Matt’s Misplays: Communication and Coaching Moments!

I haven’t brought back this segment in a while, but I wanted to bring it back up. This was more of a funny moment for us on our road to Broodtwister this week. Can you guess what the most common issue from top to bottom, regardless of skill level, is when it comes to raiding teams? It’s a fundamental skill that impacts every player, no matter what type of role they play. It separates good players from great players.

Ah, the ol’ dreaded C word.

Communication!

In the clip above here on Mythic Broodtwister, watch the right side. We have two players on the diamond assigned to the same egg. The experimental dosage can deal with a lot of damage, and in mythic, two players are needed to break an egg (up from one player via normal or heroic). As you watch the clip, you’ll notice comically that one player tries to move away, and his partner follows them before they both almost double back and run out of time.

Thankfully, no one died in this play, but it happened because no one really said anything ahead of time. I stressed before, and I’ll continue saying it in the future, that players aren’t psychic. This tango could’ve been avoided had someone spoke up and said, “I’m staying, you go” or “Purple, go far side towards wall”. Just anything to state intention. I’ll tell my egg partner that I’m moving outside so they know they have a clean shot towards the inside (towards the boss).

In Broodtwister’s case, our leadership team also made it a big point to completely stress that the egg break is way more important than anything else. If you have to double stack, pop a personal and try to live it but those eggs have to break no matter what. Still, it was pretty funny!

Anyway, this is our Monday morning raid coaching point. When trying to resolve a mechanic with other players involved, say something! You all have microphones at this level (at least, one of you).

Signs of an At-Risk Trial Raider and How to Address Them

I know firsthand how exciting and challenging (and annoying) recruiting raiders for your team can be. Every new player that comes in brings potential, but not every trial is going to be able to integrate into the team. Sure they’ve passed the initial sniff test they’ve answered the right questions, but now those players have to live up to those expectations that have been set. Recognizing when a recruit is at risk of failing their trial period and knowing how to address that situation is super important for maintaining a strong, progressed raid team.

Some of the biggest mistakes I’ve made when I was a GM (or as an officer) is not doing anything about the new trials that I felt weren’t fit, but I had to keep them around because the raid team as a whole didn’t have enough players to help go through a raid night. This would lead to feelings of resentment from more senior members of the team because they felt lacklustre trials weren’t really contributing to the progression or, worse, actively hampering any farm clears and slowing us down. If I could do it again, I would be more aggressive in identifying and making a more concerted effort to look for ways to help with improvement or at least open up communication with them.

Today, I want to explore some of the signs that a recruit may be struggling and offer up some pointers for addressing at-risk trial players.

Recognizing the Signs

Really, the first step that has to happen is actually identifying the member who is at risk of failing their trial or losing interest. These are some of the common indicators to watch for:

1. Inconsistent Attendance

If they don’t show up without saying anything, that’s usually a pretty good sign. A trial member who misses raids without prior notice or valid reasons might be struggling with commitment levels and realizing they can’t actually sustain the schedule they were hoping for. Consistency is key in a raiding guild (especially a CE one like ours), and frequent absences can disrupt the team’s progress and cohesion. We usually cut after 2 non-appearances and with no messaging from the player.

2. Performance Issues

While it’s true that everyone has an off night, consistent performance issues are another big sign. This includes not following mechanics, uncharacteristically low output (DPS or healing), and a failure to learn from mistakes. If a trial member repeatedly struggles despite feedback and guidance, it might just be a lack of effort or understanding. This is players not making that hustle to get to the stack point with everyone else, or getting their own debuff out of the raid before it detonates. It could also be someone resisting being a team player and not selecting talents or loading in a build that’s simply not ideal for the encounter. Going multi-target to help clear out ads when single target is what’s requested doesn’t help the raid get through those damage checkpoints.

