Lodur on Twisted Nether

Well folks, looks like this Saturday I’ll be joining the folks over at Twisted Nether for fun and shenanigans. You should make sure you free up some time and come join us, I know I would appreciate it. Taken right from their website

 

  • When is it?: This live show is scheduled for Saturday, April 14th at 8pm PT (11pm ET). Not sure what time that is for you? Use this handy-dandy time converter!
  • Where do I go? To participate on the live show, you will need to go to the TNB Live Show page to connect with the stream. See, totally easy. If you are having issues then go to the Ustream page. Don’t forget to register/login to UStream so you can chat with us!
  • Some general ground rules:
    1. Be nice. If you say very inappropriate things be aware you will be kicked from the room. We are doing this to have a great time, come with a beer, come during a raid, come how you wish, just don’t come to cause trouble.
    2. You may ask questions to the participants during the show, but we reserve the right to use them if and when we can. We will be monitoring the chat room and if we can we will use the comments during the show. We love that you are with us, but we will have to weave them in. Even if it isn’t asked, we all appreciate your questions!

So be sure to stop by and spend some time with us!

The Burden of Leadership, Lodur bares his thoughts

There are a lot of folks out there that think being in charge, or in a leadership role, of a guild is a big fun thing. You get to set permissions, invite, kick and all that other cool stuff! Truth is, at least for me, it’s another job. Being in charge means that, like at every other job, you are responsible for those beneath you and how they perform. On top of that you become involved in the day to day running of something larger than yourself. This is especially true if you are among the leadership of a raiding guild.

After leaving Unpossible after 5 long years, I had put the officer mantle in the laundry bin to be cleaned pressed and put under glass. Circumstances did not allow me to leave the mantle alone for long, and I find myself in a leadership role again. Over the last two tiers I’ve had a lot on my plate between being in game, my podcast For The Lore, still consistently writing for WoW Insider, and also writing a novel that I’m submitting for publication consideration in the following weeks. On top of various other personal things, it’s been a hell of a long year and I find myself with an over abundance of ideas on the topic of leadership in a raiding guild. So, bear with me here, because I’m about to dump my thoughts a little.

The burden
The wear and tear
The hard choices

Truthfully it wears on you over time. You have to make a lot of hard decisions that are not always easy, and certainly aren’t popular with everyone. Lets take on the topic of friendship in real life, and raiding in game. I’ve talked about it before, but it’s something that keeps rearing it’s ugly head over and over again. Being someone’s friend does not make you immune from being included in those hard choices a competitive raiding guild faces. This includes officers and the rank-and-file of the raid team. Sometimes,  you have to look at someone’s performance, and if found wanting must bench them or otherwise remove them from a fight or raid, until performance can be fixed. It’s for the good of the entire team, and the progression of the raid, and ultimately if that’s your goal that’s what matters most. Don’t take it personally, it’s not a slight against you as a person, it’s just that the numbers aren’t where they need to be. I’ll use myself as an example here.

Firelands was not very kind to restoration shaman. The fights were ones that didn’t let us take advantage of our strengths and as a result other healers tended to do better than us. In our raid team, there were many fights where I would sit myself for the other healers because they were that good and the numbers worked out better. I did the same thing with the second restoration shaman in our group. Do I think I’m a crappy healer? Do I think the other restoration shaman just sucks? No, I don’t, it was just better numbers to configure our raid healers a different way to optimize success.

When you have to bench someone who is a friend of yours, especially in real life, sometimes it’s hard for that person not to be upset by it. I understand that, I get that, but it’s not personal. It’s not that they aren’t your friend, or that you suck at the game, it’s just that things needed to be done a different way. It’s not an easy decision to make, but sometime’s it’s the necessary one You have to separate the leader from the friend when those decisions are handed down the same way you would if your friend was your boss at your 9-5 job. It’s not easy, but it is what it is.

A sellers market
Make your own choices
Evaluate your position

There’s a saying that “it’s my game time and I’ll play how I want to play.” That’s all good and true, I mean you are paying to play the game. Consider, however, that you might not be in the best place to play the game the way you want to. A progression raiding group is going to be looking for a pretty solid set of criteria.  These include, but are not limited to the following

  • Are you willing to change your spec, gearing, chants and reforging to a more optimal setup?
  • Are you willing to play a spec you don’t normally play?
  • Are you willing to be benched if it’s for the good of the team?
  • Are you open to criticism about your performance and information to help attempt to improve your output?

