for more than just logs:

  • How do they prep for raid?
  • Are they communicative and receptive to feedback?
  • Do they ask smart questions?
  • How’s their mechanical execution under farm-level pressure?

We had a situation where one of our players had a bit of uncertainty regarding gate placement on Sprocket. I messed up on Gallywix regarding the timing of taking a gate. Farm bosses give us a stress-free way to test someone. I like to approach it as a pre-season game before the season starts again.

Testing Main Swaps and Class Flexibility

This is also the ideal time for players to experiment.

Maybe your current main isn’t feeling right. Maybe you’re eyeing a class that looks strong heading into the next tier. Maybe someone’s just burnt out on their current toolkit and try something new.

We’re giving players space to test out alternative classes. This isn’t a promise that swaps will be locked in, but it’s a chance to gather data. Try the new spec or class. See if you like it. See how you perform. We were saved on progression when one of our tanks happened to have a serviceable Prot Paladin to help get us through Mug’zee and Gallywix. This is a great time to get up a second character to have in your back pocket in case your main class gets nerfed to the point of unusability next tier.

Whatever you do, be honest (to yourself and to your leaders). Be open to it. If you’re thinking about swapping, don’t wait until week one of the next tier. Let us test, evaluate, and plan now so we’re not scrambling later to replace the raid buff that your class provided (if you were the only one).

End-of-Tier Interviews and Roster Check-Ins

One of the most important things we’re doing is checking in with every raider individually. Although it’s still too early for that, it’s on our to-do list for the summer leading up to the next tier.

These quick end-of-tier conversations give us clarity on:

  • Who’s staying
  • Who might be stepping back or leaving
  • Who’s interested in changing classes or roles
  • Who’s mentally exhausted and needs a break

Rather than waiting for a “surprise” benching or drop-off mid-progression, we’d rather address it now. This kind of transparency helps us plan ahead, set recruitment goals, and adjust expectations.

Keeping Structure Without Burning Out

It sorely tempting to drop down to zero responsibility during the offseason. But total disengagement can backfire. That’s how people drift, motivation drops, and your team rolls into the next tier completely rusty and unprepared.

So we’re keeping a light but structured schedule:

  • Farm clears with rotating rosters (not everyone needs a 3 vault slot in the raid tier section)
  • Optional off-nights for M+ or chill games (Krunker-strike on Discord has been a hit)
  • Shortened raid nights when we’re on our game

The goal is to stay engaged without overloading anyone.

This Is Where Next Tier’s Success Begins

You don’t build a Mythic team during Mythic progression.

You build it between tiers.

The work we put in now pays off when the next raid hits, and we don’t have to waste two weeks rebuilding momentum.

This is our foundation phase. And the stronger we make it, the smoother our next tier is going to be.

So yeah, the final boss is dead.

But the grind?
It never really ends.

Want Better WoW Recruits? Ask This One Game-Changing Question

When recruiting for a serious raid team, we often get caught up in logs, past achievements, and class comp. But there’s one deceptively simple question that cuts through all of that and reveals way more than people realize:

“How often do you play during the week?”

It’s not flashy. It’s not technical. But what about the answer you get? That tells you nearly everything you need to know about how this player is going to perform on your team.

Why Play Time Tells You Everything

Someone can have great parses and a nice raider.io score, but if they log on twice a week (once to raid and once to check the auction house), you’re going to run into problems. Quickly.

This question uncovers:

  • Whether they’re actively maintaining their character
  • If they’re engaged with current content
  • How much effort do they put into staying raid-ready
  • Whether they treat WoW like a hobby or like a team sport

If someone isn’t putting in time, they’re likely falling behind in one or more critical areas: gear optimization, dungeon keys, renown progression, consumable prep, or simply staying in rhythm with the game.

The Raid-Only Raider vs. The Team-Oriented Raider

It’s the classic split.