3. Failure to Complete Required Mythic+ Dungeons

Mythic+ dungeons are absolutely important for character progression and meeting raid standards. At DJ’s, once we start extending raids, these are going to be the only sources of upgrades that players will be able to get (especially from their vaults). A trial member who neglects to complete the required key dungeons as outlined by the guild is going to be at risk of falling behind. Not participating is going to stall both their individual progress and the guild’s overall performance. It also demonstrates a lack of interest (in the game or the raid). We’re a CE guild, and we’re mandated to run at least 4 high keys a week. That’s not an impossible request, and it’s balanced around the expectation that players have other obligations (families, careers, hobbies, walking their pandas, etc).

4. Lack of Engagement

By itself, this isn’t a significant clue. A trial member who is not engaged in guild activities beyond raids might be losing interest. There should be some level of participation in guild chat, forums, or Discord discussions. Just being involved and engaging often builds a good impression of a member’s commitment and enthusiasm for the guild. At the same time, some players just don’t have that kind of social battery and shouldn’t be expected to be “on” all the time.

5. Lack of Communication

Effective communication is essential in a raiding guild. A trial member who rarely communicates with raid leaders or fails to respond to direct messages and discussions concerning them can be problematic. This might honestly mean a poor fit within the raid dynamic. We’ll try to reach out to new players from time to time to check in with them, and sometimes it isn’t really reciprocated.

6. Negative Attitude

Yeah, this one’s a biggie. Any trial member exhibiting a negative attitude or causing drama within the team is a problem and warrants a fast response. This might include being overly critical of someone else on the team, resistant to feedback from another player, creating conflict, or just being crazy defensive for no reason. There’s a right time and a right place for everything, including raid feedback.

7. Slow Improvement

While everyone learns at different paces, a trial member who shows little to no improvement over time, despite coaching and feedback, may not be a good fit. We are a CE guild, and our expectations are that players learn and adapt not just to their own mistakes but those of others. Progression raiding requires adaptability and growth. Lacking either of those isn’t going to lead to a solid finish.

Handling an At-Risk Trial Member

Have you figured out if someone is struggling? Next step is to figure out exactly how to handle it. You want to find ways to help them out but you also need to recognize when to cut your losses and let the player go if they’re not playing up to the level they need to.

1. Open Communication

Start an honest conversation with the player. Talk about some of the observed issues and provide specific examples. If you can use log replays or Warcraft Recorder clips to help demonstrate it, that can bolster your case. Work on your tone and make sure it’s constructive, focusing on their potential for improvement rather than just pointing out flaws (or everything that’s wrong with them). This can help the player understand the areas where they have to get better.

2. Provide Constructive Feedback

Give them feedback and actionable steps for improvement. Whether it’s specific mechanics they need to focus on (like less deaths to a key mechanic), DPS rotations, or positioning, clear guidance can help them know exactly what is expected. Give them resources like guides or videos to help their learning. Pair them up with someone in raid of a similar (or identical) class that they can learn from.

3. Set Clear Expectations

Reinforce and reiterate the expectations regarding performance, attendance, and behaviour. Make sure the trial member understands what is required to pass the trial. If you’re able to set clear, measurable goals, it’ll help both parties track progress.

4. Offer Support and Mentorship

Assign a mentor or buddy from the team to support the trial member. This can provide a more personalized approach to their improvement and help them feel more integrated into the guild. Regular check-ins with the mentor can offer ongoing guidance and encouragement. In DJs, we do our best to assign every new trial player a buddy (or a mentor) that’ll check in on them and help show them the ropes. Things like where to find the roster for the week, point the way where required WeakAuras are and answer any questions they might have.

They’re basically a Pokemon for the veteran raider.

5. Evaluate Progress

Monitor and assess the trial member’s progress over a set period. Are they showing improvement in the areas discussed? Are they more engaged and consistent? Regular evaluations can help determine if they are on the right track. Keep the feedback going as well. We have private Discord channels for each trial player where everyone on the team can provide observations (both positive and negative) about them along with how interactions have been.

