Raiding: It’s a Team Sport

3RAR_0215

This is a guest post by Thespius.

If there’s one thing I enjoy, it’s actually having fun playing WoW. I wasn’t around for "Vanilla WoW", but I am a 3 year veteran of the game. WoW is my hobby. I take it seriously, but it’s still the place I go to "escape". I’ve been in leveling guilds, raiding guilds (hardcore and casual), PvP guilds, and guilds with friends. When it comes to raids/groups, I’ve learned one thing that I bring with me at all times:

"How do you make the best party? Simple. Bring friends."

I don’t mean only invite the exclusives (guildies, RL friends, etc). It’s called the WoW Community right? How does one become a "friend"?

I tend to gravitate towards people that are positive and contribute to the group/raid’s success, not take away from it and hurt morale. Anyone that’s been in a raid knows how much smoother it runs when everyone has a positive, goal-oriented mindset.

Yes, this can be tough through wipe-fests or newer players in the mix, but there are numerous ways to contribute to keeping morale and spirits high: Attitude, Willingness to learn/help, and Courtesy among them. If everyone involved puts in that little extra effort, it keeps the fun alive.

Attitude

Don’t sweat the small stuff. Don’t cry over spilt milk. Don’t get pissed if you wipe. This has caused me to stop raiding with a group more than anything. Most of us aren’t in the "uber-leet" guilds and are going to have problems along the line of progression. The best way to always handle it, in my opinion, is to shrug it off:

"We lingered a little too long before starting Phase Two of Mimiron. It’s all good. Keep at it, and we’ll get it next time." (In my mind, even the top guilds could perform even better if everyone focused more optimistically than pessimistically.)

How do you make sure you’re making the best effort you can? Take the time to do it right the first time. The easiest way to waste time and boss attempts is to rush through them. Mark your targets, /readycheck, communicate. Our paladin tank (an ex-Army Ranger) always reminds us: "Slow is smooth. Smooth is fast. Fast is deadly." Truer words were never spoken. Be focused, but not rushed.

Once you get that in place, HAVE FUN! It’s a game. We all play it to enjoy it. I love joking around in raids–as long as it doesn’t distract from the raid itself. Keep in mind, however, that not everyone may share your brand of humor/sarcasm. Pay attention to the reactions of others and be mindful of possibly "crossing the line". If you want the raid to continue to go well, avoid making comments that can make it go sour really quickly. I know I’m a stronger healer when I’m having fun.

Negativity is going to breed more negativity. Even an optimist like myself is going to fall victim to it. It’s easier to make 5 people mad than 2 people happy. I actively take up that challenge to keep the raid’s spirits up. That’s my "hard mode" – Get through the raid night without people getting up in arms. I tend to call myself the "Guild Politician." I try to keep everyone happy. I’m a healer in game, and a healer by nature.

Willingness to Learn/Help

We all had our first toon. Mine was a Human Warlock (the original "Thespius"). I stepped into the world of Northshire Abbey and had NO idea what a spell was, or Intellect, or even that I would eventually battle with Talents. After playing this game for 3 years, I’m still learning new things every day. I personally love how this game is constantly evolving. New mechanics introduced, new thoughts shared. In this, I know I’m not perfect.

Avoid elitism. Be confident, but not pompous. I think when it comes to healing, I’m pretty confident. Am I the best? No. Do I think I’ll ever be the best? No. Do I strive to BE the best? Of course. I do that by staying open-minded, listening to those around me, and paying attention to the online healing community.

If I encounter someone who seems to be struggling with kill order, or threat, or healing "rotations", I could choose one of two ways to proceed:

  1. [Party]: HAHA!!! THIS N00B DOESN’T USE RENEW!! HAHAHAHAHA WHAT A LOSER!!
  2. [Whisper]: Hey, I noticed you don’t utilize Renew a lot. Is there a reason why you chose to do that?

I hope everyone can see that the second option allows room to suggest a change rather than belittling the person for not knowing. Who knows? Their reasoning may be solid, and may open your eyes to a different style that you can build on. I hope that others would exercise the same kindness if I’m having trouble with something. Remember, optomism over pessimism.

Courtesy

This is where you can make a raid stronger or label yourself as "selfish". A chain is only as good as its weakest link, right? We’ll start with the basics:

Make sure you’re not going to have to go AFK a bunch of times. Obviously extenuating circumstances arise (family, roommates, etc.). Ready to go means a stock of snacks/drinks and an empty bladder. We’ve all been there.

