Raid Leading 101: 10 vs 25

Probably as old as when Burning Crusade launched is the discussion of 10man vs 25man. The jump from 40man to 25man jolted a lot of raiders and caused the collapse of several teams. Raid teams started out in 10-man Karazhan, which geared them to enter the 25-mans until the end of the expansion (Gruul’s Lair, Magtheridon’s Lair, Serpentshrine Cavern, Tempest Keep, Black Temple, Sunwell Plateau), with a 10man Zul’Aman thrown in for flavor.

From what I saw, there was a stigma that 10mans were inferior to 25man. 25man Raid Leaders were thought of as more commanding and needed more control over their team, whereas 10man Raid Leaders didn’t have as much responsibility. The only way to get any decent gear in Burning Crusade was to run 25man raids. Legendaries were obtained only in the greater of the two. The end result was people preferring 25mans over 10mans, even lasting into Wrath of the Lich King. Anyone else remember needing to get into 25-man Trial of the Crusader to get a decent trinket at the time?

However, with Cataclysm, the tables have shifted toward more balance. With the changes that Blizzard implemented, there is less pressure on needing to raid a certain size. Let’s take a look at the pro’s and con’s (as I’ve seen it).

25-man

  • More likely to have every raid buff due to a larger raid.
  • Raiders of the same class can feel more free to tweak their specs.
  • More forgiving to players that may be a little “sub-par”.
  • Battles have a more “epic” feel with a bigger raid.
  • More players = wealth of opinions in strategizing fights.
  • Three in-combat resurrections allowed per fight.
  • Raid competition may not be as crucial (melee vs ranged).
  • ————————————
  • Maintaining control over a bigger group.
  • More standby’s may be needed.
  • More people may equal conflicting egos/personalities.
  • Possible to run into scheduling difficulties.
  • Harder to start up from scratch.
  • Easier for people to slightly slack at times.
  • More officers may be needed.

10-man

  • Usually tighter-knit group.
  • Easier to start up from scratch.
  • More responsibility on each player.
  • Possible to have one of each class (very little gear competition).
  • Fewer standby’s may be needed.
  • Fewer officers or leaders needed.
  • ——————————–
  • Less input for fight strategies.
  • With fewer people, the fights may feel “less epic”.
  • More responsibility on each player.
  • Less room for error.
  • One in-combat resurrection available per fight.
  • Possible to miss certain raid buffs because of limited raiders.
  • Less room for error because of fewer players.
  • Raid composition may matter more (melee vs ranged).

The Choice is Yours

When you’re deciding on which side to go with, keep all of these things in mind. Some of the pro’s and con’s are the same. “More responsibility for each player” may be a good thing for your team or it may not be. You and your team are going to weigh these points differently, and that’s perfectly fine. It all goes back to what you want out of your team. Maybe you want the “epic feel” of 25man and don’t mind dealing with more people/schedules. Perhaps you like less gear competition but don’t mind putting more responsibility on each individual raider.

Remember, the same ilevel gear drops off of 10man vs 25man, so that’s no longer a factor. More gear drops on 25-man than on 10-man to even the scale. Also, Blizzard is still working on balancing the difficulty of the raid sizes, so one doesn’t feel noticeably harder than the other. Personally, I feel this is hard to achieve, but I’m fine with them getting it as close as they can.

As for me, we’ve decided on 10-man since the beginning. I don’t want to put in the extra effort needed to wrangle 24 other players, and we like the greater responsibility placed on each raider. We may not have that “epic” feel because we prefer a more intimate raiding environment. It’s not that I don’t enjoy 25man raiding, but I prefer 10man.

What about you and your team? Have you already made a decision? Are you split? What other pro’s and con’s can you add to the above list?

 

Raid Leading Backbone

**Image from “Patton” courtesy of 20th Century Fox Films**

I have a fault. Well, I have lots, but the one I’m going to talk about is my propensity to be “too nice”. Ever since I was a kid, I’ve hated confrontation. I wanted everyone to be happy. People in Team Sport (my guild) have called me “The Politician” (without all of the negative stigma from current American politics). I try to make sure everyone is listened to and catered to as much as possible.