6. Make a Decision

If, despite all efforts, the trial member is not meeting expectations, it’s time to consider letting them go. Approach this decision with empathy and professionalism. Thank them for their time and effort, and provide honest feedback on why they didn’t pass the trial. It’s important to maintain a positive and respectful atmosphere, even during difficult decisions. Sometimes a no means a not yet, and the player just needs to develop and gain more raid experience, whether it’s in another raid team that’s catered towards their skill level to allow them time to grow. After all, not every raid team is right for every player.

At-risk trial members in a raid guild require a careful balance of support and evaluation. Recognizing the signs early, providing constructive feedback, and offering mentorship can help struggling recruits improve and integrate into the team. However, knowing when to cut losses and let a player go is equally important for maintaining a strong, cohesive raid team. By handling these situations with transparency and empathy, you can ensure the long-term success and harmony of your guild.

Anxiety in Tanking and Healing Mythic Dungeons

Happy Wednesday and I hope you all had productive vaults this week! My Priest has gone dark and heavy on Shadow and DPS gear for the first week (up to 503 ilvl now). I was able to 2 chest a +10 with some guildies and stocked up some 8s. As a raid team, we completely cleared out normal and heroic before finishing out with 3 bosses in Mythic (Terros defeated). This week, we’ll be revisiting Aberrus.

I have a story here about a recent tank applicant to Death Jesters. On paper, the player looked like a fit. Their logs were on target, the defensive usage lined up, and it didn’t seem like there were many mechanical issues until I came across the below (Paraphrased):

“I’ve always found Mythic Plus content challenging and it tends to make me quite anxious, as it’s not my main focus in the game. My primary objective for this fated tier is to improve in this area. While this issue hasn’t impacted my performance in raid progression—I make sure not to be the weak link—it has caused some tension in previous guilds. I’m actively working to overcome this, though I expect it will take a bit of time. Fortunately, the fated tier presents a good opportunity for this.”

This admission does highlight a common feeling among players, especially tanks and healers, in the opening weeks of a new tier. Heck, this level of anxiety is even more pronounced during patches that introduce new dungeon content, where players have to learn new routes and strategies for handling enemies (and whatever abilities that might wipe the party). While this tier is already familiar to many of us with revisiting previous dungeons, the challenge of re-learning still looms, although that’s been mitigated by the various nerfs and tuning changes (Season 1 Ruby Life Pools was a nightmare).

However, avoiding Mythic Plus dungeons in the early stages is unacceptable at the Cutting Edge (CE) Progression or even a mid-level mythic raiding guild. Tanks are expected to step into these keys from the get-go. This early dungeon running is crucial not only for personal gearing but also for the success of the entire team. In guilds like ours, the majority of loot is allocated to favour DPS players, meaning that tanks and healers have to obtain upgrades predominantly from dungeons to supplement the raid.

As a tank within a raid team, one assumes the role akin to Atlas—a Titan doomed to bear the weight of the world on his shoulders. Like Atlas, tanks have that responsibility and must be both resilient and proactive in ensuring that all team members complete their keys with minimal reliance on outside players (pugging). Some players may have friends or other communities they can tap into, but others might be reluctant or unable to do so, requiring help from guild tanks and guild groups to step in and help with a smoother key experience.

With us, our tank expectations are clear — Step into mythic raid content feasibly early while simultaneously supporting the team’s collective needs. A tank that just logs in to update their gear and achieve our dungeon minimums before disappearing just barely meets the guild’s standards. Tanks are just such a bottleneck role at the start. We have a few healers and other DPS that are diversifying and collecting tank pieces to help address that and add more variability to schedules (and their goal isn’t to push high, but to get to a point where +8’s are reasonably comfortable). The role demands extensive involvement, a commitment to team progression, and an unyielding dedication to overcoming personal and collective challenges. I can certainly understand and sympathize the level of anxiety for pushing keys beyond the 10 (or even the 8 range) early on. I feel the same way. I did not feel confident at all healing anything past 8, that’s why I decided to give Shadow a go and get healing gear that way to help be available for raid needs.