If you answer no to any of these, then you should probably not try to get into a progression raiding guild. If you don’t want to budge on how you play your game it’s just not the right environment for you. Blizzard has made a big deal out of “bring the player, not the class, or spec or cooldown” etc. For the most part that’s true, but when you’re edging into hard mode encounters, or sometimes just a normal encounter in itself, and you want to get through it quickly and efficiently, then it simply isn’t always the case. See above where I benched myself for the good of the raid on a fight. No matter what, there’s always going to be an optimal setup. Whether it’s a raid full of paladins, or nothing but druid healers in a group, there will always be a tweak. Can you do the fights without the optimal group? Sure, but it becomes harder and harder as you progress through content. Sounds counter intuitive, but I assure you it’s true.

Another truth here is that right now it’s a sellers market. What do I mean by that? Cataclysm has royally screwed recruitment over pretty badly. Finding new members to add to your guild  can be a pain and prove rather difficult, especially when you’ve something specific in mind. It’s not that “beggars can’t be choosers” or anything of that nature, but a progression raiding guild might not be keen on accepting that applicant in normal Cataclysm blues and can’t spell their own name when the group is trying to kill heroic Deathwing. There’s a guild for everyone out there, and you need just look if you want to play a particular way that you aren’t allowed to where you are.

LFR
Doing what it takes
Better for the guild as a whole

This is something of a recent development, and something that irked me a little bit. A lot of guilds out there do LFR weekly as a group in order to obtain set bonuses for raiders, gear up new recruits and sometimes just to get a feel for the fight. It makes sense really, it’s an easy way to gear up and see the fights, and still have a bit of a safety net. Hell, my guild even did it for a few weeks to get some set bonuses in action. As a group we were going to go in, and just pound out the 8 bosses on LFR and then go back and do normal raiding. With the raid as geared as it was, LFR should have been easy and would do nothing but help everyone.

What got me about it was that some folks just simply said no and refused to participate in the LFR runs, even if it would help them and the raid as a group. I understand having a preference, I myself am not a huge fan of LFR any longer, but even I showed up for those runs because it allowed people to gear up, see fights and did nothing but raise the entire guild higher and help with normal raiding. What got me was that those same people wanted priority on invites to the normal raid, and expected to get the normal equivalent gear. When neither happened, they complained.

Not going to say someone should be forced into doing something they don’t want to do, but the way it was handled was bad. Immaturely logging out, refusal to listen to reason, and claiming that there wasn’t anything in it for them so they wouldn’t do it. Even when it was needed most, refusing to help the guild by tagging along. Like above, you have to be willing to give a little, especially in a group who wants to accomplish progression raiding. Sometimes you’ll be asked to do something you don’t want to do to help the group. Sometimes you have to bite the bullet, and if you can’t, then maybe you’re in the wrong place.

In the end

This is what’s been on my mind for two tiers now. Working out ways to do what needs to be done, and convey that the decisions aren’t personal, that the raid group as a whole is a larger organism thriving on everyone in the group working to the same means. It’s hard sometimes. It’s frustrating, and borderline infuriating some nights. But, it is what it is. At the end of the day, it’s the officers who bear an incredible amount of burden. Now, I’m not quitting or burning out mind you, just needed to gather my thoughts and get them out “on paper” so to speak. I appreciate my raiders and the ones that not only give me their all but also do more than that. The ones that send me funny tells in raid to keep me laughing or just making sure we’re progressing, I appreciate their actions and what they do for us the officer corp, and for the raid group as a whole.  Sorry for the brain-dump folks, but hope you enjoyed a glimpse into the skull of ol’ Lodur here.

How to Lose 14 Players in One Night

It took the guild 3 years, but it was bound to happen sooner or later.

I just lost over 14 players from my raiding roster.

It started out as a simple personnel disagreement. There was a quiet debate raging within me for some time. On the one hand, I understand the strains of progression raiding and the impact it can make to a roster especially on the drive to having flawless raid nights. We all want a mistake-free raid group with players who can ace every obstacle thrown at them.

But does that mean putting up with personalities you don’t agree with all the time? The game was getting to the point where it was no longer fun for me.