However, with regard to leading Team Sport’s Raid Team, I’ve hit the biggest snag. I can’t be “The Politician”. I have to be a leader. Previous incarnations of Team Sport raiding were very casual. If people happened to be online that night, we raided. If not, no big deal. As time went on, I noticed a few of us were very passionate about getting a raid going, while others were very lackluster about the whole ordeal. I always tried to get us raiding while not being inconsiderate to those that weren’t interested that particular night. Everytime we came close to getting something solid going, it would fall apart. Someone would have a real life issue (totally understandable) or just randomly disappear on a WoW break. Each time it would fall apart, I would most likely take my raiding desires elsewhere but found myself always back in Team Sport once it looked like raiding was possible again.

With about 2 months left to the expansion, I worked with a buddy of mine to throw some much-needed structure into the system. It started out great. We did a merge with another small guild that had the same issues, and we killed 10-man Arthas within one month. This proved to me that our team has what it takes to be a good progression crew. We just need some structure and drive.

The Present

We’ve had a good amount of guildies return to the game from “retirement”. A lot of them seem incredibly excited to raid the current content. However, when I mention this new structure (scheduling, accountability, responsibility), a few have balked at it. The main goal of the team is to actually progress through content while it’s still current, not eventually bash through it when it’s old news and nerfed to the ground. To do that, I’ve been working diligently to implement some guidelines:

  • Consistency – I justly understand and sympathize with real-life issues. Sometimes I have to work late, or I have something important that needs to be taken care of on a raid night. However, the core of us have done what we can to work our schedules around being able to raid together. We raid 3 hours each night, 2 nights each week. I don’t think it’s too much to ask for core raiders to be consistently available (within reason…don’t miss the birth of your child or risk getting fired).
  • Responsibility – A cardinal rule of raiding is being prepared. Make sure your gear is enchanted and you have flask and food available. Take the time to look up the fights. Don’t take unannounced AFK breaks or breaks that are longer than what the Raid Leader has set forth. Pay attention and look for ways that you can contribute.

If a Team Sport raider can’t consistently be available, or just lacks responsibility and preparedness, they’ll be placed in a standby slot (at best) or just not on the team (at worst). I’ve made it clear that we’ll do more casual raiding nights any other evening of the week (akin to the “if we have people on, we raid” mentality), but the Raid Team core wants Tues/Thurs night to be focused and dedicated.

The Challenge

There are some that have thought that it is too much to ask. I’ve been told that I’m making raiding “feel too much like a job” and that I’m “taking the fun out of it”. Frankly, I expected this out of some. These are people that have always enjoyed the “casual” mentality of our old raid style. I don’t blame them. It was fun when we all had the time and were just kind of strolling around Azeroth, hittin’ up a raid when we could. However, many of us don’t have that kind of time or mentality any longer. That is the precise reason these changes were made.

I’ve been recruiting to fill those spots that were once occupied by the more casual players or ones with unpredictable schedules. It does pain me to be looking for other people instead of the long-standing Team Sport members that I’ve been playing with for 3+ years, but it’s just not fun for the Raid Team core to log on, and find out we’re not raiding because of people that we can’t rely on.

So the challenge I face: How do I institute this structure and work toward the raid’s success, while still maintaining in-game friendships with those that simply don’t want to be a part of a Raid Team like that?

Matticus already told me: “Don’t be friends with your raiders.” I get that. It makes sense. It’s why there are corporate rules of management not fraternizing with employees. It muddies the water. However, I feel it’s possible that I can be strict and firm with regard to the raid, and then just be myself whenever it’s not about the raid. The trick is to let them all know that’s what’s going on.

I need to continue to be firm on what the goal of the raid team is, and how we plan on achieving that. I also need to be diligent about communicating what’s going on with the raid and its raiders. If I make sure everyone’s aware of what’s expected, then they can’t legitimately get angry when something is not up to snuff.  I have to hold the raid accountable, as well as hold myself accountable.

Have you ever dealt with being a Raid Leader of your friends? What tricks have you used to keep things moving forward without sacrificing friendship?

