Is Blizzard keeping you in guild by threat of rep?

Last time I posted, I broke the news that I left my guild and home of 6 years on Zul’jin, Unpossible. I actually wound up moving servers completely, and now reside on Ner’zhul a US PvP server located in the bloodlust battlegroup. I am now a member of the Conquest guild, and attempt to harass Matt (otherwise known as Russelcus) daily. Making the transition was quite daunting. It involved leaving everything I knew behind, transferring servers from PvE to PvP, getting used to new guild structure, raiding roles, other healers, loot system differences and generally getting adjusted. I can say to that effect that the players in Conquest have been nothing but top notch, and really welcoming. They’ve done a damn good job of making this displaced shaman feel welcome while I adjust to my new environment. While on that topic, I’d like to give a big shout-out to all the crew, thanks for helping to make the transition a little bit easier. I’m having a blast raiding with them, and I’m looking forward to seeing a large group of them again this year at Blizzcon 2011.

Now to the meat and potatoes of today. When I transferred I went from being exalted with a guild, to starting back at scratch. That means I lost the ability to purchase any of the guild vendor items that required any sort of rep at all. At first I didn’t think it would be a big deal, but then I rolled an alt and really could use that heirloom helmet to speed up the leveling process, but I can’t buy it yet because I don’t have the rep. Or the fact that while our guild got the achievement Guild Glory of the Raider, I can’t cash in on the sweet sweet Dark Phoenix quite yet. It’s sort of this constant nagging reminder telling me that I haven’t really earned my keep yet. Having hit maximum level and completed all the quests besides dailies and a handful of quests in Vash’jir, I’m climbing up a pretty steep hill right now.

So I got to thinking, is this a deliberate design mechanic to keep people in their guilds? Before Cataclysm, recruitment was pretty steady. You could post on various sites and forums, send out twitter messages or put out a new video and you’d get at least a few nibbles. Now though, recruitment is pretty arduous. I know plenty of guilds that are having a hard time filling in certain classes or rolls, and others that would have to beat away applicants with a stick now are seeing a steady slowing in the trickle of new applicants. So I have to wonder how many people are staying in their current guilds based on their guild rep and the level bonuses? By adding in guild bonuses and guild rep, they’ve bread in a certain brand loyalty based around personal desire. Sure you can leave your guild and join another one, but you’ll have to grind that rep out all over again! Sure you can join that other guild, but they’re lower level than your current guild so you’ll loose all those nifty bonus abilities!

Now don’t get me wrong, I’m not all about guild hopping or anything like that. But from where I’m sitting, we used to get a ton of emails about finding the right guild, questioning if the guild you’re in suits your needs, things like that. Those emails have dwindled quite a bit since Cataclysm was released. I know a couple of people, who the idea of doing the grind all over again was just the last straw, and instead of switching to a new guild and maybe having their love of the game renewed with a different group of people, they just stopped playing all together.

I think Blizzard recognizes this a little bit and in Patch 4.1 we’ll be getting Heirloom Tabards. The Illustrious Guild Tabard allows you to gain an additional 60% guild reputation from your questing and tasks, while the Renowned Guild Tabard grants an additional 100%. I’m fairly confident that the Renowned Guild Tabard will be something you can pickup at exalted for alts, and the illustrious tabard might almost be enough to ease the burden. It just depends on what rep level you’re required to have before you can purchase it. Both tabards have the added bonus of being bind on account items and can then be used for your various alts as you level them up to help cushion the rep crunch.

The question still remains though, with all these new perks and bonuses coming out for being in a guild, and the things like guild rep being a factor now, do you think that this has contributed to the dwindling returns on recruitment? Are these incentives enough that they keep people in their current guild rather than potentially finding a guild that may be a better fit for them? So what are your opinions on the topic?

By the time you read this I will be heading to PAX East in Boston. If you happen to be heading there as well, or will be in the area, feel free to contact me here or through Twitter. There are no formal meet-ups at the moment, but I will be partaking in a Live Podcast on Sunday March 13th at PAX, tentatively scheduled for 12:30 in the Manticore room. Be sure to stop by and say hello!

Matticast Episode 10 – Battle Rez, Scheduling, and Performance Raiding

Welcome to Episode 10 of The Matticast. This week BorskMattVik, and Brian, discuss:

– The Hows and Whys of the Battle Rez.

– Raid Scheduling

– The Performance Oriented Raid

Don’t forget you can send us your questions or topic or tweet us with the hashtag #matticast

Subscribe to the show: iTunesRSS

 

Matticast Delayed This Week

Long story short, I apparently mouth breathed like a boss into my mic the entire show. This among other issues means that Episode 10 will be slightly delayed. But oh man, it’ll be an exhilarating one! We roped in a surprise guest as we discuss the finer things in life like chicken nuggets and engage in heated, yet lively debates on what type of pizza is the most superior (Meat deluxe: Meatball, sausage, pepperoni, beef, pesto chicken and ham. Or the heart attack pizza).