Symptoms and Addressing Tank or Healer Anxiety

Anxiety experienced by tanks and healers can come about in different ways. This includes hesitation to join groups, fear of criticism, performance stress, and making decisions under pressure. This anxiety not only diminishes personal enjoyment but can also impact team dynamics and success. Tanks are also the ones dictating the pace of the dungeon (since they’re the ones tackling pulls). Is it time for a big monster pull? Go slower, and steadier at 1 or 2 pulls at a time? Are there DPS cooldowns up and available?

Our tank takes preparation to a bit of an extreme with this multi-monitor setup

Addressing these issues would take multiple approaches (and this list isn’t exhaustive either):

  • Education and Preparation: Knowledge of dungeon layouts, boss mechanics, and optimal strategies can ease some of the uncertainties that fuel anxiety.
  • Communication: Talking it out with the party can foster a supportive environment where fears can be shared and addressed collectively. Before big pulls, I’ll try to remind the team of key interrupts or things that can smoke the party if left unchecked. Tanks can call for personals or any extra externals (“Gotta kite, drop an Earthbind!”).
  • Incremental Progression: Slowly increasing the difficulty of dungeons can help build confidence in a controlled and manageable manner (I started from 4s and worked my way up).

Lastly, it also helps to play with people you know and trust who are familiar with each other.

If the root causes of anxiety can be addressed, raid teams can ensure that all members — regardless of their role — feel both competent and confident in their abilities to face the challenges of Mythic+ dungeons. It helps ensure that the game remains a fun and rewarding experience for everyone involved. The best step might be to join a more relaxed, less focused raid team to start where the pressure of grinding all those keys isn’t a factor. A competitive CE raid team isn’t the best environment to help properly support a player like that from the start. It’s not an easy journey, but it’s not impossible to work through and help control.

Anyway, back to Aberrus this week! If you’re looking for a raid team for Season 4 and the next expansion, come check us out! We’re looking for a Mistweaver Monk, assorted range DPS, and another tank!

7/9 Mythic Amirdrassil Recap

We did it! On exactly 100 pulls, we managed to smash Smolderon back into the ground. Progress on Smolderon started in earnest during the first weekend of 2024. We still had a few players who were away and missing some key pieces. Much of our work on the first night was getting accustomed to handling orbs and both the Weak Aura and the macro. For us, we’ve been using the Northern Sky ones for Amirdrassil with the below macro for orb handling:

/run WeakAuras.ScanEvents(“NS_PA_MACRO”, true)

I had a really rough Friday night this past week with a lot of deaths. Nothing seemed to go right (or left) for me when they needed to. I was asked to pick up a speed enchant for my boots, but with natural 7% speed (My Pips trinket has a speed bonus on it), I felt the extra stamina enchant on my boots remained the better choice to help buy me extra time to live against the various ticking damage throughout the fight.

Spatial Paradox from Evokers are amazing here. Being able to move around while channelling Divine Hymn with tornados flying in my direction was a big bonus. We had to incorporate Paradox into the cooldown setup.

Here’s the video below! I had two deaths in there. One was from a tornado that caught me off guard, and I just lost track of it. The last one was a gate back that I completely forgot about. Both were just mental lapses. Ultimately, we were able to secure the win, and now we move on to a post-nerf Tindral.

By the way, we’re still recruiting for our final push into the last bosses of Amirdrassil! What we’re looking for:

  • Rogue
  • Disc Priest
  • Demon Hunter
  • Any amazing DPS

Come check us out!

The Crucial Skill Separating CE Players from Mythic Players

“I’m so dead.”

Three magic words.

That’s all it takes for every player in the raid to overwhelm that raider with defensives and support to help them stay alive. It’s almost always a tank too! Here’s the sequence of events that inevitably follows.