On that note, Team Sport is looking for a melee DPS or two for core slots. Other roles are full. However, if you’re interested in being a part of the team in a standby role, those applicants are always welcome. Outside of raiding, we’re very active in PvP and regular casual gameplay. We’re an Alliance guild on the Ner’zhul server (PvP-PST). Further info and an application @ http://teamsport.guildlaunch.com.

Keeping Up With The Paragons

One of my major character flaws is that I am a relentless overachiever. I don’t know how to be bad at something. When I find myself in situations that involve concepts that I’m not grasping or that I don’t understand, I get very frustrated and I start to lash out. At the same time, I also don’t know how to stop and enjoy any achievements that I have earned for myself, because I’m always chasing the next big thing.

It’s really tempting to buy into this behavior, in a game like WoW. All around you are examples of people who are possibly doing better than you. Realm forums have progression threads, Twitter is abuzz with bloggers and other players boasting about their achievements and discussing strategies, the Dungeon Finder has a minimum iLevel to participate in certain activities. All of those things can conspire to bring out a nasty voice in your head that screams “You’re not good enough!”

I remember during the heyday of Icecrown Citadel , I took a three month break from the game. I was severely burnt out. I wasn’t sure I wanted to heal anymore. Hell, I wasn’t even sure that I wanted to play the game, period. I went into hiding with a friend’s guild and decided to try the more casual side of things for once. It didn’t take long for people from previous guilds to find me and for them to try and engage me in conversation to find out what I had been up to all this time.

Ex-guildie: “Well, well. Oestrus. What marvelous things have you been up to lately?”
Me: “Oh you know… I’ve been leveling a shaman alt that I really enjoy and my guild is raiding. They raid three days a week and it’s fun.”
EG: “Fascinating! How far into Icecrown Citadel are you?”
Me: “We’re on Sindragosa, actually. It’s going really well!”
EG: “Well, well. Heroic Sindragosa! It’s good to see you’re keeping up with the rest of us!”
Me: “Erm, no. Regular Sindragosa. Just… regular.”
EG: “Oh dear. You haven’t even gotten a Lich King kill yet?”
Me: “I did on 10 man! See?!”
EG: “Heh, nobody counts 10 mans as progression and I’ll bet you haven’t even completed your Val’anyr yet.
Me: “But we’re doing hard modes on 10 man and I have 23 fragments and I’m pugging Ulduar for the rest and…”
EG: “Pugging Ulduar? Tsk tsk. How the mighty have fallen!”

I didn’t know what to say to that. I went from being a top tier raider in some serious minded guilds to wiping week after week on Sindragosa, followed by the Lich King, when other guilds were six months ahead of that (at least) in terms of becoming Kingslayers and pugging Ulduar in my spare time. Nothing I could say in my defense seemed to hold a candle to not only the criticism I was facing from others, but the criticism I was directing at myself. Needless to say, that nasty little voice in my head was having a field day.

“They’re really great people!” “That’s nice, they can’t even kill the Lich King.”
“I have a lot of fun here!” “Failing is never fun.”
“I have responsibilities and I manage stuff.” “It’s not your job to do that.”
“They’ll get it eventually.” “They will never get it.”

I didn’t know how to deal with the fact that there were people in guilds I used to be in, that I may or may not have ended on good terms with, that I knew I was as good as or better than that were seeing more content than I was. That infuriated me. I should be there. That should be me. I deserve those things! Why don’t I have that?!

So, I left that guild and joined a guild on another server that I ended up seeing a lot of progression with, very quickly and then I found myself in the opposite situation. My inner monologue now went a little something like this:

“Look at this great gear I have!” “You were fine without that gear.”
“I finally have my Val’anyr!” “Yeah, but now the other healers hate you for it.”
“We’re #5 on the server!” “For how long?”
“They really like me!” “These people are not your friends.”

In my never ending quest to be the best and show up my rivals and frenemies that I had made through the years, I blinded myself to what I really wanted in this game. I wasn’t even sure I knew what I wanted. I gave up the opportunity to run with really great people, who liked me for me (and I can be a handful), where I had some small amount of power, responsibility and clout and I threw it all away for a few more epics, a handful of extra boss kills, some credibility and a bump to my image. Was it really worth it?