Actually, scratch that. The game itself was fine. The managing social dynamics and personalities aspect made the game not fun. All I ever wanted to do was kill internet dragons, with friends or otherwise. One of the policies I even had in place for players was that they weren’t required to be friends with everyone. They didn’t have to go to the bar with them or anything. Over time, however, I began to wonder if that was a standard I could hold to myself. I realized that I had a very difficult time doing that because of all the added responsibilities and inter-personal problems that I had to deal with as part of my rank. As a player, in contrast to being an officer or guild leader, the only person you really need to be cool with is the GM. If the GM isn’t cool with you, then there’s no point in being there. This goes hand in hand with the chemistry clause – The right for applicants to be rejected because they don’t “fit” with the guild.

Competence and likeability are not mutually exclusive. The players I’m looking for have both. But it seems that the higher the skill level you go, the more disrespectful people become. Why? I can’t help but wonder if it’s because they believe their skills can give them an excuse to act however they want and get away with it. I don’t want to deal with that. If a player is skilled but not likeable, I’ll end up showing them the door. If a player is likeable but not skilled, eventually a newer player will work their way in and take their spot. That’s just how it is going to be.

Respect the chain of command

For any budding officers out there, this is the most important rule. If you bring up an idea, any GM worth their salt will at least hear you out and weigh all the negatives and positives associated with it. It’s up to you to sell your perspective. But once the decision from the top is made, that’s that. There is no higher authority to appeal to. You’ll have a hard time finding a GM who says otherwise. Do not try to circumvent it even if you know every fibre of your being says it is the right or wrong thing to do. The only thing you can do is look inside yourself and decide if it’s worth leaving over. That choice is absolutely yours to exercise. There’s no contract obligations that force you to stay in a guild.

In this particular case, cliques were cliques. When it comes to social groups like this, nothing’s going to stop people from playing with who they want. Trying to would just cause a social group to leave and create their own guild. This was a scenario I actually had in my mind as a realistic possibility. I don’t take kindly to ultimatums or threats of leaving at all. Given the option between killing internet dragons with people I’ve shared beers and had a good time with versus players who are willing to throw other people under a bus at a whim, I’d rather shoot for the former. I absolutely love raiding but not at the cost of my own mental health. Leading a guild isn’t easy at all when it comes to executive level decision making.

I still maintain that is perfectly possible to raid in a progressive raiding environment with people who you enjoy playing with. I see it in other guilds all the time. It’s my ongoing goal to reach that state, current drama aside. The only thing I can do is look forward and exercise my recruiting skills. And what an opportunity!

The thing about hindsight is that it always occurs after the events. I wish I had gone on offense sooner and made earlier changes. I don’t know if that would have offset the events, but it means I would have been forced to start the rebuild earlier. You always think and second guess to yourself wondering if that was the right thing to do. Or if there was another alternative solution or another way. I can’t answer that because I don’t know. I felt I offered enough of a compromise by allowing a player to stick around in the guild and idle on our Mumble servers even if they weren’t in our raid team any no longer. But that’s not enough.

Regardless, I’m sure they’ll be fine. I know for a fact we’ll be fine. 9 out of 10 rebuild guilds don’t actually make it and I have zero intention of being a statistic.

I also may have made up said previous statistic.

My options

  • Do 10 mans
  • Look for another guild
  • Quit the game
  • Rebuild us back to even strength

10 mans are okay. I could go look for another guild. I could just retire from the game and step down from blogging and writing on WoW Insider.

Or I can pick my ass up off the floor, dust myself off and get back to work. I challenge you to find a GM more determined than myself. Am I saddened? Yeah, a little. Do I feel that I can recover? Oh, you bet I will. This is a great opportunity!

That being said, Conquest is open for business. Firelands 25 man raiding only and we’re presently 6/7. We’re looking for all players in any position. I think we’re stacked on Resto Shamans though. I have almost no melee DPS remaining so I’ll be entertaining Rogues, Warriors, DKs, Enhancement Shamans. Hunters, I have many of. But at this point I just need bodies. I’m interested in any caster classes. I’m also looking for hybrid specced tanks who can double as DPS (a main tank and an off tank position).

Join now

If you have any questions or want to discuss a few things beforehand, feel free to get in touch with me or Lodur anytime.