If you do have to go AFK, make sure you have clear communication with the raid leader that you’re gone. Raid Leaders, make sure you’re paying attention (or delegating that responsibility) to chat/vent to see who needs a momentary break. If you MUST go AFK, try to save it for a good downtime in raid. If the whole raid is going to take 5 minutes, go restock your supplies and empty the bladder, even if you don’t NEED to. Get back as soon as you can, and make sure people know you’re back.

If you must leave for the rest of the night, give as much notice as you can. This allows the Raid Leader to decide how to proceed. If you consistently bail at the last moment, it’s likely you won’t be asked back. It also puts undue stress on the raid, dampening the mood. Remember, easier to promote negativity than positivity.

However, I try to be most considerate about loot/upgrades. I serve as my own loot council. If there’s someone in the group (yes, even a PUG) that could use the gear more than I could, I’ll gladly pass to them. That gesture is usually a huge comfort to people, and promotes the Team environment I’m trying to build. In our raids, we give PUGs equal shot at gear. In doing this, we’ve created a great little niche of people to pull from when we need subs. We’ve also gained a few new guild members because of it.

Throughout all of this, our guild and its members have the reputation of being the best to run with. Why?

  • Our attitude is positive and team-oriented. We’re out for everyone to succeed, not just the individual. It makes every run fun and memorable.
  • We take a proactive approach to helping those that need it. We don’t belittle people for not being familiar with a certain aspect of the game. It allows for people to be honest about not knowing something, or being open to suggestion.
  • We exercise courtesy with everyone we play with. People know that they’re not going to get "screwed over" in a Team Sport run. Anyone that contributes to the run’s success should be rewarded.

Just mind the bad apples in the game, because they are out there. Keep your heads up.

Guild Talent Point Wishlist

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The guild talent point system is an upcoming feature in Cataclysm that will allow guilds to invest points into certain special abilities. It’s the same idea when it comes to our individual classes. The only difference is the fact that guild talents will either give your guild some cool abilities or passive perks.

So Blizzard! My birthday is coming up shortly in another week and 2 days. I know you’re hard at work on Cataclysm and Icecrown. One of the biggest features I’m waiting for is the new upcoming Guild talent point system.

I’m aware you’ve included example talents like extra gold on mobs, reduced repair costs, mass resurrect and the ability to summon everyone to a certain point. I’m no game designer and I doubt I’ll ever make a good one. As a guildmaster, I have my own wishlist of guild talents I’d like to see. If you have time, I’d very much appreciate it if you could look it over. I don’t expect you to use any of them but I hope something on my list might inspire your talent designers.

  • Cauldron of Enlightenment: Alchemists are able to create a Cauldron of Enlightenment which is able to produce 25 Flasks of Enlightenment. Flask increases your highest individual stat by 40. (Remember, this is when spell power and mp5 and such gets compressed down to base stats).
  • Bug out: Immediately renders a player immune to fires on the ground… by teleporting them out of the instance, removing them from raid, and from guild.
  • Overdrive: Haste of all members in raid increased by 25%. Does not stack with Heroism or Bloodlust. Causes Exhaustion. Only usable by the Guild Leader.
  • Skilled Negotiator: All faction discounts increased by an additional 5%.
  • Asylum: The 10 yard radius around you is instantly converted into a sanctuary. You cannot attack opposite faction members and opposite faction members cannot attack you. Lasts 30 seconds. Not usable in PvP.
  • Let’s be pals: Reputation gains increased by 5/10/15% (Okay, that’s too much. I guess a realistic number would be 2/4/6%)
  • Slavedriver: All crafting professions create items 10/20/30% faster.

What about you, the rest of my readers? What type of guild talents would you like to see? Remember, the rule is that you cannot include any ability that could aversely affect PvE or PvP. So no class damage modifiers. I only included the pseudo-heroism for guilds that might not have a Shaman.

Your Opinion: Is Raiding Too Easy? Or Just Accessible?

Here’s a post that an officer of mine wrote on my guild forums. I wanted to share it with the rest of you to generate some discussion as we head into the long weekend. Check it out! Do you agree? Why or why not?

If you partake of the wow forums you will notice a large number of QQ threads lately that divulged from the nerf wars that usually take place.

ToC is too easy!