I have learned a lot in my travels and before joining my current guild, I had a revelation of sorts. I want it all. I want to be in a guild where I can be myself and be around like-minded people, who want to raid and see content, but not at the cost of being something we’re not or being less than human beings. I don’t want to be at the pinnacle of progression, but I don’t want to be scraping the barrel in terms of that, either. I want to be relied upon and trusted and given some amount of responsibility, to share my opinions and thoughts on how I think things should be run or could be improved upon. I want to be part of a guild with strong leadership that I can rely on and that I can put my faith into and that I know has the best interests of myself and the guild in mind. I don’t feel that’s asking for too much.

I really feel like after all this time that I may have found the right guild for me. Of course, I’m probably jinxing it by saying that and I will have a seriously hearty laugh if things fall apart four months from now and I’m guildless and using this blog as a way to find a new home. But it feels right for now. It’s mighty tempting to go on to the websites of other guilds and see what they’re doing. I still seethe a little bit when I see what others have that I don’t. I still have to resist the urge to feel bad about myself and to secretly see if they’re looking for holy priests anytime soon. The temptations and frustrations are still there, but I’m working on quelling those and appreciating what I have. We start officially raiding in 25 mans next week and to say I’m hungry for it is an understatement.

I want it. I want it so bad that it hurts. I want to kick ass and have a slew of stories to tell. I want to share advice about my experiences and what I have learned. It will happen in time. I know it will. For the first time in a long time I am happy with what I have.

You should be, too.  And if you’re not maybe it’s time for you to also re-examine what it is you want out of your guild and try to find out if it’s there.  If that doesn’t work, it may be time to move on.

It Came From the PUG: Could you turn that macro off?

Recently, Mike Sacco wrote about how kindness in a PUG pays off. In truth it does, quite a bit. Taking a little time to explain fights, and explain CC and such to new players is always a good idea. After all, we were all noobs once right? Let me give you an example from my recent travels.

I’ve been leveling my hunter now that I’ve started raiding on the Shaman. Lodur is Justice Point capped, and there’s nothing more for him to buy or really do except the daily heroic for Valor Points. I queue for a random dungeon on the hunter with a guildie while I’m questing, and after about 30 minutes, we get Vortex Pinnacle. The tank, the healer and the other DPS are all from different servers. As we start the instance, the tank asks us if we’ve been here before, because he has not. Before we even make the first pull he asks what we can CC in the group, and what marks everyone wants as their own personal CC marker. The healer admits he’s never been here before and asks that we keep him apprised of any surprises before we encounter them.

I’m floored at this point. Weeks of PUGs have left me slightly jaded with tanks careening in ignoring or breaking CC, and just leaving me awful messes to clean up. The communication in this group was absolutely flawless. We walked the paladin healer through the encounters, and the tank’s main was actually a holy pally so he spent some time explaining spells and stats for the healer. It was honestly the most informative, and best communicating group I’d been in to date. Because there were clear lines of communication and education, the run was smooth, having zero wipes, and was truly just enjoyable. My other guildie commented to me at the end of the run that it was the “Best damn group” he had had since Cataclysm’s release.

Now, while being patient and communicating is always a good thing, there comes times you have to draw a line in the ground so to speak. Take for an example a daily heroic I did with Lodur just recently. I was set to heal, and was able to pull three DPS from the guild, but no tank. We queue up in the LDG tool and get Heroic SFK as our instance, and a tank that had very, very low health. To put this into perspective, fully buffed Lodur sports around 115-116k health. This tank, a warrior, had 119k health fully buffed. Now, I honestly gave this guy a chance. I already know he juked the system to be able to queue for heroics, but hey, maybe he’s actually good right?

We set our CC marker out, and shackles go out, stuns hit home, and the tank charges right in and breaks all CC. He promptly dies. We run out, reset, come back in. He hasn’t even released. I res him up, and we politely explain that he needs to not break CC or he will die. He says he understands, but low and behold on the very same pull he charges in and breaks CC. I try one last time to explain to him about CC and he just leaves group. We re-queue and get another tank, this time we get a DK tank with 160k HP. Already looking better, he’s got the requisite tank gear and looks like he should have a handle on what’s going on.