Circle of Healing: Lodur version 4.2

Matt beat me too it, but I too felt it was about time to do one of these again.  A while ago, the circle of healing was started as a way of members of the community to share information about themselves will everyone else in the blog-o-sphere. It has been so long, in fact, that many updates and an expansion have come along since I last filled this out! So, I guess it’s time for an update, as many things have in fact changed for me. For example, I’m no longer on Zul’jin, instead now I’m on Ner’Zhul.

Name, class and spec: [A] Lodur, Restoration Shaman (Ner’zhul)

What is your primary group healing environment? 25 man progression raiding

What is your favorite healing spell for your class and why?

If I had to pick one it would have to be Spirit Link Totem. If you’ve been reading me for any length of time, you’ll know that I’ve had a love affair with this spell since it was first conceptualized in the beta for Wrath of the Lich King. I’ve fawned over it, lamented it’s removal from the game, and celebrated (actually through a party IRL) the re-integration of this amazing spell back into our arsenal in Cataclsym. I’ve been finding new ways to use it and ways to combine it with other spells like Rallying Cry and Power Word: Barrier in various encounters for new and awesome results. I think though, that it really is my favorite not because of it’s versatility, but because I have been crusading for the spell to be brought back since it was removed. Funnily enough, putting it from a spell we cast into a totem to add a limitation to it was one of the very first things I ever fired off towards Blizzard years ago. I love me some totems.

What healing spell do you use least for your class and why?

If you asked me in the last tier of content I would have said Greater Healing Wave. Now though, I honestly don’t know. Every spell we have has a place in each encounter. It’s not like we have a huge toolkit (though it has been expanded over the years). If I had to just pick a spell that is classified under healing but I never use, it would probably be Totem of Tranquil Mind. It’s a water totem, water is the shaman element of healing, therefore I classify it as a healing spell. I just never use the damn thing. Compared to Mana Spring Totem or Healing Stream Totem, it’s just always outclassed. Honestly, give me back my damn Sentry Totem! At least I used that.

What do you feel is the biggest strength of your healing class and why?

Versatility. Shaman are capable of going from single target healing to group healing without really having to worry about switching gear or stats. While some stats are preferable for each role, we are capable of swapping on the fly and that lends us a certain strength. Combine that with a new defensive cooldown that cuts through healing reducing effects and well, we’re just one awesome healing class.

What do you feel is the biggest weakness of your healing class and why?

Unlike other classes our mastery is good/bad in a cycle. Beginning of a tier, or at the start of hardmodes, shaman mastery is a champ. After that however, it sort of becomes the redheaded stepchild in lieu of throughput stats like haste and crit. Other classes benefit from their masteries pretty much all the time, where ours only really gets the lime light if someone messes up and takes a ton of damage, or the raid as a whole is failing. It actually gets worse as players skill and gear improve. What’s up with that?

In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?

Raid healing. I’m a roll healer by desire, I love placing Healing Rains, rolling Riptide and Chain Heal and keeping up as many people as I can through some ridiculous damage. I do well at it and I enjoy it. I also think I excel at special assignment healing, such as healing the kiting team for heroic Magmaw, that was just a blast.

Which healing class do you enjoy healing with most and why?

Toss up between Druid and Priest. There’s a lot of synergy there between the way druids and shaman heal together, as well as both flavors of priest. Hymns, barrier, Tranquility and crazy HoTs, they all seem to compliment shaman healing quite well.

What healing class do you enjoy healing with least and why?

Paladins, for the pure petty reason that they stole my Healing Stream mechanic! no honestly its just because of the difference in healing styles. I have a hard time working around paladins most of the time because they just feel like a brute force healing class where as the others feel more delicate or graceful.  No offense to any paladins out there, I know they are exciting to play, I just can’t get the image of a paladin busting his holy book over someone’s head while screaming “BE HEALED BY THE LIGHT” out of my mind.

What is your worst habit as a healer?

My worst habit? That’s a tough one. If I had to pick one it would be stopping healing on a wipe. I just can’t do it. I reflexively continue to heal until it finally clicks in my brain “oh, wait, wipe. Stop healing now!”. Partially this stems from a raid I was in years ago where the Raid Leader called a wipe and I told healers to keep going. We healed through a metric ton of damage and actually beat the boss. It was something that kind of defines me. Till the very last, I’m on the front lines healing your dudes. Whether it’s called for or not >.>

What is your biggest pet peeve in a group environment while healing?