That is a huge complaint from a very small minority!

Now its not that I disagree with the statement but I disagree with the reasoning. It is my belief, and I think it is very very true, that the main reasoning people complain about the level of difficulty of ToC stems from the following basis.

People love to lord over other people.

It is that above statement which drives a majority of people that do raid. That statement is slowly being crushed by Blizzard’s belief that all of its subscribers should have the opportunity to do content.

Now if you do not quite understand what I mean by that I will explain it out fully. In Vanilla WoW on my old server, my guild was the only guild to be able to fully clear BWL, AQ40 and most of Naxx. We had roughly 40 or so people in the best gear. Every other guild that raided struggled with Molten Core and could barely kill a few bosses in BWL.

The ego that goes along with that level of success was amplified greatly. Believe me I had every hunter on the server drooling over my gear and asking me all sorts of questions. In BGs, it was common for me to rack up 120 killing blows and 0 deaths. I could one shot people and to be perfectly honest, it felt very good.

Blizzard realized soon after the release off Naxx 40 that they had indeed made a mistake. They released the best raid they ever built and no one saw it. Only a handful of the total population ever stepped foot into Naxx. They then decided they needed to change the game and they did just that.

We are now in the world of easy epics and 10 mans. It is relatively easy to see most of the bosses in game and actually kill them. Epic gear is widely available and if you only play a few hours a week you can conceivable have a raid ready character in a month. The casual players rejoiced.

But those few hardcore people did not.

They were no longer lords and masters of there respective servers. Thus their ego shattered and the crying began in full force.

I don’t know what kind of person can define themselves by this game. I define my hobbies as something I enjoy doing. I enjoy the game and I enjoy the camaraderie of the people I play with. It’s much the same with any of my hobbies be that golf or hockey. I don’t define my existence around it though. I don’t sit around work and brag about killing C’thun in Vanilla wow or being 6 of 6 Sunwell pre nerf. But I think many of these people who do have this perception about themselves where this game defines the type of person they are.

I find that very odd and disturbing but it in it self is nothing more that human nature.

The guy who buys a Corvette because his neighbor bought a Mustang would be that person. He defines himself on what he has as compared to others around him and that very concept drives many WoW players.

It’s a strange world we live in.

What Aldo Raine Can Teach You About Raid Leading

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What on earth could you learn about killer raiding and leadership from a ridiculously accented, revenge-based officer coming out of Maynardville, Tennessee? Answer: Quite a bit! If you haven’t watched Inglourious Basterds yet, I’d strongly recommend watching the movie.

The Lieutenant puts together a team of eight soldiers to go behind enemy lines and do nothing but kill German Nazis. Aspiring raid leaders would do well to pay keen attention to Aldo the Apache’s style.

What exactly does he do?

Ability to identify talent

Aldo has a keen eye when it comes to evaluating people with certain skills. When he hears of someone who’s in a tough jam that helps fulfill a need, Aldo will go out of his way to extend an invitation.

As leaders, always keep your eyes and ears open for players out there who may augment your guild in some fashion. If your guild is raiding, never turn down talent right away. Take a look at them and see if that player provides something that your guild could use.

Be direct

Don’t beat around the bush. It’s okay to pick words wisely. There’s better ways to tell someone that they need to improve other than they suck. But you have to be prepared to get straight to the point and not play passive-aggressive. Tell your players exactly what went wrong or where they messed up. After every wipe, I look through Recount and Obituary to find out the events that lead to our wipe and I’ll explain to everyone what happened. This way, we’re all on the same page for the next attempt and we can minimize the chance of that happening again.

Common sense

Sometimes it’s common for leaders to overthink the scenario. All you really need is some basic common sense. As Aldo says, “You don’t got to be Stonewall Jackson to know you don’t want to fight in a basement.” When it comes to strategy and tactics, examine the room you’re in. Take stock of the boss abilities and the players you have.

In the Faction Champions encounter, your raid doesn’t have much room for error. It’s different every time and it’s going to rely a lot on players. Leaders need to make the right call at the right time in terms of what’s the next target and who to lock down.

Push players hard

Either your raiders are going to sink or they will swim. Push and stress them to their limits. Now that summer is just about over, we’ve all but abandoned Ulduar and are setting the guild crosshairs on both Trial of the Grand Crusader hard modes for 10 and 25 man. We’re taking a “Survival of the Fittest” mentality when it comes to selecting personnel. Syd and the rest of the officer corps did an excellent job while I was away to recruit some extra players and now it’s their chance to show why they should remain. This means continuing the grind of raiding.