We go in, and make it to the first boss. First boss goes down, and we start making our way to the second boss through the courtyard. The pulls go very well until right before entering the kitchen. The tank decides he’s going to pull the adds on him into the kitchen, aggroing the pack of servant, the cooks and everything in between. Needless to say it’s a wipe. We explain to him he’s got to slow down a little and watch what he pulls giving CC time to go off and healing time to situate. His only reply is to go careening back into the packs. At this point either the person is just very dense, or being an ass on purpose. We kick him from the group and the last one makes it all the way through.

Another good example of how patience pays off also takes place in heroic SFK. Me and a guildie queue up for a random, get SFK and the tank is a warrior, who looks right about where they should be on health and gear. Before we start the pulls the warrior says “Hey I’m a little rusty at tanking so any help will be appreciated.” We start our pulls and everything goes really well. We explain the first and second boss and make our way to the third boss of the instance. Most people hate that boss, it is arguably one of the hardest to manage in all of the heroics right now. There’s just a lot going on. We explain the fight and the mechanics and mark the adds. We explain what to avoid and how to move around it etc. Full run down. First pull winds up in a wipe, tank gets smeared and we release and run back in. Tank asks what went wrong and how he can improve it. We go over what happened and find out he can’t see the desecration. We walk him through enabling projected textures, and pull again. This pull goes way way better, and we get the boss to about half before the adds start running wild. After we recover from the wipe, the tank asks again what he can do to fix the problem. We develop a strategy that has the tank running from door to door picking up adds. After the boss dies on the third attempt, I’m ecstatic, and the tank is ridiculously happy.

Right there, simple communication and patience beat the hardest boss in the zone. So there’s a moral to this story, next time someone is doing something wrong, or maybe doing it in a way that isn’t the ideal way, take a minute or two and try explaining to them calmly and clearly how to do it or offer suggestions to improve the outcomes. Be constructive in your criticism and pay attention to how you say it to them. A little patience and kindness can lead to a smoother run. Now if they wont listen or are just jerks well… there is a kick button for a reason.

As an added bonus, I’ve begun livestreaming my exploits in the LFG system late night, and early on Sundays and Mondays. Check my Twitter for when the streams start, or periodically swing by my Livestream Channel.

Merging Raids: Step One

So, you’ve got a core team of raiders. People whom you know are dedicated to the same goal that you are, whatever that may be. Despite your best efforts, you’re constantly short a few. You find yourself stretching to find good raiders. In your virtual travels, you come across another team that seems to be experiencing the same dilemma. Is it the Twilight Zone? Are you looking at your own team looking back at you? No. You’ve simply found a common problem amongst raiding teams: coming up a little bit short. A five-letter word starts materializing in your head. You try to fight it, but you start to give it more and more consideration: Merge.

That’s where I’m at. Well, where we’re at. My goal is to walk through the different phases of merging two struggling raid teams. Obviously you’re going to run into some of, if not all, of the following issues:

  • Deciding if merging is right for you.
  • Arranging & discussing the merge.
  • The first raid night.
  • Possible shifts in gameplan (or should I say, “raidplan”)
  • Potential headaches.

Is it the right choice?

As I’ve mentioned before, I decided to craft a 10-man raiding team with some of my closest friends. We all got together and decided that this is what we wanted to do.  We’re part of a slightly larger guild that likes to do whatever anyone feels like throwing together. However, it’s always been this core crew of us that always wanted to progress through raids. Let me introduce you to the crew:

– Arcas, 80 Arcane Mage – Jayme, a good friend of mine that I met while working at a piano bar in downtown Chicago. Similar mindsets, a blast to hang out with, etc. I’ve come to call him one of my closest friends.

