Black Markets in Pandaria!

Just saw news of this. There’s a Black Market in the game.

They sell really expensive, random stuff. Apparently the Black Market has stuff like:

  • Tier 3 gear
  • Mounts like Ashes of Alar
  • Pets
  • Really rare, hard to find crafting recipes

In other Priest changes:

I will now use Glyph of Lightspring instead. Nice addition! No more having to forcibly remind people to click the damn Lightwell!

Glyph of Val’kyr is now going to be on my number one list of minor glyphs to add to my Priest. I am pleased!

Et toi? (And you?)

Introducing the Conquest Gaming League (Pet battles!)

Conquest Gaming League

With pet battles on the horizon, it’s only fair to create a competitive environment where the best pet breeders and trainers can go to test their skills. I wanted to create something for the guild to participate in and have fun with. One thing I’ve always wanted to do was set up my own online league. It would be complete with full pre-season, regular season, and playoffs.

You can check out the league site here. It’s not completely finished or operational yet. If you mouse over some of the links, you can see what the layouts and such will look like when it’s in full swing.

The vision

Nothing’s set in stone yet, but here’s what I have going in with. Each season begins with 2 weeks of preseason followed by 8 weeks of regular season. At the mid season mark, move ups may be considered. Playoffs will begin shortly after regular season play concludes. The top 8 players with the most points at the end of the season will advance to playoffs. Each week will consist of two matches on different days against different opponents for a total of 16 matches for the regular season.

Each match will be a pet battles duel consisting of a best of 3 series between two opponents. Each playoff match will be a duel consisting of a best of 5.

Currently, there are no level or pet restrictions. That may change though as we move closer to release. You can switch pets as needed in between individual matches.

The league may consist of multiple tiers depending on how much player interest there is (Like an Open and Invite division, for instance). Already, there’s a number of questions going on through my head about to handle things like disconnects and such.  I hope Blizzard includes a way to track match records against players.

Other games?

The guild has a massive interest in both Starcraft 2 and League of Legends. Right now, I’ve got divisions open for those but they’re going to be for the guild and guild friends only for now. I’m hoping to do a full test run of the system by starting with a month long SC2 1v1 league season. Want to make sure I have a handle on everything okay both from the administrative and front ends. Ultimately, players will be able to report their own matches, upload screenshots/replay files for results, and so forth.

(I’ll have to find me some Starcraft 2 guinea pigs though to help supplement the players).

Will it work cross server and faction?

It should.

Pets are eventually going to be account bound. Theoretically, I could create a level 1 character on any server and any faction to duel the host player.

Prizes?

Probably not right away. The league’s going to start off in a closed environment first available to guildies and friends. After that, once things stabilize, I may open up registration.

Although, I did toy with the idea of playing for the Conquest Cup. … Which would be a jock strap, heh.

Anyway, still more work to do. I’m hoping everything all comes together and works out.

So, interested?

Spirit Shell Change: Burst Bubble Spam!

Spirit Shell: For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.

Cool! Not less than half a day since I posted that we were expecting Spirit Shell changes, they went and changed up the design of it entirely. In terms of absorb values, my guess is that they’re going to be a 1:1 value. So if you heal for 10000, you’ll be creating shields for 10000.

Instead of a spell that directly creates a shield, they’ve given us an ability that turns most of our healing spells into shield spells. Interesting design change. Can’t wait to try it in action. At least we now have a clear toggle between the times when we need to restore health and the times to create shields. Nifty ability though because even if the raid is at near full health, Disc priests can easily toggle Spirit Shell on and blanket the raid with shields and add that extra health buffer to everyone.

I suppose this is one way to shield spam the raid!

And as promised, Rapture removes the cooldown on Power Word: Shield.

Spirit Shell, Will We Find a Use For You?

Gryphonheart posted an awesome idea for Spirit Shell. Have Spirit Shell trigger the original Spirit hell’s healing component when it lands.

Honestly, I don’t really get why Blizzard is opting to cap Spirit Shell stacking when it’s mechanics seem to better lend themselves towards making new Spirit Shell casts on a target force the previous shield to expire (and thereby instantly trigger its healing effect) instead. That kind of system just makes more sense to me, since it would effectively cap the absorption numbers while allowing Disc Priests to more effectively use Spirit Shell as a direct analogue to Greater Heal.

At present, the current beta build has Spirit Shell replace Greater Heal. What I’ve been doing is dropping Spirit Shell on tanks before following it up with Heal and Flash Heal to get their health up. Forgot to weave in Penance.

Whoops.

Some of the difficulties you’ll find with Spirit Shell is that the time it takes for the heal to kick in is too long. 8 Seconds? Feels like an eternity. Cut duration down and give that a go or give us a way to detonate the shell at will to trigger the healing component whenever we want.

Besides that, we should be seeing another Spirit Shell change kicking in soon it seems.

In the (hopefully) next build you receive, Discipline again has Greater Heal, Strength of Soul, and Power Word: Shield with no cooldown. We are also trying something really different with Spirit Shell. Let us know how it feels.

Discipline Feedback

Priest talent: Mindbender

Mists of Pandaria - Mindbender talent for Priests

Really quick, my earlier post about Atonement is no longer accurate. Atonement is now a baseline, Discipline ability. It’s no longer a glyph and Holy has no access to it anymore. Edit: Discipline has access to Atonement at level 60.

httpv://www.youtube.com/watch?v=NIwp5sElqS4

Mindbender
40 yd range
4 min cooldown

Creates a Mindbender to attack the target.  Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.

It’s literally a flying squid. And it sucks the mana out of opponents. Not sure if this is a placeholder model or not, but I rather like it.  Now that the level 45 talents are seemingly finished, which one of the three talents would you choose?

I’m not actually sure which one of these I would take. My default choice will most likely be From Darkness, Comes Light. I really like having those free, instant Flash Heals. Not exactly the most reliable and there’s an heavier emphasis on procs. Can’t ignore the benefits of Mindbender though. A 4 minute cooldown means it can be used twice on most raid encounters.