Some players treat raiding like clock-in, clock-out shift work. They show up for pulls but never put in work outside of it.
That may be fine for more casual groups.

But if you’re trying to push Cutting Edge, that’s a liability.

CE raiders are expected to:

  • Run high-level dungeons to cap crests and upgrade gear
  • Push reputation and renown, especially in the Liberation of Undermine, where buffs and perks are tied to progression systems
  • Hit at least 4 high-level M+ dungeons weekly to unlock vault choices (naturally this tapers off towards the end of the season)
  • Keep up with class tuning, encounter changes, and meta shifts

If you’re behind in any of these areas, you’re dragging the team down. It doesn’t matter how well you parse if your trinkets are outdated and your weapons are 20 item levels behind.

This One Question Saves You Time and Headaches

Ask it early during the interview process.

You’ll avoid weeks of frustration when someone underperforms due to poor prep. You’ll spare your leadership team awkward “why aren’t you doing your keys” DMs. And most importantly, you’ll align expectations right from the start.

This question:

  • Filters out raid passengers
  • Opens the door to honest conversations about commitment
  • Helps you recruit for long-term fit, not just short-term performance

Red Flags vs. Green Flags

Here’s what to listen for:

Red Flags:

  • “I mostly just log in for raid nights.”
  • “I haven’t done any M+ this season.”
  • “I’m not really into the grind anymore.”

Green Flags:

  • “I’m usually online a few nights a week running keys or helping friends.”
  • “I’ve been working on Undermine rep (or other rep).”
  • “I try to push keys and get my rating up.”

Consistency beats bursts of greatness. You want players who are present, proactive, and part of the team beyond just showing up on time.

Ask the Question. Always.

It’s easy to teach better positioning. You can improve execution. You can implement assignments and cooldowns to the point it becomes second nature. But you can’t teach someone to care enough to log in and improve their character. Player skill is a big part of the equation, but effort is another unit of measure.

Before you get dazzled by logs, ask the real question:

“How often do you play?”

It might be the most honest answer you get in the whole conversation.

Matt’s Notebook: Bandit Down, on to Mug’zee!

I don’t know what else to say! It seems like the finish line is almost in sight. Last Call clears One Arm Bandit on the first raid night, and we’re moving on to Mug’zee. This is one of the last obstacles left in the raid that will be the most challenging. We don’t have a Prot Paladin. I decided to switch back from my Elemental Shaman to my Ret Paladin for this one so I can crack mines on the 1st and 3rd set. We were trying to solve and work a second mine sequence with tanks, two monks, and a hunter, but the timing just was too much to get through. Our plan for the upcoming weekend is to attempt it with two tanks (and I cast Blessing of Protection on the second tank). We’ve seen the charge phases a small handful of times. Might be able to get CE for this team shortly into July!

  • Last Call is going to have a few departures at the end of the season, but everyone’s committed to at least trying to see through Gallywix. There are going to be some challenging roster holes to fill. I can’t exactly recruit heavily because we’re so close to the end, and I don’t want to jeopardize the roster stability too much unless there’s a clear decline in play over the next few weeks. I think we can kill it with what we have, especially when assisted by the upcoming buffs.
  • Meanwhile, in DJs, we’re officially in steady state form as we’ve cleared the whole instance in one night, thereby giving us the second night off. Pretty damn good, if I do say so myself. Now our remaining time is spent on just working on different characters for the future main swaps and evaluating trials.
  • Our 6th Cartel Chip comes out this week, and it’s easy pickings for what to buy. I grabbed a Mythic Jastor’s Diamond on my Priest, and a Mythic House of Cards on my Shaman. Wasn’t able to get much of anything on my Ret Paladin as I haven’t knocked out any bosses that warranted a Cartel Chip purpose, so I’m planning to sit on it for now.
  • I tried the Dastardly Duos stuff a couple of times but it didn’t really hold my attention for long. It was a nice distraction, I suppose.

That’s all for this week! See you Thursday for another post!