– Naryamas, 80 Prot Warrior – Sam, a good friend that we’ve been playing with since we were all level 40s early on in the Burning Crusade expansion. He’s always dedicated to helping out, and is always the first to be open to suggestion. **Solely a tank**

– Discotheque, 80 Resto Druid – Scotty, another good friend since the same time we met Sam. Former Art teacher, now a Graphic Designer in Texas. Engaged to his girlfriend. Jayme and I will be flying down to Texas for the wedding. **Solely a healer**

– Kevorkian, 80 Death Knight – Aaron, some kind of genius when it comes to Nuclear Physics. Yet, when he came to Chicago to visit Jayme and me, we definitely made sure he’d lose some brain cells to some drinking around town. Awesome guy, can play the “bad cop” really well. **Can Tank or DPS**

– Dralo, 80 Paladin – Dave, this is the guy you’d want on your side in a fight. Not only vocally, but physically as well.  Former Army Ranger and holder of random wisdom. Regardless of the actual cause of a wipe, “it’s Dralo’s fault.” **Can be Holy, Retribution, or Prot**

– Jalla, 80 Arcane Mage – Pat is our newest acquisition. A cool guy from Boston, he grabbed a PuG slot one night, and now we can’t get rid of him! Only kidding. He’s become an awesome raider and team member to have around.

-Thespean, 80 Shaman – Me, David. I’m the “politician.” I just want to make sure everyone’s happy. =) **Can be Enhancement or Resto**

That’s who I would consider to be the “core” of this team. We have other members in the guild, but these people are the ones that seem to be the A-Team. I struggle because I know it’s borderline elitist to think of the guild that way, but it’s true. Here’s why:

The Core vs. The Friends

The Core consists of the people that usually show up on time when they click “Accept” on the invite. If they know they’re going to be late, they make someone aware. They’re usually always prepped with gems/enchants for any gear they may pick up that night. They have flasks and their own food at the ready, especially if it’s a Well Fed buff that you can’t gain from Fish Feast (Haste, etc.).  They study the fights beforehand and hold enough wherewithal to know what their classes bring to the fights. This is always key on progression nights.

The Friends are people that, unfortunately, say they want to progress, but they don’t put the level of effort forward that the Core does. Simply put, they show up late (if at all), aren’t prepared for fights, take random unannounced AFK breaks, and need constant re-explanations. It’s not that they’re bad people by any means, but the Core just doesn’t feel that the Friends are on the same level as we are. That’s tough, because we like playing with the Friends a lot. They tire of progression fights easily, which makes forward motion tough to maintain.

Raid in the Mirror

As hard as we’ve worked, we always find ourselves just shy of a full raid. Even though we may reach ten people, one is usually a frequent fill-in or is a Friend that’s not too reliable.  I’ve had friends like Derevka and Avalonna from Talesofapriest.com bring alts over to come help. Lodur has offered his help as well, but once Cataclysm hits, each of them goes back to their respective raiding crew to do the new content. Recruitment on Nazjatar is slim at best. I’ve had great response from people that are interested in raiding with us, but it’s a lot to ask for someone to completely transfer to a new server, especially to a guild that’s not at the breaking edge of content. We’re not World First, we’re not Server First, we just don’t desire to be on the cutting edge. We want to be on our own cutting edge. In general (there are always exceptions), people tend to transfer servers for much more hardcore-style progression. Since that’s not us, our recruiting is harder.

We found another guild on Nazjatar that’s having similar issues. Almost point for point, they struggle with similar problems. Although they have a bigger guild than we do, they just don’t feel they have the roster for the kind of raid they want to do. With Nazjatar recruiting being very slim, they also hit a similar wall.

The Deciding Factor

We had one raid night that just wasn’t pretty. I had to call people to get them online (after they clicked “Accepted”). We started about 30 minutes late. After a good raid the night before, there was just no focus, and the Core noticed it. We were having to explain and re-explain assignments. People had to leave early, but we couldn’t get the group focused to make the best of the time we had. People randomly left because friends wanted to hang out (I’m all for friends, but stick with a committment you made). One of our AFKs ended up being gone for about 20 minutes. Our warlock said she would be 15 minutes late, but she didn’t show up until over 90 minutes later.  In just over an hour of raid time, we got one boss down, and that’s it. Once the raid got called, we were ready to bring up the merge to the other raid team.  Those of the Core that were online all agreed. Putting aside our nights and not having similar dedication from other members just wasn’t fun for us.

And so the conversation began, which I’ll cover in the next post…

Have you dealt with a possible merger? What other issues have you had that pushed you towards or away from the decision?