  • Holy Priests casts Guardian Spirit
  • Paladin casts Hand of Sacrifice
  • Evoker casts Time Dilation
  • Resto Druid casts Barksin
  • Enhancement Shaman casts Ancestral Guidance
  • Demon Hunter burns Darkness
  • Warrior Intervenes
  • Rogue… uses a bandage (okay, this one’s not realistic)

But really, this is the technique that tanks tend to use when they absolutely need something because they’ve run out of tools to survive. The best tanks use an addon like OmniCD which shows what defensives are available and displays them all under the player frame or somewhere else readable so they can specifically call for it. To me, that’s the mark of a reliable tank who knows how to layer not just their own defensives but those of other players around them.

What about non-tanks? Surely DPS and healers can exhibit this behaviour as well. If you haven’t realized it yet, it’s called communication. It’s practically expected for CE players to have mics of their own and to actually use them.

Back when we were progressing on Echo of Neltharion, I vividly remember one play that stood out to me. Our Shadow Priest had to traverse from oneside of the room to the other. His feather charges were all gone and he was seconds away from getting lethaled by a Volcanic Heart. Warlock gate chages were already used. He said, “Help! Liszt* needs a grip now!”

*Not his real name.

One of our Evokers managed to swoop in and lift him to safety keeping the pull going and sparing a much needed Battle Res for phase 3. This was learned behaviour because he ran into this same situation early on in previous pulls and ran out of solutions from his own toolkit. The coaching takeaway during the post-wipe review was that he needed to prepare for this situation in the future and ask for a lift if he didn’t have any remaining movement speed abilities left.

I’ll give you another story.

On Zskarn, we hit one of the overlaps where bombs spawned right before a knockback. One of our raiders was unable to evade it fast enough which pushed him into a bomb. He recognized it early and managed to use a defensive right before impact to slow it down, but he was also quick enough to ask for help and managed to survive the subsequent damage with a Hand of Sacrifice and focused healing until it wore off. Had he not said anything, he most likely would’ve taken lethal damage.

Here’s a story of a player error and what the coaching remedy looked like.

This is the same boss fight on Zskarn and one of our hunters was assigned to bomb duty. In this situation, a Tactical Destruction had gone off and the bombs were located within the Tactical Destruction affected area. Unfortunately, the Hunter had no way to safely get it. We ended up wiping and during the post-wipe discussion, we dissected the cause. When we found out it was due to blown Hunter coverage and a lack of personal immunity, we asked what could’ve been done differently and he didn’t know. I was upset at that remark but I kept that to myself. Our raid composition happened to include a pair of Paladins (one Protection, one Holy). He could have asked for a Hand of Protection and safely gone in for the bomb. Failing that, he could have also said, “Help! Can’t get bombs, need backup in Tactical”. This indicates the urgency of the situation that he’s not in a position to absorb a bomb hit and that someone else needs to do it right away. The Holy Paladin could’ve bubbled and used their movement speed horse or cast Blessing of Protection to get in there and neutralize the bomb. In that situation, no one is going to ask Hunter, “Well why can’t you get the bomb?”. That would be ridiculous.

The lesson I want to impart here is that when you’re caught in a situation with a blown assignment, it’s okay to ask for help and backup. Raid leaders will mostly have built this into the plan ahead of time. If they didn’t, they will now. Delicate parts of an encounter tend to be things like soaks or interrupts, and there will be times on progression where you as a player will miss it because you’re dead or you accidentally used an ability at the wrong time or you’re completely out of range and out of position. That is okay. CE Players have to be comfortable asking for help backup. Someone else will bail you out to keep the pull going because that’s what needs to happen. There are 20 players in the raid and chances are someone can step in to cover you. If they can’t, then the raid leader needs to find a solution in case that situation happens again.

However, you don’t want to make this a habit of missing a mechanic repeatedly or you might get viewed as unreliable.

In other words:

  • If you’re going to miss an interrupt, ask for help.
  • If you’re going to miss a soak, ask for help.
  • If you think you’re about to die from big damage, ask for help.
  • If you think you’re not fast enough to get safety, ask for help.

There’s no reason to hesitate in these situations whether you’re a trial or a veteran raider.  Can’t always expect to do everything on your own. Learn to rely on your team.