Matt said it, and I’m going to echo it. Getting blamed for healing problems when it’s not a healing problem. There seems to be this mindset, recently even more so than before, that any problem can be solved by obtaining better healers. Sure, sometimes the healers are messing up or need to tighten up, but rarely is it actually a bad healer.  Too often are healers judged purely on meters and raw numbers. Sure World of Logs analysis plays a part in evaluating a healers performance, but unlike DPS being the top of the charts in healing isn’t always a good thing. There are always different factors to consider such as the fight, healing assignment , class of the healer as well as the healing team in the raid. Everyone is quick to blame healers, when DPS standing in the wrong spot can cause a wipe just as much as low healing.

I’ve been healing a long time. I’ve been writing here, my own blog and at WoW Insider now for quite sometime. I got to these places as a healer trying to explain healing to other healers. That’s tough enough some days, but try explaining it to non healers sometime. That’s a brick wall that’s hard to crack most of the time.

Do you feel that your class/spec is well balanced with other healers for PvE healing?

Yes. Shaman were used as the “model for healing” this expansion, so we’ve always been a viable class / spec. Even when our numbers weren’t perfect we were still doing well. Now with recent adjustments we’re right about where we need to be and I think we are pretty well balanced.

What tools do you use to evaluate your own performance as a healer

To evaluate my own performance I’ll go through World of Logs and check to make sure my spell usage is consistent with the encounter and my assignment in the encounter. If it is not, then that’s usually my cue to change what I’m doing.

What do you think is the biggest misconception people have about your healing class?

Honestly, I’m kind of tired of hearing the phrase “shaman can’t heal this”. I have yet to fail in any healing assignment. Just because I don’t top the meter doesn’t mean I can’t heal something. All the classes are capable of all the healing roles. True some may be better than others, but nothing quite gets under my skin like the statement that I CAN’T heal something because I’m a shaman.

What do you feel is the most difficult thing for new healers of your class to learn?

Getting rid of healer tunnel vision. New healers are rarely aware of their own health totals, and you can usually tell how long a healer has been healing by how quickly they react to incoming damage. Whether it’s healing themselves or blowing a cooldown to survive it tends to be a tell-tale sign. That habit is hard to kick, and it’s because of that I love any addon that lets you put your own health in an easily visible place, or ones like GTFO which audibly alerts you to incoming damage or spell effects.

If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see?

That I tend to pace my healing for long fights. I’m a long sight healer. I try to make sure I’m using the most cost effective heal for the job. So my throughput might not be as high as some of the other healers in the group, but I make sure I have mana to continuously heal through a fight, unlike a certain dwarf priest. Also that I cast Lightning Bolt quite a bit!

Haste or Crit and why?

The new 4.2 crit giving 200% healing is nice, but I’ll still pick haste first every time. Haste is just so good when it comes to pumping out the healing, and getting to each haste plateau does nothing but improve my healing and help increase the effectiveness I bring to a raid. That’s right folks, I’m a haste junkie!

What addons or macros do you use to aid you in healing?

Aside from a focus macro for Earth Shield and ones to keep me from casting Heroism or Mana Tide when not in combat, the only really healer centric thing I use for myself is Grid. I have it completely configured to show me exactly what I need to know for every member of the raid.

Do you strive primarily for balance between your healing stats or do you stack some much higher than others and why?

I try to hit the haste caps (916 and now 2005) and then after that I maintain balance between my primary healing stats. Haste just gives me so much more throughput on pretty much everything that I can’t ignore it.  I then adjust the rest of my stats according to the tier of content or fight, but generally try to maintain a balance.

That’s it for me on this circle of healing patch 4.2 edition. Normally I would tag individuals, but instead I’m going to tag the entire restoration shaman community as well as anyone who follows me on twitter, or on google +. This also goes for any of the readers out there with blogs of their own! Consider yourselves tapped for this Circle of healing, and I completely expect posts from you guys!

Battle.net Authenticator Changes, Don’t Panic!

So in-case you missed it, there was a recent change to how our accounts are authenticated, here it is again for you again if you didn’t see it.