As Aldo says, “You know how to get to Carnegie Hall, don’tcha? Practice.”

Set expectations

On the first day Aldo meets his recruits, he makes his expectations and intentions absolutely clear. Leaders set the bar that everyone needs to reach. For raiders, lay down a rough DPS benchmark that they should be able to hit on test dummies or on certain bosses (Patchwerk or Ignis). It’s difficult to set benchmark for healers but I try to look at their potential healing throughput (like 2000+ healing per second on some fights, or their assignments get rotated to see if they can cope).

Right from the get go, every man under Aldo’s command owes him one hundred Nazi scalps.

… And he wants his scalps.

Cataclysm Gear Economy

Well, I’m confident all of you have heard by now how stats are being changed around come cataclysm but in case you missed it

Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. Here are some examples of such plans.

•MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
•Spell Power: Spell Power is being removed from items as well. Don’t panic, we’ll be improving Intellect so that it provides mana and Spell Power.
•Attack Power: We’re removing Attack Power from items as well. Instead, we’re allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
•Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around “the cap.” Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
•Armor Penetration: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
•Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
•Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
•Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

Lots of changes here, but let us focus on the ones that affect us the most. First on the docket is MP5.

MP5 Is currently one of the prime stats for Restoration Shamans, so this change frightens me a bit I’ll be honest. There is just something dirty about the possibility of Mail caster gear having spirit *shudder*. That’s neither here nor there however. This will be the first time that Restoration Shamans will be stacking something for mana regen OTHER then pure mp5. We’ll be getting something like Mediation for all classes. it’s uncertain at this time whether this will show up as a new talent , or if it might show up in the new mastery system that has been talked about (more on that later). The stat will still be present on the character sheet, but will no longer be seen on gear.

Spell Power is also one of those prime stats for us. Expanding INT to be the root of spell power is interesting, but it does make a certain amount of sense. It does offer a boost in spell power right now as well as in crit and it does affect your mana pool size.  Right now we stack it to take full advantage of Replenishment effects. Seeing spell power removed from gear though is going to be interesting in and of itself. A lot of on the fly gear choices can be boiled down to how much more SP it gives you over your current piece (assuming similar stats in other regards). I’m certain that they will add an item to the tooltip noting how much SP an item is worth similar to how Druids see Feral Attack Power listed on items when everyone else doesn’t.

Haste will continue to affect us casters as it does now. Blizzard is happy with how haste worked out for us so you wont see much if any changes there.

Defense and Block, now I’m sure you’re asking yourself “how does this affect us, we are healers?” well I can assure you it does. Changing Defense to no longer be a geared stat is huge, and in my opinion a very welcomed change. I can tell you that there have been several times I’ve pugged a group and found the tank not defense capped, or defense capped but having rather dismal health pool. This change will help alleviate that. By letting tanks get their crit immunity through talents, it leaves them free to gear up stamina. This will also give some added mitigation from block which as it stands is convoluted and a stat that, to my understanding, is largely ignored by tanks.  After talking with my guilds main tank and guild leader, most tanks gear for effective health. As a healer I appreciate this, letting more tanks do this without worrying about losing a few points in defense is a HUGE boon to not just raids, but pugs and heroics as well.

Stamina for everyone! This is good for us as healers, I remember having to have stamina sets for certain fights just to be able to live through certain effects. Those days should be long gone. Effective raid health should go up and through the roof and our jobs as healers should get just a little bit easier. I look forward to not seeing mages and other clothies getting one shotted by some trash mobs *cough* The Descent into Madness *cough*

My concerns though, are for how gear will be distributed. Currently if a piece of Leather Spellpower gear drops, there is not really any question who it goes to. But if we are gearing up for all the same stats, how much blurring of lines will there be? I remember a time when I saw Paladins running around in cloth because it had better stats for healing. I don’t know if we can rely on things like haste and crit to separate that either, as now most of the healing classes tend to stack both (yes some more then others). I’ll be interested to see how this plays out. I eagerly await the changes if nothing else just to see how my gear is going to look before I put it on and look at my stat sheet.
So, what do you think? Excited about the changes? Hate them? Concerns or ideas?

That’s it for today. Until next time, Happy Healing!

Sig