Just kidding!

More raiding tips, everything you ever wanted to know about Battle Res and the steps you need to take both personally and as a guild to transform into a performance oriented raid group.

Keep the e-mails coming! We love reading ’em. If you have any questions or problems in your guild, we’ve got a listener line. Chances are, you might have a problem that other players or guilds are experiencing. Go ahead! Be that kid who raised their hand in a class of 600 people to ask a question that was on the mind of everyone else (Unless there’s like less than 10 minutes to go until the end of class, then keep your hand down and save it for next week so we can all leave on time)!

Breaking Up is Hard to do

Things change. This is one of the only true universal things that will remain constant. Every day you log into the game there is always something changing. Whether it is your gold totals, your gear or just what content is active at the time. Things change from an administration perspective as well.

These last few weeks I went through a large series of changes. It started with me stepping back from raiding for a bit due to personal reasons, and has culminated with me now leaving my former home on Zul’jin, Unpossible. That’s right folks, I am no longer a member of Unpossible, a place where I have done everything from dinging 60 and killing Ragnaros with all the way up to the current content. It was not an easy decision, in fact it was one that I dreaded and hemmed and hawed about. I’m not too ashamed to say I lost sleep over it. At the end of the day though I had to do what was right for me, and so I’ve moved Lodur to a new home.

Over time things will change in a guild. As people drop out of the game, or come back, or new people take charge as officers and old ones drop away. Over time the climate can change, and you may find yourself in a position where you don’t feel you fit 100% anymore. This is something we get contacted about quite a bit through email, about how you gracefully quit. Well, I recently have first hand knowledge of this and figured I would share my insight.

Take time making your decision

Before you make the decision to quit, be absolutely sure that this is the right decision. Weigh the pros and cons. Think about why you are considering leaving your current position and guild. Are you leaving to take up a position with another guild? If you consider the environment you’re about to join. Why are you considering them? Before making your final decision, see if you can maybe make an alt in the potential guild to see how everyone is. Maybe see if you can hang out on their vent or mumble servers.

The key here is to really not do anything brash. Take your time and evaluate all the angles before you hit that /gquit. The last thing you want to do is quit only to go somewhere else and realize that you didn’t want to quit in the first place. It’s never an easy decision, and honestly it shouldn’t be. It’s a big decision, especially now that there are other things to consider like guild level, perks and reputation.

You’ve decided to quit after all, now what?

Assuming you want to leave on good terms, give notice. A heads up, a forum post, even a notice to the officers or gm is nice.  It’s also good for you to get a goodbye post if your guild has forums. This gives you a chance to say goodbye to your friends, and also to make sure everyone knows what is up. Without notification, a guild quit can cause quite a stir, and one of the last things you want to do is cause a stir.

When contacting guild leadership about your pending gquit, there are a few things that you need to do.

1.) Be clear about when you are expecting to be gone by

2.) Be clear about why you are leaving. If there are things that need to be addressed or concerns that are causing you to leave, be sure to inform them. Even if it’s something as simple as a shift in playstyle and times. Management will usually be interested in why anyone is leaving so that they can fix any problems they come across.

3.)  Be respectful. Again if you want to leave on good terms, try to keep that in mind while you’re writing your resignation letter to the leadership and any farewell posts.

Sounds like leaving or resigning from a job right? Well, in many cases it is just like that. When you’re in a guild you tend to spend a lot of time with these people. If you’re a raider, it can be as many hours as a full time job. It may sound silly, but in the world of MMOs that’s something very true.

Personal note from Lodur

Leaving Unposssible was one of the hardest things I’ve ever done. When I hit the send and submit buttons on my PMs  and forum posts it was honestly quite an emotional thing. Having spent the vast majority of my WoW career with this group of people, drinking with them, gaming with them, sharing personal support with one another, it was like leaving a family. My decision to leave was based entirely upon my own personal issues, and it was the best of a series of bad options available to me. My departure was in not the result of failure on the part of leadership or anything else like that. I still have the utmost respect for all my friends, former raiders and former officers from Unpossible, and I never had, nor will, have a bad thing to say about them. If you’re on Zul’jin looking for a home, look them up. So for anyone from Unpossible that I didn’t get to say goodbye to, I will still be around and you better not be strangers. We’ll cross paths again soon, you have my word on that.

So how about you folks? Have you ever had an emotional moment leaving a guild or stepping back from the game? How have you left guilds before if you’ve done so? Why did you leave?

Matticast Episode 9 – BOEs, Calling Wipes, and Picking Raiders

Welcome to Episode 9 of The Matticast. This week BorskMattKat, and Brian, discuss:

– The Economics of BOEs

– When to call a wipe.

– Resto Shaman Spirit Refresh

– When/How to test new raiders.

Sites mentioned

State of DPS

Posts referenced

When do you call a wipe?

Don’t forget you can send us your questions or topic, and be sure to checkout and participate in the listener topic every Wednesday.

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