If you use an authenticator – and we hope you do – you may soon notice that an authenticator prompt may not appear with every login. We’ve recently updated our authentication system to intelligently track your login locations, and if you’re logging in consistently from the same place, you may not be asked for an authenticator code. This change is being made to make the authenticator process less intrusive when we’re sure the person logging in to your account is you.

We hope to continue improving the authenticator system to ensure the same or greater security, while improving and adding features to make having one a more user friendly experience. If you don’t already have a Battle.net Authenticator attached to your account, don’t wait until it’s too late – http://us.battle.net/en/security/checklist

Well, this statement has raised quite a few questions. Many of us in the gaming community work in Information Technology / Information Security, and we are quite honestly interested in having more information on this.

Now before I get started I want to have a note here that the information after this point will represent a more general view of internet protocol. This is not intended to be a tech manual, just the musings of an internet worker who is also a gamer.

There are a couple ways that you might authenticate a computer at a physical location. One is by authenticating the public IP address that is reaching out to the login server. If you see multiple requests from the same IP in a short period of time, you can assume this is the same person to a certain degree. This works in part because IPs are purchased by ISP’s and assigned to a specific region. After that, you as the user rent the IP with a lease sort of like renting an apartment. If you have a static IP, you have a “permanent” lease on that particular IP. If you use a DHCP service, like cable internet, it may change based on what’s available. Every time you get a new IP, it’s from your local region and the local pool. It could also authenticate by not only your public IP address, but also your computers MAC address. A MAC address is a unique identifier that all networking devices have. Think of it like a social security number for your computer. Each one is unique per device. There is however a couple potential problems; IP’s / MAC addresses can be spoofed. Not that it’s something you should be worried about all the time, but it is a fact that it can happen. Also if you have a Dynamic IP and it solely authenticates by the address, every time your IP changes it could cause issues.

Another manner is the creation of software tokens that are placed on client end at the point of logging in. Essentially you log in to your account and a software token, or marker of a successful login, is created on your machine to further authenticate you. By doing this it can validate the token on your machine instead of requiring you to to punch in your authenticator code every time.  The potential problem with software tokens is that if your system is compromised due to trojans or other methods, it could result in a compromising of the security token. Again, while this isn’t something to worry about all the time, but it does happen.

There are several other methods you could use, but those are probably the easiest.

So what method is Blizzard using? Well I decided to perform a little experiment last night to see what I could gleam as far as information goes. Since I work for an ISP in my daily Clark Kent style life I have access to a few things that I can do easily (and legally) to perform a simple test.

Step one was to pick a new IP. I changed my IP to one available from a local pool in the lovely state of Wisconsin. I logged into my Bnet account, it asked for my authenticator normally. I logged out for a period of time, roughly 15 minutes, logged back in and it did not ask me for my Authenticator.

Step two was to change back to a local IP address from back in good old NY state. I logged into my bnet account, and it asks me for my authenticator code. I logged out for another 15 minutes and then logged back in and it did not ask me for my authenticator.

Step three was to repeat step one, but this time after it did not ask me for my authenticator I logged out and completely shut down and restarted the computer. Logging back in required me to use my authenticator. I repeated the steps with a local IP with the same results. Continuing this process multiple times confirmed the same results, each time with different IPs.

From this incredibly simple experiment it would seem that the new authentication process is using a combination of validating your IP either for location, consistency, or potentially both as well as potentially a software token on your machine validating it after a successful login. Every time you cold boot your computer it will remove temporary data, including any software tokens created. Whether or not this is actually how Blizzard is doing it, we won’t know unless they say something.

There are a couple things that confuse me slightly. First is that there was no prior announcement to the change going live rather than it just appearing. I’m wondering if this is a knee-jerk reaction to the recent string of hacker invasions going on across the blog-o-sphere. Second the lack of explanation of the process is concerning, not the exact process per say, but knowledge that this was carefully thought out and not hastily implemented would be comforting, as well as hearing the reasons for the change. Lastly is that there is no option to opt out of it, it just happens. If nothing else I am a creature of habit, and I like typing in my authenticator code every single time. It’s a preference, but it’s something that I would like to have the option to continue doing.

So in the end, while my first reaction to the change was not a positive one, I feel much better about it after my simple experiment. At the very least we know that they are checking for multiple factors before just allowing you to log in. While on a professional level I would love to know more about the process they are using, I don’t think it’s anything we should be too overly worried about. Now if only we could get that pesky opt in/out toggle…